/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include #include "d3d11-subsystem.hpp" static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode( gs_address_mode mode) { switch (mode) { case GS_ADDRESS_WRAP: return D3D11_TEXTURE_ADDRESS_WRAP; case GS_ADDRESS_CLAMP: return D3D11_TEXTURE_ADDRESS_CLAMP; case GS_ADDRESS_MIRROR: return D3D11_TEXTURE_ADDRESS_MIRROR; case GS_ADDRESS_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER; case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE; } return D3D11_TEXTURE_ADDRESS_WRAP; } static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter) { switch (filter) { case GS_FILTER_POINT: return D3D11_FILTER_MIN_MAG_MIP_POINT; case GS_FILTER_LINEAR: return D3D11_FILTER_MIN_MAG_MIP_LINEAR; case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR: return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT; case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR: return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR; case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT: return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT; case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR; case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT: return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; case GS_FILTER_ANISOTROPIC: return D3D11_FILTER_ANISOTROPIC; } return D3D11_FILTER_MIN_MAG_MIP_POINT; } gs_sampler_state::gs_sampler_state(gs_device_t device, gs_sampler_info *info) : device (device), info (*info) { D3D11_SAMPLER_DESC sd; HRESULT hr; vec4 v4; memset(&sd, 0, sizeof(sd)); sd.AddressU = ConvertGSAddressMode(info->address_u); sd.AddressV = ConvertGSAddressMode(info->address_v); sd.AddressW = ConvertGSAddressMode(info->address_w); sd.ComparisonFunc = D3D11_COMPARISON_ALWAYS; sd.Filter = ConvertGSFilter(info->filter); sd.MaxAnisotropy = info->max_anisotropy; sd.MaxLOD = FLT_MAX; vec4_from_rgba(&v4, info->border_color); memcpy(sd.BorderColor, v4.ptr, sizeof(v4)); hr = device->device->CreateSamplerState(&sd, state.Assign()); if (FAILED(hr)) throw HRError("Failed to create sampler state", hr); }