From ff3abac04fe534867b69e0075c75f3d8478ea3e1 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 21 Jan 2014 02:10:55 +0000 Subject: [PATCH] Settling snow --- README.txt | 2 +- init.lua | 46 +++++++++++++++++++++++++++++++++++++++------- 2 files changed, 40 insertions(+), 8 deletions(-) diff --git a/README.txt b/README.txt index aeb1f8c..7a710e2 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -Snowdrift 0.2.2 by paramat +snowdrift 0.2.3 by paramat For latest stable Minetest and back to 0.4.6 Depends default Licenses: code WTFPL, textures CC BY-SA \ No newline at end of file diff --git a/init.lua b/init.lua index ab83561..f9a856b 100644 --- a/init.lua +++ b/init.lua @@ -1,17 +1,17 @@ --- snowdrift 0.2.2 by paramat +-- snowdrift 0.2.3 by paramat -- For latest stable Minetest and back to 0.4.6 -- Depends default -- Licenses: code WTFPL, textures CC BY-SA --- Removed snow noise offset - -- Parameters -local PROCHA = 0.2 -- (0 to 1) -- Per player processing chance, randomizes and spreads processing load +local PPPCHA = 0.2 -- (0 to 1) -- Per player processing chance, randomizes and spreads processing load +local SETCHA = 0.5 -- (0 to 1) -- Snow settling rate local DROPS = 8 -- Rainfall heaviness local SNOWV6 = true -- Snowfall in snow biomes of snow mod by Splizard +local SETTLE = true -- local RAIN = false -- Rain above humidity threshold -local THOVER = false -- Instea use a temperature and humidity system with +local THOVER = false -- Instead use a temperature and humidity system with -- snow in overlap of cold and humid -- else rain in humid areas local SEEDT = 112 -- 112 -- If THOVER = true, set these to your mapgen's temperature noise parameters @@ -20,7 +20,7 @@ local PERST = 0.5 -- 0.5 local SCALT = 150 -- 150 local TET = -0.53 -- -0.53 -- Temperature threshold for snow - -- If SNOWV6 = true set to -0.53 + -- If SNOWV6 = true set to -0.53 local SEEDH = 72384 -- 72384 -- Set these to your mapgen's humidity noise parameters local OCTAH = 4 -- 4 local PERSH = 0.66 -- 0.66 @@ -37,7 +37,7 @@ snowdrift = {} minetest.register_globalstep(function(dtime) -- TODO if not raining at this time then return for _, player in ipairs(minetest.get_connected_players()) do - if math.random() > PROCHA then + if math.random() > PPPCHA then return end local ppos = player:getpos() @@ -116,6 +116,38 @@ minetest.register_globalstep(function(dtime) "snowdrift_snowflake4.png", player:get_player_name() ) + if SETTLE and math.random() < SETCHA then + local sposx = math.floor(ppos.x) - 64 + math.random(0, 128) + local sposz = math.floor(ppos.z) - 64 + math.random(0, 128) + local pposy = math.floor(ppos.y) + local surfy = false + for y = pposy + 64, pposy - 64, -1 do + local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name + if nodename ~= "air" and nodename ~= "ignore" then + if nodename == "default:desert_sand" + or nodename == "default:desert_stone" then + break + else + local drawtype = minetest.registered_nodes[nodename].drawtype + if drawtype == "normal" + or drawtype == "glasslike" + or drawtype == "glasslike_framed" + or drawtype == "allfaces" + or drawtype == "allfaces_optional" then + surfy = y + break + else + break + end + end + end + end + if surfy then + if minetest.get_node_light({x=sposx, y=surfy, z=sposz}, 0.5) >= 0 then + minetest.add_node({x=sposx, y=surfy+1, z=sposz}, {name="default:snow"}) + end + end + end end if rain then for drop = 1, DROPS do