/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "d3d11-subsystem.hpp" static inline bool get_monitor(gs_device_t *device, int monitor_idx, IDXGIOutput **dxgiOutput) { HRESULT hr; hr = device->adapter->EnumOutputs(monitor_idx, dxgiOutput); if (FAILED(hr)) { if (hr == DXGI_ERROR_NOT_FOUND) return false; throw HRError("Failed to get output", hr); } return true; } void gs_duplicator::Start() { ComPtr output1; ComPtr output; HRESULT hr; if (!get_monitor(device, idx, output.Assign())) throw "Invalid monitor index"; hr = output->QueryInterface(__uuidof(IDXGIOutput1), (void**)output1.Assign()); if (FAILED(hr)) throw HRError("Failed to query IDXGIOutput1", hr); hr = output1->DuplicateOutput(device->device, duplicator.Assign()); if (FAILED(hr)) throw HRError("Failed to duplicate output", hr); } gs_duplicator::gs_duplicator(gs_device_t *device_, int monitor_idx) : gs_obj (device_, gs_type::gs_duplicator), texture (nullptr), idx (monitor_idx) { Start(); } gs_duplicator::~gs_duplicator() { delete texture; } extern "C" { EXPORT bool device_get_duplicator_monitor_info(gs_device_t *device, int monitor_idx, struct gs_monitor_info *info) { DXGI_OUTPUT_DESC desc; HRESULT hr; try { ComPtr output; if (!get_monitor(device, monitor_idx, output.Assign())) return false; hr = output->GetDesc(&desc); if (FAILED(hr)) throw HRError("GetDesc failed", hr); } catch (HRError error) { blog(LOG_ERROR, "device_get_duplicator_monitor_info: " "%s (%08lX)", error.str, error.hr); return false; } switch (desc.Rotation) { case DXGI_MODE_ROTATION_UNSPECIFIED: case DXGI_MODE_ROTATION_IDENTITY: info->rotation_degrees = 0; break; case DXGI_MODE_ROTATION_ROTATE90: info->rotation_degrees = 90; break; case DXGI_MODE_ROTATION_ROTATE180: info->rotation_degrees = 180; break; case DXGI_MODE_ROTATION_ROTATE270: info->rotation_degrees = 270; break; } info->x = desc.DesktopCoordinates.left; info->y = desc.DesktopCoordinates.top; info->cx = desc.DesktopCoordinates.right - info->x; info->cy = desc.DesktopCoordinates.bottom - info->y; return true; } EXPORT gs_duplicator_t *device_duplicator_create(gs_device_t *device, int monitor_idx) { gs_duplicator *duplicator = nullptr; try { duplicator = new gs_duplicator(device, monitor_idx); } catch (const char *error) { blog(LOG_DEBUG, "device_duplicator_create: %s", error); return nullptr; } catch (HRError error) { blog(LOG_DEBUG, "device_duplicator_create: %s (%08lX)", error.str, error.hr); return nullptr; } return duplicator; } EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator) { delete duplicator; } static inline void copy_texture(gs_duplicator_t *d, ID3D11Texture2D *tex) { D3D11_TEXTURE2D_DESC desc; tex->GetDesc(&desc); if (!d->texture || d->texture->width != desc.Width || d->texture->height != desc.Height) { delete d->texture; d->texture = (gs_texture_2d*)gs_texture_create( desc.Width, desc.Height, ConvertDXGITextureFormat(desc.Format), 1, nullptr, 0); } if (!!d->texture) d->device->context->CopyResource(d->texture->texture, tex); } EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *d) { DXGI_OUTDUPL_FRAME_INFO info; ComPtr tex; ComPtr res; HRESULT hr; if (!d->duplicator) { return false; } hr = d->duplicator->AcquireNextFrame(0, &info, res.Assign()); if (hr == DXGI_ERROR_ACCESS_LOST) { return false; } else if (hr == DXGI_ERROR_WAIT_TIMEOUT) { return true; } else if (FAILED(hr)) { blog(LOG_ERROR, "gs_duplicator_update_frame: Failed to update " "frame (%08lX)", hr); return true; } hr = res->QueryInterface(__uuidof(ID3D11Texture2D), (void**)tex.Assign()); if (FAILED(hr)) { blog(LOG_ERROR, "gs_duplicator_update_frame: Failed to query " "ID3D11Texture2D (%08lX)", hr); d->duplicator->ReleaseFrame(); return true; } copy_texture(d, tex); d->duplicator->ReleaseFrame(); return true; } EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator) { return duplicator->texture; } }