-- Minetest mod "City block" -- City block disables use of water/lava buckets and also sends aggressive players to jail --This library is free software; you can redistribute it and/or --modify it under the terms of the GNU Lesser General Public --License as published by the Free Software Foundation; either --version 2.1 of the License, or (at your option) any later version. city_block={} city_block.blocks={} city_block.filename = minetest.get_worldpath() .. "/city_blocks.txt" city_block.suspects={} function city_block:save() local datastring = minetest.serialize(self.blocks) if not datastring then return end local file, err = io.open(self.filename, "w") if err then return end file:write(datastring) file:close() end function city_block:load() local file, err = io.open(self.filename, "r") if err then self.blocks = {} return end self.blocks = minetest.deserialize(file:read("*all")) if type(self.blocks) ~= "table" then self.blocks = {} end file:close() end function city_block:in_city(pos) for i, EachBlock in ipairs(self.blocks) do if pos.x > (EachBlock.pos.x - 23) and pos.x < (EachBlock.pos.x + 23) and pos.z > (EachBlock.pos.z - 23) and pos.z < (EachBlock.pos.z + 23) and pos.y > (EachBlock.pos.y - 10) then return true end end return false end function city_block:city_boundaries(pos) for i, EachBlock in ipairs(self.blocks) do if (pos.x == (EachBlock.pos.x - 23) or pos.x == (EachBlock.pos.x + 23)) and pos.z > (EachBlock.pos.z - 23) and pos.z < (EachBlock.pos.z + 23 ) then return true end if (pos.z == (EachBlock.pos.z - 23) or pos.z == (EachBlock.pos.z + 23)) and pos.x > (EachBlock.pos.x - 23) and pos.x < (EachBlock.pos.x + 23 ) then return true end end return false end city_block:load() minetest.register_node("city_block:cityblock", { description = "City block mark area 45x45 in size as part of city", tiles = {"cityblock.png"}, is_ground_content = false, groups = {cracky=1,level=3}, is_ground_content = false, light_source = LIGHT_MAX, after_place_node = function(pos, placer) if placer and placer:is_player() then table.insert(city_block.blocks, {pos=vector.round(pos), owner=placer:get_player_name()} ) city_block:save() end end, on_destruct = function(pos) for i, EachBlock in ipairs(city_block.blocks) do if vector.equals(EachBlock.pos, pos) then table.remove(city_block.blocks, i) city_block:save() end end end, }) minetest.register_craft({ output = 'city_block:cityblock', recipe = { {'default:pick_mese', 'farming:hoe_mese', 'default:sword_mese'}, {'default:sandstone', 'default:goldblock', 'default:sandstone'}, {'default:stonebrick', 'default:mese', 'default:stonebrick'}, } }) local old_bucket_water_on_place=minetest.registered_craftitems["bucket:bucket_water"].on_place minetest.registered_craftitems["bucket:bucket_water"].on_place=function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if city_block:in_city(pos) then minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!") return itemstack else return old_bucket_water_on_place(itemstack, placer, pointed_thing) end end local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if city_block:in_city(pos) then minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!") return itemstack else return old_bucket_lava_on_place(itemstack, placer, pointed_thing) end end --[[local tnt_on_place=minetest.registered_craftitems["tnt:tnt"].on_place minetest.registered_craftitems["tnt:tnt"].on_place=function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if city_block:in_city(pos) then minetest.chat_send_player(placer:get_player_name(), "Do NOT blow anything up in the city!!!!") return itemstack else return tnt_on_place(itemstack, placer, pointed_thing) end end]] minetest.register_on_dieplayer( function(player) pos=player:getpos() if city_block:in_city(pos) and not(pos.x>-25 and pos.x<25 and pos.y>-5 and pos.y<25 and pos.z>-25 and pos.z<25) then for _,suspect in pairs(minetest.get_objects_inside_radius(pos, 13.8)) do if suspect:is_player() and suspect:get_player_name()~=player:get_player_name() then suspect_name=suspect:get_player_name() if city_block.suspects[suspect_name] then if city_block.suspects[suspect_name]>3 then suspect:setpos( {x=-213, y=2, z=920} ) minetest.chat_send_all("Player "..suspect_name.." sent to PRISON as suspect for killing in town") minetest.log("action", "Player "..suspect_name.." warned for killing in town") city_block.suspects[suspect_name]=1 else city_block.suspects[suspect_name]=city_block.suspects[suspect_name]+1 end else city_block.suspects[suspect_name]=1 end return false end end end end ) --do not let lava flow across boundary of city block minetest.register_abm({ nodenames = {"default:lava_flowing"}, interval = 5, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if pos.y>14 and city_block:city_boundaries(pos) then minetest.set_node(pos, {name="default:stone"}) end end, })