From 89dbc0a25d4e38d706f0fd3d604d4ac5ce57d240 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 2 Oct 2016 22:04:47 +0100 Subject: [PATCH] Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir' The fallback vector is in case 'wallmounted to dir' is nil due to voxelmanip placing a wallmounted node without resetting a pre-existing param2 value that is out-of-range for wallmounted. The fallback vector corresponds to param2 = 0. --- builtin/game/falling.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index fa7ff24bc..4b16a0586 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -130,7 +130,11 @@ function check_attached_node(p, n) local def = core.registered_nodes[n.name] local d = {x = 0, y = 0, z = 0} if def.paramtype2 == "wallmounted" then - d = core.wallmounted_to_dir(n.param2) + -- The fallback vector here is in case 'wallmounted to dir' is nil due + -- to voxelmanip placing a wallmounted node without resetting a + -- pre-existing param2 value that is out-of-range for wallmounted. + -- The fallback vector corresponds to param2 = 0. + d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0} else d.y = -1 end