#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Find DirectX SDK # Define: # DirectX_FOUND # DirectX_INCLUDE_DIR # DirectX_LIBRARY # DirectX_ROOT_DIR if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) set(DirectX_D3D10_FOUND TRUE) endif() if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) set(DirectX_D3D11_FOUND TRUE) endif() if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY) set(DirectX_FOUND TRUE) return() endif() macro(findpkg_begin PREFIX) if (NOT ${PREFIX}_FIND_QUIETLY) message(STATUS "Looking for ${PREFIX}...") endif () endmacro(findpkg_begin) macro(getenv_path VAR) set(ENV_${VAR} $ENV{${VAR}}) # replace won't work if var is blank if (ENV_${VAR}) string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} ) endif () endmacro(getenv_path) macro(create_search_paths PREFIX) foreach(dir ${${PREFIX}_PREFIX_PATH}) set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH} ${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um) set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um) endforeach(dir) set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH}) endmacro(create_search_paths) macro(clear_if_changed TESTVAR) # test against internal check variable if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}") message(STATUS "${TESTVAR} changed.") foreach(var ${ARGN}) set(${var} "NOTFOUND" CACHE STRING "x" FORCE) endforeach(var) endif () set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE) endmacro(clear_if_changed) macro(findpkg_finish PREFIX) # skip if already processed during this run if (NOT ${PREFIX}_FOUND) if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY) set(${PREFIX}_FOUND TRUE) set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR}) set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY}) if (NOT ${PREFIX}_FIND_QUIETLY) message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}") endif () else () if (NOT ${PREFIX}_FIND_QUIETLY) message(STATUS "Could not locate ${PREFIX}") endif () if (${PREFIX}_FIND_REQUIRED) message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.") endif () endif () mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK) endif () endmacro(findpkg_finish) if(WIN32) # The only platform it makes sense to check for DirectX SDK findpkg_begin(DirectX) # Get path, convert backslashes as ${ENV_DXSDK_DIR} getenv_path(DXSDK_DIR) getenv_path(DIRECTX_HOME) getenv_path(DIRECTX_ROOT) getenv_path(DIRECTX_BASE) getenv_path(WindowsSDK80Path) getenv_path(WindowsSDK81Path) # construct search paths set(DirectX_PREFIX_PATH "${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}" "${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}" "C:/Program Files/Windows Kits/8.1" "C:/Program Files (x86)/Windows Kits/8.1" "C:/Program Files/Windows Kits/8.0" "C:/Program Files (x86)/Windows Kits/8.0" "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" "C:/apps_x86/Microsoft DirectX SDK*" "C:/Program Files (x86)/Microsoft DirectX SDK*" "C:/apps/Microsoft DirectX SDK*" "C:/Program Files/Microsoft DirectX SDK*" "$ENV{ProgramFiles}/Microsoft DirectX SDK*" ) create_search_paths(DirectX) # redo search if prefix path changed clear_if_changed(DirectX_PREFIX_PATH DirectX_LIBRARY DirectX_INCLUDE_DIR DirectX_ROOT_DIR ) find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(DirectX_LIBPATH_SUFFIX "x64") else() set(DirectX_LIBPATH_SUFFIX "x86") endif() find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) if(DirectX_INCLUDE_DIR) set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..") endif(DirectX_INCLUDE_DIR) findpkg_finish(DirectX) set(DirectX_LIBRARIES ${DirectX_LIBRARIES} ${DirectX_D3DX9_LIBRARY} ${DirectX_DXERR9_LIBRARY} ${DirectX_DXGUID_LIBRARY} ${DirectX_DINPUT8_LIBRARY} ${DirectX_DXGI_LIBRARY} ${DirectX_D3DCOMPILER_LIBRARY} ) # look for D3D10.1 components if (DirectX_FOUND) find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH) get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) set(DirectX_D3D10_FOUND TRUE) set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs") set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries") endif () endif () # look for D3D11 components if (DirectX_FOUND) find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH) get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) set(DirectX_D3D11_FOUND TRUE) set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs") set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries") endif () endif () endif(WIN32)