/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "../util/base.h" #include "../util/dstr.h" #include "../util/platform.h" #include "graphics-internal.h" #define GRAPHICS_IMPORT(func) \ do { \ exports->func = os_dlsym(module, #func); \ if (!exports->func) { \ success = false; \ blog(LOG_ERROR, "Could not load function '%s' from " \ "module '%s'", #func, module_name); \ } \ } while (false) #define GRAPHICS_IMPORT_OPTIONAL(func) \ do { \ exports->func = os_dlsym(module, #func); \ } while (false) bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name) { bool success = true; GRAPHICS_IMPORT(device_get_name); GRAPHICS_IMPORT(device_get_type); GRAPHICS_IMPORT(device_preprocessor_name); GRAPHICS_IMPORT(device_create); GRAPHICS_IMPORT(device_destroy); GRAPHICS_IMPORT(device_enter_context); GRAPHICS_IMPORT(device_leave_context); GRAPHICS_IMPORT(device_swapchain_create); GRAPHICS_IMPORT(device_resize); GRAPHICS_IMPORT(device_get_size); GRAPHICS_IMPORT(device_get_width); GRAPHICS_IMPORT(device_get_height); GRAPHICS_IMPORT(device_texture_create); GRAPHICS_IMPORT(device_cubetexture_create); GRAPHICS_IMPORT(device_voltexture_create); GRAPHICS_IMPORT(device_zstencil_create); GRAPHICS_IMPORT(device_stagesurface_create); GRAPHICS_IMPORT(device_samplerstate_create); GRAPHICS_IMPORT(device_vertexshader_create); GRAPHICS_IMPORT(device_pixelshader_create); GRAPHICS_IMPORT(device_vertexbuffer_create); GRAPHICS_IMPORT(device_indexbuffer_create); GRAPHICS_IMPORT(device_get_texture_type); GRAPHICS_IMPORT(device_load_vertexbuffer); GRAPHICS_IMPORT(device_load_indexbuffer); GRAPHICS_IMPORT(device_load_texture); GRAPHICS_IMPORT(device_load_samplerstate); GRAPHICS_IMPORT(device_load_vertexshader); GRAPHICS_IMPORT(device_load_pixelshader); GRAPHICS_IMPORT(device_load_default_samplerstate); GRAPHICS_IMPORT(device_get_vertex_shader); GRAPHICS_IMPORT(device_get_pixel_shader); GRAPHICS_IMPORT(device_get_render_target); GRAPHICS_IMPORT(device_get_zstencil_target); GRAPHICS_IMPORT(device_set_render_target); GRAPHICS_IMPORT(device_set_cube_render_target); GRAPHICS_IMPORT(device_copy_texture_region); GRAPHICS_IMPORT(device_copy_texture); GRAPHICS_IMPORT(device_stage_texture); GRAPHICS_IMPORT(device_begin_scene); GRAPHICS_IMPORT(device_draw); GRAPHICS_IMPORT(device_load_swapchain); GRAPHICS_IMPORT(device_end_scene); GRAPHICS_IMPORT(device_clear); GRAPHICS_IMPORT(device_present); GRAPHICS_IMPORT(device_flush); GRAPHICS_IMPORT(device_set_cull_mode); GRAPHICS_IMPORT(device_get_cull_mode); GRAPHICS_IMPORT(device_enable_blending); GRAPHICS_IMPORT(device_enable_depth_test); GRAPHICS_IMPORT(device_enable_stencil_test); GRAPHICS_IMPORT(device_enable_stencil_write); GRAPHICS_IMPORT(device_enable_color); GRAPHICS_IMPORT(device_blend_function); GRAPHICS_IMPORT(device_depth_function); GRAPHICS_IMPORT(device_stencil_function); GRAPHICS_IMPORT(device_stencil_op); GRAPHICS_IMPORT(device_set_viewport); GRAPHICS_IMPORT(device_get_viewport); GRAPHICS_IMPORT(device_set_scissor_rect); GRAPHICS_IMPORT(device_ortho); GRAPHICS_IMPORT(device_frustum); GRAPHICS_IMPORT(device_projection_push); GRAPHICS_IMPORT(device_projection_pop); GRAPHICS_IMPORT(gs_swapchain_destroy); GRAPHICS_IMPORT(gs_texture_destroy); GRAPHICS_IMPORT(gs_texture_get_width); GRAPHICS_IMPORT(gs_texture_get_height); GRAPHICS_IMPORT(gs_texture_get_color_format); GRAPHICS_IMPORT(gs_texture_map); GRAPHICS_IMPORT(gs_texture_unmap); GRAPHICS_IMPORT_OPTIONAL(gs_texture_is_rect); GRAPHICS_IMPORT(gs_texture_get_obj); GRAPHICS_IMPORT(gs_cubetexture_destroy); GRAPHICS_IMPORT(gs_cubetexture_get_size); GRAPHICS_IMPORT(gs_cubetexture_get_color_format); GRAPHICS_IMPORT(gs_voltexture_destroy); GRAPHICS_IMPORT(gs_voltexture_get_width); GRAPHICS_IMPORT(gs_voltexture_get_height); GRAPHICS_IMPORT(gs_voltexture_getdepth); GRAPHICS_IMPORT(gs_voltexture_get_color_format); GRAPHICS_IMPORT(gs_stagesurface_destroy); GRAPHICS_IMPORT(gs_stagesurface_get_width); GRAPHICS_IMPORT(gs_stagesurface_get_height); GRAPHICS_IMPORT(gs_stagesurface_get_color_format); GRAPHICS_IMPORT(gs_stagesurface_map); GRAPHICS_IMPORT(gs_stagesurface_unmap); GRAPHICS_IMPORT(gs_zstencil_destroy); GRAPHICS_IMPORT(gs_samplerstate_destroy); GRAPHICS_IMPORT(gs_vertexbuffer_destroy); GRAPHICS_IMPORT(gs_vertexbuffer_flush); GRAPHICS_IMPORT(gs_vertexbuffer_get_data); GRAPHICS_IMPORT(gs_indexbuffer_destroy); GRAPHICS_IMPORT(gs_indexbuffer_flush); GRAPHICS_IMPORT(gs_indexbuffer_get_data); GRAPHICS_IMPORT(gs_indexbuffer_get_num_indices); GRAPHICS_IMPORT(gs_indexbuffer_get_type); GRAPHICS_IMPORT(gs_shader_destroy); GRAPHICS_IMPORT(gs_shader_get_num_params); GRAPHICS_IMPORT(gs_shader_get_param_by_idx); GRAPHICS_IMPORT(gs_shader_get_param_by_name); GRAPHICS_IMPORT(gs_shader_get_viewproj_matrix); GRAPHICS_IMPORT(gs_shader_get_world_matrix); GRAPHICS_IMPORT(gs_shader_get_param_info); GRAPHICS_IMPORT(gs_shader_set_bool); GRAPHICS_IMPORT(gs_shader_set_float); GRAPHICS_IMPORT(gs_shader_set_int); GRAPHICS_IMPORT(gs_shader_setmatrix3); GRAPHICS_IMPORT(gs_shader_set_matrix4); GRAPHICS_IMPORT(gs_shader_set_vec2); GRAPHICS_IMPORT(gs_shader_set_vec3); GRAPHICS_IMPORT(gs_shader_set_vec4); GRAPHICS_IMPORT(gs_shader_set_texture); GRAPHICS_IMPORT(gs_shader_set_val); GRAPHICS_IMPORT(gs_shader_set_default); /* OSX/Cocoa specific functions */ #ifdef __APPLE__ GRAPHICS_IMPORT_OPTIONAL(device_texture_create_from_iosurface); GRAPHICS_IMPORT_OPTIONAL(gs_texture_rebind_iosurface); /* win32 specific functions */ #elif _WIN32 GRAPHICS_IMPORT(device_gdi_texture_available); GRAPHICS_IMPORT_OPTIONAL(device_texture_create_gdi); GRAPHICS_IMPORT_OPTIONAL(gs_texture_get_dc); GRAPHICS_IMPORT_OPTIONAL(gs_texture_release_dc); #endif return success; }