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Cirno's Perfect Math Library
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This is a Love (the game framework) library CPML which has been ported and modified to work in the context of Luanti.
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Main features
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* only Luanti Library which implements the ability to manipulate matrices and quaternions and convert them reliably to irrlicht bone rotations.
-* bounding box modules
-* mat4
-* vec3
-* quaternions
-* octrees
-* bvh lib
-* more
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Adapted for Luanti
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For best memory performance: have luaJIT & it's FFI library (this should be built into luaJIT), and add LEEF-Math to your trusted list (so it can require()
call the FFI library).
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
-Documentation can be found here: .
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For possible future contributors: documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
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TODO:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors, fix.
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