/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels, GLenum format, GLint internal_format, bool compressed, uint32_t width, uint32_t height, uint32_t size, void ***p_data) { bool success = true; void **data = *p_data; uint32_t i; for (i = 0; i < num_levels; i++) { if (compressed) { glCompressedTexImage2D(target, i, internal_format, width, height, 0, size, data ? *data : NULL); if (!gl_success("glCompressedTexImage2D")) success = false; } else { glTexImage2D(target, i, internal_format, width, height, 0, format, type, data ? *data : NULL); if (!gl_success("glTexImage2D")) success = false; } if (data) data++; size /= 4; width /= 2; height /= 2; if (width == 0) width = 1; if (height == 0) height = 1; } *p_data = data; return success; } bool gl_copy_texture(struct gs_device *device, GLuint src, GLenum src_target, GLuint dst, GLenum dst_target, uint32_t width, uint32_t height) { bool success = false; if (device->copy_type == COPY_TYPE_ARB) { glCopyImageSubData(src, src_target, 0, 0, 0, 0, dst, dst_target, 0, 0, 0, 0, width, height, 1); success = gl_success("glCopyImageSubData"); } else if (device->copy_type == COPY_TYPE_NV) { glCopyImageSubDataNV(src, src_target, 0, 0, 0, 0, dst, dst_target, 0, 0, 0, 0, width, height, 1); success = gl_success("glCopyImageSubDataNV"); } else if (device->copy_type == COPY_TYPE_FBO_BLIT) { /* TODO (implement FBOs) */ } return success; }