From d8e7289a7d00d63f2d15f690dcbf9eeed29616c9 Mon Sep 17 00:00:00 2001 From: David G Date: Thu, 24 Jan 2019 11:53:53 -0700 Subject: [PATCH] Add silver_sandstone. --- init.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/init.lua b/init.lua index d895bc2..37a97c3 100644 --- a/init.lua +++ b/init.lua @@ -6,7 +6,8 @@ -- by David G (kestral246@gmail.com) -- and by Mikola --- Version 2.0-beta-5 - 2019-01-24 +-- Version 2.0-beta-6 - 2019-01-24 +-- Add silver_sandstone. -- Add back minetest 4.x compatibility. -- Fix knight direction so doesn't remove diagonal down steps. -- All slopes need to have one same direction level dig at top and bottom before turning. @@ -353,11 +354,13 @@ region = { if not (name == "air" or name == glass_walls or name == "default:snow" or is_flammable(name)) then -- except for these. minetest.set_node(pos, {name = lining_material(user, pos)}) end - else -- Don't line tunnel, but convert different sands to sandstone and gravel to cobble. - if string.match(name, "default:sand") or string.match(name, "default:silver_sand") then + else -- Don't line tunnel, but convert sand to sandstone and gravel to cobble. + if string.match(name, "default:sand") then minetest.set_node(pos, {name = "default:sandstone"}) elseif string.match(name, "default:desert_sand") then minetest.set_node(pos, {name = "default:desert_sandstone"}) + elseif string.match(name, "default:silver_sand") then + minetest.set_node(pos, {name = "default:silver_sandstone"}) elseif string.match(name, "default:gravel") then minetest.set_node(pos, {name = "default:cobble"}) end