//Made with Blockbench //Paste this code into your mod. import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBox; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; public class EntityScareCrow extends ModelBase { private final ModelRenderer stand; private final ModelRenderer body; private final ModelRenderer hat; public EntityScareCrow() { textureWidth = 64; textureHeight = 64; stand = new ModelRenderer(this); stand.setRotationPoint(0.0F, 24.0F, 0.0F); stand.cubeList.add(new ModelBox(stand, 16, 25, -1.0F, -14.0F, -1.0F, 2, 14, 2, 0.0F, false)); stand.cubeList.add(new ModelBox(stand, 0, 0, -4.0F, -1.0F, -4.0F, 8, 1, 8, 0.0F, false)); body = new ModelRenderer(this); body.setRotationPoint(0.0F, 24.0F, 0.0F); body.cubeList.add(new ModelBox(body, 0, 9, -4.0F, -17.0F, -2.0F, 8, 10, 4, 0.0F, false)); body.cubeList.add(new ModelBox(body, 24, 25, 5.0F, -16.0F, -1.0F, 2, 7, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 24, 9, -7.0F, -16.0F, -1.0F, 2, 7, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 0, 3, 4.0F, -17.0F, -1.0F, 1, 1, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 0, 3, 5.0F, -17.0F, -1.0F, 1, 1, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 0, 0, -5.0F, -17.0F, -1.0F, 1, 1, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 0, 0, -6.0F, -17.0F, -1.0F, 1, 1, 2, 0.0F, false)); body.cubeList.add(new ModelBox(body, 0, 23, -2.0F, -21.0F, -2.0F, 4, 4, 4, 0.0F, false)); hat = new ModelRenderer(this); hat.setRotationPoint(0.0F, 24.0F, 0.0F); hat.cubeList.add(new ModelBox(hat, 18, 18, -3.0F, -22.0F, -3.0F, 6, 1, 6, 0.0F, false)); hat.cubeList.add(new ModelBox(hat, 24, 0, -2.0F, -24.0F, -2.0F, 4, 2, 4, 0.0F, false)); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { stand.render(f5); body.render(f5); hat.render(f5); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }