diff --git a/.coveralls.yml b/.coveralls.yml new file mode 100644 index 0000000..8c8f444 --- /dev/null +++ b/.coveralls.yml @@ -0,0 +1 @@ +repo_token: WcsY9jsU97Zt0ZIbGHJftGkC8DsD16FVl \ No newline at end of file diff --git a/README.md b/README.md index 359fa7e..8018cda 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,11 @@ Cirno's Perfect Math Library ==== +[![Build Status](https://travis-ci.org/excessive/cpml.svg?branch=master)](https://travis-ci.org/excessive/cpml) +[![Coverage Status](https://coveralls.io/repos/github/excessive/cpml/badge.svg?branch=master)](https://coveralls.io/github/excessive/cpml?branch=master) + Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc. Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D). Online documentation can be found [here](http://excessive.github.io/cpml/) or you can generate them yourself using `ldoc -c doc/config.ld -o index .` - -[![Build Status](https://travis-ci.org/excessive/cpml.svg?branch=master)](https://travis-ci.org/excessive/cpml)