skins.list = {} skins.add = function(skin) table.insert(skins.list,skin) end local id id = 1 while true do local f = io.open(minetest.get_modpath("skins").."/textures/player_"..id..".png") if (not f) then break end f:close() skins.add("player_"..id) id = id +1 end id = 1 while true do local f = io.open(minetest.get_modpath("skins").."/textures/character_"..id..".png") if (not f) then break end f:close() skins.add("character_"..id) id = id +1 end