/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "d3d11-subsystem.hpp" void gs_zstencil_buffer::InitBuffer() { D3D11_TEXTURE2D_DESC td; D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; HRESULT hr; memset(&td, 0, sizeof(td)); td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = dxgiFormat; td.BindFlags = D3D11_BIND_DEPTH_STENCIL; td.SampleDesc.Count = 1; td.Usage = D3D11_USAGE_DEFAULT; hr = device->device->CreateTexture2D(&td, NULL, texture.Assign()); if (FAILED(hr)) throw HRError("Failed to create depth stencil texture", hr); memset(&dsvd, 0, sizeof(dsvd)); dsvd.Format = dxgiFormat; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; hr = device->device->CreateDepthStencilView(texture, &dsvd, view.Assign()); if (FAILED(hr)) throw HRError("Failed to create depth stencil view", hr); } gs_zstencil_buffer::gs_zstencil_buffer(gs_device_t device, uint32_t width, uint32_t height, gs_zstencil_format format) : device (device), width (width), height (height), format (format), dxgiFormat (ConvertGSZStencilFormat(format)) { InitBuffer(); }