From 6738c7e9a310514fca7d4ddb685800391756626b Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Fri, 10 Mar 2017 23:37:30 -0800 Subject: [PATCH] Do not increase breath if at full breath. Prevents the server from sending TOCLIENT_BREATH packets every 0.5seconds, if there is no reason to. --- src/content_sao.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index f87977f80..d4a218505 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -965,7 +965,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) MapNode n = m_env->getMap().getNodeNoEx(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & no drowning, breath - if (m_hp > 0 && c.drowning == 0) + if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0) setBreath(m_breath + 1); }