--################### --################### AGENT --################### -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") mobs:register_mob("mobs_mc:agent", { type = "npc", passive = true, stepheight = 1.2, hp_min = 20, hp_max = 20, armor = 100, collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35}, visual = "mesh", mesh = "mobs_mc_agent.b3d", textures = { {"mobs_mc_agent.png"}, }, visual_size = {x=3, y=3}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { stand_speed = 25, walk_speed = 25, run_speed = 50, stand_start = 20, stand_end = 60, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, }) mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Agent loaded") end