/***************************************************************************** INTEL CORPORATION PROPRIETARY INFORMATION This software is supplied under the terms of a license agreement or nondisclosure agreement with Intel Corporation and may not be copied or disclosed except in accordance with the terms of that agreement. Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved. *****************************************************************************/ #pragma once #include "common_utils.h" #include #include #include #include #define DEVICE_MGR_TYPE MFX_HANDLE_D3D11_DEVICE // ================================================================= // DirectX functionality required to manage D3D surfaces // // Create DirectX 11 device context // - Required when using D3D surfaces. // - D3D Device created and handed to Intel Media SDK // - Intel graphics device adapter will be determined automatically (does not have to be primary), // but with the following caveats: // - Device must be active (but monitor does NOT have to be attached) // - Device must be enabled in BIOS. Required for the case when used together with a discrete graphics card // - For switchable graphics solutions (mobile) make sure that Intel device is the active device mfxStatus CreateHWDevice(mfxSession session, mfxHDL* deviceHandle, HWND hWnd, bool bCreateSharedHandles); void CleanupHWDevice(); void SetHWDeviceContext(CComPtr devCtx); CComPtr GetHWDeviceContext(); void ClearYUVSurfaceD3D(mfxMemId memId); void ClearRGBSurfaceD3D(mfxMemId memId);