/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" device_t device_create(struct gs_init_data *info) { struct gs_device *device = bmalloc(sizeof(struct gs_device)); memset(device, 0, sizeof(struct gs_device)); device->plat = gl_platform_create(device, info); if (!device->plat) { blog(LOG_ERROR, "device_create (GL) failed"); bfree(device); return NULL; } return device; } void device_destroy(device_t device) { if (device) { gl_platform_destroy(device->plat); bfree(device); } } swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info) { struct gs_swap_chain *swap = bmalloc(sizeof(struct gs_swap_chain)); memset(swap, 0, sizeof(struct gs_swap_chain)); swap->device = device; swap->info = *info; swap->wi = gl_windowinfo_create(info); if (!swap->wi) { blog(LOG_ERROR, "device_create_swapchain (GL) failed"); swapchain_destroy(swap); return NULL; } return swap; } void device_resize(device_t device, uint32_t cx, uint32_t cy) { /* GL automatically resizes the device, so it doesn't do much */ device->cur_swap->info.cx = cx; device->cur_swap->info.cy = cy; } void device_getsize(device_t device, uint32_t *cx, uint32_t *cy) { *cx = device->cur_swap->info.cx; *cy = device->cur_swap->info.cy; } uint32_t device_getwidth(device_t device) { return device->cur_swap->info.cx; } uint32_t device_getheight(device_t device) { return device->cur_swap->info.cy; } texture_t device_create_volumetexture(device_t device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, void **data, uint32_t flags) { /* TODO */ return NULL; } zstencil_t device_create_zstencil(device_t device, uint32_t width, uint32_t height, enum gs_zstencil_format format) { } stagesurf_t device_create_stagesurface(device_t device, uint32_t width, uint32_t height, enum gs_color_format color_format) { } samplerstate_t device_create_samplerstate(device_t device, struct gs_sampler_info *info) { } shader_t device_create_vertexshader(device_t device, const char *shader, const char *file, char **error_string) { } shader_t device_create_pixelshader(device_t device, const char *shader, const char *file, char **error_string) { } vertbuffer_t device_create_vertexbuffer(device_t device, struct vb_data *data, uint32_t flags) { } indexbuffer_t device_create_indexbuffer(device_t device, enum gs_index_type type, void *indices, size_t num, uint32_t flags) { } enum gs_texture_type device_gettexturetype(device_t device, texture_t texture) { } void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer) { } void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer) { } void device_load_texture(device_t device, texture_t tex, int unit) { } void device_load_cubetexture(device_t device, texture_t cubetex, int unit) { } void device_load_volumetexture(device_t device, texture_t voltex, int unit) { } void device_load_samplerstate(device_t device, samplerstate_t samplerstate, int unit) { } void device_load_vertexshader(device_t device, shader_t vertshader) { } void device_load_pixelshader(device_t device, shader_t pixelshader) { } void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit) { } shader_t device_getvertexshader(device_t device) { } shader_t device_getpixelshader(device_t device) { } texture_t device_getrendertarget(device_t device) { } zstencil_t device_getzstenciltarget(device_t device) { } void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil) { } void device_setcuberendertarget(device_t device, texture_t cubetex, int side, zstencil_t zstencil) { } void device_copy_texture(device_t device, texture_t dst, texture_t src) { } void device_stage_texture(device_t device, stagesurf_t dst, texture_t src) { } void device_beginscene(device_t device) { } void device_draw(device_t device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts) { } void device_endscene(device_t device) { } void device_load_swapchain(device_t device, swapchain_t swapchain) { } void device_clear(device_t device, uint32_t clear_flags, struct vec4 *color, float depth, uint8_t stencil) { } void device_present(device_t device) { } void device_setcullmode(device_t device, enum gs_cull_mode mode) { } enum gs_cull_mode device_getcullmode(device_t device) { } void device_enable_blending(device_t device, bool enable) { } void device_enable_depthtest(device_t device, bool enable) { } void device_enable_stenciltest(device_t device, bool enable) { } void device_enable_stencilwrite(device_t device, bool enable) { } void device_enable_color(device_t device, bool red, bool blue, bool green, bool alpha) { } void device_blendfunction(device_t device, enum gs_blend_type src, enum gs_blend_type dest) { } void device_depthfunction(device_t device, enum gs_depth_test test) { } void device_stencilfunction(device_t device, enum gs_stencil_side side, enum gs_depth_test test) { } void device_stencilop(device_t device, enum gs_stencil_side side, enum gs_stencil_op fail, enum gs_stencil_op zfail, enum gs_stencil_op zpass) { } void device_enable_fullscreen(device_t device, bool enable) { } int device_fullscreen_enabled(device_t device) { } void device_setdisplaymode(device_t device, const struct gs_display_mode *mode) { } void device_getdisplaymode(device_t device, struct gs_display_mode *mode) { } void device_setcolorramp(device_t device, float gamma, float brightness, float contrast) { } void device_setviewport(device_t device, int x, int y, int width, int height) { } void device_getviewport(device_t device, struct gs_rect *rect) { } void device_setscissorrect(device_t device, struct gs_rect *rect) { } void device_ortho(device_t device, float left, float right, float top, float bottom, float znear, float zfar) { } void device_frustum(device_t device, float left, float right, float top, float bottom, float znear, float zfar) { } void device_perspective(device_t device, float fovy, float aspect, float znear, float zfar) { } void device_set_view_matrix(device_t device, struct matrix3 *mat) { } void device_projection_push(device_t device) { } void device_projection_pop(device_t device) { } void swapchain_destroy(swapchain_t swapchain) { } void volumetexture_destroy(texture_t voltex) { } uint32_t volumetexture_getwidth(texture_t voltex) { } uint32_t volumetexture_getheight(texture_t voltex) { } uint32_t volumetexture_getdepth(texture_t voltex) { } enum gs_color_format volumetexture_getcolorformat(texture_t voltex) { } void stagesurface_destroy(stagesurf_t stagesurf) { } uint32_t stagesurface_getwidth(stagesurf_t stagesurf) { } uint32_t stagesurface_getheight(stagesurf_t stagesurf) { } enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf) { } bool stagesurface_map(stagesurf_t stagesurf, const void **data, uint32_t *byte_width) { } void stagesurface_unmap(stagesurf_t stagesurf) { } void zstencil_destroy(zstencil_t zstencil) { } void samplerstate_destroy(samplerstate_t samplerstate) { } void vertexbuffer_destroy(vertbuffer_t vertbuffer) { } void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild) { } struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer) { } void indexbuffer_destroy(indexbuffer_t indexbuffer) { } void indexbuffer_flush(indexbuffer_t indexbuffer) { } void *indexbuffer_getdata(indexbuffer_t indexbuffer) { } size_t indexbuffer_numindices(indexbuffer_t indexbuffer) { } enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer) { } void shader_destroy(shader_t shader) { } int shader_numparams(shader_t shader) { } sparam_t shader_getparambyidx(shader_t shader, int param) { } sparam_t shader_getparambyname(shader_t shader, const char *name) { } void shader_getparaminfo(shader_t shader, sparam_t param, struct shader_param_info *info) { } sparam_t shader_getviewprojmatrix(shader_t shader) { } sparam_t shader_getworldmatrix(shader_t shader) { } void shader_setbool(shader_t shader, sparam_t param, bool val) { } void shader_setfloat(shader_t shader, sparam_t param, float val) { } void shader_setint(shader_t shader, sparam_t param, int val) { } void shader_setmatrix3(shader_t shader, sparam_t param, const struct matrix3 *val) { } void shader_setmatrix4(shader_t shader, sparam_t param, const struct matrix4 *val) { } void shader_setvec2(shader_t shader, sparam_t param, const struct vec2 *val) { } void shader_setvec3(shader_t shader, sparam_t param, const struct vec3 *val) { } void shader_setvec4(shader_t shader, sparam_t param, const struct vec4 *val) { } void shader_settexture(shader_t shader, sparam_t param, texture_t val) { } void shader_setval(shader_t shader, sparam_t param, const void *val, size_t size) { } void shader_setdefault(shader_t shader, sparam_t param) { }