screwdriver = screwdriver or {} local function register_pane(name, desc, def) xpanes.register_pane(name, { description = desc, tiles = {"xdecor_" .. name .. ".png"}, drawtype = "airlike", paramtype = "light", textures = {"xdecor_" .. name .. ".png", "xdecor_" .. name .. ".png", "xpanes_space.png"}, inventory_image = "xdecor_" .. name .. ".png", wield_image = "xdecor_" .. name .. ".png", groups = def.groups, sounds = def.sounds or default.node_sound_defaults(), recipe = def.recipe }) end register_pane("bamboo_frame", "Bamboo Frame", { groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2}, recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, {"default:papyrus", "farming:cotton", "default:papyrus"}, {"default:papyrus", "default:papyrus", "default:papyrus"} } }) register_pane("chainlink", "Chainlink", { groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1}, recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"", "default:steel_ingot", ""}, {"default:steel_ingot", "", "default:steel_ingot"} } }) register_pane("rusty_bar", "Rusty Iron Bars", { sounds = default.node_sound_stone_defaults(), groups = {cracky = 2, pane = 1}, recipe = { {"", "default:dirt", ""}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) register_pane("wood_frame", "Wood Frame", { sounds = default.node_sound_wood_defaults(), groups = {choppy = 2, pane = 1, flammable = 2}, recipe = { {"group:wood", "group:stick", "group:wood"}, {"group:stick", "group:stick", "group:stick"}, {"group:wood", "group:stick", "group:wood"} } }) xdecor.register("baricade", { description = "Baricade", drawtype = "plantlike", paramtype2 = "facedir", inventory_image = "xdecor_baricade.png", tiles = {"xdecor_baricade.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, damage_per_second = 4, selection_box = xdecor.nodebox.slab_y(0.3), collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}}) }) xdecor.register("barrel", { description = "Barrel", tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"}, on_place = minetest.rotate_node, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults() }) local function register_storage(name, desc, def) xdecor.register(name, { description = desc, inventory = {size = def.inv_size or 24}, infotext = desc, tiles = def.tiles, node_box = def.node_box, on_rotate = def.on_rotate, on_place = def.on_place, groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults() }) end register_storage("cabinet", "Wooden Cabinet", { on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png" } }) register_storage("cabinet_half", "Half Wooden Cabinet", { inv_size = 8, node_box = xdecor.nodebox.slab_y(0.5, 0.5), on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png" } }) if minetest.get_modpath("moreblocks") then minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf") else register_storage("empty_shelf", "Empty Shelf", { on_rotate = screwdriver.rotate_simple, tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png^xdecor_empty_shelf.png" } }) end register_storage("multishelf", "Multi Shelf", { on_rotate = screwdriver.rotate_simple, tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png^xdecor_multishelf.png" }, }) xdecor.register("candle", { description = "Candle", light_source = 12, drawtype = "torchlike", inventory_image = "xdecor_candle_inv.png", wield_image = "xdecor_candle_wield.png", paramtype2 = "wallmounted", walkable = false, groups = {dig_immediate = 3, attached_node = 1}, tiles = { { name = "xdecor_candle_floor.png", animation = {type="vertical_frames", length = 1.5} }, { name = "xdecor_candle_floor.png", animation = {type="vertical_frames", length = 1.5} }, { name = "xdecor_candle_wall.png", animation = {type="vertical_frames", length = 1.5} } }, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15} } }) xdecor.register("chair", { description = "Chair", tiles = {"xdecor_wood.png"}, sounds = default.node_sound_wood_defaults(), groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}, on_rotate = screwdriver.rotate_simple, node_box = xdecor.pixelbox(16, { {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2}, {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2}, {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8} }), can_dig = xdecor.sit_dig, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) pos.y = pos.y + 0 -- Sitting position xdecor.sit(pos, node, clicker, pointed_thing) return itemstack end }) xdecor.register("cobweb", { description = "Cobweb", drawtype = "plantlike", tiles = {"xdecor_cobweb.png"}, inventory_image = "xdecor_cobweb.png", liquid_viscosity = 8, liquidtype = "source", liquid_alternative_flowing = "xdecor:cobweb", liquid_alternative_source = "xdecor:cobweb", liquid_renewable = false, liquid_range = 0, walkable = false, selection_box = {type = "regular"}, groups = {snappy = 3, liquid = 3, flammable = 3}, sounds = default.node_sound_leaves_defaults() }) local curtain_colors = { "red", } for _, c in ipairs(curtain_colors) do xdecor.register("curtain_" .. c, { description = c:gsub("^%l", string.upper) .. " Curtain", walkable = false, tiles = {"wool_white.png"}, color = c, inventory_image = "wool_white.png^[colorize:" .. c .. ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126", wield_image = "wool_white.png^[colorize:" .. c .. ":170", drawtype = "signlike", paramtype2 = "colorwallmounted", groups = {dig_immediate = 3, flammable = 3}, selection_box = {type = "wallmounted"}, on_rightclick = function(pos, node, _, itemstack) minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2}) return itemstack end }) xdecor.register("curtain_open_" .. c, { tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"}, color = c, drawtype = "signlike", paramtype2 = "colorwallmounted", walkable = false, groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1}, selection_box = {type="wallmounted"}, drop = "xdecor:curtain_" .. c, on_rightclick = function(pos, node, _, itemstack) minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2}) return itemstack end }) minetest.register_craft({ output = "xdecor:curtain_" .. c .. " 4", recipe = { {"", "wool:" .. c, ""}, {"", "wool:" .. c, ""} } }) end xdecor.register("cushion", { description = "Cushion", tiles = {"xdecor_cushion.png"}, groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50}, on_place = minetest.rotate_node, node_box = xdecor.nodebox.slab_y(0.5), can_dig = xdecor.sit_dig, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) pos.y = pos.y + 0 -- Sitting position xdecor.sit(pos, node, clicker, pointed_thing) return itemstack end }) xdecor.register("cushion_block", { description = "Cushion Block", tiles = {"xdecor_cushion.png"}, groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1} }) local function door_access(name) return name:find("prison") end local xdecor_doors = { japanese = { {"group:wood", "default:paper"}, {"default:paper", "group:wood"}, {"group:wood", "default:paper"} }, prison = { {"xpanes:bar_flat", "xpanes:bar_flat",}, {"xpanes:bar_flat", "xpanes:bar_flat",}, {"xpanes:bar_flat", "xpanes:bar_flat"} }, rusty_prison = { {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",}, {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} }, screen = { {"group:wood", "group:wood"}, {"xpanes:chainlink_flat", "xpanes:chainlink_flat"}, {"group:wood", "group:wood"} }, slide = { {"default:paper", "default:paper"}, {"default:paper", "default:paper"}, {"group:wood", "group:wood"} }, woodglass = { {"default:glass", "default:glass"}, {"group:wood", "group:wood"}, {"group:wood", "group:wood"} }, } local mesecons_register if minetest.global_exists("mesecon") then mesecons_register = { effector = { action_on = function(pos, node) local door = doors.get(pos) if door then door:open() end end, action_off = function(pos, node) local door = doors.get(pos) if door then door:close() end end, rules = mesecon.rules.pplate }} end for name, recipe in pairs(xdecor_doors) do if not doors.register then break end doors.register(name .. "_door", { tiles = { {name = "xdecor_" .. name .. "_door.png", backface_culling = true} }, description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ") .. " Door", inventory_image = "xdecor_" .. name .. "_door_inv.png", protected = door_access(name), groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1}, recipe = recipe, mesecons = mesecons_register, }) end xdecor.register("enderchest", { description = "Ender Chest", tiles = { "xdecor_enderchest_top.png", "xdecor_enderchest_top.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_front.png" }, groups = {cracky = 1, choppy = 1}, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", [[ size[8,9] list[current_player;enderchest;0,0;8,4;] list[current_player;main;0,5;8,4;] listring[current_player;enderchest] listring[current_player;main] ]] .. xbg .. default.get_hotbar_bg(0,5)) meta:set_string("infotext", "Ender Chest") end }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 8*4) end) xdecor.register("ivy", { description = "Ivy", drawtype = "signlike", walkable = false, climbable = true, groups = {snappy = 3, flora = 1, attached_node = 1, plant = 1, flammable = 3}, paramtype2 = "wallmounted", selection_box = {type="wallmounted"}, tiles = {"xdecor_ivy.png"}, inventory_image = "xdecor_ivy.png", wield_image = "xdecor_ivy.png", sounds = default.node_sound_leaves_defaults() }) xdecor.register("lantern", { description = "Lantern", light_source = 13, drawtype = "plantlike", inventory_image = "xdecor_lantern_inv.png", wield_image = "xdecor_lantern_inv.png", paramtype2 = "wallmounted", walkable = false, groups = {snappy = 3, attached_node = 1}, tiles = { { name = "xdecor_lantern.png", animation = {type="vertical_frames", length = 1.5} } }, selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}) }) for _, l in ipairs({"iron", "wooden"}) do xdecor.register(l .. "_lightbox", { description = l:gsub("^%l", string.upper) .. " Light Box", tiles = {"xdecor_" .. l .. "_lightbox.png"}, groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2}, light_source = 13, sounds = default.node_sound_glass_defaults() }) end for _, f in ipairs({"dandelion_white", "dandelion_yellow", "geranium", "rose", "tulip", "viola"}) do xdecor.register("potted_" .. f, { description = "Potted " .. f:gsub("%f[%w]%l", string.upper):gsub("_", " "), walkable = false, groups = {snappy = 3, flammable = 3, plant = 1, flower = 1}, tiles = {"xdecor_" .. f .. "_pot.png"}, inventory_image = "xdecor_" .. f .. "_pot.png", drawtype = "plantlike", sounds = default.node_sound_leaves_defaults(), selection_box = xdecor.nodebox.slab_y(0.3) }) minetest.register_craft({ output = "xdecor:potted_" .. f, recipe = { {"default:clay_brick", "flowers:" .. f, "default:clay_brick"}, {"", "default:clay_brick", ""} } }) end local painting_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} } xdecor.register("painting_1", { description = "Painting", tiles = {"xdecor_painting_1.png"}, inventory_image = "xdecor_painting_empty.png", wield_image = "xdecor_painting_empty.png", paramtype2 = "wallmounted", sunlight_propagates = true, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1}, sounds = default.node_sound_wood_defaults(), node_box = painting_box, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) local num = math.random(4) local leftover = minetest.item_place_node( ItemStack("xdecor:painting_" .. num), placer, pointed_thing) if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end }) for i = 2, 4 do xdecor.register("painting_" .. i, { tiles = {"xdecor_painting_" .. i .. ".png"}, paramtype2 = "wallmounted", drop = "xdecor:painting_1", sunlight_propagates = true, groups = { choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_wood_defaults(), node_box = painting_box }) end xdecor.register("stonepath", { description = "Garden Stone Path", tiles = {"default_stone.png"}, groups = {snappy = 3}, on_rotate = screwdriver.rotate_simple, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, node_box = xdecor.pixelbox(16, { {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6}, {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4} }), selection_box = xdecor.nodebox.slab_y(0.05) }) local function register_hard_node(name, desc, def) def = def or {} xdecor.register(name, { description = desc, tiles = {"xdecor_" .. name .. ".png"}, groups = def.groups or {cracky = 1}, sounds = def.sounds or default.node_sound_stone_defaults() }) end register_hard_node("cactusbrick", "Cactus Brick") register_hard_node("coalstone_tile", "Coal Stone Tile") register_hard_node("desertstone_tile", "Desert Stone Tile") register_hard_node("hard_clay", "Hardened Clay") register_hard_node("moonbrick", "Moon Brick") register_hard_node("stone_tile", "Stone Tile") register_hard_node("stone_rune", "Runestone") register_hard_node("packed_ice", "Packed Ice", { groups = {cracky = 1, puts_out_fire = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) register_hard_node("wood_tile", "Wooden Tile", { groups = {choppy = 1, wood = 1, flammable = 2}, sounds = default.node_sound_wood_defaults() }) xdecor.register("table", { description = "Table", tiles = {"xdecor_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), node_box = xdecor.pixelbox(16, { {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6} }) }) xdecor.register("tatami", { description = "Tatami", tiles = {"xdecor_tatami.png"}, wield_image = "xdecor_tatami.png", groups = {snappy = 3, flammable = 3}, sunlight_propagates = true, node_box = xdecor.nodebox.slab_y(0.0625) }) xdecor.register("trampoline", { description = "Trampoline", tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"}, groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90}, node_box = xdecor.nodebox.slab_y(0.5), sounds = { footstep = { name = "xdecor_bouncy", gain = 0.8 } } }) xdecor.register("tv", { description = "Television", light_source = 11, groups = {cracky = 3, oddly_breakable_by_hand = 2}, on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_television_left.png^[transformR270", "xdecor_television_left.png^[transformR90", "xdecor_television_left.png^[transformFX", "xdecor_television_left.png", "xdecor_television_back.png", { name = "xdecor_television_front_animated.png", animation = {type = "vertical_frames", length = 80.0} } } }) xdecor.register("woodframed_glass", { description = "Wood Framed Glass", drawtype = "glasslike_framed", sunlight_propagates = true, tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"}, groups = {cracky = 2, oddly_breakable_by_hand = 1}, sounds = default.node_sound_glass_defaults() })