/******************************************************************************** Copyright (C) 2012 Hugh Bailey This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. ********************************************************************************/ #pragma once //this is a stripped down version of one of my compiler classes in my game engine struct CodeTokenizer { String dupString; TSTR lpCode, lpTemp; inline CodeTokenizer() {lpCode = lpTemp = NULL;} inline void SetCodeStart(CTSTR lpCodeIn) { dupString = lpCodeIn; lpTemp = lpCode = dupString; } BOOL GetNextToken(String &token, BOOL bPeek=FALSE); BOOL GetNextTokenEval(String &token, BOOL *bFloatOccurance=NULL, int curPrecedence=0); BOOL IsClosingToken(const String &token, CTSTR lpTokenPriority); BOOL PassBracers(TSTR lpCodePos); BOOL PassParenthesis(TSTR lpCodePos); BOOL PassString(TSTR lpCodePos); BOOL GotoToken(CTSTR lpTarget, BOOL bPassToken=FALSE); BOOL GotoClosingToken(CTSTR lpTokenPriority); static int GetTokenPrecedence(CTSTR lpToken); };