local sqrt= math.sqrt local ffi = require "ffi" ffi.cdef[[ typedef struct { double x, y, z; } cpml_vec3; ]] local vec3 = {} local cpml_vec3 = ffi.typeof("cpml_vec3") vec3.new = cpml_vec3 function vec3.clone(a) ffi.copy(vec3.new(), a, ffi.sizeof(out)) end function vec3.add(out, a, b) out.x = a.x + b.x out.y = a.y + b.y out.z = a.z + b.z end function vec3.sub(out, a, b) out.x = a.x - b.x out.y = a.y - b.y out.z = a.z - b.z end function vec3.mul(out, a, b) out.x = a.x * b out.y = a.y * b out.z = a.z * b end <<<<<<< HEAD function vec3.div(out, a, b) out.x = a.x / b out.y = a.y / b out.z = a.z / b end function vec3.cross(out, a, b) out.x = a.y*b.z - a.z*b.y out.y = a.z*b.x - a.x*b.z out.z = a.x*b.y - a.y*b.x ======= function vector.__add(a,b) if type(a) == "number" then return new(a+b.x, a+b.y, a+b.z) elseif type(b) == "number" then return new(a.x+b, a.y+b, a.z+b) else assert(isvector(a) and isvector(b), "Add: wrong argument types ( expected)") return new(a.x+b.x, a.y+b.y, a.z+b.z) end end function vector.__sub(a,b) if type(a) == "number" then return new(a-b.x, a-b.y, a-b.z) elseif type(b) == "number" then return new(a.x-b, a.y-b, a.z-b) else assert(isvector(a) and isvector(b), "Sub: wrong argument types ( expected)") return new(a.x-b.x, a.y-b.y, a.z-b.z) end end function vector.__mul(a,b) if type(a) == "number" then return new(a*b.x, a*b.y, a*b.z) elseif type(b) == "number" then return new(b*a.x, b*a.y, b*a.z) else assert(isvector(a) and isvector(b), "Mul: wrong argument types ( or expected)") return new(a.x*b.x, a.y*b.y, a.z*b.z) end end function vector.__div(a,b) if type(a) == "number" then return new(a / b.x, a / b.y, a / b.z) elseif type(b) == "number" then return new(a.x / b, a.y / b, a.z / b) else assert(isvector(a) and isvector(b), "Div: wrong argument types ( or expected)") return new(a.x/b.x, a.y/b.y, a.z/b.z) end end function vector.__eq(a,b) return a.x == b.x and a.y == b.y and a.z == b.z >>>>>>> refs/remotes/excessive/master end function vec3.dot(a, b) return a.x * b.x + a.y * b.y + a.z * b.z end function vec3.normalize(out, a) local l = vec3.len(a) out.x, out.y, out.z = a.x / l, a.y / l, a.z / l end function vec3.len2(a) return a.x * a.x + a.y * a.y + a.z * a.z end function vec3.len(a) return sqrt(a.x * a.x + a.y * a.y + a.z * a.z) end function vec3.dist(a, b) local dx = a.x - b.x local dy = a.y - b.y local dz = a.z - b.z return sqrt(dx * dx + dy * dy + dz * dz) end function vec3.dist2(a, b) local dx = a.x - b.x local dy = a.y - b.y local dz = a.z - b.z return (dx * dx + dy * dy + dz * dz) end function vec3.lerp(a, b, s) return a + s * (b - a) end function vec3.unpack(a) return a.x, a.y, a.z end function vec3.tostring(a) return string.format("(%+0.3f,%+0.3f,%+0.3f)", a.x, a.y, a.z) end local vec3_mt = {} vec3_mt.__index = vec3 vec3_mt.__call = vec3.new vec3_mt.__tostring = vec3.tostring function vec3_mt.__unm(a) return vec3.new(-a.x, -a.y, -a.z) end function vec3_mt.__eq(a,b) return a.x == b.x and a.y == b.y and a.z == b.z end function vec3_mt.__add(a, b) local temp = vec3.new() vec3.add(temp, a, b) return temp end function vec3_mt.__mul(a, b) local temp = vec3.new() vec3.mul(temp, a, b) return temp end function vec3_mt.__div(a, b) local temp = vec3.new() vec3.div(temp, a, b) return temp end ffi.metatype(cpml_vec3, vec3_mt) return setmetatable({}, vec3_mt)