/******************************************************************************** Copyright (C) 2012 Hugh Bailey This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. ********************************************************************************/ #include "Main.h" #include #include #include #include class MMDeviceAudioSource : public AudioSource { IMMDeviceEnumerator *mmEnumerator; IMMDevice *mmDevice; IAudioClient *mmClient; IAudioCaptureClient *mmCapture; IAudioClock *mmClock; bool bIsMic; bool bFirstFrameReceived; UINT32 numFramesRead; String strDeviceName; protected: virtual bool GetNextBuffer(void **buffer, UINT *numFrames, QWORD *timestamp); virtual void ReleaseBuffer(); virtual CTSTR GetDeviceName() const {return strDeviceName.Array();} public: bool Initialize(bool bMic, CTSTR lpID); ~MMDeviceAudioSource() { StopCapture(); SafeRelease(mmCapture); SafeRelease(mmClient); SafeRelease(mmDevice); SafeRelease(mmEnumerator); SafeRelease(mmClock); } virtual void StartCapture(); virtual void StopCapture(); }; AudioSource* CreateAudioSource(bool bMic, CTSTR lpID) { MMDeviceAudioSource *source = new MMDeviceAudioSource; if(source->Initialize(bMic, lpID)) return source; else { delete source; return NULL; } } //============================================================================================================================== bool MMDeviceAudioSource::Initialize(bool bMic, CTSTR lpID) { const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator); const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); const IID IID_IAudioClient = __uuidof(IAudioClient); const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient); HRESULT err; err = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&mmEnumerator); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not create IMMDeviceEnumerator = %08lX"), (BOOL)bMic, err); return false; } bIsMic = bMic; if(bMic) err = mmEnumerator->GetDevice(lpID, &mmDevice); else err = mmEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &mmDevice); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not create IMMDevice = %08lX"), (BOOL)bMic, err); return false; } err = mmDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&mmClient); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not create IAudioClient = %08lX"), (BOOL)bMic, err); return false; } //----------------------------------------------------------------- // get name IPropertyStore *store; if(SUCCEEDED(mmDevice->OpenPropertyStore(STGM_READ, &store))) { PROPVARIANT varName; PropVariantInit(&varName); if(SUCCEEDED(store->GetValue(PKEY_Device_FriendlyName, &varName))) { CWSTR wstrName = varName.pwszVal; strDeviceName = wstrName; } store->Release(); } if(bMic) { Log(TEXT("------------------------------------------")); Log(TEXT("Using auxilary audio input: %s"), GetDeviceName()); } //----------------------------------------------------------------- // get format WAVEFORMATEX *pwfx; err = mmClient->GetMixFormat(&pwfx); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not get mix format from audio client = %08lX"), (BOOL)bMic, err); return false; } //the internal audio engine should always use floats (or so I read), but I suppose just to be safe better check if(pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { WAVEFORMATEXTENSIBLE *wfext = (WAVEFORMATEXTENSIBLE*)pwfx; inputChannelMask = wfext->dwChannelMask; if(wfext->SubFormat != KSDATAFORMAT_SUBTYPE_IEEE_FLOAT) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Unsupported wave format"), (BOOL)bMic); return false; } } else if(pwfx->wFormatTag != WAVE_FORMAT_IEEE_FLOAT) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Unsupported wave format"), (BOOL)bMic); return false; } bFloat = true; inputChannels = pwfx->nChannels; inputBitsPerSample = 32; inputBlockSize = pwfx->nBlockAlign; inputSamplesPerSec = pwfx->nSamplesPerSec; DWORD flags = bMic ? 0 : AUDCLNT_STREAMFLAGS_LOOPBACK; err = mmClient->Initialize(AUDCLNT_SHAREMODE_SHARED, flags, ConvertMSTo100NanoSec(5000), 0, pwfx, NULL); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not initialize audio client, result = %08lX"), (BOOL)bMic, err); return false; } //----------------------------------------------------------------- // acquire services err = mmClient->GetService(IID_IAudioCaptureClient, (void**)&mmCapture); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not get audio capture client, result = %08lX"), (BOOL)bMic, err); return false; } err = mmClient->GetService(__uuidof(IAudioClock), (void**)&mmClock); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not get audio capture clock, result = %08lX"), (BOOL)bMic, err); return false; } CoTaskMemFree(pwfx); //----------------------------------------------------------------- InitAudioData(); return true; } void MMDeviceAudioSource::StartCapture() { if(mmClient) mmClient->Start(); } void MMDeviceAudioSource::StopCapture() { if(mmClient) mmClient->Stop(); } bool MMDeviceAudioSource::GetNextBuffer(void **buffer, UINT *numFrames, QWORD *timestamp) { UINT captureSize = 0; HRESULT err = mmCapture->GetNextPacketSize(&captureSize); if(FAILED(err)) return false; numFramesRead = 0; if(captureSize) { LPBYTE captureBuffer; DWORD dwFlags = 0; UINT64 devPosition; UINT64 qpcTimestamp; err = mmCapture->GetBuffer(&captureBuffer, &numFramesRead, &dwFlags, &devPosition, &qpcTimestamp); if(FAILED(err)) { RUNONCE AppWarning(TEXT("MMDeviceAudioSource::GetBuffer: GetBuffer failed")); return false; } //----------------------------------------------------------------- // timestamp bs QWORD newTimestamp = 0; if(bIsMic) { newTimestamp = App->GetAudioTime(); //Log(TEXT("newTimestamp: %llu"), newTimestamp); } else { if(dwFlags & AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR) { RUNONCE AppWarning(TEXT("MMDeviceAudioSource::GetBuffer: woa woa woa, getting timestamp errors from the audio subsystem. device = %s"), GetDeviceName()); if(!bCalculateTimestamp) newTimestamp = lastUsedTimestamp + numFramesRead*1000/inputSamplesPerSec; } else { if(!bCalculateTimestamp) newTimestamp = qpcTimestamp/10000; /*if(bIsMic) { UINT64 freq; mmClock->GetFrequency(&freq); QWORD micTime = devPosition*8000/freq; static QWORD startTimestamp = newTimestamp; static QWORD startTime = micTime; LONGLONG timestampOffset = LONGLONG(newTimestamp-startTimestamp); LONGLONG micTimeOffset = LONGLONG(micTime-startTime); Log(TEXT("position: %llu, numAudioFrames: %u, freq: %llu, newTimestamp: %llu, micTime: %llu, timestampOffset: %llu, micTimeOffset: %llu, diff: %lld"), devPosition, numAudioFrames, freq, newTimestamp, micTime, timestampOffset, micTimeOffset, micTimeOffset-timestampOffset); }*/ } //have to do this crap to account for broken devices or device drivers. absolutely unbelievable. if(!bFirstFrameReceived) { LARGE_INTEGER clockFreq; QueryPerformanceFrequency(&clockFreq); QWORD curTime = GetQPCTimeMS(clockFreq.QuadPart); if(newTimestamp < (curTime-OUTPUT_BUFFER_TIME) || newTimestamp > (curTime+OUTPUT_BUFFER_TIME)) { bCalculateTimestamp = true; Log(TEXT("MMDeviceAudioSource::GetNextBuffer: Got bad audio timestamp offset %lld from device: '%s', timestamps for this device will be calculated. curTime: %llu, newTimestamp: %llu"), (LONGLONG)(newTimestamp - curTime), GetDeviceName(), curTime, newTimestamp); lastUsedTimestamp = newTimestamp = curTime; } else lastUsedTimestamp = newTimestamp; bFirstFrameReceived = true; } //desktop audio is best audio! use it for the base audio App->latestAudioTime = newTimestamp; } //----------------------------------------------------------------- //save data *numFrames = numFramesRead; *buffer = (void*)captureBuffer; *timestamp = newTimestamp; return true; } return false; } void MMDeviceAudioSource::ReleaseBuffer() { mmCapture->ReleaseBuffer(numFramesRead); }