#pragma once #include struct cursor_data { gs_texture_t *texture; HCURSOR current_cursor; POINT cursor_pos; long x_hotspot; long y_hotspot; bool visible; }; extern void cursor_capture(struct cursor_data *data); extern void cursor_draw(struct cursor_data *data, long x_offset, long y_offset, float x_scale, float y_scale, long width, long height); extern void cursor_data_free(struct cursor_data *data);