#include #include "decklink-device.hpp" #include DeckLinkDevice::DeckLinkDevice(IDeckLink *device_) : device(device_) { } DeckLinkDevice::~DeckLinkDevice(void) { for (DeckLinkDeviceMode *mode : modes) delete mode; } ULONG DeckLinkDevice::AddRef() { return os_atomic_inc_long(&refCount); } ULONG DeckLinkDevice::Release() { long ret = os_atomic_dec_long(&refCount); if (ret == 0) delete this; return ret; } bool DeckLinkDevice::Init() { ComPtr input; if (device->QueryInterface(IID_IDeckLinkInput, (void**)&input) != S_OK) return false; IDeckLinkDisplayModeIterator *modeIterator; if (input->GetDisplayModeIterator(&modeIterator) == S_OK) { IDeckLinkDisplayMode *displayMode; long long modeId = 1; while (modeIterator->Next(&displayMode) == S_OK) { if (displayMode == nullptr) continue; DeckLinkDeviceMode *mode = new DeckLinkDeviceMode(displayMode, modeId); modes.push_back(mode); modeIdMap[modeId] = mode; displayMode->Release(); ++modeId; } modeIterator->Release(); } decklink_string_t decklinkModelName; decklink_string_t decklinkDisplayName; if (device->GetModelName(&decklinkModelName) != S_OK) return false; DeckLinkStringToStdString(decklinkModelName, name); if (device->GetDisplayName(&decklinkDisplayName) != S_OK) return false; DeckLinkStringToStdString(decklinkDisplayName, displayName); hash = displayName; ComPtr attributes; const HRESULT result = device->QueryInterface(IID_IDeckLinkAttributes, (void **)&attributes); if (result != S_OK) return true; /* http://forum.blackmagicdesign.com/viewtopic.php?f=12&t=33967 * BMDDeckLinkTopologicalID for older devices * BMDDeckLinkPersistentID for newer ones */ int64_t value; if (attributes->GetInt(BMDDeckLinkPersistentID, &value) != S_OK && attributes->GetInt(BMDDeckLinkTopologicalID, &value) != S_OK) return true; std::ostringstream os; os << value << "_" << name; hash = os.str(); return true; } bool DeckLinkDevice::GetInput(IDeckLinkInput **input) { if (device->QueryInterface(IID_IDeckLinkInput, (void**)input) != S_OK) return false; return true; } DeckLinkDeviceMode *DeckLinkDevice::FindMode(long long id) { return modeIdMap[id]; } const std::string& DeckLinkDevice::GetDisplayName(void) { return displayName; } const std::string& DeckLinkDevice::GetHash(void) const { return hash; } const std::vector& DeckLinkDevice::GetModes(void) const { return modes; } const std::string& DeckLinkDevice::GetName(void) const { return name; }