diff --git a/README b/README index e21c9dd..14de439 100644 --- a/README +++ b/README @@ -44,6 +44,10 @@ sunlightpitch You can also set sunlightyaw and sunlightpitch from your current direction with the following command: getsundir +Screen-space ambient occlusion affects mostly ambient light and to a lesser degree sunlight, +but it does not affect point lights. If you want to make use of SSAO in your map, just use +the ambient command to set an appropriate ambient light color/intensity. + To make refractive alpha cubes: First mark the cubes with the alpha material. Use valpha or texalpha to set the transparency level as normal. Then use either of the following commands: @@ -52,4 +56,3 @@ K is the strength of the refraction, on a scale of 0 to 1, 1 meaning distortion The direction of the distortion is taken from the normal-map of the texture. R G B are optional and specify a color for the refraction, with each component being on a scale of 0 to 1 as well. - diff --git a/tesseract.bat b/tesseract.bat index dd2e7f6..6eb49c1 100644 --- a/tesseract.bat +++ b/tesseract.bat @@ -1 +1 @@ -start bin\tesseract.exe "-q$HOME\My Games\Tesseract" -k..\Sauerbraten\packages -ktesseract -glog.txt %* +start bin\tesseract.exe "-q$HOME\My Games\Tesseract" -ksauerbraten\packages -ktesseract -glog.txt %* diff --git a/tesseract_unix b/tesseract_unix index 018d26e..033d2f1 100755 --- a/tesseract_unix +++ b/tesseract_unix @@ -9,7 +9,7 @@ TESS_BIN=${TESS_DATA}/bin_unix # TESS_OPTIONS contains any command line options you would like to start Tesseract with. #TESS_OPTIONS="-f" -TESS_OPTIONS="-q${HOME}/.tesseract -k../sauerbraten/packages -ktesseract" +TESS_OPTIONS="-q${HOME}/.tesseract -ksauerbraten/packages -ktesseract" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux