--[[ TechAge Apiary ======= Copyright (C) 2023 Olesya Sibidanova AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Honey Sink, getting Honey from Bee Hives ]]-- -- for lazy programmers local M = minetest.get_meta local S = ta_apiary.S local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 local function formspec(self, pos, nvm) return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;3,3;]".. "item_image[0,0;1,1;mobs:honey]".. "image[0,0;1,1;techage_form_mask.png]".. "image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "image_button[3.5,2;1,1;"..self:get_state_button_image(nvm)..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;dst;5,0;3,3;]".. "item_image[5,0;1,1;mobs:honey]".. "image[5,0;1,1;techage_form_mask.png]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) end local function space_for_items(inv, list_name, item_name, max_count) local item_stack = ItemStack({name=item_name, count=max_count}) while item_stack:get_count() > 0 do if inv:room_for_item(list_name, item_stack) then return item_stack:get_count() else item_stack:set_count(item_stack:get_count() - 1) end end return 0 end local function sink_from_hive(hive_inv, inv, num_items) local get_items = ta_apiary.count_items(hive_inv, "beehive", "mobs:honey", num_items) if get_items < 1 then return 0 end local put_items = get_items if put_items < num_items and math.random(4) == 1 then put_items = math.random(put_items, num_items) end put_items = space_for_items(inv, "src", "mobs:honey", put_items) if put_items < 1 then return 0 end if get_items > put_items then get_items = put_items end local get_stack = ItemStack({name = "mobs:honey", count = get_items}) local put_stack = ItemStack({name = "mobs:honey", count = put_items}) hive_inv:remove_item("beehive", get_stack) inv:add_item("src", put_stack) return put_items end local function sink_honey(pos, crd, nvm, inv) local above_pos = { x=pos.x, y=pos.y + 1, z=pos.z } local above_node_name = minetest.get_node(above_pos).name -- If node above is not loaded then set to the idle state if above_node_name == "ignore" then crd.State:idle(pos, nvm) return end -- If node above is loaded and it's not a beehive then set to the fault state if above_node_name ~= "mobs:beehive" then crd.State:fault(pos, nvm) return end local hive_inv = M(above_pos):get_inventory() if not hive_inv then crd.State:fault(pos, nvm) return end local put_items = sink_from_hive(hive_inv, inv, crd.num_items) -- Items transfered to src inventory. Now transfer to dst inventory -- At most crd.num_items could be transfered in total local leftover = crd.num_items - put_items if leftover < 1 then crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) return end local get_items = ta_apiary.count_items(inv, "src", "mobs:honey", leftover) if get_items < 1 then crd.State:idle(pos, nvm) return end put_items = space_for_items(inv, "dst", "mobs:honey", get_items) if put_items < 1 then crd.State:blocked(pos, nvm) return end local put_stack = ItemStack({name = "mobs:honey", count = put_items}) inv:remove_item("src", put_stack) inv:add_item("dst", put_stack) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = ta_apiary.CRD(pos) local inv = M(pos):get_inventory() sink_honey(pos, crd, nvm, inv) end --[[ local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) ta_apiary.CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end ]]-- local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "ta_apiary_extractor_top_inactive.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png", "techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front "ta_apiary_extractor_top_active.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png", "techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png", } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("honey_sink", S("Honey Sink"), tiles, { drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 8/16, -6/16}, {-8/16, -8/16, 6/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, -6/16, 8/16, 8/16}, { 6/16, -8/16, -8/16, 8/16, 8/16, 8/16}, {-6/16, -8/16, -6/16, 6/16, 6/16, 6/16}, }, }, selection_box = { type = "fixed", fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16}, }, cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = ta_apiary.tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size('src', 9) inv:set_size('dst', 9) end, can_dig = ta_apiary.can_dig, node_timer = keep_running, on_receive_fields = ta_apiary.on_receive_fields, allow_metadata_inventory_put = ta_apiary.allow_metadata_inventory_put, allow_metadata_inventory_move = ta_apiary.allow_metadata_inventory_move, allow_metadata_inventory_take = ta_apiary.allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,2,4}, power_consumption = {0,3,5,7}, tube_sides = {L=1, R=1, U=1}, }, nil, "ta_apiary:ta") minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "techage:ta3_pipeS", "group:wood"}, {"techage:tubeS", "techage:ta3_silo", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "basic_materials:motor", ""}, {"basic_materials:heating_element", node_name_ta2, "basic_materials:heating_element"}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "techage:ta4_carbon_fiber", ""}, {"techage:ta4_leds", node_name_ta3, "techage:ta4_leds"}, {"", "techage:ta4_wlanchip", ""}, }, })