/********************************************************************************* INTEL CORPORATION PROPRIETARY INFORMATION This software is supplied under the terms of a license agreement or nondisclosure agreement with Intel Corporation and may not be copied or disclosed except in accordance with the terms of that agreement Copyright(c) 2011-2015 Intel Corporation. All Rights Reserved. **********************************************************************************/ // #include "mfx_samples_config.h" #if defined(WIN32) || defined(WIN64) //prefast signature used in combaseapi.h #ifndef _PREFAST_ #pragma warning(disable : 4068) #endif #include "device_directx9.h" // #include "igfx_s3dcontrol.h" #include "atlbase.h" // Macros #define MSDK_ZERO_MEMORY(VAR) \ { \ memset(&VAR, 0, sizeof(VAR)); \ } #define MSDK_MEMCPY_VAR(dstVarName, src, count) \ memcpy_s(&(dstVarName), sizeof(dstVarName), (src), (count)) CD3D9Device::CD3D9Device() { m_pD3D9 = NULL; m_pD3DD9 = NULL; m_pDeviceManager9 = NULL; MSDK_ZERO_MEMORY(m_D3DPP); m_resetToken = 0; m_nViews = 0; m_pS3DControl = NULL; MSDK_ZERO_MEMORY(m_backBufferDesc); m_pDXVAVPS = NULL; m_pDXVAVP_Left = NULL; m_pDXVAVP_Right = NULL; MSDK_ZERO_MEMORY(m_targetRect); MSDK_ZERO_MEMORY(m_VideoDesc); MSDK_ZERO_MEMORY(m_BltParams); MSDK_ZERO_MEMORY(m_Sample); // Initialize DXVA structures DXVA2_AYUVSample16 color = { 0x8000, // Cr 0x8000, // Cb 0x1000, // Y 0xffff // Alpha }; DXVA2_ExtendedFormat format = { // DestFormat DXVA2_SampleProgressiveFrame, // SampleFormat DXVA2_VideoChromaSubsampling_MPEG2, // VideoChromaSubsampling DXVA_NominalRange_0_255, // NominalRange DXVA2_VideoTransferMatrix_BT709, // VideoTransferMatrix DXVA2_VideoLighting_bright, // VideoLighting DXVA2_VideoPrimaries_BT709, // VideoPrimaries DXVA2_VideoTransFunc_709 // VideoTransferFunction }; // init m_VideoDesc structure MSDK_MEMCPY_VAR(m_VideoDesc.SampleFormat, &format, sizeof(DXVA2_ExtendedFormat)); m_VideoDesc.SampleWidth = 0; m_VideoDesc.SampleHeight = 0; m_VideoDesc.InputSampleFreq.Numerator = 60; m_VideoDesc.InputSampleFreq.Denominator = 1; m_VideoDesc.OutputFrameFreq.Numerator = 60; m_VideoDesc.OutputFrameFreq.Denominator = 1; // init m_BltParams structure MSDK_MEMCPY_VAR(m_BltParams.DestFormat, &format, sizeof(DXVA2_ExtendedFormat)); MSDK_MEMCPY_VAR(m_BltParams.BackgroundColor, &color, sizeof(DXVA2_AYUVSample16)); // init m_Sample structure m_Sample.Start = 0; m_Sample.End = 1; m_Sample.SampleFormat = format; m_Sample.PlanarAlpha.Fraction = 0; m_Sample.PlanarAlpha.Value = 1; m_bIsA2rgb10 = FALSE; } bool CD3D9Device::CheckOverlaySupport() { D3DCAPS9 d3d9caps; D3DOVERLAYCAPS d3doverlaycaps = {0}; IDirect3D9ExOverlayExtension *d3d9overlay = NULL; bool overlaySupported = false; memset(&d3d9caps, 0, sizeof(d3d9caps)); HRESULT hr = m_pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3d9caps); if (FAILED(hr) || !(d3d9caps.Caps & D3DCAPS_OVERLAY)) { overlaySupported = false; } else { hr = m_pD3D9->QueryInterface(IID_PPV_ARGS(&d3d9overlay)); if (FAILED(hr) || (d3d9overlay == NULL)) { overlaySupported = false; } else { hr = d3d9overlay->CheckDeviceOverlayType( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_D3DPP.BackBufferWidth, m_D3DPP.BackBufferHeight, m_D3DPP.BackBufferFormat, NULL, D3DDISPLAYROTATION_IDENTITY, &d3doverlaycaps); MSDK_SAFE_RELEASE(d3d9overlay); if (FAILED(hr)) { overlaySupported = false; } else { overlaySupported = true; } } } return overlaySupported; } mfxStatus CD3D9Device::FillD3DPP(mfxHDL hWindow, mfxU16 nViews, D3DPRESENT_PARAMETERS &D3DPP) { mfxStatus sts = MFX_ERR_NONE; D3DPP.Windowed = true; D3DPP.hDeviceWindow = (HWND)hWindow; D3DPP.Flags = D3DPRESENTFLAG_VIDEO; D3DPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; D3DPP.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // note that this setting leads to an implicit timeBeginPeriod call D3DPP.BackBufferCount = 1; D3DPP.BackBufferFormat = (m_bIsA2rgb10) ? D3DFMT_A2R10G10B10 : D3DFMT_X8R8G8B8; if (hWindow) { RECT r; GetClientRect((HWND)hWindow, &r); int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); D3DPP.BackBufferWidth = min(r.right - r.left, x); D3DPP.BackBufferHeight = min(r.bottom - r.top, y); } else { D3DPP.BackBufferWidth = GetSystemMetrics(SM_CYSCREEN); D3DPP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN); } // // Mark the back buffer lockable if software DXVA2 could be used. // This is because software DXVA2 device requires a lockable render target // for the optimal performance. // { D3DPP.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; } bool isOverlaySupported = CheckOverlaySupport(); if (2 == nViews && !isOverlaySupported) return MFX_ERR_UNSUPPORTED; bool needOverlay = (2 == nViews) ? true : false; D3DPP.SwapEffect = needOverlay ? D3DSWAPEFFECT_OVERLAY : D3DSWAPEFFECT_DISCARD; return sts; } mfxStatus CD3D9Device::Init(mfxHDL hWindow, mfxU16 nViews, mfxU32 nAdapterNum) { mfxStatus sts = MFX_ERR_NONE; if (2 < nViews) return MFX_ERR_UNSUPPORTED; m_nViews = nViews; HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9); if (!m_pD3D9 || FAILED(hr)) return MFX_ERR_DEVICE_FAILED; ZeroMemory(&m_D3DPP, sizeof(m_D3DPP)); sts = FillD3DPP(hWindow, nViews, m_D3DPP); MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts); hr = m_pD3D9->CreateDeviceEx(nAdapterNum, D3DDEVTYPE_HAL, (HWND)hWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, &m_D3DPP, NULL, &m_pD3DD9); if (FAILED(hr)) return MFX_ERR_NULL_PTR; if (hWindow) { hr = m_pD3DD9->ResetEx(&m_D3DPP, NULL); if (FAILED(hr)) return MFX_ERR_UNDEFINED_BEHAVIOR; hr = m_pD3DD9->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); if (FAILED(hr)) return MFX_ERR_UNDEFINED_BEHAVIOR; } UINT resetToken = 0; hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &m_pDeviceManager9); if (FAILED(hr)) return MFX_ERR_NULL_PTR; hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, resetToken); if (FAILED(hr)) return MFX_ERR_UNDEFINED_BEHAVIOR; m_resetToken = resetToken; return sts; } mfxStatus CD3D9Device::Reset() { HRESULT hr = NO_ERROR; MSDK_CHECK_POINTER(m_pD3DD9, MFX_ERR_NULL_PTR); if (m_D3DPP.Windowed) { RECT r; GetClientRect((HWND)m_D3DPP.hDeviceWindow, &r); int x = GetSystemMetrics(SM_CXSCREEN); int y = GetSystemMetrics(SM_CYSCREEN); m_D3DPP.BackBufferWidth = min(r.right - r.left, x); m_D3DPP.BackBufferHeight = min(r.bottom - r.top, y); } else { m_D3DPP.BackBufferWidth = GetSystemMetrics(SM_CXSCREEN); m_D3DPP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN); } // Reset will change the parameters, so use a copy instead. D3DPRESENT_PARAMETERS d3dpp = m_D3DPP; hr = m_pD3DD9->ResetEx(&d3dpp, NULL); if (FAILED(hr)) return MFX_ERR_UNDEFINED_BEHAVIOR; hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, m_resetToken); if (FAILED(hr)) return MFX_ERR_UNDEFINED_BEHAVIOR; return MFX_ERR_NONE; } void CD3D9Device::Close() { MSDK_SAFE_RELEASE(m_pDXVAVP_Left); MSDK_SAFE_RELEASE(m_pDXVAVP_Right); MSDK_SAFE_RELEASE(m_pDXVAVPS); MSDK_SAFE_RELEASE(m_pDeviceManager9); MSDK_SAFE_RELEASE(m_pD3DD9); MSDK_SAFE_RELEASE(m_pD3D9); m_pS3DControl = NULL; } CD3D9Device::~CD3D9Device() { Close(); } mfxStatus CD3D9Device::GetHandle(mfxHandleType type, mfxHDL *pHdl) { if (MFX_HANDLE_DIRECT3D_DEVICE_MANAGER9 == type && pHdl != NULL) { *pHdl = m_pDeviceManager9; return MFX_ERR_NONE; } else if (MFX_HANDLE_GFXS3DCONTROL == type && pHdl != NULL) { *pHdl = m_pS3DControl; return MFX_ERR_NONE; } return MFX_ERR_UNSUPPORTED; } mfxStatus CD3D9Device::SetHandle(mfxHandleType type, mfxHDL hdl) { if (MFX_HANDLE_GFXS3DCONTROL == type && hdl != NULL) { m_pS3DControl = (IGFXS3DControl *)hdl; return MFX_ERR_NONE; } else if (MFX_HANDLE_DEVICEWINDOW == type && hdl != NULL) //for render window handle { m_D3DPP.hDeviceWindow = (HWND)hdl; return MFX_ERR_NONE; } return MFX_ERR_UNSUPPORTED; } mfxStatus CD3D9Device::RenderFrame(mfxFrameSurface1 *pSurface, mfxFrameAllocator *pmfxAlloc) { HRESULT hr = S_OK; if (!(1 == m_nViews || (2 == m_nViews && NULL != m_pS3DControl))) return MFX_ERR_UNDEFINED_BEHAVIOR; MSDK_CHECK_POINTER(pSurface, MFX_ERR_NULL_PTR); MSDK_CHECK_POINTER(m_pDeviceManager9, MFX_ERR_NOT_INITIALIZED); MSDK_CHECK_POINTER(pmfxAlloc, MFX_ERR_NULL_PTR); // don't try to render second view if output rect changed since first view if (2 == m_nViews && (0 != pSurface->Info.FrameId.ViewId)) return MFX_ERR_NONE; hr = m_pD3DD9->TestCooperativeLevel(); switch (hr) { case D3D_OK: break; case D3DERR_DEVICELOST: { return MFX_ERR_DEVICE_LOST; } case D3DERR_DEVICENOTRESET: { return MFX_ERR_UNKNOWN; } default: { return MFX_ERR_UNKNOWN; } } CComPtr pBackBuffer; hr = m_pD3DD9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); mfxHDLPair *dxMemId = (mfxHDLPair *)pSurface->Data.MemId; hr = m_pD3DD9->StretchRect((IDirect3DSurface9 *)dxMemId->first, NULL, pBackBuffer, NULL, D3DTEXF_LINEAR); if (FAILED(hr)) { return MFX_ERR_UNKNOWN; } if (SUCCEEDED(hr) && (1 == m_nViews || pSurface->Info.FrameId.ViewId == 1)) { hr = m_pD3DD9->Present(NULL, NULL, NULL, NULL); } return SUCCEEDED(hr) ? MFX_ERR_NONE : MFX_ERR_DEVICE_FAILED; } /* mfxStatus CD3D9Device::CreateVideoProcessors() { if (!(1 == m_nViews || (2 == m_nViews && NULL != m_pS3DControl))) return MFX_ERR_UNDEFINED_BEHAVIOR; MSDK_SAFE_RELEASE(m_pDXVAVP_Left); MSDK_SAFE_RELEASE(m_pDXVAVP_Right); HRESULT hr ; if (2 == m_nViews && NULL != m_pS3DControl) { hr = m_pS3DControl->SetDevice(m_pDeviceManager9); if (FAILED(hr)) { return MFX_ERR_DEVICE_FAILED; } } ZeroMemory(&m_backBufferDesc, sizeof(m_backBufferDesc)); IDirect3DSurface9 *backBufferTmp = NULL; hr = m_pD3DD9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBufferTmp); if (NULL != backBufferTmp) backBufferTmp->GetDesc(&m_backBufferDesc); MSDK_SAFE_RELEASE(backBufferTmp); if (SUCCEEDED(hr)) { // Create DXVA2 Video Processor Service. hr = DXVA2CreateVideoService(m_pD3DD9, IID_IDirectXVideoProcessorService, (void**)&m_pDXVAVPS); } if (2 == m_nViews) { // Activate L channel if (SUCCEEDED(hr)) { hr = m_pS3DControl->SelectLeftView(); } if (SUCCEEDED(hr)) { // Create VPP device for the L channel hr = m_pDXVAVPS->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_VideoDesc, m_D3DPP.BackBufferFormat, 1, &m_pDXVAVP_Left); } // Activate R channel if (SUCCEEDED(hr)) { hr = m_pS3DControl->SelectRightView(); } } if (SUCCEEDED(hr)) { hr = m_pDXVAVPS->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_VideoDesc, m_D3DPP.BackBufferFormat, 1, &m_pDXVAVP_Right); } return SUCCEEDED(hr) ? MFX_ERR_NONE : MFX_ERR_DEVICE_FAILED; } */ #endif // #if defined(WIN32) || defined(WIN64)