/******************************************************************************** Copyright (C) 2012 Hugh Bailey This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. ********************************************************************************/ #pragma once class GraphicsCaptureSource : public ImageSource { GraphicsCaptureMethod *capture; UINT cx, cy; XElement *data; bool bUseHotkey; DWORD hotkey, hotkeyID; String strWindowClass; String strExecutable; bool bUseDWMCapture; wchar_t lastProcessName[MAX_PATH]; bool useSafeHook; HANDLE injectHelperProcess; HWND hwndTarget, hwndCapture, hwndNextTarget; HANDLE hTargetProcess; bool bCapturing, bErrorAcquiring, bFlip, bStretch, bAlphaBlend, bIgnoreAspect, bCaptureMouse; UINT captureWaitCount; DWORD targetProcessID; DWORD targetThreadID; UINT warningID; int gamma; POINT cursorPos; int xHotspot, yHotspot; bool bMouseCaptured, bMouseDown; HCURSOR hCurrentCursor; Shader *invertShader, *drawShader; Texture *cursorTexture; HANDLE hSignalRestart, hSignalEnd; HANDLE hSignalReady, hSignalExit; HANDLE hOBSIsAlive; float captureCheckInterval; DWORD foregroundPID; DWORD foregroundCheckCount; void NewCapture(); void EndCapture(); void AttemptCapture(); BOOL CheckFileIntegrity(LPCTSTR path); static void STDCALL CaptureHotkey(DWORD hotkey, GraphicsCaptureSource *capture, bool bDown); public: bool Init(XElement *data); ~GraphicsCaptureSource(); void BeginScene(); void EndScene(); void Preprocess(); void Tick(float fSeconds); void Render(const Vect2 &pos, const Vect2 &size); Vect2 GetSize() const; void UpdateSettings(); void SetInt(CTSTR lpName, int iVal); };