--- Various utility functions -- @module utils local utils = {} -- reimplementation of math.frexp, due to its removal from Lua 5.3 :( -- courtesy of airstruck local log2 = math.log(2) local frexp = math.frexp or function(x) if x == 0 then return 0, 0 end local e = math.floor(math.log(math.abs(x)) / log2 + 1) return x / 2 ^ e, e end --- Clamps a value within the specified range. -- @param value Input value -- @param min Minimum output value -- @param max Maximum output value -- @return number function utils.clamp(value, min, max) return math.max(math.min(value, max), min) end --- Returns `value` if it is equal or greater than |`size`|, or 0. -- @param value -- @param size -- @return number function utils.deadzone(value, size) return math.abs(value) >= size and value or 0 end --- Check if value is equal or greater than threshold. -- @param value -- @param threshold -- @return boolean function utils.threshold(value, threshold) -- I know, it barely saves any typing at all. return math.abs(value) >= threshold end --- Scales a value from one range to another. -- @param value Input value -- @param min_in Minimum input value -- @param max_in Maximum input value -- @param min_out Minimum output value -- @param max_out Maximum output value -- @return number function utils.map(value, min_in, max_in, min_out, max_out) return ((value) - (min_in)) * ((max_out) - (min_out)) / ((max_in) - (min_in)) + (min_out) end --- Linear interpolation. -- Performs linear interpolation between 0 and 1 when `low` < `progress` < `high`. -- @param progress (0-1) -- @param low value to return when `progress` is 0 -- @param high value to return when `progress` is 1 -- @return number function utils.lerp(progress, low, high) return progress * (high - low) + low end --- Hermite interpolation. -- Performs smooth Hermite interpolation between 0 and 1 when `low` < `progress` < `high`. -- @param progress (0-1) -- @param low value to return when `progress` is 0 -- @param high value to return when `progress` is 1 -- @return number function utils.smoothstep(progress, low, high) local t = utils.clamp((progress - low) / (high - low), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) end --- Round number at a given precision. -- Truncates `value` at `precision` points after the decimal (whole number if -- left unspecified). -- @param value -- @param precision -- @return number function utils.round(value, precision) if precision then return utils.round(value / precision) * precision end return value >= 0 and math.floor(value+0.5) or math.ceil(value-0.5) end --- Wrap `value` around if it exceeds `limit`. -- @param value -- @param limit -- @return number function utils.wrap(value, limit) if value < 0 then value = value + utils.round(((-value/limit)+1))*limit end return value % limit end --- Check if a value is a power-of-two. -- Returns true if a number is a valid power-of-two, otherwise false. -- @author undef -- @param value -- @return boolean function utils.is_pot(value) -- found here: https://love2d.org/forums/viewtopic.php?p=182219#p182219 -- check if a number is a power-of-two return (frexp(value)) == 0.5 end return utils