/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include #include #include struct gs_window; gs_window WxToGSWindow(const wxWindow *window); void OBSErrorBox(wxWindow *parent, const char *message, ...); /* * RAII wx connection wrapper * * Automatically disconnects events on destruction rather than having to * manually call Disconnect for every Connect. */ class WXConnector { wxEvtHandler *obj; wxEventType eventType; wxObjectEventFunction func; wxObject *userData; wxEvtHandler *eventSink; WXConnector(WXConnector const&) = delete; WXConnector &operator=(WXConnector const&) = delete; public: inline WXConnector() : obj (NULL), eventType (0), func (NULL), userData (NULL), eventSink (NULL) { } inline WXConnector(wxEvtHandler *obj, wxEventType eventType, wxObjectEventFunction func, wxObject *userData, wxEvtHandler *eventSink) : obj (obj), eventType (eventType), func (func), userData (userData), eventSink (eventSink) { obj->Connect(eventType, func, userData, eventSink); } inline WXConnector(WXConnector &&c) : obj (c.obj), eventType (c.eventType), func (c.func), userData (c.userData), eventSink (c.eventSink) { c.obj = NULL; } inline ~WXConnector() { Disconnect(); } inline void Connect(wxEvtHandler *obj, wxEventType eventType, wxObjectEventFunction func, wxObject *userData, wxEvtHandler *eventSink) { Disconnect(); this->obj = obj; this->eventType = eventType; this->func = func; this->userData = userData; this->eventSink = eventSink; obj->Connect(eventType, func, userData, eventSink); } inline void Disconnect() { if (obj) { obj->Disconnect(eventType, func, userData, eventSink); obj = NULL; } } }; class ConnectorList { std::vector connectors; public: inline void Add(wxEvtHandler *obj, wxEventType type, wxObjectEventFunction func, wxObject *userData, wxEvtHandler *eventSink) { connectors.emplace_back(obj, type, func, userData, eventSink); } };