From 78b6e10d7387d04078e4a86f840020cab6ecf30a Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 15 Apr 2017 22:38:40 +0100 Subject: [PATCH] Clear sound handles on leaveplayer. Tune rain speed, particle volumes. More raindrops. Add option for collision detection --- README.txt | 2 +- init.lua | 47 ++++++++++++++++++++++++++++++++--------------- 2 files changed, 33 insertions(+), 16 deletions(-) diff --git a/README.txt b/README.txt index 8463a1f..a22d2c9 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -snowdrift 0.5.0 by paramat +snowdrift 0.5.1 by paramat For Minetest 0.4.15 and later Depends default diff --git a/init.lua b/init.lua index aa10cd3..d75e84b 100644 --- a/init.lua +++ b/init.lua @@ -4,7 +4,9 @@ local PRECSPR = 6 -- Time scale for precipitation variation in minutes local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often local GSCYCLE = 0.5 -- Globalstep cycle (seconds) local FLAKES = 16 -- Snowflakes per cycle -local DROPS = 32 -- Raindrops per cycle +local DROPS = 64 -- Raindrops per cycle +local RAINGAIN = 0.2 -- Rain sound volume +local COLLIDE = false -- Whether particles collide with nodes local NISVAL = 39 -- Clouds RGB value at night local DASVAL = 175 -- Clouds RGB value in daytime @@ -47,6 +49,8 @@ local np_humid = { -- Stuff local difsval = DASVAL - NISVAL +local grad = 14 / 95 +local yint = 1496 / 95 -- Initialise noise objects to nil @@ -86,16 +90,17 @@ minetest.register_globalstep(function(dtime) local nval_humid = nobj_humid:get2d({x = pposx, y = pposz}) local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0}) - -- Biome system: frozen biomes below heat 35. + -- Biome system: Frozen biomes below heat 35, -- deserts below line 14 * t - 95 * h = -1496 -- h = (14 * t + 1496) / 95 - -- h = 14/95 * t + 1496/95 where 1496/95 is y intersection + -- h = 14/95 * t + 1496/95 + -- where 14/95 is gradient and 1496/95 is y intersection -- h - 14/95 t = 1496/95 y intersection -- so area above line is -- h - 14/95 t > 1496/95 local freeze = nval_temp < 35 local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and - nval_humid - (14 / 95) * nval_temp > 1496 / 95 + nval_humid - grad * nval_temp > yint -- Check if player is outside local outside = minetest.get_node_light(ppos, 0.5) == 15 @@ -109,7 +114,6 @@ minetest.register_globalstep(function(dtime) if time >= 0.5 then time = 1 - time end - -- Sky brightness transitions: -- First transition (24000 -) 4500, (1 -) 0.1875 -- Last transition (24000 -) 5750, (1 -) 0.2396 @@ -143,9 +147,9 @@ minetest.register_globalstep(function(dtime) for flake = 1, FLAKES do minetest.add_particle({ pos = { - x = pposx - 32 + math.random(0, 63), - y = pposy + 10 + math.random(0, 4), - z = pposz - 26 + math.random(0, 63) + x = pposx - 24 + math.random(0, 47), + y = pposy + 8 + math.random(0, 1), + z = pposz - 20 + math.random(0, 47) }, vel = { x = 0.0, @@ -153,9 +157,10 @@ minetest.register_globalstep(function(dtime) z = -1.0 }, acc = {x = 0, y = 0, z = 0}, - expirationtime = 12, + expirationtime = 8.5, size = 2.8, - collisiondetection = false, + collisiondetection = COLLIDE, + collision_removal = true, vertical = false, texture = "snowdrift_snowflake" .. math.random(1, 4) .. ".png", playername = player:get_player_name() @@ -167,18 +172,19 @@ minetest.register_globalstep(function(dtime) minetest.add_particle({ pos = { x = pposx - 8 + math.random(0, 16), - y = pposy + 6 + math.random(0, 4), + y = pposy + 8 + math.random(0, 5), z = pposz - 8 + math.random(0, 16) }, vel = { x = 0.0, - y = -8.0, + y = -10.0, z = 0.0 }, acc = {x = 0, y = 0, z = 0}, - expirationtime = 2, + expirationtime = 2.1, size = 2.8, - collisiondetection = false, + collisiondetection = COLLIDE, + collision_removal = true, vertical = true, texture = "snowdrift_raindrop.png", playername = player:get_player_name() @@ -191,7 +197,7 @@ minetest.register_globalstep(function(dtime) "snowdrift_rain", { to_player = player_name, - gain = 0.2, + gain = RAINGAIN, loop = true, } ) @@ -203,3 +209,14 @@ minetest.register_globalstep(function(dtime) end end end) + + +-- Stop sound and remove player handle on leaveplayer + +minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + if handles[player_name] then + minetest.sound_stop(handles[player_name]) + handles[player_name] = nil + end +end)