From 54d9a578e1ec0ee48603b4f33be4527e326e23f9 Mon Sep 17 00:00:00 2001 From: semyon422 Date: Wed, 11 Aug 2021 17:08:30 +0500 Subject: [PATCH] Use local variables --- modules/mat4.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/mat4.lua b/modules/mat4.lua index 25b8a39..092a150 100644 --- a/modules/mat4.lua +++ b/modules/mat4.lua @@ -236,10 +236,10 @@ function mat4.from_hmd_perspective(tanHalfFov, zNear, zFar, flipZ, farAtInfinity local isOpenGL = true local function CreateNDCScaleAndOffsetFromFov(tanHalfFov) - x_scale = 2 / (tanHalfFov.LeftTan + tanHalfFov.RightTan) - x_offset = (tanHalfFov.LeftTan - tanHalfFov.RightTan) * x_scale * 0.5 - y_scale = 2 / (tanHalfFov.UpTan + tanHalfFov.DownTan ) - y_offset = (tanHalfFov.UpTan - tanHalfFov.DownTan ) * y_scale * 0.5 + local x_scale = 2 / (tanHalfFov.LeftTan + tanHalfFov.RightTan) + local x_offset = (tanHalfFov.LeftTan - tanHalfFov.RightTan) * x_scale * 0.5 + local y_scale = 2 / (tanHalfFov.UpTan + tanHalfFov.DownTan ) + local y_offset = (tanHalfFov.UpTan - tanHalfFov.DownTan ) * y_scale * 0.5 local result = { Scale = vec2(x_scale, y_scale),