From a56cbdeab9c3c6c99b47f988617065b286c2a030 Mon Sep 17 00:00:00 2001 From: David G Date: Fri, 29 Nov 2019 11:32:16 -0700 Subject: [PATCH] Update README. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ca6cd2b..adfbf48 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,7 @@ I'm currently supporting three different texture packs: Minetest Game default, R - Go into the adjustable\_dirt directory. - Copy override\_rpg.txt to override.txt -- Copy rpg16 directory into the adjustable\_dirt directory, making sure it's the only other texture in this directory. +- Copy rpg16 directory into the adjustable\_dirt directory, making sure it's the only other texture pack in this directory. - Enable the adjustable_dirt texture pack in Minetest. @@ -45,7 +45,7 @@ A simple way to change the look is to use my example files on another texture pa User Customization ------------------ -But to take complete control, you need to roll up your sleeves and edit you're own override.txt. For each node in this file, there are two ways to customize it: which mask to use, and the y-offset. +To take complete control, you need to roll up your sleeves and edit you're own override.txt. For each node in this file, there are two ways to customize it: which mask to use, and the y-offset. As an example, here are all the currently defined grass-type masks available, with an explanation of my naming scheme. *(Note that sometimes not every type of mask is used. For the default minetest textures, dry grass, coniferous litter, and rainforest litter all use the grass-type mask, but with different y-offsets.)*