diff --git a/modlib/read_b3d.lua b/modlib/read_b3d.lua index 80f8c69..bfdf3d4 100644 --- a/modlib/read_b3d.lua +++ b/modlib/read_b3d.lua @@ -26,7 +26,7 @@ end -- @function read_model -- @param modelname string, the name of model you are trying to read. -- @param node_only bool, specifies wether to ignore textures, meshes, or anything else. Use this if you're only trying to solve bone transforms. --- @return b3d table +-- @return @{BB3D} function leef.b3d_reader.read_model(modelname, node_only) assert(modelname, "no modelname provided") -- @todo remove core dependancy on