#define _CRT_SECURE_NO_WARNINGS #include #include "../d3d8-api/d3d8.h" #include "graphics-hook.h" #include "../funchook.h" typedef HRESULT(STDMETHODCALLTYPE *reset_t)(IDirect3DDevice8*, D3DPRESENT_PARAMETERS*); typedef HRESULT(STDMETHODCALLTYPE *present_t)(IDirect3DDevice8*, CONST RECT*, CONST RECT*, HWND, CONST RGNDATA*); static struct func_hook present; static struct func_hook reset; struct d3d8_data { HMODULE d3d8; uint32_t cx; uint32_t cy; D3DFORMAT d3d8_format; DXGI_FORMAT dxgi_format; struct shmem_data *shmem_info; HWND window; uint32_t pitch; IDirect3DSurface8 *copy_surfaces[NUM_BUFFERS]; bool surface_locked[NUM_BUFFERS]; int cur_surface; int copy_wait; }; static d3d8_data data = {}; static DXGI_FORMAT d3d8_to_dxgi_format(D3DFORMAT format) { switch ((unsigned long)format) { case D3DFMT_X1R5G5B5: case D3DFMT_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM; case D3DFMT_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM; case D3DFMT_A8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM; } return DXGI_FORMAT_UNKNOWN; } static IDirect3DSurface8 *d3d8_get_backbuffer(IDirect3DDevice8 *device) { IDirect3DSurface8 *backbuffer; HRESULT hr; hr = device->GetRenderTarget(&backbuffer); if (FAILED(hr)) { hlog_hr("d3d8_get_backbuffer: Failed to get backbuffer", hr); backbuffer = nullptr; } return backbuffer; } static bool d3d8_get_window_handle(IDirect3DDevice8 *device) { D3DDEVICE_CREATION_PARAMETERS parameters; HRESULT hr; hr = device->GetCreationParameters(¶meters); if (FAILED(hr)) { hlog_hr("d3d8_get_window_handle: Failed to get " "device creation parameters", hr); return false; } data.window = parameters.hFocusWindow; return true; } static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device) { IDirect3DSurface8 *backbuffer; D3DSURFACE_DESC desc; HRESULT hr; if (!d3d8_get_window_handle(device)) return false; backbuffer = d3d8_get_backbuffer(device); if (!backbuffer) return false; hr = backbuffer->GetDesc(&desc); backbuffer->Release(); if (FAILED(hr)) { hlog_hr("d3d8_init_format_backbuffer: Failed to get " "backbuffer descriptor", hr); return false; } data.d3d8_format = desc.Format; data.dxgi_format = d3d8_to_dxgi_format(desc.Format); data.cx = desc.Width; data.cy = desc.Height; return true; } static bool d3d8_shmem_init_buffer(IDirect3DDevice8 *device, int idx) { HRESULT hr; hr = device->CreateImageSurface(data.cx, data.cy, data.d3d8_format, &data.copy_surfaces[idx]); if (FAILED(hr)) { hlog_hr("d3d8_shmem_init_buffer: Failed to create surface", hr); return false; } if (idx == 0) { D3DLOCKED_RECT rect; hr = data.copy_surfaces[0]->LockRect(&rect, nullptr, D3DLOCK_READONLY); if (FAILED(hr)) { hlog_hr("d3d8_shmem_init_buffer: Failed to lock buffer", hr); return false; } data.pitch = rect.Pitch; data.copy_surfaces[0]->UnlockRect(); } return true; } static bool d3d8_shmem_init(IDirect3DDevice8 *device) { for (int i = 0; i < NUM_BUFFERS; i++) { if (!d3d8_shmem_init_buffer(device, i)) { return false; } } if (!capture_init_shmem(&data.shmem_info, data.window, data.cx, data.cy, data.cx, data.cy, data.pitch, data.dxgi_format, false)) { return false; } hlog("d3d8 memory capture successfull"); return true; } static void d3d8_free() { capture_free(); for (size_t i = 0; i < NUM_BUFFERS; i++) { if (data.copy_surfaces[i]) { if (data.surface_locked[i]) data.copy_surfaces[i]->UnlockRect(); data.copy_surfaces[i]->Release(); } } memset(&data, 0, sizeof(data)); hlog("----------------- d3d8 capture freed -----------------"); } static void d3d8_init(IDirect3DDevice8 *device) { data.d3d8 = get_system_module("d3d8.dll"); if (!d3d8_init_format_backbuffer(device)) return; if (!d3d8_shmem_init(device)) d3d8_free(); } static void d3d8_shmem_capture_copy(int idx) { IDirect3DSurface8 *target = data.copy_surfaces[idx]; D3DLOCKED_RECT rect; HRESULT hr; if (data.surface_locked[idx]) return; hr = target->LockRect(&rect, nullptr, D3DLOCK_READONLY); if (SUCCEEDED(hr)) { shmem_copy_data(idx, rect.pBits); } } static void d3d8_shmem_capture(IDirect3DDevice8 *device, IDirect3DSurface8 *backbuffer) { int cur_surface; int next_surface; HRESULT hr; cur_surface = data.cur_surface; next_surface = (cur_surface == NUM_BUFFERS - 1) ? 0 : cur_surface + 1; if (data.copy_wait < NUM_BUFFERS - 1) { data.copy_wait++; } else { IDirect3DSurface8 *src = backbuffer; IDirect3DSurface8 *dst = data.copy_surfaces[cur_surface]; if (shmem_texture_data_lock(next_surface)) { dst->UnlockRect(); data.surface_locked[next_surface] = false; shmem_texture_data_unlock(next_surface); } hr = device->CopyRects(src, nullptr, 0, dst, nullptr); if (SUCCEEDED(hr)) { d3d8_shmem_capture_copy(cur_surface); } } data.cur_surface = next_surface; } static void d3d8_capture(IDirect3DDevice8 *device, IDirect3DSurface8 *backbuffer) { if (capture_should_stop()) { d3d8_free(); } if (capture_should_init()) { d3d8_init(device); } if (capture_ready()) { d3d8_shmem_capture(device, backbuffer); } } static HRESULT STDMETHODCALLTYPE hook_reset(IDirect3DDevice8 *device, D3DPRESENT_PARAMETERS *parameters) { HRESULT hr; if (capture_active()) d3d8_free(); unhook(&reset); reset_t call = (reset_t)reset.call_addr; hr = call(device, parameters); rehook(&reset); return hr; } static HRESULT STDMETHODCALLTYPE hook_present(IDirect3DDevice8 *device, CONST RECT *src_rect, CONST RECT *dst_rect, HWND override_window, CONST RGNDATA *dirty_region) { IDirect3DSurface8 *backbuffer; HRESULT hr; backbuffer = d3d8_get_backbuffer(device); if (backbuffer) { d3d8_capture(device, backbuffer); backbuffer->Release(); } unhook(&present); present_t call = (present_t)present.call_addr; hr = call(device, src_rect, dst_rect, override_window, dirty_region); rehook(&present); return hr; } bool hook_d3d8(void) { HMODULE d3d8_module = get_system_module("d3d8.dll"); void *present_addr; void *reset_addr; if (!d3d8_module) { return false; } present_addr = get_offset_addr(d3d8_module, global_hook_info->offsets.d3d8.present); reset_addr = get_offset_addr(d3d8_module, global_hook_info->offsets.d3d8.reset); hook_init(&present, present_addr, (void*)hook_present, "IDirect3DDevice8::Present"); hook_init(&reset, reset_addr, (void*)hook_reset, "IDirect3DDevice8::Reset"); rehook(&present); rehook(&reset); hlog("Hooked D3D8"); return true; }