From 5dfbf7c6e71c9024a7f0448156adcb29366b64b2 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 17 Sep 2018 19:57:22 +0200 Subject: [PATCH] Final door toggle crash fix --- src/mechanisms.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mechanisms.lua b/src/mechanisms.lua index 20fac81..b065c90 100644 --- a/src/mechanisms.lua +++ b/src/mechanisms.lua @@ -14,14 +14,16 @@ local function door_toggle(pos_actuator, pos_door, player) minetest.set_node(pos_actuator, {name=actuator.name:gsub("_off", "_on"), param2=actuator.param2}) end - door:open(player_name) + door:open(player) minetest.after(2, function() if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then minetest.set_node(pos_actuator, {name=actuator.name, param2=actuator.param2}) end - door:close(player_name) + -- Re-get player object (or nil) because 'player' could + -- be an invalid object at this time (player left) + door:close(minetest.get_player_by_name(player_name)) end) end