#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H #define POINTER_C_GENERATED_HEADER_OPENGL_H #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ #ifndef APIENTRY #if defined(__MINGW32__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #else #define APIENTRY #endif #endif /*APIENTRY*/ #ifndef CODEGEN_FUNCPTR #define CODEGEN_REMOVE_FUNCPTR #if defined(_WIN32) #define CODEGEN_FUNCPTR APIENTRY #else #define CODEGEN_FUNCPTR #endif #endif /*CODEGEN_FUNCPTR*/ #ifndef GLAPI #define GLAPI extern #endif #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { #endif /*__cplusplus*/ extern int ogl_ext_ARB_imaging; extern int ogl_ext_ARB_vertex_array_object; extern int ogl_ext_ARB_texture_rg; extern int ogl_ext_ARB_texture_compression_rgtc; extern int ogl_ext_ARB_map_buffer_range; extern int ogl_ext_ARB_half_float_vertex; extern int ogl_ext_ARB_framebuffer_sRGB; extern int ogl_ext_ARB_framebuffer_object; extern int ogl_ext_ARB_depth_buffer_float; extern int ogl_ext_ARB_uniform_buffer_object; extern int ogl_ext_ARB_copy_buffer; extern int ogl_ext_ARB_depth_clamp; extern int ogl_ext_ARB_draw_elements_base_vertex; extern int ogl_ext_ARB_fragment_coord_conventions; extern int ogl_ext_ARB_provoking_vertex; extern int ogl_ext_ARB_seamless_cube_map; extern int ogl_ext_ARB_sync; extern int ogl_ext_ARB_texture_multisample; extern int ogl_ext_ARB_vertex_array_bgra; extern int ogl_ext_ARB_texture_rgb10_a2ui; extern int ogl_ext_ARB_texture_swizzle; extern int ogl_ext_ARB_timer_query; extern int ogl_ext_ARB_vertex_type_2_10_10_10_rev; extern int ogl_ext_ARB_blend_func_extended; extern int ogl_ext_ARB_occlusion_query2; extern int ogl_ext_ARB_sampler_objects; extern int ogl_ext_ARB_draw_indirect; extern int ogl_ext_ARB_gpu_shader5; extern int ogl_ext_ARB_gpu_shader_fp64; extern int ogl_ext_ARB_shader_subroutine; extern int ogl_ext_ARB_tessellation_shader; extern int ogl_ext_ARB_transform_feedback2; extern int ogl_ext_ARB_transform_feedback3; extern int ogl_ext_ARB_ES2_compatibility; extern int ogl_ext_ARB_get_program_binary; extern int ogl_ext_ARB_separate_shader_objects; extern int ogl_ext_ARB_vertex_attrib_64bit; extern int ogl_ext_ARB_viewport_array; extern int ogl_ext_ARB_base_instance; extern int ogl_ext_ARB_shading_language_420pack; extern int ogl_ext_ARB_transform_feedback_instanced; extern int ogl_ext_ARB_compressed_texture_pixel_storage; extern int ogl_ext_ARB_conservative_depth; extern int ogl_ext_ARB_internalformat_query; extern int ogl_ext_ARB_map_buffer_alignment; extern int ogl_ext_ARB_shader_atomic_counters; extern int ogl_ext_ARB_shader_image_load_store; extern int ogl_ext_ARB_shading_language_packing; extern int ogl_ext_ARB_texture_storage; extern int ogl_ext_KHR_debug; extern int ogl_ext_ARB_arrays_of_arrays; extern int ogl_ext_ARB_clear_buffer_object; extern int ogl_ext_ARB_compute_shader; extern int ogl_ext_ARB_copy_image; extern int ogl_ext_ARB_ES3_compatibility; extern int ogl_ext_ARB_explicit_uniform_location; extern int ogl_ext_ARB_fragment_layer_viewport; extern int ogl_ext_ARB_framebuffer_no_attachments; extern int ogl_ext_ARB_internalformat_query2; extern int ogl_ext_ARB_invalidate_subdata; extern int ogl_ext_ARB_multi_draw_indirect; extern int ogl_ext_ARB_program_interface_query; extern int ogl_ext_ARB_shader_image_size; extern int ogl_ext_ARB_shader_storage_buffer_object; extern int ogl_ext_ARB_stencil_texturing; extern int ogl_ext_ARB_texture_buffer_range; extern int ogl_ext_ARB_texture_query_levels; extern int ogl_ext_ARB_texture_storage_multisample; extern int ogl_ext_ARB_texture_view; extern int ogl_ext_ARB_vertex_attrib_binding; extern int ogl_ext_3DFX_multisample; extern int ogl_ext_3DFX_tbuffer; extern int ogl_ext_3DFX_texture_compression_FXT1; extern int ogl_ext_AMD_blend_minmax_factor; extern int ogl_ext_AMD_conservative_depth; extern int ogl_ext_AMD_debug_output; extern int ogl_ext_AMD_depth_clamp_separate; extern int ogl_ext_AMD_draw_buffers_blend; extern int ogl_ext_AMD_interleaved_elements; extern int ogl_ext_AMD_multi_draw_indirect; extern int ogl_ext_AMD_name_gen_delete; extern int ogl_ext_AMD_performance_monitor; extern int ogl_ext_AMD_pinned_memory; extern int ogl_ext_AMD_query_buffer_object; extern int ogl_ext_AMD_sample_positions; extern int ogl_ext_AMD_seamless_cubemap_per_texture; extern int ogl_ext_AMD_shader_stencil_export; extern int ogl_ext_AMD_shader_trinary_minmax; extern int ogl_ext_AMD_sparse_texture; extern int ogl_ext_AMD_stencil_operation_extended; extern int ogl_ext_AMD_texture_texture4; extern int ogl_ext_AMD_transform_feedback3_lines_triangles; extern int ogl_ext_AMD_vertex_shader_layer; extern int ogl_ext_AMD_vertex_shader_tessellator; extern int ogl_ext_AMD_vertex_shader_viewport_index; extern int ogl_ext_APPLE_aux_depth_stencil; extern int ogl_ext_APPLE_client_storage; extern int ogl_ext_APPLE_element_array; extern int ogl_ext_APPLE_fence; extern int ogl_ext_APPLE_float_pixels; extern int ogl_ext_APPLE_flush_buffer_range; extern int ogl_ext_APPLE_object_purgeable; extern int ogl_ext_APPLE_rgb_422; extern int ogl_ext_APPLE_row_bytes; extern int ogl_ext_APPLE_specular_vector; extern int ogl_ext_APPLE_texture_range; extern int ogl_ext_APPLE_transform_hint; extern int ogl_ext_APPLE_vertex_array_object; extern int ogl_ext_APPLE_vertex_array_range; extern int ogl_ext_APPLE_vertex_program_evaluators; extern int ogl_ext_APPLE_ycbcr_422; extern int ogl_ext_ARB_bindless_texture; extern int ogl_ext_ARB_buffer_storage; extern int ogl_ext_ARB_cl_event; extern int ogl_ext_ARB_clear_texture; extern int ogl_ext_ARB_color_buffer_float; extern int ogl_ext_ARB_compatibility; extern int ogl_ext_ARB_compute_variable_group_size; extern int ogl_ext_ARB_debug_output; extern int ogl_ext_ARB_depth_texture; extern int ogl_ext_ARB_draw_buffers; extern int ogl_ext_ARB_draw_buffers_blend; extern int ogl_ext_ARB_draw_instanced; extern int ogl_ext_ARB_enhanced_layouts; extern int ogl_ext_ARB_explicit_attrib_location; extern int ogl_ext_ARB_fragment_program; extern int ogl_ext_ARB_fragment_program_shadow; extern int ogl_ext_ARB_fragment_shader; extern int ogl_ext_ARB_geometry_shader4; extern int ogl_ext_ARB_half_float_pixel; extern int ogl_ext_ARB_indirect_parameters; extern int ogl_ext_ARB_instanced_arrays; extern int ogl_ext_ARB_matrix_palette; extern int ogl_ext_ARB_multi_bind; extern int ogl_ext_ARB_multisample; extern int ogl_ext_ARB_multitexture; extern int ogl_ext_ARB_occlusion_query; extern int ogl_ext_ARB_pixel_buffer_object; extern int ogl_ext_ARB_point_parameters; extern int ogl_ext_ARB_point_sprite; extern int ogl_ext_ARB_query_buffer_object; extern int ogl_ext_ARB_robust_buffer_access_behavior; extern int ogl_ext_ARB_robustness; extern int ogl_ext_ARB_robustness_isolation; extern int ogl_ext_ARB_sample_shading; extern int ogl_ext_ARB_seamless_cubemap_per_texture; extern int ogl_ext_ARB_shader_bit_encoding; extern int ogl_ext_ARB_shader_draw_parameters; extern int ogl_ext_ARB_shader_group_vote; extern int ogl_ext_ARB_shader_objects; extern int ogl_ext_ARB_shader_precision; extern int ogl_ext_ARB_shader_stencil_export; extern int ogl_ext_ARB_shader_texture_lod; extern int ogl_ext_ARB_shading_language_100; extern int ogl_ext_ARB_shading_language_include; extern int ogl_ext_ARB_shadow; extern int ogl_ext_ARB_shadow_ambient; extern int ogl_ext_ARB_sparse_texture; extern int ogl_ext_ARB_texture_border_clamp; extern int ogl_ext_ARB_texture_buffer_object; extern int ogl_ext_ARB_texture_buffer_object_rgb32; extern int ogl_ext_ARB_texture_compression; extern int ogl_ext_ARB_texture_compression_bptc; extern int ogl_ext_ARB_texture_cube_map; extern int ogl_ext_ARB_texture_cube_map_array; extern int ogl_ext_ARB_texture_env_add; extern int ogl_ext_ARB_texture_env_combine; extern int ogl_ext_ARB_texture_env_crossbar; extern int ogl_ext_ARB_texture_env_dot3; extern int ogl_ext_ARB_texture_float; extern int ogl_ext_ARB_texture_gather; extern int ogl_ext_ARB_texture_mirror_clamp_to_edge; extern int ogl_ext_ARB_texture_mirrored_repeat; extern int ogl_ext_ARB_texture_non_power_of_two; extern int ogl_ext_ARB_texture_query_lod; extern int ogl_ext_ARB_texture_rectangle; extern int ogl_ext_ARB_texture_stencil8; extern int ogl_ext_ARB_transpose_matrix; extern int ogl_ext_ARB_vertex_blend; extern int ogl_ext_ARB_vertex_buffer_object; extern int ogl_ext_ARB_vertex_program; extern int ogl_ext_ARB_vertex_shader; extern int ogl_ext_ARB_vertex_type_10f_11f_11f_rev; extern int ogl_ext_ARB_window_pos; extern int ogl_ext_ATI_draw_buffers; extern int ogl_ext_ATI_element_array; extern int ogl_ext_ATI_envmap_bumpmap; extern int ogl_ext_ATI_fragment_shader; extern int ogl_ext_ATI_map_object_buffer; extern int ogl_ext_ATI_meminfo; extern int ogl_ext_ATI_pixel_format_float; extern int ogl_ext_ATI_pn_triangles; extern int ogl_ext_ATI_separate_stencil; extern int ogl_ext_ATI_text_fragment_shader; extern int ogl_ext_ATI_texture_env_combine3; extern int ogl_ext_ATI_texture_float; extern int ogl_ext_ATI_texture_mirror_once; extern int ogl_ext_ATI_vertex_array_object; extern int ogl_ext_ATI_vertex_attrib_array_object; extern int ogl_ext_ATI_vertex_streams; extern int ogl_ext_EXT_422_pixels; extern int ogl_ext_EXT_abgr; extern int ogl_ext_EXT_bgra; extern int ogl_ext_EXT_bindable_uniform; extern int ogl_ext_EXT_blend_color; extern int ogl_ext_EXT_blend_equation_separate; extern int ogl_ext_EXT_blend_func_separate; extern int ogl_ext_EXT_blend_logic_op; extern int ogl_ext_EXT_blend_minmax; extern int ogl_ext_EXT_blend_subtract; extern int ogl_ext_EXT_clip_volume_hint; extern int ogl_ext_EXT_cmyka; extern int ogl_ext_EXT_color_subtable; extern int ogl_ext_EXT_compiled_vertex_array; extern int ogl_ext_EXT_convolution; extern int ogl_ext_EXT_coordinate_frame; extern int ogl_ext_EXT_copy_texture; extern int ogl_ext_EXT_cull_vertex; extern int ogl_ext_EXT_depth_bounds_test; extern int ogl_ext_EXT_direct_state_access; extern int ogl_ext_EXT_draw_buffers2; extern int ogl_ext_EXT_draw_instanced; extern int ogl_ext_EXT_draw_range_elements; extern int ogl_ext_EXT_fog_coord; extern int ogl_ext_EXT_framebuffer_blit; extern int ogl_ext_EXT_framebuffer_multisample; extern int ogl_ext_EXT_framebuffer_multisample_blit_scaled; extern int ogl_ext_EXT_framebuffer_object; extern int ogl_ext_EXT_framebuffer_sRGB; extern int ogl_ext_EXT_geometry_shader4; extern int ogl_ext_EXT_gpu_program_parameters; extern int ogl_ext_EXT_gpu_shader4; extern int ogl_ext_EXT_histogram; extern int ogl_ext_EXT_index_array_formats; extern int ogl_ext_EXT_index_func; extern int ogl_ext_EXT_index_material; extern int ogl_ext_EXT_index_texture; extern int ogl_ext_EXT_light_texture; extern int ogl_ext_EXT_misc_attribute; extern int ogl_ext_EXT_multi_draw_arrays; extern int ogl_ext_EXT_multisample; extern int ogl_ext_EXT_packed_depth_stencil; extern int ogl_ext_EXT_packed_float; extern int ogl_ext_EXT_packed_pixels; extern int ogl_ext_EXT_paletted_texture; extern int ogl_ext_EXT_pixel_buffer_object; extern int ogl_ext_EXT_pixel_transform; extern int ogl_ext_EXT_pixel_transform_color_table; extern int ogl_ext_EXT_point_parameters; extern int ogl_ext_EXT_polygon_offset; extern int ogl_ext_EXT_provoking_vertex; extern int ogl_ext_EXT_rescale_normal; extern int ogl_ext_EXT_secondary_color; extern int ogl_ext_EXT_separate_shader_objects; extern int ogl_ext_EXT_separate_specular_color; extern int ogl_ext_EXT_shader_image_load_store; extern int ogl_ext_EXT_shadow_funcs; extern int ogl_ext_EXT_shared_texture_palette; extern int ogl_ext_EXT_stencil_clear_tag; extern int ogl_ext_EXT_stencil_two_side; extern int ogl_ext_EXT_stencil_wrap; extern int ogl_ext_EXT_subtexture; extern int ogl_ext_EXT_texture; extern int ogl_ext_EXT_texture3D; extern int ogl_ext_EXT_texture_array; extern int ogl_ext_EXT_texture_buffer_object; extern int ogl_ext_EXT_texture_compression_latc; extern int ogl_ext_EXT_texture_compression_rgtc; extern int ogl_ext_EXT_texture_compression_s3tc; extern int ogl_ext_EXT_texture_cube_map; extern int ogl_ext_EXT_texture_env_add; extern int ogl_ext_EXT_texture_env_combine; extern int ogl_ext_EXT_texture_env_dot3; extern int ogl_ext_EXT_texture_filter_anisotropic; extern int ogl_ext_EXT_texture_integer; extern int ogl_ext_EXT_texture_lod_bias; extern int ogl_ext_EXT_texture_mirror_clamp; extern int ogl_ext_EXT_texture_object; extern int ogl_ext_EXT_texture_perturb_normal; extern int ogl_ext_EXT_texture_sRGB; extern int ogl_ext_EXT_texture_sRGB_decode; extern int ogl_ext_EXT_texture_shared_exponent; extern int ogl_ext_EXT_texture_snorm; extern int ogl_ext_EXT_texture_swizzle; extern int ogl_ext_EXT_timer_query; extern int ogl_ext_EXT_transform_feedback; extern int ogl_ext_EXT_vertex_array; extern int ogl_ext_EXT_vertex_array_bgra; extern int ogl_ext_EXT_vertex_attrib_64bit; extern int ogl_ext_EXT_vertex_shader; extern int ogl_ext_EXT_vertex_weighting; extern int ogl_ext_EXT_x11_sync_object; extern int ogl_ext_GREMEDY_frame_terminator; extern int ogl_ext_GREMEDY_string_marker; extern int ogl_ext_HP_convolution_border_modes; extern int ogl_ext_HP_image_transform; extern int ogl_ext_HP_occlusion_test; extern int ogl_ext_HP_texture_lighting; extern int ogl_ext_IBM_cull_vertex; extern int ogl_ext_IBM_multimode_draw_arrays; extern int ogl_ext_IBM_rasterpos_clip; extern int ogl_ext_IBM_static_data; extern int ogl_ext_IBM_texture_mirrored_repeat; extern int ogl_ext_IBM_vertex_array_lists; extern int ogl_ext_INGR_blend_func_separate; extern int ogl_ext_INGR_color_clamp; extern int ogl_ext_INGR_interlace_read; extern int ogl_ext_INTEL_map_texture; extern int ogl_ext_INTEL_parallel_arrays; extern int ogl_ext_KHR_texture_compression_astc_ldr; extern int ogl_ext_MESAX_texture_stack; extern int ogl_ext_MESA_pack_invert; extern int ogl_ext_MESA_resize_buffers; extern int ogl_ext_MESA_window_pos; extern int ogl_ext_MESA_ycbcr_texture; extern int ogl_ext_NVX_conditional_render; extern int ogl_ext_NV_bindless_multi_draw_indirect; extern int ogl_ext_NV_bindless_texture; extern int ogl_ext_NV_blend_equation_advanced; extern int ogl_ext_NV_blend_equation_advanced_coherent; extern int ogl_ext_NV_blend_square; extern int ogl_ext_NV_compute_program5; extern int ogl_ext_NV_conditional_render; extern int ogl_ext_NV_copy_depth_to_color; extern int ogl_ext_NV_copy_image; extern int ogl_ext_NV_deep_texture3D; extern int ogl_ext_NV_depth_buffer_float; extern int ogl_ext_NV_depth_clamp; extern int ogl_ext_NV_draw_texture; extern int ogl_ext_NV_evaluators; extern int ogl_ext_NV_explicit_multisample; extern int ogl_ext_NV_fence; extern int ogl_ext_NV_float_buffer; extern int ogl_ext_NV_fog_distance; extern int ogl_ext_NV_fragment_program; extern int ogl_ext_NV_fragment_program2; extern int ogl_ext_NV_fragment_program4; extern int ogl_ext_NV_fragment_program_option; extern int ogl_ext_NV_framebuffer_multisample_coverage; extern int ogl_ext_NV_geometry_program4; extern int ogl_ext_NV_geometry_shader4; extern int ogl_ext_NV_gpu_program4; extern int ogl_ext_NV_gpu_program5; extern int ogl_ext_NV_gpu_program5_mem_extended; extern int ogl_ext_NV_gpu_shader5; extern int ogl_ext_NV_half_float; extern int ogl_ext_NV_light_max_exponent; extern int ogl_ext_NV_multisample_coverage; extern int ogl_ext_NV_multisample_filter_hint; extern int ogl_ext_NV_occlusion_query; extern int ogl_ext_NV_packed_depth_stencil; extern int ogl_ext_NV_parameter_buffer_object; extern int ogl_ext_NV_parameter_buffer_object2; extern int ogl_ext_NV_path_rendering; extern int ogl_ext_NV_pixel_data_range; extern int ogl_ext_NV_point_sprite; extern int ogl_ext_NV_present_video; extern int ogl_ext_NV_primitive_restart; extern int ogl_ext_NV_register_combiners; extern int ogl_ext_NV_register_combiners2; extern int ogl_ext_NV_shader_atomic_counters; extern int ogl_ext_NV_shader_atomic_float; extern int ogl_ext_NV_shader_buffer_load; extern int ogl_ext_NV_shader_buffer_store; extern int ogl_ext_NV_shader_storage_buffer_object; extern int ogl_ext_NV_tessellation_program5; extern int ogl_ext_NV_texgen_emboss; extern int ogl_ext_NV_texgen_reflection; extern int ogl_ext_NV_texture_barrier; extern int ogl_ext_NV_texture_compression_vtc; extern int ogl_ext_NV_texture_env_combine4; extern int ogl_ext_NV_texture_expand_normal; extern int ogl_ext_NV_texture_multisample; extern int ogl_ext_NV_texture_rectangle; extern int ogl_ext_NV_texture_shader; extern int ogl_ext_NV_texture_shader2; extern int ogl_ext_NV_texture_shader3; extern int ogl_ext_NV_transform_feedback; extern int ogl_ext_NV_transform_feedback2; extern int ogl_ext_NV_vdpau_interop; extern int ogl_ext_NV_vertex_array_range; extern int ogl_ext_NV_vertex_array_range2; extern int ogl_ext_NV_vertex_attrib_integer_64bit; extern int ogl_ext_NV_vertex_buffer_unified_memory; extern int ogl_ext_NV_vertex_program; extern int ogl_ext_NV_vertex_program1_1; extern int ogl_ext_NV_vertex_program2; extern int ogl_ext_NV_vertex_program2_option; extern int ogl_ext_NV_vertex_program3; extern int ogl_ext_NV_vertex_program4; extern int ogl_ext_NV_video_capture; extern int ogl_ext_OES_byte_coordinates; extern int ogl_ext_OES_compressed_paletted_texture; extern int ogl_ext_OES_fixed_point; extern int ogl_ext_OES_query_matrix; extern int ogl_ext_OES_read_format; extern int ogl_ext_OES_single_precision; extern int ogl_ext_OML_interlace; extern int ogl_ext_OML_resample; extern int ogl_ext_OML_subsample; extern int ogl_ext_PGI_misc_hints; extern int ogl_ext_PGI_vertex_hints; extern int ogl_ext_REND_screen_coordinates; extern int ogl_ext_S3_s3tc; extern int ogl_ext_SGIS_detail_texture; extern int ogl_ext_SGIS_fog_function; extern int ogl_ext_SGIS_generate_mipmap; extern int ogl_ext_SGIS_multisample; extern int ogl_ext_SGIS_pixel_texture; extern int ogl_ext_SGIS_point_line_texgen; extern int ogl_ext_SGIS_point_parameters; extern int ogl_ext_SGIS_sharpen_texture; extern int ogl_ext_SGIS_texture4D; extern int ogl_ext_SGIS_texture_border_clamp; extern int ogl_ext_SGIS_texture_color_mask; extern int ogl_ext_SGIS_texture_edge_clamp; extern int ogl_ext_SGIS_texture_filter4; extern int ogl_ext_SGIS_texture_lod; extern int ogl_ext_SGIS_texture_select; extern int ogl_ext_SGIX_async; extern int ogl_ext_SGIX_async_histogram; extern int ogl_ext_SGIX_async_pixel; extern int ogl_ext_SGIX_blend_alpha_minmax; extern int ogl_ext_SGIX_calligraphic_fragment; extern int ogl_ext_SGIX_clipmap; extern int ogl_ext_SGIX_convolution_accuracy; extern int ogl_ext_SGIX_depth_pass_instrument; extern int ogl_ext_SGIX_depth_texture; extern int ogl_ext_SGIX_flush_raster; extern int ogl_ext_SGIX_fog_offset; extern int ogl_ext_SGIX_fragment_lighting; extern int ogl_ext_SGIX_framezoom; extern int ogl_ext_SGIX_igloo_interface; extern int ogl_ext_SGIX_instruments; extern int ogl_ext_SGIX_interlace; extern int ogl_ext_SGIX_ir_instrument1; extern int ogl_ext_SGIX_list_priority; extern int ogl_ext_SGIX_pixel_texture; extern int ogl_ext_SGIX_pixel_tiles; extern int ogl_ext_SGIX_polynomial_ffd; extern int ogl_ext_SGIX_reference_plane; extern int ogl_ext_SGIX_resample; extern int ogl_ext_SGIX_scalebias_hint; extern int ogl_ext_SGIX_shadow; extern int ogl_ext_SGIX_shadow_ambient; extern int ogl_ext_SGIX_sprite; extern int ogl_ext_SGIX_subsample; extern int ogl_ext_SGIX_tag_sample_buffer; extern int ogl_ext_SGIX_texture_add_env; extern int ogl_ext_SGIX_texture_coordinate_clamp; extern int ogl_ext_SGIX_texture_lod_bias; extern int ogl_ext_SGIX_texture_multi_buffer; extern int ogl_ext_SGIX_texture_scale_bias; extern int ogl_ext_SGIX_vertex_preclip; extern int ogl_ext_SGIX_ycrcb; extern int ogl_ext_SGIX_ycrcb_subsample; extern int ogl_ext_SGIX_ycrcba; extern int ogl_ext_SGI_color_matrix; extern int ogl_ext_SGI_color_table; extern int ogl_ext_SGI_texture_color_table; extern int ogl_ext_SUNX_constant_data; extern int ogl_ext_SUN_convolution_border_modes; extern int ogl_ext_SUN_global_alpha; extern int ogl_ext_SUN_mesh_array; extern int ogl_ext_SUN_slice_accum; extern int ogl_ext_SUN_triangle_list; extern int ogl_ext_SUN_vertex; extern int ogl_ext_WIN_phong_shading; extern int ogl_ext_WIN_specular_fog; #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_COLOR_TABLE 0x80D0 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_BORDER 0x8151 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_HISTOGRAM 0x8024 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_SINK 0x802D #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_MAX 0x8008 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MIN 0x8007 #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_REDUCE 0x8016 #define GL_REPLICATE_BORDER 0x8153 #define GL_SEPARABLE_2D 0x8012 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG_INTEGER 0x8228 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_HALF_FLOAT 0x140B #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_INDEX 0x8222 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_DEPTH_CLAMP 0x864F #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_ALREADY_SIGNALED 0x911A #define GL_CONDITION_SATISFIED 0x911C #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SIGNALED 0x9119 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_UNSIGNALED 0x9118 #define GL_WAIT_FAILED 0x911D #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_BGRA 0x80E1 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_DOUBLE 0x140A #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A /*Copied GL_UNIFORM_NAME_LENGTH From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_SIZE From: ARB_uniform_buffer_object*/ #define GL_CCW 0x0901 #define GL_CW 0x0900 #define GL_EQUAL 0x0202 #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_FRACTIONAL_ODD 0x8E7B #define GL_ISOLINES 0x8E7A #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_PATCHES 0x000E #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_PATCH_VERTICES 0x8E72 #define GL_QUADS 0x0007 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TRIANGLES 0x0004 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 /*Copied GL_MAX_VERTEX_STREAMS From: ARB_gpu_shader5*/ #define GL_FIXED 0x140C #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_RGB565 0x8D62 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_COMPILER 0x8DFA #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_VERTEX_SHADER_BIT 0x00000001 /*Copied GL_DOUBLE_MAT2 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT2x3 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT2x4 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT3 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT3x2 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT3x4 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT4 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT4x2 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_MAT4x3 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_VEC2 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_VEC3 From: ARB_gpu_shader_fp64*/ /*Copied GL_DOUBLE_VEC4 From: ARB_gpu_shader_fp64*/ #define GL_RGB32I 0x8D83 #define GL_DEPTH_RANGE 0x0B70 /*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ /*Copied GL_LAST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_MAX_VIEWPORTS 0x825B /*Copied GL_PROVOKING_VERTEX From: ARB_provoking_vertex*/ #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_UNDEFINED_VERTEX 0x8260 #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_IMAGE_1D 0x904C #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D 0x904D #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_3D 0x904E #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_BUFFER 0x82E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_QUERY 0x82E3 #define GL_SAMPLER 0x82E6 #define GL_SHADER 0x82E1 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 #define GL_COMPUTE_SHADER 0x91B9 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_CLEAR_BUFFER 0x82B4 #define GL_COLOR_COMPONENTS 0x8283 #define GL_COLOR_ENCODING 0x8296 #define GL_COLOR_RENDERABLE 0x8286 #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_FILTER 0x829A #define GL_FRAGMENT_TEXTURE 0x829F #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FULL_SUPPORT 0x82B7 #define GL_GEOMETRY_TEXTURE 0x829E #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 /*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_shader_image_load_store*/ #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_MAX_DEPTH 0x8280 #define GL_MAX_HEIGHT 0x827F #define GL_MAX_LAYERS 0x8281 #define GL_MAX_WIDTH 0x827E #define GL_MIPMAP 0x8293 /*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query*/ #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E /*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/ #define GL_SAMPLES 0x80A9 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_SRGB_DECODE_ARB 0x8299 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A /*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VERTEX_TEXTURE 0x829B #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_ARRAY_SIZE 0x92FB #define GL_ARRAY_STRIDE 0x92FE /*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_shader_atomic_counters*/ #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BLOCK_INDEX 0x92FD #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_BUFFER_VARIABLE 0x92E5 /*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_IS_PER_PATCH 0x92E7 #define GL_IS_ROW_MAJOR 0x9300 #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_MATRIX_STRIDE 0x92FF #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_NUM_ACTIVE_VARIABLES 0x9304 /*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ #define GL_OFFSET 0x92FC #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_TYPE 0x92FA #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE /*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_image_load_store*/ #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GL_SAMPLES_3DFX 0x86B4 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_FACTOR_MAX_AMD 0x901D #define GL_FACTOR_MIN_AMD 0x901C #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_ALPHA 0x1906 #define GL_BLUE 0x1905 #define GL_GREEN 0x1904 #define GL_RED 0x1903 /*Copied GL_RG16UI From: ARB_texture_rg*/ /*Copied GL_RG8UI From: ARB_texture_rg*/ #define GL_RGBA8UI 0x8D7C #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_SAMPLER_OBJECT_AMD 0x9155 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AMD 0x8BC6 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F /*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/ #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_REPLACE_VALUE_AMD 0x874B #define GL_SET_AMD 0x874A #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_CONTINUOUS_AMD 0x9007 #define GL_DISCRETE_AMD 0x9006 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GL_HALF_APPLE 0x140B #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_PURGEABLE_APPLE 0x8A1D #define GL_RELEASED_APPLE 0x8A19 #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_VOLATILE_APPLE 0x8A1A #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_SHARED_APPLE 0x85BF #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 /*Copied GL_STORAGE_CACHED_APPLE From: APPLE_texture_range*/ #define GL_STORAGE_CLIENT_APPLE 0x85B4 /*Copied GL_STORAGE_SHARED_APPLE From: APPLE_texture_range*/ #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 /*Copied GL_UNSIGNED_SHORT_8_8_APPLE From: APPLE_rgb_422*/ /*Copied GL_UNSIGNED_SHORT_8_8_REV_APPLE From: APPLE_rgb_422*/ #define GL_YCBCR_422_APPLE 0x85B9 #define GL_UNSIGNED_INT64_ARB 0x140F #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_PERSISTENT_BIT 0x0040 /*Copied GL_MAP_READ_BIT From: ARB_map_buffer_range*/ /*Copied GL_MAP_WRITE_BIT From: ARB_map_buffer_range*/ #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 #define GL_CLEAR_TEXTURE 0x9365 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_FIXED_ONLY_ARB 0x891D #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/ #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_HALF_FLOAT_ARB 0x140B #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_COORD_REPLACE_ARB 0x8862 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 #define GL_SAMPLE_SHADING_ARB 0x8C36 /*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: AMD_seamless_cubemap_per_texture*/ #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E #define GL_RGB32F 0x8815 /*Copied GL_RGB32I From: ARB_vertex_attrib_64bit*/ #define GL_RGB32UI 0x8D71 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GL_NORMAL_MAP_ARB 0x8511 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GL_ADD_SIGNED_ARB 0x8574 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_CONSTANT_ARB 0x8576 #define GL_INTERPOLATE_ARB 0x8575 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_PREVIOUS_ARB 0x8578 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_RGB_SCALE_ARB 0x8573 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SUBTRACT_ARB 0x84E7 #define GL_DOT3_RGBA_ARB 0x86AF #define GL_DOT3_RGB_ARB 0x86AE #define GL_ALPHA16F_ARB 0x881C #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY16F_ARB 0x881D #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGB16F_ARB 0x881B #define GL_RGB32F_ARB 0x8815 #define GL_RGBA16F_ARB 0x881A #define GL_RGBA32F_ARB 0x8814 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_STENCIL_INDEX 0x1901 /*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/ #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_READ_ONLY_ARB 0x88B8 #define GL_READ_WRITE_ARB 0x88BA #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_STATIC_COPY_ARB 0x88E6 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_COLOR_SUM_ARB 0x8458 /*Copied GL_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ /*Copied GL_CURRENT_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 /*Copied GL_MATRIX0_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX10_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX11_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX12_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX13_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX14_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX15_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX16_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX17_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX18_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX19_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX1_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX20_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX21_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX22_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX23_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX24_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX25_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX26_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX27_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX28_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX29_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX2_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX30_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX31_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX3_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX4_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX5_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX6_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX7_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX8_ARB From: ARB_fragment_program*/ /*Copied GL_MATRIX9_ARB From: ARB_fragment_program*/ #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 /*Copied GL_MAX_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_ENV_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_MATRICES_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 /*Copied GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_MAX_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 /*Copied GL_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_BINDING_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_ERROR_POSITION_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_ERROR_STRING_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_FORMAT_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_FORMAT_ASCII_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_LENGTH_ARB From: ARB_fragment_program*/ #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 /*Copied GL_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_STRING_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ /*Copied GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB From: ARB_fragment_program*/ /*Copied GL_TRANSPOSE_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_TARGET_ATI 0x877C #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DU8DV8_ATI 0x877A #define GL_DUDV_ATI 0x8779 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_ADD_ATI 0x8963 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_CND0_ATI 0x896B #define GL_CND_ATI 0x896A #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_COMP_BIT_ATI 0x00000002 #define GL_CON_0_ATI 0x8941 #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_1_ATI 0x8942 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_2_ATI 0x8943 #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_DOT2_ADD_ATI 0x896C #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_HALF_BIT_ATI 0x00000008 #define GL_LERP_ATI 0x8969 #define GL_MAD_ATI 0x8968 #define GL_MOV_ATI 0x8961 #define GL_MUL_ATI 0x8964 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_NUM_PASSES_ATI 0x8970 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_RED_BIT_ATI 0x00000001 #define GL_REG_0_ATI 0x8921 #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_1_ATI 0x8922 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_2_ATI 0x8923 #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_SUB_ATI 0x8965 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT16_ATI 0x881B #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #define GL_DISCARD_ATI 0x8763 #define GL_DYNAMIC_ATI 0x8761 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_PRESERVE_ATI 0x8762 #define GL_STATIC_ATI 0x8760 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x8774 #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_EXT 0x80CC #define GL_422_REV_AVERAGE_EXT 0x80CF #define GL_422_REV_EXT 0x80CD #define GL_ABGR_EXT 0x8000 #define GL_BGRA_EXT 0x80E1 #define GL_BGR_EXT 0x80E0 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_BLEND_COLOR_EXT 0x8005 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_EQUATION_EXT 0x8009 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MAX_EXT 0x8008 #define GL_MIN_EXT 0x8007 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GL_CMYKA_EXT 0x800D #define GL_CMYK_EXT 0x800C #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_REDUCE_EXT 0x8016 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_BINORMAL_EXT 0x8447 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #define GL_DEPTH_BOUNDS_EXT 0x8891 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_EXT 0x8024 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_ATTENUATION_EXT 0x834D #define GL_FRAGMENT_COLOR_EXT 0x834C /*Copied GL_FRAGMENT_DEPTH_EXT From: EXT_fog_coord*/ #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_AVERAGE_EXT 0x8335 #define GL_CUBIC_EXT 0x8334 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_RESCALE_NORMAL_EXT 0x803A #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_ACTIVE_PROGRAM_EXT 0x8B8D #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_DECR_WRAP_EXT 0x8508 #define GL_INCR_WRAP_EXT 0x8507 #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY_EXT 0x8049 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE8_EXT 0x8040 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_REPLACE_EXT 0x8062 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_A1_EXT 0x8057 #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGBA8_EXT 0x8058 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_3D_EXT 0x806F #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_geometry_shader4*/ #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GL_NORMAL_MAP_EXT 0x8511 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_CONSTANT_EXT 0x8576 #define GL_INTERPOLATE_EXT 0x8575 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_PREVIOUS_EXT 0x8578 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_RGB_SCALE_EXT 0x8573 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_DOT3_RGBA_EXT 0x8741 #define GL_DOT3_RGB_EXT 0x8740 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_ALPHA16I_EXT 0x8D8A #define GL_ALPHA16UI_EXT 0x8D78 #define GL_ALPHA32I_EXT 0x8D84 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_ALPHA8I_EXT 0x8D90 #define GL_ALPHA8UI_EXT 0x8D7E #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_INTENSITY16I_EXT 0x8D8B #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_RED_INTEGER_EXT 0x8D94 #define GL_RGB16I_EXT 0x8D89 #define GL_RGB16UI_EXT 0x8D77 #define GL_RGB32I_EXT 0x8D83 #define GL_RGB32UI_EXT 0x8D71 #define GL_RGB8I_EXT 0x8D8F #define GL_RGB8UI_EXT 0x8D7D #define GL_RGBA16I_EXT 0x8D88 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGBA8I_EXT 0x8D8E #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_EXT 0x8C40 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_RGB9_E5_EXT 0x8C3D #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_ALPHA16_SNORM 0x9018 #define GL_ALPHA8_SNORM 0x9014 #define GL_ALPHA_SNORM 0x9010 #define GL_INTENSITY16_SNORM 0x901B #define GL_INTENSITY8_SNORM 0x9017 #define GL_INTENSITY_SNORM 0x9013 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_LUMINANCE_SNORM 0x9011 #define GL_R16_SNORM 0x8F98 #define GL_R8_SNORM 0x8F94 #define GL_RED_SNORM 0x8F90 #define GL_RG16_SNORM 0x8F99 #define GL_RG8_SNORM 0x8F95 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_SNORM 0x8F93 #define GL_RGB_SNORM 0x8F92 #define GL_RG_SNORM 0x8F91 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B /*Copied GL_BGRA From: ARB_vertex_array_bgra*/ /*Copied GL_DOUBLE From: ARB_gpu_shader_fp64*/ #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_INVARIANT_EXT 0x87C2 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_EXT 0x87C4 #define GL_MATRIX_EXT 0x87C0 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NEGATIVE_W_EXT 0x87DC #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_ONE_EXT 0x87DE #define GL_OP_ADD_EXT 0x8787 #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_MOV_EXT 0x8799 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_SUB_EXT 0x8796 #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_SCALAR_EXT 0x87BE #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_EXT 0x87C1 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VECTOR_EXT 0x87BF #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_W_EXT 0x87D8 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_ZERO_EXT 0x87DD #define GL_Z_EXT 0x87D7 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW1_EXT 0x850A #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_SYNC_X11_FENCE_EXT 0x90E1 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_AVERAGE_HP 0x8160 #define GL_CUBIC_HP 0x815F #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #define GL_CULL_VERTEX_IBM 103050 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_INTERLACE_READ_INGR 0x8568 #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PACK_INVERT_MESA 0x8758 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 /*Copied GL_BLUE From: AMD_interleaved_elements*/ #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 /*Copied GL_GREEN From: AMD_interleaved_elements*/ #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT 0x150A #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 /*Copied GL_RED From: AMD_interleaved_elements*/ #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_CLAMP_NV 0x864F #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_CONDITION_NV 0x84F4 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_R_NV 0x8880 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_EYE_PLANE 0x2502 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GL_EYE_RADIAL_NV 0x855B #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB /*Copied GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT From: EXT_geometry_shader4*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_texture_array*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT From: EXT_geometry_shader4*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT From: EXT_geometry_shader4*/ /*Copied GL_GEOMETRY_INPUT_TYPE_EXT From: EXT_geometry_shader4*/ /*Copied GL_GEOMETRY_OUTPUT_TYPE_EXT From: EXT_geometry_shader4*/ #define GL_GEOMETRY_PROGRAM_NV 0x8C26 /*Copied GL_GEOMETRY_VERTICES_OUT_EXT From: EXT_geometry_shader4*/ /*Copied GL_LINES_ADJACENCY_EXT From: EXT_geometry_shader4*/ /*Copied GL_LINE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ /*Copied GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT From: EXT_geometry_shader4*/ #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 /*Copied GL_PROGRAM_POINT_SIZE_EXT From: EXT_geometry_shader4*/ /*Copied GL_TRIANGLES_ADJACENCY_EXT From: EXT_geometry_shader4*/ /*Copied GL_TRIANGLE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_NV 0x140E #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 /*Copied GL_PATCHES From: ARB_tessellation_shader*/ #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_NV 0x140F #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_HALF_FLOAT_NV 0x140B #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GL_COLOR_SAMPLES_NV 0x8E20 /*Copied GL_SAMPLES_ARB From: ARB_multisample*/ #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_ARC_TO_NV 0xFE #define GL_BEVEL_NV 0x90A6 #define GL_BOLD_BIT_NV 0x01 #define GL_BOUNDING_BOX_NV 0x908D #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_CLOSE_PATH_NV 0x00 #define GL_CONVEX_HULL_NV 0x908B #define GL_COUNT_DOWN_NV 0x9089 #define GL_COUNT_UP_NV 0x9088 #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_FILE_NAME_NV 0x9074 #define GL_FIRST_TO_REST_NV 0x90AF #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_ITALIC_BIT_NV 0x02 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_LINE_TO_NV 0x04 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_MOVE_TO_NV 0x02 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RECT_NV 0xF6 #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_RESTART_PATH_NV 0xF0 #define GL_ROUND_NV 0x90A4 #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_SQUARE_NV 0x90A3 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_TRIANGULAR_NV 0x90A5 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_UTF16_NV 0x909B #define GL_UTF8_NV 0x909A #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_NV 0x8861 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_FIELDS_NV 0x8E27 #define GL_FRAME_NV 0x8E26 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_DURATION_NV 0x8E2B #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_DISCARD_NV 0x8530 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_E_TIMES_F_NV 0x8531 #define GL_FOG 0x0B60 #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NONE 0 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E /*Copied GL_PRIMARY_COLOR_NV From: NV_path_rendering*/ #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_SCALE_BY_TWO_NV 0x853E /*Copied GL_SECONDARY_COLOR_NV From: NV_path_rendering*/ #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SPARE0_NV 0x852E #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_SPARE1_NV 0x852F /*Copied GL_TEXTURE0_ARB From: ARB_multitexture*/ /*Copied GL_TEXTURE1_ARB From: ARB_multitexture*/ #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 /*Copied GL_ZERO From: NV_blend_equation_advanced*/ #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #define GL_READ_WRITE 0x88BA #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #define GL_WRITE_ONLY 0x88B9 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_MAP_NV 0x855F #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GL_COMBINE4_NV 0x8503 #define GL_OPERAND3_ALPHA_NV 0x859B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_SOURCE3_RGB_NV 0x8583 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_CONST_EYE_NV 0x86E5 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_CULL_MODES_NV 0x86E0 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_NV 0x8709 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_DSDT_NV 0x86F5 #define GL_DS_BIAS_NV 0x8716 #define GL_DS_SCALE_NV 0x8710 #define GL_DT_BIAS_NV 0x8717 #define GL_DT_SCALE_NV 0x8711 #define GL_HILO16_NV 0x86F8 #define GL_HILO_NV 0x86F4 #define GL_HI_BIAS_NV 0x8714 #define GL_HI_SCALE_NV 0x870E #define GL_LO_BIAS_NV 0x8715 #define GL_LO_SCALE_NV 0x870F #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_SHADER_OPERATION_NV 0x86DF #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GL_HILO8_NV 0x885E #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_SIGNED_HILO8_NV 0x885F #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_LAYER_NV 0x8DAA #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_NEXT_BUFFER_NV -2 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_SKIP_COMPONENTS1_NV -6 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_VERTEX_ID_NV 0x8C7B #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_STATE_NV 0x86EB #define GL_WRITE_DISCARD_NV 0x88BE #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 /*Copied GL_INT64_NV From: NV_gpu_shader5*/ /*Copied GL_UNSIGNED_INT64_NV From: NV_gpu_shader5*/ #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_TRANSPOSE_NV 0x862C #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 /*Copied GL_MAX_PROGRAM_CALL_DEPTH_NV From: NV_fragment_program2*/ /*Copied GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV From: NV_fragment_program2*/ /*Copied GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB From: ARB_vertex_shader*/ #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GL_FAILURE_NV 0x9030 #define GL_FIELD_LOWER_NV 0x9023 #define GL_FIELD_UPPER_NV 0x9022 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_YCBYCR8_422_NV 0x9031 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_FIXED_OES 0x140C #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA_S3TC 0x83A2 #define GL_RGB_S3TC 0x83A0 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_FOG_FUNC_SGIS 0x812A #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_PATTERN_SGIS 0x80AC #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #define GL_ASYNC_MARKER_SGIX 0x8329 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_ALPHA_MAX_SGIX 0x8321 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_FRAMEZOOM_SGIX 0x818B #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #define GL_INTERLACE_SGIX 0x8094 #define GL_IR_INSTRUMENT1_SGIX 0x817F #define GL_LIST_PRIORITY_SGIX 0x8182 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_SCALEBIAS_HINT_SGIX 0x8322 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #define GL_YCRCBA_SGIX 0x8319 #define GL_YCRCB_SGIX 0x8318 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_WRAP_BORDER_SUN 0x81D4 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GL_SLICE_ACCUM_SUN 0x85CC #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_RESTART_SUN 0x0001 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_PHONG_HINT_WIN 0x80EB #define GL_PHONG_WIN 0x80EA #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC /*Copied GL_ALPHA From: AMD_interleaved_elements*/ #define GL_ALWAYS 0x0207 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 /*Copied GL_BLUE From: NV_blend_equation_advanced*/ #define GL_BYTE 0x1400 /*Copied GL_CCW From: ARB_tessellation_shader*/ #define GL_CLEAR 0x1500 #define GL_COLOR 0x1800 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 /*Copied GL_CW From: ARB_tessellation_shader*/ #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 /*Copied GL_DEPTH_RANGE From: ARB_viewport_array*/ #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 /*Copied GL_DOUBLE From: EXT_vertex_attrib_64bit*/ #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 /*Copied GL_EQUAL From: ARB_tessellation_shader*/ #define GL_EQUIV 0x1509 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FILL 0x1B02 #define GL_FLOAT 0x1406 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 /*Copied GL_GREEN From: NV_blend_equation_advanced*/ #define GL_INCR 0x1E02 #define GL_INT 0x1404 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 /*Copied GL_INVERT From: NV_blend_equation_advanced*/ #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STRIP 0x0003 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 /*Copied GL_NONE From: NV_register_combiners*/ #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NOTEQUAL 0x0205 /*Copied GL_NO_ERROR From: ARB_robustness*/ #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /*Copied GL_QUADS From: ARB_tessellation_shader*/ #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 /*Copied GL_RED From: NV_blend_equation_advanced*/ #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RIGHT 0x0407 /*Copied GL_SCISSOR_BOX From: ARB_viewport_array*/ /*Copied GL_SCISSOR_TEST From: ARB_viewport_array*/ #define GL_SET 0x150F #define GL_SHORT 0x1402 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 /*Copied GL_STACK_OVERFLOW From: KHR_debug*/ /*Copied GL_STACK_UNDERFLOW From: KHR_debug*/ #define GL_STENCIL 0x1802 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 /*Copied GL_STENCIL_INDEX From: ARB_texture_stencil8*/ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE 0x1702 /*Copied GL_TEXTURE_1D From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_2D From: ARB_internalformat_query2*/ #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /*Copied GL_TRIANGLES From: ARB_tessellation_shader*/ #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 /*Copied GL_VIEWPORT From: ARB_viewport_array*/ /*Copied GL_XOR From: NV_blend_equation_advanced*/ /*Copied GL_ZERO From: NV_register_combiners*/ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_BGR 0x80E0 /*Copied GL_BGRA From: EXT_vertex_array_bgra*/ #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 /*Copied GL_TEXTURE_3D From: ARB_internalformat_query2*/ #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_WRAP_R 0x8072 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 /*Copied GL_UNSIGNED_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLAMP_TO_BORDER 0x812D #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MULTISAMPLE 0x809D #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B /*Copied GL_SAMPLES From: ARB_internalformat_query2*/ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 /*Copied GL_TEXTURE_COMPRESSED From: ARB_internalformat_query2*/ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF /*Copied GL_TEXTURE_CUBE_MAP From: ARB_internalformat_query2*/ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_DECR_WRAP 0x8508 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_INCR_WRAP 0x8507 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MIRRORED_REPEAT 0x8370 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_QUERY 0x8865 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 /*Copied GL_READ_WRITE From: NV_shader_buffer_store*/ #define GL_SAMPLES_PASSED 0x8914 /*Copied GL_SRC1_ALPHA From: ARB_blend_func_extended*/ #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F /*Copied GL_WRITE_ONLY From: NV_shader_buffer_store*/ #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_COMPILE_STATUS 0x8B81 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_DELETE_STATUS 0x8B80 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_LINK_STATUS 0x8B82 #define GL_LOWER_LEFT 0x8CA1 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_UPPER_LEFT 0x8CA2 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BLUE_INTEGER 0x8D96 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 /*Copied GL_COLOR_ATTACHMENT0 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT1 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT10 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT11 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT12 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT13 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT14 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT15 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT2 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT3 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT4 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT5 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT6 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT7 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT8 From: ARB_framebuffer_object*/ /*Copied GL_COLOR_ATTACHMENT9 From: ARB_framebuffer_object*/ #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPRESSED_RED 0x8225 /*Copied GL_COMPRESSED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ #define GL_COMPRESSED_RG 0x8226 /*Copied GL_COMPRESSED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ /*Copied GL_COMPRESSED_SIGNED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ /*Copied GL_COMPRESSED_SIGNED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 /*Copied GL_DEPTH24_STENCIL8 From: ARB_framebuffer_object*/ /*Copied GL_DEPTH32F_STENCIL8 From: ARB_depth_buffer_float*/ /*Copied GL_DEPTH_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_DEPTH_COMPONENT32F From: ARB_depth_buffer_float*/ /*Copied GL_DEPTH_STENCIL From: ARB_framebuffer_object*/ /*Copied GL_DEPTH_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_DRAW_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_DRAW_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ #define GL_FIXED_ONLY 0x891D /*Copied GL_FLOAT_32_UNSIGNED_INT_24_8_REV From: ARB_depth_buffer_float*/ /*Copied GL_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_geometry_shader4*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_COMPLETE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_DEFAULT From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_SRGB From: ARB_framebuffer_sRGB*/ /*Copied GL_FRAMEBUFFER_UNDEFINED From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_UNSUPPORTED From: ARB_framebuffer_object*/ #define GL_GREEN_INTEGER 0x8D95 /*Copied GL_HALF_FLOAT From: ARB_half_float_vertex*/ /*Copied GL_INDEX From: ARB_framebuffer_object*/ #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC /*Copied GL_INVALID_FRAMEBUFFER_OPERATION From: ARB_framebuffer_object*/ #define GL_MAJOR_VERSION 0x821B /*Copied GL_MAP_FLUSH_EXPLICIT_BIT From: ARB_map_buffer_range*/ /*Copied GL_MAP_INVALIDATE_BUFFER_BIT From: ARB_map_buffer_range*/ /*Copied GL_MAP_INVALIDATE_RANGE_BIT From: ARB_map_buffer_range*/ /*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ /*Copied GL_MAP_UNSYNCHRONIZED_BIT From: ARB_map_buffer_range*/ /*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 /*Copied GL_MAX_COLOR_ATTACHMENTS From: ARB_framebuffer_object*/ #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 /*Copied GL_MAX_RENDERBUFFER_SIZE From: ARB_framebuffer_object*/ /*Copied GL_MAX_SAMPLES From: ARB_framebuffer_object*/ #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 /*Copied GL_MAX_VARYING_COMPONENTS From: ARB_geometry_shader4*/ #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_NUM_EXTENSIONS 0x821D #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A /*Copied GL_R16 From: ARB_texture_rg*/ /*Copied GL_R16F From: ARB_texture_rg*/ /*Copied GL_R16I From: ARB_texture_rg*/ /*Copied GL_R16UI From: ARB_texture_rg*/ /*Copied GL_R32F From: ARB_texture_rg*/ /*Copied GL_R32I From: ARB_texture_rg*/ /*Copied GL_R32UI From: ARB_texture_rg*/ /*Copied GL_R8 From: ARB_texture_rg*/ /*Copied GL_R8I From: ARB_texture_rg*/ /*Copied GL_R8UI From: ARB_texture_rg*/ #define GL_RASTERIZER_DISCARD 0x8C89 /*Copied GL_READ_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_READ_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ #define GL_RED_INTEGER 0x8D94 /*Copied GL_RENDERBUFFER From: ARB_internalformat_query2*/ /*Copied GL_RENDERBUFFER_ALPHA_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_BINDING From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_BLUE_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_DEPTH_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_GREEN_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_HEIGHT From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_INTERNAL_FORMAT From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_RED_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_SAMPLES From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_STENCIL_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_WIDTH From: ARB_framebuffer_object*/ /*Copied GL_RG From: ARB_texture_rg*/ /*Copied GL_RG16 From: ARB_texture_rg*/ /*Copied GL_RG16F From: ARB_texture_rg*/ /*Copied GL_RG16I From: ARB_texture_rg*/ /*Copied GL_RG16UI From: AMD_interleaved_elements*/ /*Copied GL_RG32F From: ARB_texture_rg*/ /*Copied GL_RG32I From: ARB_texture_rg*/ /*Copied GL_RG32UI From: ARB_texture_rg*/ /*Copied GL_RG8 From: ARB_texture_rg*/ /*Copied GL_RG8I From: ARB_texture_rg*/ /*Copied GL_RG8UI From: AMD_interleaved_elements*/ #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 /*Copied GL_RGB32F From: ARB_texture_buffer_object_rgb32*/ /*Copied GL_RGB32I From: ARB_texture_buffer_object_rgb32*/ /*Copied GL_RGB32UI From: ARB_texture_buffer_object_rgb32*/ #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB9_E5 0x8C3D #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA8I 0x8D8E /*Copied GL_RGBA8UI From: AMD_interleaved_elements*/ #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 /*Copied GL_RG_INTEGER From: ARB_texture_rg*/ #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SEPARATE_ATTRIBS 0x8C8D /*Copied GL_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX1 From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX16 From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX4 From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX8 From: ARB_texture_stencil8*/ /*Copied GL_TEXTURE_1D_ARRAY From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_2D_ARRAY From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_ALPHA_TYPE From: ARB_framebuffer_object*/ #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D /*Copied GL_TEXTURE_BLUE_TYPE From: ARB_framebuffer_object*/ /*Copied GL_TEXTURE_DEPTH_TYPE From: ARB_framebuffer_object*/ /*Copied GL_TEXTURE_GREEN_TYPE From: ARB_framebuffer_object*/ /*Copied GL_TEXTURE_RED_TYPE From: ARB_framebuffer_object*/ #define GL_TEXTURE_SHARED_SIZE 0x8C3F /*Copied GL_TEXTURE_STENCIL_SIZE From: ARB_framebuffer_object*/ /*Copied GL_TRANSFORM_FEEDBACK_BUFFER From: ARB_enhanced_layouts*/ #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 /*Copied GL_UNSIGNED_INT_10F_11F_11F_REV From: ARB_vertex_type_10f_11f_11f_rev*/ /*Copied GL_UNSIGNED_INT_24_8 From: ARB_framebuffer_object*/ #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 /*Copied GL_UNSIGNED_NORMALIZED From: ARB_framebuffer_object*/ /*Copied GL_VERTEX_ARRAY_BINDING From: ARB_vertex_array_object*/ #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD /*Copied GL_ACTIVE_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ /*Copied GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH From: ARB_uniform_buffer_object*/ /*Copied GL_COPY_READ_BUFFER From: ARB_copy_buffer*/ /*Copied GL_COPY_WRITE_BUFFER From: ARB_copy_buffer*/ #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 /*Copied GL_INVALID_INDEX From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_COMBINED_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_FRAGMENT_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B /*Copied GL_MAX_UNIFORM_BLOCK_SIZE From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_UNIFORM_BUFFER_BINDINGS From: ARB_uniform_buffer_object*/ /*Copied GL_MAX_VERTEX_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 /*Copied GL_R16_SNORM From: EXT_texture_snorm*/ /*Copied GL_R8_SNORM From: EXT_texture_snorm*/ /*Copied GL_RG16_SNORM From: EXT_texture_snorm*/ /*Copied GL_RG8_SNORM From: EXT_texture_snorm*/ /*Copied GL_RGB16_SNORM From: EXT_texture_snorm*/ /*Copied GL_RGB8_SNORM From: EXT_texture_snorm*/ /*Copied GL_RGBA16_SNORM From: EXT_texture_snorm*/ /*Copied GL_RGBA8_SNORM From: EXT_texture_snorm*/ #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 /*Copied GL_SIGNED_NORMALIZED From: EXT_texture_snorm*/ #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 /*Copied GL_TEXTURE_BUFFER From: ARB_internalformat_query2*/ #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D /*Copied GL_TEXTURE_RECTANGLE From: ARB_internalformat_query2*/ /*Copied GL_UNIFORM_ARRAY_STRIDE From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_BINDING From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_DATA_SIZE From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_INDEX From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_NAME_LENGTH From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BUFFER From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BUFFER_BINDING From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BUFFER_SIZE From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_BUFFER_START From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_IS_ROW_MAJOR From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_MATRIX_STRIDE From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_NAME_LENGTH From: ARB_shader_subroutine*/ /*Copied GL_UNIFORM_OFFSET From: ARB_uniform_buffer_object*/ /*Copied GL_UNIFORM_SIZE From: ARB_shader_subroutine*/ /*Copied GL_UNIFORM_TYPE From: ARB_uniform_buffer_object*/ #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 /*Copied GL_ALREADY_SIGNALED From: ARB_sync*/ /*Copied GL_CONDITION_SATISFIED From: ARB_sync*/ #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 /*Copied GL_DEPTH_CLAMP From: ARB_depth_clamp*/ /*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_viewport_array*/ #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 /*Copied GL_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ /*Copied GL_LAST_VERTEX_CONVENTION From: ARB_viewport_array*/ #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B /*Copied GL_MAX_COLOR_TEXTURE_SAMPLES From: ARB_texture_multisample*/ /*Copied GL_MAX_DEPTH_TEXTURE_SAMPLES From: ARB_texture_multisample*/ #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF /*Copied GL_MAX_INTEGER_SAMPLES From: ARB_texture_multisample*/ /*Copied GL_MAX_SAMPLE_MASK_WORDS From: ARB_texture_multisample*/ /*Copied GL_MAX_SERVER_WAIT_TIMEOUT From: ARB_sync*/ #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 /*Copied GL_OBJECT_TYPE From: ARB_sync*/ #define GL_PROGRAM_POINT_SIZE 0x8642 /*Copied GL_PROVOKING_VERTEX From: ARB_viewport_array*/ /*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ /*Copied GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION From: ARB_provoking_vertex*/ /*Copied GL_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ /*Copied GL_SAMPLE_MASK From: ARB_texture_multisample*/ /*Copied GL_SAMPLE_MASK_VALUE From: ARB_texture_multisample*/ /*Copied GL_SAMPLE_POSITION From: ARB_texture_multisample*/ /*Copied GL_SIGNALED From: ARB_sync*/ /*Copied GL_SYNC_CONDITION From: ARB_sync*/ /*Copied GL_SYNC_FENCE From: ARB_sync*/ /*Copied GL_SYNC_FLAGS From: ARB_sync*/ /*Copied GL_SYNC_FLUSH_COMMANDS_BIT From: ARB_sync*/ /*Copied GL_SYNC_GPU_COMMANDS_COMPLETE From: ARB_sync*/ /*Copied GL_SYNC_STATUS From: ARB_sync*/ /*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ /*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cubemap_per_texture*/ /*Copied GL_TEXTURE_FIXED_SAMPLE_LOCATIONS From: ARB_texture_multisample*/ /*Copied GL_TEXTURE_SAMPLES From: ARB_texture_multisample*/ /*Copied GL_TIMEOUT_EXPIRED From: ARB_sync*/ /*Copied GL_TIMEOUT_IGNORED From: ARB_sync*/ #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D /*Copied GL_UNSIGNALED From: ARB_sync*/ /*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ /*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ /*Copied GL_WAIT_FAILED From: ARB_sync*/ /*Copied GL_ANY_SAMPLES_PASSED From: ARB_occlusion_query2*/ /*Copied GL_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ /*Copied GL_MAX_DUAL_SOURCE_DRAW_BUFFERS From: ARB_blend_func_extended*/ /*Copied GL_ONE_MINUS_SRC1_ALPHA From: ARB_blend_func_extended*/ /*Copied GL_ONE_MINUS_SRC1_COLOR From: ARB_blend_func_extended*/ /*Copied GL_RGB10_A2UI From: ARB_texture_rgb10_a2ui*/ /*Copied GL_SAMPLER_BINDING From: ARB_sampler_objects*/ /*Copied GL_SRC1_COLOR From: ARB_blend_func_extended*/ /*Copied GL_TEXTURE_SWIZZLE_A From: ARB_texture_swizzle*/ /*Copied GL_TEXTURE_SWIZZLE_B From: ARB_texture_swizzle*/ /*Copied GL_TEXTURE_SWIZZLE_G From: ARB_texture_swizzle*/ /*Copied GL_TEXTURE_SWIZZLE_R From: ARB_texture_swizzle*/ /*Copied GL_TEXTURE_SWIZZLE_RGBA From: ARB_texture_swizzle*/ /*Copied GL_TIMESTAMP From: ARB_timer_query*/ /*Copied GL_TIME_ELAPSED From: ARB_timer_query*/ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE /*Copied GL_ACTIVE_SUBROUTINES From: ARB_shader_subroutine*/ /*Copied GL_ACTIVE_SUBROUTINE_MAX_LENGTH From: ARB_shader_subroutine*/ /*Copied GL_ACTIVE_SUBROUTINE_UNIFORMS From: ARB_shader_subroutine*/ /*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ /*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH From: ARB_shader_subroutine*/ /*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ /*Copied GL_DOUBLE_MAT2 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT2x3 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT2x4 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT3 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT3x2 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT3x4 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT4 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT4x2 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_MAT4x3 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_VEC2 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_VEC3 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DOUBLE_VEC4 From: ARB_vertex_attrib_64bit*/ /*Copied GL_DRAW_INDIRECT_BUFFER From: ARB_draw_indirect*/ /*Copied GL_DRAW_INDIRECT_BUFFER_BINDING From: ARB_draw_indirect*/ /*Copied GL_FRACTIONAL_EVEN From: ARB_tessellation_shader*/ /*Copied GL_FRACTIONAL_ODD From: ARB_tessellation_shader*/ /*Copied GL_FRAGMENT_INTERPOLATION_OFFSET_BITS From: ARB_gpu_shader5*/ /*Copied GL_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E /*Copied GL_ISOLINES From: ARB_tessellation_shader*/ /*Copied GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ /*Copied GL_MAX_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ /*Copied GL_MAX_PATCH_VERTICES From: ARB_tessellation_shader*/ #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F /*Copied GL_MAX_SUBROUTINES From: ARB_shader_subroutine*/ /*Copied GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ /*Copied GL_MAX_TESS_CONTROL_INPUT_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_GEN_LEVEL From: ARB_tessellation_shader*/ /*Copied GL_MAX_TESS_PATCH_COMPONENTS From: ARB_tessellation_shader*/ /*Copied GL_MAX_TRANSFORM_FEEDBACK_BUFFERS From: ARB_transform_feedback3*/ /*Copied GL_MAX_VERTEX_STREAMS From: ARB_transform_feedback3*/ /*Copied GL_MIN_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 /*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ /*Copied GL_PATCHES From: NV_gpu_shader5*/ /*Copied GL_PATCH_DEFAULT_INNER_LEVEL From: ARB_tessellation_shader*/ /*Copied GL_PATCH_DEFAULT_OUTER_LEVEL From: ARB_tessellation_shader*/ /*Copied GL_PATCH_VERTICES From: ARB_tessellation_shader*/ #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_SAMPLE_SHADING 0x8C36 /*Copied GL_TESS_CONTROL_OUTPUT_VERTICES From: ARB_tessellation_shader*/ /*Copied GL_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ /*Copied GL_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ /*Copied GL_TESS_GEN_MODE From: ARB_tessellation_shader*/ /*Copied GL_TESS_GEN_POINT_MODE From: ARB_tessellation_shader*/ /*Copied GL_TESS_GEN_SPACING From: ARB_tessellation_shader*/ /*Copied GL_TESS_GEN_VERTEX_ORDER From: ARB_tessellation_shader*/ #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A /*Copied GL_TEXTURE_CUBE_MAP_ARRAY From: ARB_internalformat_query2*/ /*Copied GL_TRANSFORM_FEEDBACK From: ARB_transform_feedback2*/ /*Copied GL_TRANSFORM_FEEDBACK_BINDING From: ARB_transform_feedback2*/ /*Copied GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE From: ARB_transform_feedback2*/ /*Copied GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED From: ARB_transform_feedback2*/ /*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ /*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F /*Copied GL_ACTIVE_PROGRAM From: ARB_separate_shader_objects*/ /*Copied GL_ALL_SHADER_BITS From: ARB_separate_shader_objects*/ /*Copied GL_FIXED From: ARB_ES2_compatibility*/ /*Copied GL_FRAGMENT_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_GEOMETRY_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_HIGH_FLOAT From: ARB_ES2_compatibility*/ /*Copied GL_HIGH_INT From: ARB_ES2_compatibility*/ /*Copied GL_IMPLEMENTATION_COLOR_READ_FORMAT From: ARB_ES2_compatibility*/ /*Copied GL_IMPLEMENTATION_COLOR_READ_TYPE From: ARB_ES2_compatibility*/ /*Copied GL_LAYER_PROVOKING_VERTEX From: ARB_viewport_array*/ /*Copied GL_LOW_FLOAT From: ARB_ES2_compatibility*/ /*Copied GL_LOW_INT From: ARB_ES2_compatibility*/ /*Copied GL_MAX_FRAGMENT_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ /*Copied GL_MAX_VARYING_VECTORS From: ARB_ES2_compatibility*/ /*Copied GL_MAX_VERTEX_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ /*Copied GL_MAX_VIEWPORTS From: ARB_viewport_array*/ /*Copied GL_MEDIUM_FLOAT From: ARB_ES2_compatibility*/ /*Copied GL_MEDIUM_INT From: ARB_ES2_compatibility*/ /*Copied GL_NUM_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ /*Copied GL_NUM_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ /*Copied GL_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ /*Copied GL_PROGRAM_BINARY_LENGTH From: ARB_get_program_binary*/ /*Copied GL_PROGRAM_BINARY_RETRIEVABLE_HINT From: ARB_get_program_binary*/ /*Copied GL_PROGRAM_PIPELINE_BINDING From: ARB_separate_shader_objects*/ /*Copied GL_PROGRAM_SEPARABLE From: ARB_separate_shader_objects*/ /*Copied GL_RGB565 From: ARB_ES2_compatibility*/ /*Copied GL_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ /*Copied GL_SHADER_COMPILER From: ARB_ES2_compatibility*/ /*Copied GL_TESS_CONTROL_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_TESS_EVALUATION_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_UNDEFINED_VERTEX From: ARB_viewport_array*/ /*Copied GL_VERTEX_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_VIEWPORT_BOUNDS_RANGE From: ARB_viewport_array*/ /*Copied GL_VIEWPORT_INDEX_PROVOKING_VERTEX From: ARB_viewport_array*/ /*Copied GL_VIEWPORT_SUBPIXEL_BITS From: ARB_viewport_array*/ /*Copied GL_ACTIVE_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_ALL_BARRIER_BITS From: ARB_shader_image_load_store*/ /*Copied GL_ATOMIC_COUNTER_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_program_interface_query*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_BINDING From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_START From: ARB_shader_atomic_counters*/ /*Copied GL_BUFFER_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_COMMAND_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_ELEMENT_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_FRAMEBUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_1D From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_2D From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_3D From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_ACCESS From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_FORMAT From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_LAYER From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_LAYERED From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_LEVEL From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BINDING_NAME From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_BUFFER From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_CUBE From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE From: ARB_shader_image_load_store*/ /*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INT_IMAGE_1D From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_2D From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_3D From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ /*Copied GL_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_COMBINED_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_COMBINED_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_FRAGMENT_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_GEOMETRY_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_IMAGE_SAMPLES From: ARB_shader_image_load_store*/ /*Copied GL_MAX_IMAGE_UNITS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MAX_VERTEX_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ /*Copied GL_MAX_VERTEX_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ /*Copied GL_MIN_MAP_BUFFER_ALIGNMENT From: ARB_map_buffer_alignment*/ /*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query2*/ /*Copied GL_PACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_PACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_PACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_PACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_PIXEL_BUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_SHADER_IMAGE_ACCESS_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_TEXTURE_FETCH_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_TEXTURE_IMMUTABLE_FORMAT From: ARB_texture_storage*/ /*Copied GL_TEXTURE_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_TRANSFORM_FEEDBACK_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_shader_atomic_counters*/ /*Copied GL_UNIFORM_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_UNPACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_UNPACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_UNPACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_UNPACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ /*Copied GL_UNSIGNED_INT_ATOMIC_COUNTER From: ARB_shader_atomic_counters*/ /*Copied GL_UNSIGNED_INT_IMAGE_1D From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_2D From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_3D From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ /*Copied GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ /*Copied GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ /*Copied GL_ACTIVE_RESOURCES From: ARB_program_interface_query*/ /*Copied GL_ACTIVE_VARIABLES From: ARB_program_interface_query*/ /*Copied GL_ANY_SAMPLES_PASSED_CONSERVATIVE From: ARB_ES3_compatibility*/ /*Copied GL_ARRAY_SIZE From: ARB_program_interface_query*/ /*Copied GL_ARRAY_STRIDE From: ARB_program_interface_query*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_program_interface_query*/ /*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ /*Copied GL_AUTO_GENERATE_MIPMAP From: ARB_internalformat_query2*/ /*Copied GL_BLOCK_INDEX From: ARB_program_interface_query*/ /*Copied GL_BUFFER From: KHR_debug*/ /*Copied GL_BUFFER_BINDING From: ARB_program_interface_query*/ /*Copied GL_BUFFER_DATA_SIZE From: ARB_program_interface_query*/ /*Copied GL_BUFFER_VARIABLE From: ARB_program_interface_query*/ /*Copied GL_CAVEAT_SUPPORT From: ARB_internalformat_query2*/ /*Copied GL_CLEAR_BUFFER From: ARB_internalformat_query2*/ /*Copied GL_COLOR_COMPONENTS From: ARB_internalformat_query2*/ /*Copied GL_COLOR_ENCODING From: ARB_internalformat_query2*/ /*Copied GL_COLOR_RENDERABLE From: ARB_internalformat_query2*/ /*Copied GL_COMPRESSED_R11_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_RG11_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_RGB8_ETC2 From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_RGBA8_ETC2_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_SIGNED_R11_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_SIGNED_RG11_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_SRGB8_ETC2 From: ARB_ES3_compatibility*/ /*Copied GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ /*Copied GL_COMPUTE_LOCAL_WORK_SIZE From: ARB_compute_shader*/ /*Copied GL_COMPUTE_SHADER From: ARB_compute_shader*/ /*Copied GL_COMPUTE_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_COMPUTE_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_COMPUTE_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/ /*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/ /*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/ /*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ /*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ /*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/ /*Copied GL_DEBUG_OUTPUT From: KHR_debug*/ /*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/ /*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/ /*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/ /*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/ /*Copied GL_DEPTH_COMPONENTS From: ARB_internalformat_query2*/ /*Copied GL_DEPTH_RENDERABLE From: ARB_internalformat_query2*/ /*Copied GL_DEPTH_STENCIL_TEXTURE_MODE From: ARB_stencil_texturing*/ /*Copied GL_DISPATCH_INDIRECT_BUFFER From: ARB_compute_shader*/ /*Copied GL_DISPATCH_INDIRECT_BUFFER_BINDING From: ARB_compute_shader*/ /*Copied GL_DISPLAY_LIST From: KHR_debug*/ /*Copied GL_FILTER From: ARB_internalformat_query2*/ /*Copied GL_FRAGMENT_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_FRAGMENT_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_FRAGMENT_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_FRAMEBUFFER_BLEND From: ARB_internalformat_query2*/ /*Copied GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS From: ARB_framebuffer_no_attachments*/ /*Copied GL_FRAMEBUFFER_DEFAULT_HEIGHT From: ARB_framebuffer_no_attachments*/ /*Copied GL_FRAMEBUFFER_DEFAULT_LAYERS From: ARB_framebuffer_no_attachments*/ /*Copied GL_FRAMEBUFFER_DEFAULT_SAMPLES From: ARB_framebuffer_no_attachments*/ /*Copied GL_FRAMEBUFFER_DEFAULT_WIDTH From: ARB_framebuffer_no_attachments*/ /*Copied GL_FRAMEBUFFER_RENDERABLE From: ARB_internalformat_query2*/ /*Copied GL_FRAMEBUFFER_RENDERABLE_LAYERED From: ARB_internalformat_query2*/ /*Copied GL_FULL_SUPPORT From: ARB_internalformat_query2*/ /*Copied GL_GEOMETRY_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_GEOMETRY_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_GEOMETRY_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_GET_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ /*Copied GL_GET_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_10_10_10_2 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_11_11_10 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_1_X_16 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_1_X_32 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_1_X_8 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_2_X_16 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_2_X_32 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_2_X_8 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_4_X_16 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_4_X_32 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_CLASS_4_X_8 From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_PIXEL_FORMAT From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_PIXEL_TYPE From: ARB_internalformat_query2*/ /*Copied GL_IMAGE_TEXEL_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_ALPHA_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_ALPHA_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_BLUE_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_BLUE_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_DEPTH_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_DEPTH_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_GREEN_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_GREEN_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_PREFERRED From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_RED_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_RED_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_SHARED_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_STENCIL_SIZE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_STENCIL_TYPE From: ARB_internalformat_query2*/ /*Copied GL_INTERNALFORMAT_SUPPORTED From: ARB_internalformat_query2*/ /*Copied GL_IS_PER_PATCH From: ARB_program_interface_query*/ /*Copied GL_IS_ROW_MAJOR From: ARB_program_interface_query*/ /*Copied GL_LOCATION From: ARB_program_interface_query*/ /*Copied GL_LOCATION_INDEX From: ARB_program_interface_query*/ /*Copied GL_MANUAL_GENERATE_MIPMAP From: ARB_internalformat_query2*/ /*Copied GL_MATRIX_STRIDE From: ARB_program_interface_query*/ /*Copied GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/ /*Copied GL_MAX_COMBINED_DIMENSIONS From: ARB_internalformat_query2*/ /*Copied GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_COMPUTE_ATOMIC_COUNTERS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_IMAGE_UNIFORMS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_LOCAL_INVOCATIONS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_COMPUTE_SHARED_MEMORY_SIZE From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_UNIFORM_BLOCKS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_WORK_GROUP_COUNT From: ARB_compute_shader*/ /*Copied GL_MAX_COMPUTE_WORK_GROUP_SIZE From: ARB_compute_shader*/ /*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ /*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ /*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/ /*Copied GL_MAX_DEPTH From: ARB_internalformat_query2*/ /*Copied GL_MAX_ELEMENT_INDEX From: ARB_ES3_compatibility*/ /*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_FRAMEBUFFER_HEIGHT From: ARB_framebuffer_no_attachments*/ /*Copied GL_MAX_FRAMEBUFFER_LAYERS From: ARB_framebuffer_no_attachments*/ /*Copied GL_MAX_FRAMEBUFFER_SAMPLES From: ARB_framebuffer_no_attachments*/ /*Copied GL_MAX_FRAMEBUFFER_WIDTH From: ARB_framebuffer_no_attachments*/ /*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_HEIGHT From: ARB_internalformat_query2*/ /*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/ /*Copied GL_MAX_LAYERS From: ARB_internalformat_query2*/ /*Copied GL_MAX_NAME_LENGTH From: ARB_program_interface_query*/ /*Copied GL_MAX_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ /*Copied GL_MAX_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ /*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_UNIFORM_LOCATIONS From: ARB_explicit_uniform_location*/ /*Copied GL_MAX_VERTEX_ATTRIB_BINDINGS From: ARB_vertex_attrib_binding*/ /*Copied GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ /*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ /*Copied GL_MAX_WIDTH From: ARB_internalformat_query2*/ /*Copied GL_MIPMAP From: ARB_internalformat_query2*/ /*Copied GL_NAME_LENGTH From: ARB_program_interface_query*/ /*Copied GL_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 /*Copied GL_OFFSET From: ARB_program_interface_query*/ /*Copied GL_PRIMITIVE_RESTART_FIXED_INDEX From: ARB_ES3_compatibility*/ /*Copied GL_PROGRAM From: KHR_debug*/ /*Copied GL_PROGRAM_INPUT From: ARB_program_interface_query*/ /*Copied GL_PROGRAM_OUTPUT From: ARB_program_interface_query*/ /*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/ /*Copied GL_QUERY From: KHR_debug*/ /*Copied GL_READ_PIXELS From: ARB_internalformat_query2*/ /*Copied GL_READ_PIXELS_FORMAT From: ARB_internalformat_query2*/ /*Copied GL_READ_PIXELS_TYPE From: ARB_internalformat_query2*/ /*Copied GL_REFERENCED_BY_COMPUTE_SHADER From: ARB_program_interface_query*/ /*Copied GL_REFERENCED_BY_FRAGMENT_SHADER From: ARB_program_interface_query*/ /*Copied GL_REFERENCED_BY_GEOMETRY_SHADER From: ARB_program_interface_query*/ /*Copied GL_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_program_interface_query*/ /*Copied GL_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_program_interface_query*/ /*Copied GL_REFERENCED_BY_VERTEX_SHADER From: ARB_program_interface_query*/ /*Copied GL_SAMPLER From: KHR_debug*/ /*Copied GL_SHADER From: KHR_debug*/ /*Copied GL_SHADER_IMAGE_ATOMIC From: ARB_internalformat_query2*/ /*Copied GL_SHADER_IMAGE_LOAD From: ARB_internalformat_query2*/ /*Copied GL_SHADER_IMAGE_STORE From: ARB_internalformat_query2*/ /*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BLOCK From: ARB_program_interface_query*/ /*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/ /*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/ /*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST From: ARB_internalformat_query2*/ /*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE From: ARB_internalformat_query2*/ /*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST From: ARB_internalformat_query2*/ /*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE From: ARB_internalformat_query2*/ /*Copied GL_SRGB_READ From: ARB_internalformat_query2*/ /*Copied GL_SRGB_WRITE From: ARB_internalformat_query2*/ /*Copied GL_STENCIL_COMPONENTS From: ARB_internalformat_query2*/ /*Copied GL_STENCIL_RENDERABLE From: ARB_internalformat_query2*/ /*Copied GL_TESS_CONTROL_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_TESS_CONTROL_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_TESS_CONTROL_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_TESS_EVALUATION_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_TESS_EVALUATION_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_TESS_EVALUATION_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_BUFFER_OFFSET From: ARB_texture_buffer_range*/ /*Copied GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT From: ARB_texture_buffer_range*/ /*Copied GL_TEXTURE_BUFFER_SIZE From: ARB_texture_buffer_range*/ /*Copied GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_COMPRESSED_BLOCK_SIZE From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_COMPRESSED_BLOCK_WIDTH From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_GATHER From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_GATHER_SHADOW From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_IMMUTABLE_LEVELS From: ARB_texture_view*/ /*Copied GL_TEXTURE_SHADOW From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_VIEW From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_VIEW_MIN_LAYER From: ARB_texture_view*/ /*Copied GL_TEXTURE_VIEW_MIN_LEVEL From: ARB_texture_view*/ /*Copied GL_TEXTURE_VIEW_NUM_LAYERS From: ARB_texture_view*/ /*Copied GL_TEXTURE_VIEW_NUM_LEVELS From: ARB_texture_view*/ /*Copied GL_TOP_LEVEL_ARRAY_SIZE From: ARB_program_interface_query*/ /*Copied GL_TOP_LEVEL_ARRAY_STRIDE From: ARB_program_interface_query*/ /*Copied GL_TRANSFORM_FEEDBACK_VARYING From: ARB_program_interface_query*/ /*Copied GL_TYPE From: ARB_program_interface_query*/ /*Copied GL_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_UNIFORM_BLOCK From: ARB_program_interface_query*/ /*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E /*Copied GL_VERTEX_ATTRIB_BINDING From: ARB_vertex_attrib_binding*/ /*Copied GL_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ /*Copied GL_VERTEX_BINDING_DIVISOR From: ARB_vertex_attrib_binding*/ /*Copied GL_VERTEX_BINDING_OFFSET From: ARB_vertex_attrib_binding*/ /*Copied GL_VERTEX_BINDING_STRIDE From: ARB_vertex_attrib_binding*/ /*Copied GL_VERTEX_SUBROUTINE From: ARB_program_interface_query*/ /*Copied GL_VERTEX_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ /*Copied GL_VERTEX_TEXTURE From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_128_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_16_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_24_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_32_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_48_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_64_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_8_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_96_BITS From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_BPTC_FLOAT From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_BPTC_UNORM From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_RGTC1_RED From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_RGTC2_RG From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_S3TC_DXT1_RGB From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_S3TC_DXT1_RGBA From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_S3TC_DXT3_RGBA From: ARB_internalformat_query2*/ /*Copied GL_VIEW_CLASS_S3TC_DXT5_RGBA From: ARB_internalformat_query2*/ /*Copied GL_VIEW_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ /*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/ /*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/ /*Copied GL_CLEAR_TEXTURE From: ARB_clear_texture*/ /*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/ /*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/ /*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/ /*Copied GL_LOCATION_COMPONENT From: ARB_enhanced_layouts*/ /*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/ /*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/ #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 /*Copied GL_MIRROR_CLAMP_TO_EDGE From: ARB_texture_mirror_clamp_to_edge*/ /*Copied GL_QUERY_BUFFER From: ARB_query_buffer_object*/ /*Copied GL_QUERY_BUFFER_BARRIER_BIT From: ARB_query_buffer_object*/ /*Copied GL_QUERY_BUFFER_BINDING From: ARB_query_buffer_object*/ /*Copied GL_QUERY_RESULT_NO_WAIT From: ARB_query_buffer_object*/ /*Copied GL_TRANSFORM_FEEDBACK_BUFFER_INDEX From: ARB_enhanced_layouts*/ /*Copied GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE From: ARB_enhanced_layouts*/ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glColorSubTable _ptrc_glColorSubTable extern void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); #define glColorTable _ptrc_glColorTable extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *); #define glColorTableParameterfv _ptrc_glColorTableParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *); #define glColorTableParameteriv _ptrc_glColorTableParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); #define glConvolutionFilter1D _ptrc_glConvolutionFilter1D extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glConvolutionFilter2D _ptrc_glConvolutionFilter2D extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat); #define glConvolutionParameterf _ptrc_glConvolutionParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); #define glConvolutionParameterfv _ptrc_glConvolutionParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint); #define glConvolutionParameteri _ptrc_glConvolutionParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *); #define glConvolutionParameteriv _ptrc_glConvolutionParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); #define glCopyColorSubTable _ptrc_glCopyColorSubTable extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); #define glCopyColorTable _ptrc_glCopyColorTable extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei); #define glCopyConvolutionFilter1D _ptrc_glCopyConvolutionFilter1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); #define glCopyConvolutionFilter2D _ptrc_glCopyConvolutionFilter2D extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *); #define glGetColorTable _ptrc_glGetColorTable extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *); #define glGetColorTableParameterfv _ptrc_glGetColorTableParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *); #define glGetColorTableParameteriv _ptrc_glGetColorTableParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); #define glGetConvolutionFilter _ptrc_glGetConvolutionFilter extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); #define glGetConvolutionParameterfv _ptrc_glGetConvolutionParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *); #define glGetConvolutionParameteriv _ptrc_glGetConvolutionParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); #define glGetHistogram _ptrc_glGetHistogram extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *); #define glGetHistogramParameterfv _ptrc_glGetHistogramParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *); #define glGetHistogramParameteriv _ptrc_glGetHistogramParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); #define glGetMinmax _ptrc_glGetMinmax extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); #define glGetMinmaxParameterfv _ptrc_glGetMinmaxParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *); #define glGetMinmaxParameteriv _ptrc_glGetMinmaxParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); #define glGetSeparableFilter _ptrc_glGetSeparableFilter extern void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean); #define glHistogram _ptrc_glHistogram extern void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean); #define glMinmax _ptrc_glMinmax extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum); #define glResetHistogram _ptrc_glResetHistogram extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum); #define glResetMinmax _ptrc_glResetMinmax extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #define glSeparableFilter2D _ptrc_glSeparableFilter2D #endif /*GL_ARB_imaging*/ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); #define glBindVertexArray _ptrc_glBindVertexArray extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); #define glGenVertexArrays _ptrc_glGenVertexArrays extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); #define glIsVertexArray _ptrc_glIsVertexArray #endif /*GL_ARB_vertex_array_object*/ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRange _ptrc_glMapBufferRange #endif /*GL_ARB_map_buffer_range*/ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); #define glBindFramebuffer _ptrc_glBindFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); #define glBindRenderbuffer _ptrc_glBindRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebuffer _ptrc_glBlitFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); #define glGenFramebuffers _ptrc_glGenFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); #define glGenRenderbuffers _ptrc_glGenRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); #define glGenerateMipmap _ptrc_glGenerateMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); #define glIsFramebuffer _ptrc_glIsFramebuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); #define glIsRenderbuffer _ptrc_glIsRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage _ptrc_glRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample #endif /*GL_ARB_framebuffer_object*/ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformName _ptrc_glGetActiveUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); #define glGetUniformIndices _ptrc_glGetUniformIndices extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); #define glUniformBlockBinding _ptrc_glUniformBlockBinding #endif /*GL_ARB_uniform_buffer_object*/ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData _ptrc_glCopyBufferSubData #endif /*GL_ARB_copy_buffer*/ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex #endif /*GL_ARB_draw_elements_base_vertex*/ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); #define glProvokingVertex _ptrc_glProvokingVertex #endif /*GL_ARB_provoking_vertex*/ #ifndef GL_ARB_sync #define GL_ARB_sync 1 extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); #define glClientWaitSync _ptrc_glClientWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); #define glDeleteSync _ptrc_glDeleteSync extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); #define glFenceSync _ptrc_glFenceSync extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); #define glGetInteger64v _ptrc_glGetInteger64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); #define glGetSynciv _ptrc_glGetSynciv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); #define glIsSync _ptrc_glIsSync extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); #define glWaitSync _ptrc_glWaitSync #endif /*GL_ARB_sync*/ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv _ptrc_glGetMultisamplefv extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); #define glSampleMaski _ptrc_glSampleMaski extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample #endif /*GL_ARB_texture_multisample*/ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); #define glQueryCounter _ptrc_glQueryCounter #endif /*GL_ARB_timer_query*/ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint); #define glColorP3ui _ptrc_glColorP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *); #define glColorP3uiv _ptrc_glColorP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint); #define glColorP4ui _ptrc_glColorP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *); #define glColorP4uiv _ptrc_glColorP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint); #define glNormalP3ui _ptrc_glNormalP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *); #define glNormalP3uiv _ptrc_glNormalP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint); #define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *); #define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint); #define glTexCoordP1ui _ptrc_glTexCoordP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *); #define glTexCoordP1uiv _ptrc_glTexCoordP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint); #define glTexCoordP2ui _ptrc_glTexCoordP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *); #define glTexCoordP2uiv _ptrc_glTexCoordP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint); #define glTexCoordP3ui _ptrc_glTexCoordP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *); #define glTexCoordP3uiv _ptrc_glTexCoordP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint); #define glTexCoordP4ui _ptrc_glTexCoordP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *); #define glTexCoordP4uiv _ptrc_glTexCoordP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint); #define glVertexP2ui _ptrc_glVertexP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *); #define glVertexP2uiv _ptrc_glVertexP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint); #define glVertexP3ui _ptrc_glVertexP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *); #define glVertexP3uiv _ptrc_glVertexP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint); #define glVertexP4ui _ptrc_glVertexP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *); #define glVertexP4uiv _ptrc_glVertexP4uiv #endif /*GL_ARB_vertex_type_2_10_10_10_rev*/ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); #define glGetFragDataIndex _ptrc_glGetFragDataIndex #endif /*GL_ARB_blend_func_extended*/ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); #define glBindSampler _ptrc_glBindSampler extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); #define glDeleteSamplers _ptrc_glDeleteSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); #define glGenSamplers _ptrc_glGenSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); #define glIsSampler _ptrc_glIsSampler extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); #define glSamplerParameterf _ptrc_glSamplerParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); #define glSamplerParameterfv _ptrc_glSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); #define glSamplerParameteri _ptrc_glSamplerParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); #define glSamplerParameteriv _ptrc_glSamplerParameteriv #endif /*GL_ARB_sampler_objects*/ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); #define glDrawArraysIndirect _ptrc_glDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); #define glDrawElementsIndirect _ptrc_glDrawElementsIndirect #endif /*GL_ARB_draw_indirect*/ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); #define glGetUniformdv _ptrc_glGetUniformdv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); #define glUniform1d _ptrc_glUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); #define glUniform1dv _ptrc_glUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); #define glUniform2d _ptrc_glUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); #define glUniform2dv _ptrc_glUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); #define glUniform3d _ptrc_glUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); #define glUniform3dv _ptrc_glUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glUniform4d _ptrc_glUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); #define glUniform4dv _ptrc_glUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2dv _ptrc_glUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3dv _ptrc_glUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4dv _ptrc_glUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv #endif /*GL_ARB_gpu_shader_fp64*/ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); #define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramStageiv _ptrc_glGetProgramStageiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); #define glGetSubroutineIndex _ptrc_glGetSubroutineIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); #define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); #define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); #define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv #endif /*GL_ARB_shader_subroutine*/ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); #define glPatchParameterfv _ptrc_glPatchParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); #define glPatchParameteri _ptrc_glPatchParameteri #endif /*GL_ARB_tessellation_shader*/ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); #define glBindTransformFeedback _ptrc_glBindTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); #define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); #define glDrawTransformFeedback _ptrc_glDrawTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); #define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); #define glIsTransformFeedback _ptrc_glIsTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); #define glPauseTransformFeedback _ptrc_glPauseTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); #define glResumeTransformFeedback _ptrc_glResumeTransformFeedback #endif /*GL_ARB_transform_feedback2*/ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); #define glBeginQueryIndexed _ptrc_glBeginQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); #define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); #define glEndQueryIndexed _ptrc_glEndQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); #define glGetQueryIndexediv _ptrc_glGetQueryIndexediv #endif /*GL_ARB_transform_feedback3*/ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); #define glClearDepthf _ptrc_glClearDepthf extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); #define glDepthRangef _ptrc_glDepthRangef extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); #define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); #define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); #define glShaderBinary _ptrc_glShaderBinary #endif /*GL_ARB_ES2_compatibility*/ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); #define glGetProgramBinary _ptrc_glGetProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); #define glProgramBinary _ptrc_glProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); #define glProgramParameteri _ptrc_glProgramParameteri #endif /*GL_ARB_get_program_binary*/ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); #define glActiveShaderProgram _ptrc_glActiveShaderProgram extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); #define glBindProgramPipeline _ptrc_glBindProgramPipeline extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); #define glCreateShaderProgramv _ptrc_glCreateShaderProgramv extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); #define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); #define glGenProgramPipelines _ptrc_glGenProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); #define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); #define glIsProgramPipeline _ptrc_glIsProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); #define glProgramUniform1d _ptrc_glProgramUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform1dv _ptrc_glProgramUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); #define glProgramUniform1f _ptrc_glProgramUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fv _ptrc_glProgramUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); #define glProgramUniform1i _ptrc_glProgramUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1iv _ptrc_glProgramUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); #define glProgramUniform1ui _ptrc_glProgramUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uiv _ptrc_glProgramUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); #define glProgramUniform2d _ptrc_glProgramUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform2dv _ptrc_glProgramUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2f _ptrc_glProgramUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fv _ptrc_glProgramUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); #define glProgramUniform2i _ptrc_glProgramUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2iv _ptrc_glProgramUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2ui _ptrc_glProgramUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uiv _ptrc_glProgramUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); #define glProgramUniform3d _ptrc_glProgramUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform3dv _ptrc_glProgramUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3f _ptrc_glProgramUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fv _ptrc_glProgramUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3i _ptrc_glProgramUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3iv _ptrc_glProgramUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3ui _ptrc_glProgramUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uiv _ptrc_glProgramUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramUniform4d _ptrc_glProgramUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform4dv _ptrc_glProgramUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4f _ptrc_glProgramUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fv _ptrc_glProgramUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4i _ptrc_glProgramUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4iv _ptrc_glProgramUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4ui _ptrc_glProgramUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uiv _ptrc_glProgramUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); #define glUseProgramStages _ptrc_glUseProgramStages extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); #define glValidateProgramPipeline _ptrc_glValidateProgramPipeline #endif /*GL_ARB_separate_shader_objects*/ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); #define glVertexAttribL1d _ptrc_glVertexAttribL1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); #define glVertexAttribL1dv _ptrc_glVertexAttribL1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); #define glVertexAttribL2d _ptrc_glVertexAttribL2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); #define glVertexAttribL2dv _ptrc_glVertexAttribL2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttribL3d _ptrc_glVertexAttribL3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); #define glVertexAttribL3dv _ptrc_glVertexAttribL3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttribL4d _ptrc_glVertexAttribL4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); #define glVertexAttribL4dv _ptrc_glVertexAttribL4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribLPointer _ptrc_glVertexAttribLPointer #endif /*GL_ARB_vertex_attrib_64bit*/ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); #define glDepthRangeArrayv _ptrc_glDepthRangeArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); #define glDepthRangeIndexed _ptrc_glDepthRangeIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); #define glGetDoublei_v _ptrc_glGetDoublei_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); #define glGetFloati_v _ptrc_glGetFloati_v extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); #define glScissorArrayv _ptrc_glScissorArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); #define glScissorIndexed _ptrc_glScissorIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); #define glScissorIndexedv _ptrc_glScissorIndexedv extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); #define glViewportArrayv _ptrc_glViewportArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glViewportIndexedf _ptrc_glViewportIndexedf extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); #define glViewportIndexedfv _ptrc_glViewportIndexedfv #endif /*GL_ARB_viewport_array*/ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); #define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); #define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); #define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance #endif /*GL_ARB_base_instance*/ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); #define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); #define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced #endif /*GL_ARB_transform_feedback_instanced*/ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); #define glGetInternalformativ _ptrc_glGetInternalformativ #endif /*GL_ARB_internalformat_query*/ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv #endif /*GL_ARB_shader_atomic_counters*/ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); #define glBindImageTexture _ptrc_glBindImageTexture extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); #define glMemoryBarrier _ptrc_glMemoryBarrier #endif /*GL_ARB_shader_image_load_store*/ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); #define glTexStorage1D _ptrc_glTexStorage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTexStorage2D _ptrc_glTexStorage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTexStorage3D _ptrc_glTexStorage3D #endif /*GL_ARB_texture_storage*/ #ifndef GL_KHR_debug #define GL_KHR_debug 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); #define glDebugMessageCallback _ptrc_glDebugMessageCallback extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControl _ptrc_glDebugMessageControl extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsert _ptrc_glDebugMessageInsert extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLog _ptrc_glGetDebugMessageLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabel _ptrc_glGetObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); #define glGetPointerv _ptrc_glGetPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel _ptrc_glObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup _ptrc_glPushDebugGroup #endif /*GL_KHR_debug*/ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); #define glClearBufferData _ptrc_glClearBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); #define glClearBufferSubData _ptrc_glClearBufferSubData #endif /*GL_ARB_clear_buffer_object*/ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); #define glDispatchCompute _ptrc_glDispatchCompute extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); #define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect #endif /*GL_ARB_compute_shader*/ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glCopyImageSubData _ptrc_glCopyImageSubData #endif /*GL_ARB_copy_image*/ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); #define glFramebufferParameteri _ptrc_glFramebufferParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); #define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv #endif /*GL_ARB_framebuffer_no_attachments*/ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); #define glGetInternalformati64v _ptrc_glGetInternalformati64v #endif /*GL_ARB_internalformat_query2*/ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); #define glInvalidateBufferData _ptrc_glInvalidateBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); #define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); #define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); #define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); #define glInvalidateTexImage _ptrc_glInvalidateTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage #endif /*GL_ARB_invalidate_subdata*/ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect #endif /*GL_ARB_multi_draw_indirect*/ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramResourceName _ptrc_glGetProgramResourceName extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); #define glGetProgramResourceiv _ptrc_glGetProgramResourceiv #endif /*GL_ARB_program_interface_query*/ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); #define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding #endif /*GL_ARB_shader_storage_buffer_object*/ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTexBufferRange _ptrc_glTexBufferRange #endif /*GL_ARB_texture_buffer_range*/ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample #endif /*GL_ARB_texture_storage_multisample*/ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); #define glTextureView _ptrc_glTextureView #endif /*GL_ARB_texture_view*/ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); #define glBindVertexBuffer _ptrc_glBindVertexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); #define glVertexAttribBinding _ptrc_glVertexAttribBinding extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexAttribFormat _ptrc_glVertexAttribFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribIFormat _ptrc_glVertexAttribIFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribLFormat _ptrc_glVertexAttribLFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); #define glVertexBindingDivisor _ptrc_glVertexBindingDivisor #endif /*GL_ARB_vertex_attrib_binding*/ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint); #define glTbufferMask3DFX _ptrc_glTbufferMask3DFX #endif /*GL_3DFX_tbuffer*/ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *); #define glDebugMessageCallbackAMD _ptrc_glDebugMessageCallbackAMD extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageEnableAMD _ptrc_glDebugMessageEnableAMD extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *); #define glDebugMessageInsertAMD _ptrc_glDebugMessageInsertAMD extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *); #define glGetDebugMessageLogAMD _ptrc_glGetDebugMessageLogAMD #endif /*GL_AMD_debug_output*/ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum); #define glBlendEquationIndexedAMD _ptrc_glBlendEquationIndexedAMD extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum); #define glBlendEquationSeparateIndexedAMD _ptrc_glBlendEquationSeparateIndexedAMD extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum); #define glBlendFuncIndexedAMD _ptrc_glBlendFuncIndexedAMD extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateIndexedAMD _ptrc_glBlendFuncSeparateIndexedAMD #endif /*GL_AMD_draw_buffers_blend*/ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint); #define glVertexAttribParameteriAMD _ptrc_glVertexAttribParameteriAMD #endif /*GL_AMD_interleaved_elements*/ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei); #define glMultiDrawArraysIndirectAMD _ptrc_glMultiDrawArraysIndirectAMD extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei); #define glMultiDrawElementsIndirectAMD _ptrc_glMultiDrawElementsIndirectAMD #endif /*GL_AMD_multi_draw_indirect*/ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *); #define glDeleteNamesAMD _ptrc_glDeleteNamesAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *); #define glGenNamesAMD _ptrc_glGenNamesAMD extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint); #define glIsNameAMD _ptrc_glIsNameAMD #endif /*GL_AMD_name_gen_delete*/ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint); #define glBeginPerfMonitorAMD _ptrc_glBeginPerfMonitorAMD extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *); #define glDeletePerfMonitorsAMD _ptrc_glDeletePerfMonitorsAMD extern void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint); #define glEndPerfMonitorAMD _ptrc_glEndPerfMonitorAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *); #define glGenPerfMonitorsAMD _ptrc_glGenPerfMonitorsAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *); #define glGetPerfMonitorCounterDataAMD _ptrc_glGetPerfMonitorCounterDataAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *); #define glGetPerfMonitorCounterInfoAMD _ptrc_glGetPerfMonitorCounterInfoAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetPerfMonitorCounterStringAMD _ptrc_glGetPerfMonitorCounterStringAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *); #define glGetPerfMonitorCountersAMD _ptrc_glGetPerfMonitorCountersAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetPerfMonitorGroupStringAMD _ptrc_glGetPerfMonitorGroupStringAMD extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *); #define glGetPerfMonitorGroupsAMD _ptrc_glGetPerfMonitorGroupsAMD extern void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *); #define glSelectPerfMonitorCountersAMD _ptrc_glSelectPerfMonitorCountersAMD #endif /*GL_AMD_performance_monitor*/ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *); #define glSetMultisamplefvAMD _ptrc_glSetMultisamplefvAMD #endif /*GL_AMD_sample_positions*/ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); #define glTexStorageSparseAMD _ptrc_glTexStorageSparseAMD extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); #define glTextureStorageSparseAMD _ptrc_glTextureStorageSparseAMD #endif /*GL_AMD_sparse_texture*/ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint); #define glStencilOpValueAMD _ptrc_glStencilOpValueAMD #endif /*GL_AMD_stencil_operation_extended*/ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat); #define glTessellationFactorAMD _ptrc_glTessellationFactorAMD extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum); #define glTessellationModeAMD _ptrc_glTessellationModeAMD #endif /*GL_AMD_vertex_shader_tessellator*/ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei); #define glDrawElementArrayAPPLE _ptrc_glDrawElementArrayAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei); #define glDrawRangeElementArrayAPPLE _ptrc_glDrawRangeElementArrayAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *); #define glElementPointerAPPLE _ptrc_glElementPointerAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawElementArrayAPPLE _ptrc_glMultiDrawElementArrayAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawRangeElementArrayAPPLE _ptrc_glMultiDrawRangeElementArrayAPPLE #endif /*GL_APPLE_element_array*/ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *); #define glDeleteFencesAPPLE _ptrc_glDeleteFencesAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint); #define glFinishFenceAPPLE _ptrc_glFinishFenceAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint); #define glFinishObjectAPPLE _ptrc_glFinishObjectAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *); #define glGenFencesAPPLE _ptrc_glGenFencesAPPLE extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint); #define glIsFenceAPPLE _ptrc_glIsFenceAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint); #define glSetFenceAPPLE _ptrc_glSetFenceAPPLE extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint); #define glTestFenceAPPLE _ptrc_glTestFenceAPPLE extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint); #define glTestObjectAPPLE _ptrc_glTestObjectAPPLE #endif /*GL_APPLE_fence*/ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint); #define glBufferParameteriAPPLE _ptrc_glBufferParameteriAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRangeAPPLE _ptrc_glFlushMappedBufferRangeAPPLE #endif /*GL_APPLE_flush_buffer_range*/ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *); #define glGetObjectParameterivAPPLE _ptrc_glGetObjectParameterivAPPLE extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum); #define glObjectPurgeableAPPLE _ptrc_glObjectPurgeableAPPLE extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum); #define glObjectUnpurgeableAPPLE _ptrc_glObjectUnpurgeableAPPLE #endif /*GL_APPLE_object_purgeable*/ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **); #define glGetTexParameterPointervAPPLE _ptrc_glGetTexParameterPointervAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *); #define glTextureRangeAPPLE _ptrc_glTextureRangeAPPLE #endif /*GL_APPLE_texture_range*/ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint); #define glBindVertexArrayAPPLE _ptrc_glBindVertexArrayAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *); #define glDeleteVertexArraysAPPLE _ptrc_glDeleteVertexArraysAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *); #define glGenVertexArraysAPPLE _ptrc_glGenVertexArraysAPPLE extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint); #define glIsVertexArrayAPPLE _ptrc_glIsVertexArrayAPPLE #endif /*GL_APPLE_vertex_array_object*/ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *); #define glFlushVertexArrayRangeAPPLE _ptrc_glFlushVertexArrayRangeAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint); #define glVertexArrayParameteriAPPLE _ptrc_glVertexArrayParameteriAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *); #define glVertexArrayRangeAPPLE _ptrc_glVertexArrayRangeAPPLE #endif /*GL_APPLE_vertex_array_range*/ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum); #define glDisableVertexAttribAPPLE _ptrc_glDisableVertexAttribAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum); #define glEnableVertexAttribAPPLE _ptrc_glEnableVertexAttribAPPLE extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum); #define glIsVertexAttribEnabledAPPLE _ptrc_glIsVertexAttribEnabledAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); #define glMapVertexAttrib1dAPPLE _ptrc_glMapVertexAttrib1dAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); #define glMapVertexAttrib1fAPPLE _ptrc_glMapVertexAttrib1fAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); #define glMapVertexAttrib2dAPPLE _ptrc_glMapVertexAttrib2dAPPLE extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); #define glMapVertexAttrib2fAPPLE _ptrc_glMapVertexAttrib2fAPPLE #endif /*GL_APPLE_vertex_program_evaluators*/ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum); #define glGetImageHandleARB _ptrc_glGetImageHandleARB extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint); #define glGetTextureHandleARB _ptrc_glGetTextureHandleARB extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint); #define glGetTextureSamplerHandleARB _ptrc_glGetTextureSamplerHandleARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *); #define glGetVertexAttribLui64vARB _ptrc_glGetVertexAttribLui64vARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64); #define glIsImageHandleResidentARB _ptrc_glIsImageHandleResidentARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64); #define glIsTextureHandleResidentARB _ptrc_glIsTextureHandleResidentARB extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64); #define glMakeImageHandleNonResidentARB _ptrc_glMakeImageHandleNonResidentARB extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum); #define glMakeImageHandleResidentARB _ptrc_glMakeImageHandleResidentARB extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64); #define glMakeTextureHandleNonResidentARB _ptrc_glMakeTextureHandleNonResidentARB extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64); #define glMakeTextureHandleResidentARB _ptrc_glMakeTextureHandleResidentARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64); #define glProgramUniformHandleui64ARB _ptrc_glProgramUniformHandleui64ARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *); #define glProgramUniformHandleui64vARB _ptrc_glProgramUniformHandleui64vARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64); #define glUniformHandleui64ARB _ptrc_glUniformHandleui64ARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *); #define glUniformHandleui64vARB _ptrc_glUniformHandleui64vARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT); #define glVertexAttribL1ui64ARB _ptrc_glVertexAttribL1ui64ARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *); #define glVertexAttribL1ui64vARB _ptrc_glVertexAttribL1ui64vARB #endif /*GL_ARB_bindless_texture*/ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); #define glBufferStorage _ptrc_glBufferStorage #endif /*GL_ARB_buffer_storage*/ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 extern GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield); #define glCreateSyncFromCLeventARB _ptrc_glCreateSyncFromCLeventARB #endif /*GL_ARB_cl_event*/ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); #define glClearTexImage _ptrc_glClearTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glClearTexSubImage _ptrc_glClearTexSubImage #endif /*GL_ARB_clear_texture*/ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum); #define glClampColorARB _ptrc_glClampColorARB #endif /*GL_ARB_color_buffer_float*/ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glDispatchComputeGroupSizeARB _ptrc_glDispatchComputeGroupSizeARB #endif /*GL_ARB_compute_variable_group_size*/ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *); #define glDebugMessageCallbackARB _ptrc_glDebugMessageCallbackARB extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControlARB _ptrc_glDebugMessageControlARB extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsertARB _ptrc_glDebugMessageInsertARB extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB #endif /*GL_ARB_debug_output*/ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *); #define glDrawBuffersARB _ptrc_glDrawBuffersARB #endif /*GL_ARB_draw_buffers*/ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum); #define glBlendEquationSeparateiARB _ptrc_glBlendEquationSeparateiARB extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum); #define glBlendEquationiARB _ptrc_glBlendEquationiARB extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateiARB _ptrc_glBlendFuncSeparateiARB extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum); #define glBlendFunciARB _ptrc_glBlendFunciARB #endif /*GL_ARB_draw_buffers_blend*/ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstancedARB _ptrc_glDrawArraysInstancedARB extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); #define glDrawElementsInstancedARB _ptrc_glDrawElementsInstancedARB #endif /*GL_ARB_draw_instanced*/ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); #define glBindProgramARB _ptrc_glBindProgramARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); #define glDeleteProgramsARB _ptrc_glDeleteProgramsARB extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); #define glGenProgramsARB _ptrc_glGenProgramsARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); #define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); #define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); #define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); #define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); #define glGetProgramStringARB _ptrc_glGetProgramStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); #define glGetProgramivARB _ptrc_glGetProgramivARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); #define glIsProgramARB _ptrc_glIsProgramARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); #define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); #define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); #define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); #define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); #define glProgramStringARB _ptrc_glProgramStringARB #endif /*GL_ARB_fragment_program*/ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTextureARB _ptrc_glFramebufferTextureARB extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); #define glFramebufferTextureFaceARB _ptrc_glFramebufferTextureFaceARB extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayerARB _ptrc_glFramebufferTextureLayerARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); #define glProgramParameteriARB _ptrc_glProgramParameteriARB #endif /*GL_ARB_geometry_shader4*/ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei); #define glMultiDrawArraysIndirectCountARB _ptrc_glMultiDrawArraysIndirectCountARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei); #define glMultiDrawElementsIndirectCountARB _ptrc_glMultiDrawElementsIndirectCountARB #endif /*GL_ARB_indirect_parameters*/ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint); #define glVertexAttribDivisorARB _ptrc_glVertexAttribDivisorARB #endif /*GL_ARB_instanced_arrays*/ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint); #define glCurrentPaletteMatrixARB _ptrc_glCurrentPaletteMatrixARB extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); #define glMatrixIndexPointerARB _ptrc_glMatrixIndexPointerARB extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *); #define glMatrixIndexubvARB _ptrc_glMatrixIndexubvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *); #define glMatrixIndexuivARB _ptrc_glMatrixIndexuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *); #define glMatrixIndexusvARB _ptrc_glMatrixIndexusvARB #endif /*GL_ARB_matrix_palette*/ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); #define glBindBuffersBase _ptrc_glBindBuffersBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); #define glBindBuffersRange _ptrc_glBindBuffersRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); #define glBindImageTextures _ptrc_glBindImageTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); #define glBindSamplers _ptrc_glBindSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); #define glBindTextures _ptrc_glBindTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); #define glBindVertexBuffers _ptrc_glBindVertexBuffers #endif /*GL_ARB_multi_bind*/ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean); #define glSampleCoverageARB _ptrc_glSampleCoverageARB #endif /*GL_ARB_multisample*/ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum); #define glActiveTextureARB _ptrc_glActiveTextureARB extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum); #define glClientActiveTextureARB _ptrc_glClientActiveTextureARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); #define glMultiTexCoord1dARB _ptrc_glMultiTexCoord1dARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *); #define glMultiTexCoord1dvARB _ptrc_glMultiTexCoord1dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); #define glMultiTexCoord1fARB _ptrc_glMultiTexCoord1fARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *); #define glMultiTexCoord1fvARB _ptrc_glMultiTexCoord1fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); #define glMultiTexCoord1iARB _ptrc_glMultiTexCoord1iARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *); #define glMultiTexCoord1ivARB _ptrc_glMultiTexCoord1ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); #define glMultiTexCoord1sARB _ptrc_glMultiTexCoord1sARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *); #define glMultiTexCoord1svARB _ptrc_glMultiTexCoord1svARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); #define glMultiTexCoord2dARB _ptrc_glMultiTexCoord2dARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *); #define glMultiTexCoord2dvARB _ptrc_glMultiTexCoord2dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); #define glMultiTexCoord2fARB _ptrc_glMultiTexCoord2fARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *); #define glMultiTexCoord2fvARB _ptrc_glMultiTexCoord2fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); #define glMultiTexCoord2iARB _ptrc_glMultiTexCoord2iARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *); #define glMultiTexCoord2ivARB _ptrc_glMultiTexCoord2ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); #define glMultiTexCoord2sARB _ptrc_glMultiTexCoord2sARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *); #define glMultiTexCoord2svARB _ptrc_glMultiTexCoord2svARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord3dARB _ptrc_glMultiTexCoord3dARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *); #define glMultiTexCoord3dvARB _ptrc_glMultiTexCoord3dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord3fARB _ptrc_glMultiTexCoord3fARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *); #define glMultiTexCoord3fvARB _ptrc_glMultiTexCoord3fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); #define glMultiTexCoord3iARB _ptrc_glMultiTexCoord3iARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *); #define glMultiTexCoord3ivARB _ptrc_glMultiTexCoord3ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); #define glMultiTexCoord3sARB _ptrc_glMultiTexCoord3sARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *); #define glMultiTexCoord3svARB _ptrc_glMultiTexCoord3svARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord4dARB _ptrc_glMultiTexCoord4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *); #define glMultiTexCoord4dvARB _ptrc_glMultiTexCoord4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord4fARB _ptrc_glMultiTexCoord4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *); #define glMultiTexCoord4fvARB _ptrc_glMultiTexCoord4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); #define glMultiTexCoord4iARB _ptrc_glMultiTexCoord4iARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *); #define glMultiTexCoord4ivARB _ptrc_glMultiTexCoord4ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); #define glMultiTexCoord4sARB _ptrc_glMultiTexCoord4sARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *); #define glMultiTexCoord4svARB _ptrc_glMultiTexCoord4svARB #endif /*GL_ARB_multitexture*/ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint); #define glBeginQueryARB _ptrc_glBeginQueryARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *); #define glDeleteQueriesARB _ptrc_glDeleteQueriesARB extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum); #define glEndQueryARB _ptrc_glEndQueryARB extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *); #define glGenQueriesARB _ptrc_glGenQueriesARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *); #define glGetQueryObjectivARB _ptrc_glGetQueryObjectivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuivARB _ptrc_glGetQueryObjectuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *); #define glGetQueryivARB _ptrc_glGetQueryivARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint); #define glIsQueryARB _ptrc_glIsQueryARB #endif /*GL_ARB_occlusion_query*/ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat); #define glPointParameterfARB _ptrc_glPointParameterfARB extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *); #define glPointParameterfvARB _ptrc_glPointParameterfvARB #endif /*GL_ARB_point_parameters*/ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); #define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnColorTableARB _ptrc_glGetnColorTableARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); #define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnHistogramARB _ptrc_glGetnHistogramARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); #define glGetnMapdvARB _ptrc_glGetnMapdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); #define glGetnMapfvARB _ptrc_glGetnMapfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); #define glGetnMapivARB _ptrc_glGetnMapivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnMinmaxARB _ptrc_glGetnMinmaxARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); #define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); #define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); #define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); #define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); #define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnTexImageARB _ptrc_glGetnTexImageARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); #define glGetnUniformdvARB _ptrc_glGetnUniformdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvARB _ptrc_glGetnUniformfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivARB _ptrc_glGetnUniformivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuivARB _ptrc_glGetnUniformuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); #define glReadnPixelsARB _ptrc_glReadnPixelsARB #endif /*GL_ARB_robustness*/ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat); #define glMinSampleShadingARB _ptrc_glMinSampleShadingARB #endif /*GL_ARB_sample_shading*/ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 extern void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); #define glAttachObjectARB _ptrc_glAttachObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB); #define glCompileShaderARB _ptrc_glCompileShaderARB extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(); #define glCreateProgramObjectARB _ptrc_glCreateProgramObjectARB extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum); #define glCreateShaderObjectARB _ptrc_glCreateShaderObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB); #define glDeleteObjectARB _ptrc_glDeleteObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); #define glDetachObjectARB _ptrc_glDetachObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); #define glGetActiveUniformARB _ptrc_glGetActiveUniformARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); #define glGetAttachedObjectsARB _ptrc_glGetAttachedObjectsARB extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum); #define glGetHandleARB _ptrc_glGetHandleARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); #define glGetInfoLogARB _ptrc_glGetInfoLogARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); #define glGetObjectParameterfvARB _ptrc_glGetObjectParameterfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); #define glGetObjectParameterivARB _ptrc_glGetObjectParameterivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); #define glGetShaderSourceARB _ptrc_glGetShaderSourceARB extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *); #define glGetUniformLocationARB _ptrc_glGetUniformLocationARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); #define glGetUniformfvARB _ptrc_glGetUniformfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *); #define glGetUniformivARB _ptrc_glGetUniformivARB extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB); #define glLinkProgramARB _ptrc_glLinkProgramARB extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *); #define glShaderSourceARB _ptrc_glShaderSourceARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat); #define glUniform1fARB _ptrc_glUniform1fARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *); #define glUniform1fvARB _ptrc_glUniform1fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint); #define glUniform1iARB _ptrc_glUniform1iARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *); #define glUniform1ivARB _ptrc_glUniform1ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); #define glUniform2fARB _ptrc_glUniform2fARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *); #define glUniform2fvARB _ptrc_glUniform2fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint); #define glUniform2iARB _ptrc_glUniform2iARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *); #define glUniform2ivARB _ptrc_glUniform2ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3fARB _ptrc_glUniform3fARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *); #define glUniform3fvARB _ptrc_glUniform3fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); #define glUniform3iARB _ptrc_glUniform3iARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *); #define glUniform3ivARB _ptrc_glUniform3ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4fARB _ptrc_glUniform4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *); #define glUniform4fvARB _ptrc_glUniform4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); #define glUniform4iARB _ptrc_glUniform4iARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *); #define glUniform4ivARB _ptrc_glUniform4ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fvARB _ptrc_glUniformMatrix2fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fvARB _ptrc_glUniformMatrix3fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fvARB _ptrc_glUniformMatrix4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB); #define glUseProgramObjectARB _ptrc_glUseProgramObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB); #define glValidateProgramARB _ptrc_glValidateProgramARB #endif /*GL_ARB_shader_objects*/ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glCompileShaderIncludeARB _ptrc_glCompileShaderIncludeARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *); #define glDeleteNamedStringARB _ptrc_glDeleteNamedStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *); #define glGetNamedStringARB _ptrc_glGetNamedStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *); #define glGetNamedStringivARB _ptrc_glGetNamedStringivARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *); #define glIsNamedStringARB _ptrc_glIsNamedStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *); #define glNamedStringARB _ptrc_glNamedStringARB #endif /*GL_ARB_shading_language_include*/ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexPageCommitmentARB _ptrc_glTexPageCommitmentARB #endif /*GL_ARB_sparse_texture*/ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint); #define glTexBufferARB _ptrc_glTexBufferARB #endif /*GL_ARB_texture_buffer_object*/ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB #endif /*GL_ARB_texture_compression*/ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *); #define glLoadTransposeMatrixdARB _ptrc_glLoadTransposeMatrixdARB extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *); #define glLoadTransposeMatrixfARB _ptrc_glLoadTransposeMatrixfARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *); #define glMultTransposeMatrixdARB _ptrc_glMultTransposeMatrixdARB extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *); #define glMultTransposeMatrixfARB _ptrc_glMultTransposeMatrixfARB #endif /*GL_ARB_transpose_matrix*/ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint); #define glVertexBlendARB _ptrc_glVertexBlendARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); #define glWeightPointerARB _ptrc_glWeightPointerARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *); #define glWeightbvARB _ptrc_glWeightbvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *); #define glWeightdvARB _ptrc_glWeightdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *); #define glWeightfvARB _ptrc_glWeightfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *); #define glWeightivARB _ptrc_glWeightivARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *); #define glWeightsvARB _ptrc_glWeightsvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *); #define glWeightubvARB _ptrc_glWeightubvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *); #define glWeightuivARB _ptrc_glWeightuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *); #define glWeightusvARB _ptrc_glWeightusvARB #endif /*GL_ARB_vertex_blend*/ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint); #define glBindBufferARB _ptrc_glBindBufferARB extern void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum); #define glBufferDataARB _ptrc_glBufferDataARB extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); #define glBufferSubDataARB _ptrc_glBufferSubDataARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *); #define glDeleteBuffersARB _ptrc_glDeleteBuffersARB extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *); #define glGenBuffersARB _ptrc_glGenBuffersARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *); #define glGetBufferParameterivARB _ptrc_glGetBufferParameterivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **); #define glGetBufferPointervARB _ptrc_glGetBufferPointervARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); #define glGetBufferSubDataARB _ptrc_glGetBufferSubDataARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint); #define glIsBufferARB _ptrc_glIsBufferARB extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum); #define glMapBufferARB _ptrc_glMapBufferARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum); #define glUnmapBufferARB _ptrc_glUnmapBufferARB #endif /*GL_ARB_vertex_buffer_object*/ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); #define glBindProgramARB _ptrc_glBindProgramARB extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); #define glDeleteProgramsARB _ptrc_glDeleteProgramsARB extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint); #define glDisableVertexAttribArrayARB _ptrc_glDisableVertexAttribArrayARB extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint); #define glEnableVertexAttribArrayARB _ptrc_glEnableVertexAttribArrayARB extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); #define glGenProgramsARB _ptrc_glGenProgramsARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); #define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); #define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); #define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); #define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); #define glGetProgramStringARB _ptrc_glGetProgramStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); #define glGetProgramivARB _ptrc_glGetProgramivARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **); #define glGetVertexAttribPointervARB _ptrc_glGetVertexAttribPointervARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdvARB _ptrc_glGetVertexAttribdvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfvARB _ptrc_glGetVertexAttribfvARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *); #define glGetVertexAttribivARB _ptrc_glGetVertexAttribivARB extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); #define glIsProgramARB _ptrc_glIsProgramARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); #define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); #define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); #define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); #define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); #define glProgramStringARB _ptrc_glProgramStringARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); #define glVertexAttrib1dARB _ptrc_glVertexAttrib1dARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *); #define glVertexAttrib1dvARB _ptrc_glVertexAttrib1dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); #define glVertexAttrib1fARB _ptrc_glVertexAttrib1fARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *); #define glVertexAttrib1fvARB _ptrc_glVertexAttrib1fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); #define glVertexAttrib1sARB _ptrc_glVertexAttrib1sARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *); #define glVertexAttrib1svARB _ptrc_glVertexAttrib1svARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2dARB _ptrc_glVertexAttrib2dARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *); #define glVertexAttrib2dvARB _ptrc_glVertexAttrib2dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2fARB _ptrc_glVertexAttrib2fARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *); #define glVertexAttrib2fvARB _ptrc_glVertexAttrib2fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); #define glVertexAttrib2sARB _ptrc_glVertexAttrib2sARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *); #define glVertexAttrib2svARB _ptrc_glVertexAttrib2svARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3dARB _ptrc_glVertexAttrib3dARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *); #define glVertexAttrib3dvARB _ptrc_glVertexAttrib3dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3fARB _ptrc_glVertexAttrib3fARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *); #define glVertexAttrib3fvARB _ptrc_glVertexAttrib3fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3sARB _ptrc_glVertexAttrib3sARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *); #define glVertexAttrib3svARB _ptrc_glVertexAttrib3svARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *); #define glVertexAttrib4NbvARB _ptrc_glVertexAttrib4NbvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *); #define glVertexAttrib4NivARB _ptrc_glVertexAttrib4NivARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *); #define glVertexAttrib4NsvARB _ptrc_glVertexAttrib4NsvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4NubARB _ptrc_glVertexAttrib4NubARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *); #define glVertexAttrib4NubvARB _ptrc_glVertexAttrib4NubvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *); #define glVertexAttrib4NuivARB _ptrc_glVertexAttrib4NuivARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *); #define glVertexAttrib4NusvARB _ptrc_glVertexAttrib4NusvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *); #define glVertexAttrib4bvARB _ptrc_glVertexAttrib4bvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4dARB _ptrc_glVertexAttrib4dARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *); #define glVertexAttrib4dvARB _ptrc_glVertexAttrib4dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4fARB _ptrc_glVertexAttrib4fARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *); #define glVertexAttrib4fvARB _ptrc_glVertexAttrib4fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *); #define glVertexAttrib4ivARB _ptrc_glVertexAttrib4ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4sARB _ptrc_glVertexAttrib4sARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *); #define glVertexAttrib4svARB _ptrc_glVertexAttrib4svARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *); #define glVertexAttrib4ubvARB _ptrc_glVertexAttrib4ubvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *); #define glVertexAttrib4uivARB _ptrc_glVertexAttrib4uivARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *); #define glVertexAttrib4usvARB _ptrc_glVertexAttrib4usvARB extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glVertexAttribPointerARB _ptrc_glVertexAttribPointerARB #endif /*GL_ARB_vertex_program*/ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); #define glBindAttribLocationARB _ptrc_glBindAttribLocationARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); #define glGetActiveAttribARB _ptrc_glGetActiveAttribARB extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *); #define glGetAttribLocationARB _ptrc_glGetAttribLocationARB #endif /*GL_ARB_vertex_shader*/ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble); #define glWindowPos2dARB _ptrc_glWindowPos2dARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *); #define glWindowPos2dvARB _ptrc_glWindowPos2dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat); #define glWindowPos2fARB _ptrc_glWindowPos2fARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *); #define glWindowPos2fvARB _ptrc_glWindowPos2fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint); #define glWindowPos2iARB _ptrc_glWindowPos2iARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *); #define glWindowPos2ivARB _ptrc_glWindowPos2ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort); #define glWindowPos2sARB _ptrc_glWindowPos2sARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *); #define glWindowPos2svARB _ptrc_glWindowPos2svARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble); #define glWindowPos3dARB _ptrc_glWindowPos3dARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *); #define glWindowPos3dvARB _ptrc_glWindowPos3dvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat); #define glWindowPos3fARB _ptrc_glWindowPos3fARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *); #define glWindowPos3fvARB _ptrc_glWindowPos3fvARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint); #define glWindowPos3iARB _ptrc_glWindowPos3iARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *); #define glWindowPos3ivARB _ptrc_glWindowPos3ivARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort); #define glWindowPos3sARB _ptrc_glWindowPos3sARB extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *); #define glWindowPos3svARB _ptrc_glWindowPos3svARB #endif /*GL_ARB_window_pos*/ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *); #define glDrawBuffersATI _ptrc_glDrawBuffersATI #endif /*GL_ATI_draw_buffers*/ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei); #define glDrawElementArrayATI _ptrc_glDrawElementArrayATI extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei); #define glDrawRangeElementArrayATI _ptrc_glDrawRangeElementArrayATI extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *); #define glElementPointerATI _ptrc_glElementPointerATI #endif /*GL_ATI_element_array*/ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *); #define glGetTexBumpParameterfvATI _ptrc_glGetTexBumpParameterfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *); #define glGetTexBumpParameterivATI _ptrc_glGetTexBumpParameterivATI extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *); #define glTexBumpParameterfvATI _ptrc_glTexBumpParameterfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *); #define glTexBumpParameterivATI _ptrc_glTexBumpParameterivATI #endif /*GL_ATI_envmap_bumpmap*/ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); #define glAlphaFragmentOp1ATI _ptrc_glAlphaFragmentOp1ATI extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glAlphaFragmentOp2ATI _ptrc_glAlphaFragmentOp2ATI extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glAlphaFragmentOp3ATI _ptrc_glAlphaFragmentOp3ATI extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(); #define glBeginFragmentShaderATI _ptrc_glBeginFragmentShaderATI extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint); #define glBindFragmentShaderATI _ptrc_glBindFragmentShaderATI extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glColorFragmentOp1ATI _ptrc_glColorFragmentOp1ATI extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glColorFragmentOp2ATI _ptrc_glColorFragmentOp2ATI extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glColorFragmentOp3ATI _ptrc_glColorFragmentOp3ATI extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint); #define glDeleteFragmentShaderATI _ptrc_glDeleteFragmentShaderATI extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(); #define glEndFragmentShaderATI _ptrc_glEndFragmentShaderATI extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint); #define glGenFragmentShadersATI _ptrc_glGenFragmentShadersATI extern void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum); #define glPassTexCoordATI _ptrc_glPassTexCoordATI extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum); #define glSampleMapATI _ptrc_glSampleMapATI extern void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *); #define glSetFragmentShaderConstantATI _ptrc_glSetFragmentShaderConstantATI #endif /*GL_ATI_fragment_shader*/ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 extern void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint); #define glMapObjectBufferATI _ptrc_glMapObjectBufferATI extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint); #define glUnmapObjectBufferATI _ptrc_glUnmapObjectBufferATI #endif /*GL_ATI_map_object_buffer*/ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat); #define glPNTrianglesfATI _ptrc_glPNTrianglesfATI extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint); #define glPNTrianglesiATI _ptrc_glPNTrianglesiATI #endif /*GL_ATI_pn_triangles*/ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparateATI _ptrc_glStencilFuncSeparateATI extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparateATI _ptrc_glStencilOpSeparateATI #endif /*GL_ATI_separate_stencil*/ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); #define glArrayObjectATI _ptrc_glArrayObjectATI extern void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint); #define glFreeObjectBufferATI _ptrc_glFreeObjectBufferATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *); #define glGetArrayObjectfvATI _ptrc_glGetArrayObjectfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *); #define glGetArrayObjectivATI _ptrc_glGetArrayObjectivATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *); #define glGetObjectBufferfvATI _ptrc_glGetObjectBufferfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *); #define glGetObjectBufferivATI _ptrc_glGetObjectBufferivATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *); #define glGetVariantArrayObjectfvATI _ptrc_glGetVariantArrayObjectfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *); #define glGetVariantArrayObjectivATI _ptrc_glGetVariantArrayObjectivATI extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint); #define glIsObjectBufferATI _ptrc_glIsObjectBufferATI extern GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum); #define glNewObjectBufferATI _ptrc_glNewObjectBufferATI extern void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum); #define glUpdateObjectBufferATI _ptrc_glUpdateObjectBufferATI extern void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint); #define glVariantArrayObjectATI _ptrc_glVariantArrayObjectATI #endif /*GL_ATI_vertex_array_object*/ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribArrayObjectfvATI _ptrc_glGetVertexAttribArrayObjectfvATI extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *); #define glGetVertexAttribArrayObjectivATI _ptrc_glGetVertexAttribArrayObjectivATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); #define glVertexAttribArrayObjectATI _ptrc_glVertexAttribArrayObjectATI #endif /*GL_ATI_vertex_attrib_array_object*/ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum); #define glClientActiveVertexStreamATI _ptrc_glClientActiveVertexStreamATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte); #define glNormalStream3bATI _ptrc_glNormalStream3bATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *); #define glNormalStream3bvATI _ptrc_glNormalStream3bvATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); #define glNormalStream3dATI _ptrc_glNormalStream3dATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *); #define glNormalStream3dvATI _ptrc_glNormalStream3dvATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); #define glNormalStream3fATI _ptrc_glNormalStream3fATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *); #define glNormalStream3fvATI _ptrc_glNormalStream3fvATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint); #define glNormalStream3iATI _ptrc_glNormalStream3iATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *); #define glNormalStream3ivATI _ptrc_glNormalStream3ivATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort); #define glNormalStream3sATI _ptrc_glNormalStream3sATI extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *); #define glNormalStream3svATI _ptrc_glNormalStream3svATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat); #define glVertexBlendEnvfATI _ptrc_glVertexBlendEnvfATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint); #define glVertexBlendEnviATI _ptrc_glVertexBlendEnviATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble); #define glVertexStream1dATI _ptrc_glVertexStream1dATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *); #define glVertexStream1dvATI _ptrc_glVertexStream1dvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat); #define glVertexStream1fATI _ptrc_glVertexStream1fATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *); #define glVertexStream1fvATI _ptrc_glVertexStream1fvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint); #define glVertexStream1iATI _ptrc_glVertexStream1iATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *); #define glVertexStream1ivATI _ptrc_glVertexStream1ivATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort); #define glVertexStream1sATI _ptrc_glVertexStream1sATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *); #define glVertexStream1svATI _ptrc_glVertexStream1svATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble); #define glVertexStream2dATI _ptrc_glVertexStream2dATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *); #define glVertexStream2dvATI _ptrc_glVertexStream2dvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat); #define glVertexStream2fATI _ptrc_glVertexStream2fATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *); #define glVertexStream2fvATI _ptrc_glVertexStream2fvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint); #define glVertexStream2iATI _ptrc_glVertexStream2iATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *); #define glVertexStream2ivATI _ptrc_glVertexStream2ivATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort); #define glVertexStream2sATI _ptrc_glVertexStream2sATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *); #define glVertexStream2svATI _ptrc_glVertexStream2svATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); #define glVertexStream3dATI _ptrc_glVertexStream3dATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *); #define glVertexStream3dvATI _ptrc_glVertexStream3dvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); #define glVertexStream3fATI _ptrc_glVertexStream3fATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *); #define glVertexStream3fvATI _ptrc_glVertexStream3fvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint); #define glVertexStream3iATI _ptrc_glVertexStream3iATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *); #define glVertexStream3ivATI _ptrc_glVertexStream3ivATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort); #define glVertexStream3sATI _ptrc_glVertexStream3sATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *); #define glVertexStream3svATI _ptrc_glVertexStream3svATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexStream4dATI _ptrc_glVertexStream4dATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *); #define glVertexStream4dvATI _ptrc_glVertexStream4dvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexStream4fATI _ptrc_glVertexStream4fATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *); #define glVertexStream4fvATI _ptrc_glVertexStream4fvATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint); #define glVertexStream4iATI _ptrc_glVertexStream4iATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *); #define glVertexStream4ivATI _ptrc_glVertexStream4ivATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort); #define glVertexStream4sATI _ptrc_glVertexStream4sATI extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *); #define glVertexStream4svATI _ptrc_glVertexStream4svATI #endif /*GL_ATI_vertex_streams*/ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint); #define glGetUniformBufferSizeEXT _ptrc_glGetUniformBufferSizeEXT extern GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint); #define glGetUniformOffsetEXT _ptrc_glGetUniformOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint); #define glUniformBufferEXT _ptrc_glUniformBufferEXT #endif /*GL_EXT_bindable_uniform*/ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColorEXT _ptrc_glBlendColorEXT #endif /*GL_EXT_blend_color*/ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); #define glBlendEquationSeparateEXT _ptrc_glBlendEquationSeparateEXT #endif /*GL_EXT_blend_equation_separate*/ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateEXT _ptrc_glBlendFuncSeparateEXT #endif /*GL_EXT_blend_func_separate*/ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum); #define glBlendEquationEXT _ptrc_glBlendEquationEXT #endif /*GL_EXT_blend_minmax*/ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glColorSubTableEXT _ptrc_glColorSubTableEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei); #define glCopyColorSubTableEXT _ptrc_glCopyColorSubTableEXT #endif /*GL_EXT_color_subtable*/ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei); #define glLockArraysEXT _ptrc_glLockArraysEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(); #define glUnlockArraysEXT _ptrc_glUnlockArraysEXT #endif /*GL_EXT_compiled_vertex_array*/ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); #define glConvolutionFilter1DEXT _ptrc_glConvolutionFilter1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glConvolutionFilter2DEXT _ptrc_glConvolutionFilter2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat); #define glConvolutionParameterfEXT _ptrc_glConvolutionParameterfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *); #define glConvolutionParameterfvEXT _ptrc_glConvolutionParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint); #define glConvolutionParameteriEXT _ptrc_glConvolutionParameteriEXT extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *); #define glConvolutionParameterivEXT _ptrc_glConvolutionParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei); #define glCopyConvolutionFilter1DEXT _ptrc_glCopyConvolutionFilter1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); #define glCopyConvolutionFilter2DEXT _ptrc_glCopyConvolutionFilter2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *); #define glGetConvolutionFilterEXT _ptrc_glGetConvolutionFilterEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *); #define glGetConvolutionParameterfvEXT _ptrc_glGetConvolutionParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *); #define glGetConvolutionParameterivEXT _ptrc_glGetConvolutionParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); #define glGetSeparableFilterEXT _ptrc_glGetSeparableFilterEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #define glSeparableFilter2DEXT _ptrc_glSeparableFilter2DEXT #endif /*GL_EXT_convolution*/ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte); #define glBinormal3bEXT _ptrc_glBinormal3bEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *); #define glBinormal3bvEXT _ptrc_glBinormal3bvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble); #define glBinormal3dEXT _ptrc_glBinormal3dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *); #define glBinormal3dvEXT _ptrc_glBinormal3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat); #define glBinormal3fEXT _ptrc_glBinormal3fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *); #define glBinormal3fvEXT _ptrc_glBinormal3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint); #define glBinormal3iEXT _ptrc_glBinormal3iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *); #define glBinormal3ivEXT _ptrc_glBinormal3ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort); #define glBinormal3sEXT _ptrc_glBinormal3sEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *); #define glBinormal3svEXT _ptrc_glBinormal3svEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *); #define glBinormalPointerEXT _ptrc_glBinormalPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte); #define glTangent3bEXT _ptrc_glTangent3bEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *); #define glTangent3bvEXT _ptrc_glTangent3bvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble); #define glTangent3dEXT _ptrc_glTangent3dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *); #define glTangent3dvEXT _ptrc_glTangent3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat); #define glTangent3fEXT _ptrc_glTangent3fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *); #define glTangent3fvEXT _ptrc_glTangent3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint); #define glTangent3iEXT _ptrc_glTangent3iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *); #define glTangent3ivEXT _ptrc_glTangent3ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort); #define glTangent3sEXT _ptrc_glTangent3sEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *); #define glTangent3svEXT _ptrc_glTangent3svEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *); #define glTangentPointerEXT _ptrc_glTangentPointerEXT #endif /*GL_EXT_coordinate_frame*/ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTexImage1DEXT _ptrc_glCopyTexImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTexImage2DEXT _ptrc_glCopyTexImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTexSubImage1DEXT _ptrc_glCopyTexSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage2DEXT _ptrc_glCopyTexSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3DEXT _ptrc_glCopyTexSubImage3DEXT #endif /*GL_EXT_copy_texture*/ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *); #define glCullParameterdvEXT _ptrc_glCullParameterdvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *); #define glCullParameterfvEXT _ptrc_glCullParameterfvEXT #endif /*GL_EXT_cull_vertex*/ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd); #define glDepthBoundsEXT _ptrc_glDepthBoundsEXT #endif /*GL_EXT_depth_bounds_test*/ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); #define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); #define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); #define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *); #define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); #define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); #define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); #define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); #define glDisableIndexedEXT _ptrc_glDisableIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); #define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); #define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); #define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); #define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); #define glEnableIndexedEXT _ptrc_glEnableIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); #define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); #define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); #define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); #define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); #define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); #define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); #define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); #define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); #define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *); #define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *); #define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); #define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); #define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); #define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); #define glGetFloati_vEXT _ptrc_glGetFloati_vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); #define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); #define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); #define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); #define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); #define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **); #define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *); #define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); #define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); #define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); #define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); #define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *); #define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **); #define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **); #define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetTextureImageEXT _ptrc_glGetTextureImageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); #define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); #define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); #define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); #define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); #define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); #define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **); #define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **); #define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); #define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); #define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); #define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); #define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); #define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); #define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); #define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); #define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); #define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); #define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); #define glMatrixMultdEXT _ptrc_glMatrixMultdEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); #define glMatrixMultfEXT _ptrc_glMatrixMultfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); #define glMatrixPopEXT _ptrc_glMatrixPopEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); #define glMatrixPushEXT _ptrc_glMatrixPushEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); #define glMatrixScaledEXT _ptrc_glMatrixScaledEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); #define glMatrixScalefEXT _ptrc_glMatrixScalefEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); #define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); #define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *); #define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); #define glMultiTexGendEXT _ptrc_glMultiTexGendEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); #define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); #define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); #define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum); #define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *); #define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); #define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); #define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); #define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); #define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); #define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); #define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); #define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); #define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); #define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); #define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); #define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); #define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); #define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); #define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); #define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); #define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); #define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); #define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *); #define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); #define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); #define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); #define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); #define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); #define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); #define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); #define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); #define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); #define glTextureBufferEXT _ptrc_glTextureBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTextureImage1DEXT _ptrc_glTextureImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTextureImage2DEXT _ptrc_glTextureImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTextureImage3DEXT _ptrc_glTextureImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); #define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); #define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); #define glTextureParameterfEXT _ptrc_glTextureParameterfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); #define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); #define glTextureParameteriEXT _ptrc_glTextureParameteriEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); #define glTextureParameterivEXT _ptrc_glTextureParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); #define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); #define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); #define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); #define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); #define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); #define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); #define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); #define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT #endif /*GL_EXT_direct_state_access*/ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaskIndexedEXT _ptrc_glColorMaskIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); #define glDisableIndexedEXT _ptrc_glDisableIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); #define glEnableIndexedEXT _ptrc_glEnableIndexedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); #define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); #define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); #define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT #endif /*GL_EXT_draw_buffers2*/ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstancedEXT _ptrc_glDrawArraysInstancedEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); #define glDrawElementsInstancedEXT _ptrc_glDrawElementsInstancedEXT #endif /*GL_EXT_draw_instanced*/ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #define glDrawRangeElementsEXT _ptrc_glDrawRangeElementsEXT #endif /*GL_EXT_draw_range_elements*/ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *); #define glFogCoordPointerEXT _ptrc_glFogCoordPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble); #define glFogCoorddEXT _ptrc_glFogCoorddEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *); #define glFogCoorddvEXT _ptrc_glFogCoorddvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat); #define glFogCoordfEXT _ptrc_glFogCoordfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *); #define glFogCoordfvEXT _ptrc_glFogCoordfvEXT #endif /*GL_EXT_fog_coord*/ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebufferEXT _ptrc_glBlitFramebufferEXT #endif /*GL_EXT_framebuffer_blit*/ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleEXT _ptrc_glRenderbufferStorageMultisampleEXT #endif /*GL_EXT_framebuffer_multisample*/ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint); #define glBindFramebufferEXT _ptrc_glBindFramebufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); #define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum); #define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); #define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); #define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); #define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); #define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum); #define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint); #define glIsFramebufferEXT _ptrc_glIsFramebufferEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint); #define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT #endif /*GL_EXT_framebuffer_object*/ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint); #define glProgramParameteriEXT _ptrc_glProgramParameteriEXT #endif /*GL_EXT_geometry_shader4*/ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); #define glProgramEnvParameters4fvEXT _ptrc_glProgramEnvParameters4fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); #define glProgramLocalParameters4fvEXT _ptrc_glProgramLocalParameters4fvEXT #endif /*GL_EXT_gpu_program_parameters*/ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *); #define glBindFragDataLocationEXT _ptrc_glBindFragDataLocationEXT extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *); #define glGetFragDataLocationEXT _ptrc_glGetFragDataLocationEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *); #define glGetUniformuivEXT _ptrc_glGetUniformuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint); #define glUniform1uiEXT _ptrc_glUniform1uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *); #define glUniform1uivEXT _ptrc_glUniform1uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint); #define glUniform2uiEXT _ptrc_glUniform2uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *); #define glUniform2uivEXT _ptrc_glUniform2uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint); #define glUniform3uiEXT _ptrc_glUniform3uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *); #define glUniform3uivEXT _ptrc_glUniform3uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint); #define glUniform4uiEXT _ptrc_glUniform4uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *); #define glUniform4uivEXT _ptrc_glUniform4uivEXT #endif /*GL_EXT_gpu_shader4*/ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); #define glGetHistogramEXT _ptrc_glGetHistogramEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *); #define glGetHistogramParameterfvEXT _ptrc_glGetHistogramParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *); #define glGetHistogramParameterivEXT _ptrc_glGetHistogramParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); #define glGetMinmaxEXT _ptrc_glGetMinmaxEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *); #define glGetMinmaxParameterfvEXT _ptrc_glGetMinmaxParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *); #define glGetMinmaxParameterivEXT _ptrc_glGetMinmaxParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean); #define glHistogramEXT _ptrc_glHistogramEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean); #define glMinmaxEXT _ptrc_glMinmaxEXT extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum); #define glResetHistogramEXT _ptrc_glResetHistogramEXT extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum); #define glResetMinmaxEXT _ptrc_glResetMinmaxEXT #endif /*GL_EXT_histogram*/ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf); #define glIndexFuncEXT _ptrc_glIndexFuncEXT #endif /*GL_EXT_index_func*/ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum); #define glIndexMaterialEXT _ptrc_glIndexMaterialEXT #endif /*GL_EXT_index_material*/ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum); #define glApplyTextureEXT _ptrc_glApplyTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum); #define glTextureLightEXT _ptrc_glTextureLightEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum); #define glTextureMaterialEXT _ptrc_glTextureMaterialEXT #endif /*GL_EXT_light_texture*/ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArraysEXT _ptrc_glMultiDrawArraysEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); #define glMultiDrawElementsEXT _ptrc_glMultiDrawElementsEXT #endif /*GL_EXT_multi_draw_arrays*/ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean); #define glSampleMaskEXT _ptrc_glSampleMaskEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum); #define glSamplePatternEXT _ptrc_glSamplePatternEXT #endif /*GL_EXT_multisample*/ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); #define glColorTableEXT _ptrc_glColorTableEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); #define glGetColorTableEXT _ptrc_glGetColorTableEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); #define glGetColorTableParameterfvEXT _ptrc_glGetColorTableParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *); #define glGetColorTableParameterivEXT _ptrc_glGetColorTableParameterivEXT #endif /*GL_EXT_paletted_texture*/ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *); #define glGetPixelTransformParameterfvEXT _ptrc_glGetPixelTransformParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *); #define glGetPixelTransformParameterivEXT _ptrc_glGetPixelTransformParameterivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat); #define glPixelTransformParameterfEXT _ptrc_glPixelTransformParameterfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *); #define glPixelTransformParameterfvEXT _ptrc_glPixelTransformParameterfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint); #define glPixelTransformParameteriEXT _ptrc_glPixelTransformParameteriEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *); #define glPixelTransformParameterivEXT _ptrc_glPixelTransformParameterivEXT #endif /*GL_EXT_pixel_transform*/ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat); #define glPointParameterfEXT _ptrc_glPointParameterfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *); #define glPointParameterfvEXT _ptrc_glPointParameterfvEXT #endif /*GL_EXT_point_parameters*/ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat); #define glPolygonOffsetEXT _ptrc_glPolygonOffsetEXT #endif /*GL_EXT_polygon_offset*/ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum); #define glProvokingVertexEXT _ptrc_glProvokingVertexEXT #endif /*GL_EXT_provoking_vertex*/ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte); #define glSecondaryColor3bEXT _ptrc_glSecondaryColor3bEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *); #define glSecondaryColor3bvEXT _ptrc_glSecondaryColor3bvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble); #define glSecondaryColor3dEXT _ptrc_glSecondaryColor3dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *); #define glSecondaryColor3dvEXT _ptrc_glSecondaryColor3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat); #define glSecondaryColor3fEXT _ptrc_glSecondaryColor3fEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *); #define glSecondaryColor3fvEXT _ptrc_glSecondaryColor3fvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint); #define glSecondaryColor3iEXT _ptrc_glSecondaryColor3iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *); #define glSecondaryColor3ivEXT _ptrc_glSecondaryColor3ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort); #define glSecondaryColor3sEXT _ptrc_glSecondaryColor3sEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *); #define glSecondaryColor3svEXT _ptrc_glSecondaryColor3svEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte); #define glSecondaryColor3ubEXT _ptrc_glSecondaryColor3ubEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *); #define glSecondaryColor3ubvEXT _ptrc_glSecondaryColor3ubvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint); #define glSecondaryColor3uiEXT _ptrc_glSecondaryColor3uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *); #define glSecondaryColor3uivEXT _ptrc_glSecondaryColor3uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort); #define glSecondaryColor3usEXT _ptrc_glSecondaryColor3usEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *); #define glSecondaryColor3usvEXT _ptrc_glSecondaryColor3usvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); #define glSecondaryColorPointerEXT _ptrc_glSecondaryColorPointerEXT #endif /*GL_EXT_secondary_color*/ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint); #define glActiveProgramEXT _ptrc_glActiveProgramEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *); #define glCreateShaderProgramEXT _ptrc_glCreateShaderProgramEXT extern void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint); #define glUseShaderProgramEXT _ptrc_glUseShaderProgramEXT #endif /*GL_EXT_separate_shader_objects*/ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint); #define glBindImageTextureEXT _ptrc_glBindImageTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield); #define glMemoryBarrierEXT _ptrc_glMemoryBarrierEXT #endif /*GL_EXT_shader_image_load_store*/ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 extern void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint); #define glStencilClearTagEXT _ptrc_glStencilClearTagEXT #endif /*GL_EXT_stencil_clear_tag*/ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum); #define glActiveStencilFaceEXT _ptrc_glActiveStencilFaceEXT #endif /*GL_EXT_stencil_two_side*/ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage1DEXT _ptrc_glTexSubImage1DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage2DEXT _ptrc_glTexSubImage2DEXT #endif /*GL_EXT_subtexture*/ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage3DEXT _ptrc_glTexImage3DEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage3DEXT _ptrc_glTexSubImage3DEXT #endif /*GL_EXT_texture3D*/ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint); #define glTexBufferEXT _ptrc_glTexBufferEXT #endif /*GL_EXT_texture_buffer_object*/ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint); #define glClearColorIiEXT _ptrc_glClearColorIiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint); #define glClearColorIuiEXT _ptrc_glClearColorIuiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *); #define glGetTexParameterIivEXT _ptrc_glGetTexParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuivEXT _ptrc_glGetTexParameterIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *); #define glTexParameterIivEXT _ptrc_glTexParameterIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *); #define glTexParameterIuivEXT _ptrc_glTexParameterIuivEXT #endif /*GL_EXT_texture_integer*/ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *); #define glAreTexturesResidentEXT _ptrc_glAreTexturesResidentEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint); #define glBindTextureEXT _ptrc_glBindTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *); #define glDeleteTexturesEXT _ptrc_glDeleteTexturesEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *); #define glGenTexturesEXT _ptrc_glGenTexturesEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint); #define glIsTextureEXT _ptrc_glIsTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *); #define glPrioritizeTexturesEXT _ptrc_glPrioritizeTexturesEXT #endif /*GL_EXT_texture_object*/ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum); #define glTextureNormalEXT _ptrc_glTextureNormalEXT #endif /*GL_EXT_texture_perturb_normal*/ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64vEXT _ptrc_glGetQueryObjecti64vEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64vEXT _ptrc_glGetQueryObjectui64vEXT #endif /*GL_EXT_timer_query*/ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum); #define glBeginTransformFeedbackEXT _ptrc_glBeginTransformFeedbackEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint); #define glBindBufferBaseEXT _ptrc_glBindBufferBaseEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr); #define glBindBufferOffsetEXT _ptrc_glBindBufferOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRangeEXT _ptrc_glBindBufferRangeEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(); #define glEndTransformFeedbackEXT _ptrc_glEndTransformFeedbackEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVaryingEXT _ptrc_glGetTransformFeedbackVaryingEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum); #define glTransformFeedbackVaryingsEXT _ptrc_glTransformFeedbackVaryingsEXT #endif /*GL_EXT_transform_feedback*/ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint); #define glArrayElementEXT _ptrc_glArrayElementEXT extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #define glColorPointerEXT _ptrc_glColorPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei); #define glDrawArraysEXT _ptrc_glDrawArraysEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *); #define glEdgeFlagPointerEXT _ptrc_glEdgeFlagPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **); #define glGetPointervEXT _ptrc_glGetPointervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); #define glIndexPointerEXT _ptrc_glIndexPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); #define glNormalPointerEXT _ptrc_glNormalPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #define glTexCoordPointerEXT _ptrc_glTexCoordPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #define glVertexPointerEXT _ptrc_glVertexPointerEXT #endif /*GL_EXT_vertex_array*/ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribLdvEXT _ptrc_glGetVertexAttribLdvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble); #define glVertexAttribL1dEXT _ptrc_glVertexAttribL1dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *); #define glVertexAttribL1dvEXT _ptrc_glVertexAttribL1dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble); #define glVertexAttribL2dEXT _ptrc_glVertexAttribL2dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *); #define glVertexAttribL2dvEXT _ptrc_glVertexAttribL2dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttribL3dEXT _ptrc_glVertexAttribL3dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *); #define glVertexAttribL3dvEXT _ptrc_glVertexAttribL3dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttribL4dEXT _ptrc_glVertexAttribL4dEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *); #define glVertexAttribL4dvEXT _ptrc_glVertexAttribL4dvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribLPointerEXT _ptrc_glVertexAttribLPointerEXT #endif /*GL_EXT_vertex_attrib_64bit*/ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(); #define glBeginVertexShaderEXT _ptrc_glBeginVertexShaderEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum); #define glBindLightParameterEXT _ptrc_glBindLightParameterEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum); #define glBindMaterialParameterEXT _ptrc_glBindMaterialParameterEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum); #define glBindParameterEXT _ptrc_glBindParameterEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum); #define glBindTexGenParameterEXT _ptrc_glBindTexGenParameterEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum); #define glBindTextureUnitParameterEXT _ptrc_glBindTextureUnitParameterEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint); #define glBindVertexShaderEXT _ptrc_glBindVertexShaderEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint); #define glDeleteVertexShaderEXT _ptrc_glDeleteVertexShaderEXT extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint); #define glDisableVariantClientStateEXT _ptrc_glDisableVariantClientStateEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint); #define glEnableVariantClientStateEXT _ptrc_glEnableVariantClientStateEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(); #define glEndVertexShaderEXT _ptrc_glEndVertexShaderEXT extern void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint); #define glExtractComponentEXT _ptrc_glExtractComponentEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint); #define glGenSymbolsEXT _ptrc_glGenSymbolsEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint); #define glGenVertexShadersEXT _ptrc_glGenVertexShadersEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *); #define glGetInvariantBooleanvEXT _ptrc_glGetInvariantBooleanvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *); #define glGetInvariantFloatvEXT _ptrc_glGetInvariantFloatvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *); #define glGetInvariantIntegervEXT _ptrc_glGetInvariantIntegervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *); #define glGetLocalConstantBooleanvEXT _ptrc_glGetLocalConstantBooleanvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *); #define glGetLocalConstantFloatvEXT _ptrc_glGetLocalConstantFloatvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *); #define glGetLocalConstantIntegervEXT _ptrc_glGetLocalConstantIntegervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *); #define glGetVariantBooleanvEXT _ptrc_glGetVariantBooleanvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *); #define glGetVariantFloatvEXT _ptrc_glGetVariantFloatvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *); #define glGetVariantIntegervEXT _ptrc_glGetVariantIntegervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **); #define glGetVariantPointervEXT _ptrc_glGetVariantPointervEXT extern void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint); #define glInsertComponentEXT _ptrc_glInsertComponentEXT extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum); #define glIsVariantEnabledEXT _ptrc_glIsVariantEnabledEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *); #define glSetInvariantEXT _ptrc_glSetInvariantEXT extern void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *); #define glSetLocalConstantEXT _ptrc_glSetLocalConstantEXT extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint); #define glShaderOp1EXT _ptrc_glShaderOp1EXT extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint); #define glShaderOp2EXT _ptrc_glShaderOp2EXT extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint); #define glShaderOp3EXT _ptrc_glShaderOp3EXT extern void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); #define glSwizzleEXT _ptrc_glSwizzleEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *); #define glVariantPointerEXT _ptrc_glVariantPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *); #define glVariantbvEXT _ptrc_glVariantbvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *); #define glVariantdvEXT _ptrc_glVariantdvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *); #define glVariantfvEXT _ptrc_glVariantfvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *); #define glVariantivEXT _ptrc_glVariantivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *); #define glVariantsvEXT _ptrc_glVariantsvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *); #define glVariantubvEXT _ptrc_glVariantubvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *); #define glVariantuivEXT _ptrc_glVariantuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *); #define glVariantusvEXT _ptrc_glVariantusvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); #define glWriteMaskEXT _ptrc_glWriteMaskEXT #endif /*GL_EXT_vertex_shader*/ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); #define glVertexWeightPointerEXT _ptrc_glVertexWeightPointerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat); #define glVertexWeightfEXT _ptrc_glVertexWeightfEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *); #define glVertexWeightfvEXT _ptrc_glVertexWeightfvEXT #endif /*GL_EXT_vertex_weighting*/ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 extern GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield); #define glImportSyncEXT _ptrc_glImportSyncEXT #endif /*GL_EXT_x11_sync_object*/ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(); #define glFrameTerminatorGREMEDY _ptrc_glFrameTerminatorGREMEDY #endif /*GL_GREMEDY_frame_terminator*/ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 extern void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *); #define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY #endif /*GL_GREMEDY_string_marker*/ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *); #define glGetImageTransformParameterfvHP _ptrc_glGetImageTransformParameterfvHP extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *); #define glGetImageTransformParameterivHP _ptrc_glGetImageTransformParameterivHP extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat); #define glImageTransformParameterfHP _ptrc_glImageTransformParameterfHP extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *); #define glImageTransformParameterfvHP _ptrc_glImageTransformParameterfvHP extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint); #define glImageTransformParameteriHP _ptrc_glImageTransformParameteriHP extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *); #define glImageTransformParameterivHP _ptrc_glImageTransformParameterivHP #endif /*GL_HP_image_transform*/ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); #define glMultiModeDrawArraysIBM _ptrc_glMultiModeDrawArraysIBM extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint); #define glMultiModeDrawElementsIBM _ptrc_glMultiModeDrawElementsIBM #endif /*GL_IBM_multimode_draw_arrays*/ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum); #define glFlushStaticDataIBM _ptrc_glFlushStaticDataIBM #endif /*GL_IBM_static_data*/ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); #define glColorPointerListIBM _ptrc_glColorPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint); #define glEdgeFlagPointerListIBM _ptrc_glEdgeFlagPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); #define glFogCoordPointerListIBM _ptrc_glFogCoordPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); #define glIndexPointerListIBM _ptrc_glIndexPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); #define glNormalPointerListIBM _ptrc_glNormalPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); #define glSecondaryColorPointerListIBM _ptrc_glSecondaryColorPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); #define glTexCoordPointerListIBM _ptrc_glTexCoordPointerListIBM extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); #define glVertexPointerListIBM _ptrc_glVertexPointerListIBM #endif /*GL_IBM_vertex_array_lists*/ #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateINGR _ptrc_glBlendFuncSeparateINGR #endif /*GL_INGR_blend_func_separate*/ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 extern void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *); #define glMapTexture2DINTEL _ptrc_glMapTexture2DINTEL extern void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint); #define glSyncTextureINTEL _ptrc_glSyncTextureINTEL extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint); #define glUnmapTexture2DINTEL _ptrc_glUnmapTexture2DINTEL #endif /*GL_INTEL_map_texture*/ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **); #define glColorPointervINTEL _ptrc_glColorPointervINTEL extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **); #define glNormalPointervINTEL _ptrc_glNormalPointervINTEL extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **); #define glTexCoordPointervINTEL _ptrc_glTexCoordPointervINTEL extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **); #define glVertexPointervINTEL _ptrc_glVertexPointervINTEL #endif /*GL_INTEL_parallel_arrays*/ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(); #define glResizeBuffersMESA _ptrc_glResizeBuffersMESA #endif /*GL_MESA_resize_buffers*/ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble); #define glWindowPos2dMESA _ptrc_glWindowPos2dMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *); #define glWindowPos2dvMESA _ptrc_glWindowPos2dvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat); #define glWindowPos2fMESA _ptrc_glWindowPos2fMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *); #define glWindowPos2fvMESA _ptrc_glWindowPos2fvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint); #define glWindowPos2iMESA _ptrc_glWindowPos2iMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *); #define glWindowPos2ivMESA _ptrc_glWindowPos2ivMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort); #define glWindowPos2sMESA _ptrc_glWindowPos2sMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *); #define glWindowPos2svMESA _ptrc_glWindowPos2svMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble); #define glWindowPos3dMESA _ptrc_glWindowPos3dMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *); #define glWindowPos3dvMESA _ptrc_glWindowPos3dvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat); #define glWindowPos3fMESA _ptrc_glWindowPos3fMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *); #define glWindowPos3fvMESA _ptrc_glWindowPos3fvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint); #define glWindowPos3iMESA _ptrc_glWindowPos3iMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *); #define glWindowPos3ivMESA _ptrc_glWindowPos3ivMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort); #define glWindowPos3sMESA _ptrc_glWindowPos3sMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *); #define glWindowPos3svMESA _ptrc_glWindowPos3svMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble); #define glWindowPos4dMESA _ptrc_glWindowPos4dMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *); #define glWindowPos4dvMESA _ptrc_glWindowPos4dvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat); #define glWindowPos4fMESA _ptrc_glWindowPos4fMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *); #define glWindowPos4fvMESA _ptrc_glWindowPos4fvMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint); #define glWindowPos4iMESA _ptrc_glWindowPos4iMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *); #define glWindowPos4ivMESA _ptrc_glWindowPos4ivMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort); #define glWindowPos4sMESA _ptrc_glWindowPos4sMESA extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *); #define glWindowPos4svMESA _ptrc_glWindowPos4svMESA #endif /*GL_MESA_window_pos*/ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint); #define glBeginConditionalRenderNVX _ptrc_glBeginConditionalRenderNVX extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(); #define glEndConditionalRenderNVX _ptrc_glEndConditionalRenderNVX #endif /*GL_NVX_conditional_render*/ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint); #define glMultiDrawArraysIndirectBindlessNV _ptrc_glMultiDrawArraysIndirectBindlessNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint); #define glMultiDrawElementsIndirectBindlessNV _ptrc_glMultiDrawElementsIndirectBindlessNV #endif /*GL_NV_bindless_multi_draw_indirect*/ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum); #define glGetImageHandleNV _ptrc_glGetImageHandleNV extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint); #define glGetTextureHandleNV _ptrc_glGetTextureHandleNV extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint); #define glGetTextureSamplerHandleNV _ptrc_glGetTextureSamplerHandleNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64); #define glIsImageHandleResidentNV _ptrc_glIsImageHandleResidentNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64); #define glIsTextureHandleResidentNV _ptrc_glIsTextureHandleResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64); #define glMakeImageHandleNonResidentNV _ptrc_glMakeImageHandleNonResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum); #define glMakeImageHandleResidentNV _ptrc_glMakeImageHandleResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64); #define glMakeTextureHandleNonResidentNV _ptrc_glMakeTextureHandleNonResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64); #define glMakeTextureHandleResidentNV _ptrc_glMakeTextureHandleResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64); #define glProgramUniformHandleui64NV _ptrc_glProgramUniformHandleui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *); #define glProgramUniformHandleui64vNV _ptrc_glProgramUniformHandleui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64); #define glUniformHandleui64NV _ptrc_glUniformHandleui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *); #define glUniformHandleui64vNV _ptrc_glUniformHandleui64vNV #endif /*GL_NV_bindless_texture*/ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(); #define glBlendBarrierNV _ptrc_glBlendBarrierNV extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint); #define glBlendParameteriNV _ptrc_glBlendParameteriNV #endif /*GL_NV_blend_equation_advanced*/ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum); #define glBeginConditionalRenderNV _ptrc_glBeginConditionalRenderNV extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(); #define glEndConditionalRenderNV _ptrc_glEndConditionalRenderNV #endif /*GL_NV_conditional_render*/ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glCopyImageSubDataNV _ptrc_glCopyImageSubDataNV #endif /*GL_NV_copy_image*/ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble); #define glClearDepthdNV _ptrc_glClearDepthdNV extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble); #define glDepthBoundsdNV _ptrc_glDepthBoundsdNV extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble); #define glDepthRangedNV _ptrc_glDepthRangedNV #endif /*GL_NV_depth_buffer_float*/ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glDrawTextureNV _ptrc_glDrawTextureNV #endif /*GL_NV_draw_texture*/ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum); #define glEvalMapsNV _ptrc_glEvalMapsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); #define glGetMapAttribParameterfvNV _ptrc_glGetMapAttribParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *); #define glGetMapAttribParameterivNV _ptrc_glGetMapAttribParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); #define glGetMapControlPointsNV _ptrc_glGetMapControlPointsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *); #define glGetMapParameterfvNV _ptrc_glGetMapParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *); #define glGetMapParameterivNV _ptrc_glGetMapParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); #define glMapControlPointsNV _ptrc_glMapControlPointsNV extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *); #define glMapParameterfvNV _ptrc_glMapParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *); #define glMapParameterivNV _ptrc_glMapParameterivNV #endif /*GL_NV_evaluators*/ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefvNV _ptrc_glGetMultisamplefvNV extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield); #define glSampleMaskIndexedNV _ptrc_glSampleMaskIndexedNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint); #define glTexRenderbufferNV _ptrc_glTexRenderbufferNV #endif /*GL_NV_explicit_multisample*/ #ifndef GL_NV_fence #define GL_NV_fence 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *); #define glDeleteFencesNV _ptrc_glDeleteFencesNV extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint); #define glFinishFenceNV _ptrc_glFinishFenceNV extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *); #define glGenFencesNV _ptrc_glGenFencesNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *); #define glGetFenceivNV _ptrc_glGetFenceivNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint); #define glIsFenceNV _ptrc_glIsFenceNV extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum); #define glSetFenceNV _ptrc_glSetFenceNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint); #define glTestFenceNV _ptrc_glTestFenceNV #endif /*GL_NV_fence*/ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *); #define glGetProgramNamedParameterdvNV _ptrc_glGetProgramNamedParameterdvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); #define glGetProgramNamedParameterfvNV _ptrc_glGetProgramNamedParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramNamedParameter4dNV _ptrc_glProgramNamedParameter4dNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *); #define glProgramNamedParameter4dvNV _ptrc_glProgramNamedParameter4dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramNamedParameter4fNV _ptrc_glProgramNamedParameter4fNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); #define glProgramNamedParameter4fvNV _ptrc_glProgramNamedParameter4fvNV #endif /*GL_NV_fragment_program*/ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleCoverageNV _ptrc_glRenderbufferStorageMultisampleCoverageNV #endif /*GL_NV_framebuffer_multisample_coverage*/ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTextureEXT _ptrc_glFramebufferTextureEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum); #define glFramebufferTextureFaceEXT _ptrc_glFramebufferTextureFaceEXT extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayerEXT _ptrc_glFramebufferTextureLayerEXT extern void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint); #define glProgramVertexLimitNV _ptrc_glProgramVertexLimitNV #endif /*GL_NV_geometry_program4*/ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *); #define glGetProgramEnvParameterIivNV _ptrc_glGetProgramEnvParameterIivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *); #define glGetProgramEnvParameterIuivNV _ptrc_glGetProgramEnvParameterIuivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *); #define glGetProgramLocalParameterIivNV _ptrc_glGetProgramLocalParameterIivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *); #define glGetProgramLocalParameterIuivNV _ptrc_glGetProgramLocalParameterIuivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); #define glProgramEnvParameterI4iNV _ptrc_glProgramEnvParameterI4iNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *); #define glProgramEnvParameterI4ivNV _ptrc_glProgramEnvParameterI4ivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); #define glProgramEnvParameterI4uiNV _ptrc_glProgramEnvParameterI4uiNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *); #define glProgramEnvParameterI4uivNV _ptrc_glProgramEnvParameterI4uivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); #define glProgramEnvParametersI4ivNV _ptrc_glProgramEnvParametersI4ivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); #define glProgramEnvParametersI4uivNV _ptrc_glProgramEnvParametersI4uivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); #define glProgramLocalParameterI4iNV _ptrc_glProgramLocalParameterI4iNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *); #define glProgramLocalParameterI4ivNV _ptrc_glProgramLocalParameterI4ivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); #define glProgramLocalParameterI4uiNV _ptrc_glProgramLocalParameterI4uiNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *); #define glProgramLocalParameterI4uivNV _ptrc_glProgramLocalParameterI4uivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); #define glProgramLocalParametersI4ivNV _ptrc_glProgramLocalParametersI4ivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); #define glProgramLocalParametersI4uivNV _ptrc_glProgramLocalParametersI4uivNV #endif /*GL_NV_gpu_program4*/ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *); #define glGetProgramSubroutineParameteruivNV _ptrc_glGetProgramSubroutineParameteruivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *); #define glProgramSubroutineParametersuivNV _ptrc_glProgramSubroutineParametersuivNV #endif /*GL_NV_gpu_program5*/ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *); #define glGetUniformi64vNV _ptrc_glGetUniformi64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT); #define glProgramUniform1i64NV _ptrc_glProgramUniform1i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); #define glProgramUniform1i64vNV _ptrc_glProgramUniform1i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT); #define glProgramUniform1ui64NV _ptrc_glProgramUniform1ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); #define glProgramUniform1ui64vNV _ptrc_glProgramUniform1ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT); #define glProgramUniform2i64NV _ptrc_glProgramUniform2i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); #define glProgramUniform2i64vNV _ptrc_glProgramUniform2i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT); #define glProgramUniform2ui64NV _ptrc_glProgramUniform2ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); #define glProgramUniform2ui64vNV _ptrc_glProgramUniform2ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT); #define glProgramUniform3i64NV _ptrc_glProgramUniform3i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); #define glProgramUniform3i64vNV _ptrc_glProgramUniform3i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glProgramUniform3ui64NV _ptrc_glProgramUniform3ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); #define glProgramUniform3ui64vNV _ptrc_glProgramUniform3ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); #define glProgramUniform4i64NV _ptrc_glProgramUniform4i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); #define glProgramUniform4i64vNV _ptrc_glProgramUniform4i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glProgramUniform4ui64NV _ptrc_glProgramUniform4ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); #define glProgramUniform4ui64vNV _ptrc_glProgramUniform4ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT); #define glUniform1i64NV _ptrc_glUniform1i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *); #define glUniform1i64vNV _ptrc_glUniform1i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT); #define glUniform1ui64NV _ptrc_glUniform1ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *); #define glUniform1ui64vNV _ptrc_glUniform1ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT); #define glUniform2i64NV _ptrc_glUniform2i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *); #define glUniform2i64vNV _ptrc_glUniform2i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT); #define glUniform2ui64NV _ptrc_glUniform2ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *); #define glUniform2ui64vNV _ptrc_glUniform2ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT); #define glUniform3i64NV _ptrc_glUniform3i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *); #define glUniform3i64vNV _ptrc_glUniform3i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glUniform3ui64NV _ptrc_glUniform3ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *); #define glUniform3ui64vNV _ptrc_glUniform3ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); #define glUniform4i64NV _ptrc_glUniform4i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *); #define glUniform4i64vNV _ptrc_glUniform4i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glUniform4ui64NV _ptrc_glUniform4ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *); #define glUniform4ui64vNV _ptrc_glUniform4ui64vNV #endif /*GL_NV_gpu_shader5*/ #ifndef GL_NV_half_float #define GL_NV_half_float 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); #define glColor3hNV _ptrc_glColor3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *); #define glColor3hvNV _ptrc_glColor3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); #define glColor4hNV _ptrc_glColor4hNV extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *); #define glColor4hvNV _ptrc_glColor4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV); #define glFogCoordhNV _ptrc_glFogCoordhNV extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *); #define glFogCoordhvNV _ptrc_glFogCoordhvNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV); #define glMultiTexCoord1hNV _ptrc_glMultiTexCoord1hNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *); #define glMultiTexCoord1hvNV _ptrc_glMultiTexCoord1hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV); #define glMultiTexCoord2hNV _ptrc_glMultiTexCoord2hNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *); #define glMultiTexCoord2hvNV _ptrc_glMultiTexCoord2hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV); #define glMultiTexCoord3hNV _ptrc_glMultiTexCoord3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *); #define glMultiTexCoord3hvNV _ptrc_glMultiTexCoord3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); #define glMultiTexCoord4hNV _ptrc_glMultiTexCoord4hNV extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *); #define glMultiTexCoord4hvNV _ptrc_glMultiTexCoord4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); #define glNormal3hNV _ptrc_glNormal3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *); #define glNormal3hvNV _ptrc_glNormal3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); #define glSecondaryColor3hNV _ptrc_glSecondaryColor3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *); #define glSecondaryColor3hvNV _ptrc_glSecondaryColor3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV); #define glTexCoord1hNV _ptrc_glTexCoord1hNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *); #define glTexCoord1hvNV _ptrc_glTexCoord1hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV); #define glTexCoord2hNV _ptrc_glTexCoord2hNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *); #define glTexCoord2hvNV _ptrc_glTexCoord2hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); #define glTexCoord3hNV _ptrc_glTexCoord3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *); #define glTexCoord3hvNV _ptrc_glTexCoord3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); #define glTexCoord4hNV _ptrc_glTexCoord4hNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *); #define glTexCoord4hvNV _ptrc_glTexCoord4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV); #define glVertex2hNV _ptrc_glVertex2hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *); #define glVertex2hvNV _ptrc_glVertex2hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); #define glVertex3hNV _ptrc_glVertex3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *); #define glVertex3hvNV _ptrc_glVertex3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); #define glVertex4hNV _ptrc_glVertex4hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *); #define glVertex4hvNV _ptrc_glVertex4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV); #define glVertexAttrib1hNV _ptrc_glVertexAttrib1hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *); #define glVertexAttrib1hvNV _ptrc_glVertexAttrib1hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV); #define glVertexAttrib2hNV _ptrc_glVertexAttrib2hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *); #define glVertexAttrib2hvNV _ptrc_glVertexAttrib2hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV); #define glVertexAttrib3hNV _ptrc_glVertexAttrib3hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *); #define glVertexAttrib3hvNV _ptrc_glVertexAttrib3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); #define glVertexAttrib4hNV _ptrc_glVertexAttrib4hNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *); #define glVertexAttrib4hvNV _ptrc_glVertexAttrib4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *); #define glVertexAttribs1hvNV _ptrc_glVertexAttribs1hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *); #define glVertexAttribs2hvNV _ptrc_glVertexAttribs2hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *); #define glVertexAttribs3hvNV _ptrc_glVertexAttribs3hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *); #define glVertexAttribs4hvNV _ptrc_glVertexAttribs4hvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV); #define glVertexWeighthNV _ptrc_glVertexWeighthNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *); #define glVertexWeighthvNV _ptrc_glVertexWeighthvNV #endif /*GL_NV_half_float*/ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint); #define glBeginOcclusionQueryNV _ptrc_glBeginOcclusionQueryNV extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *); #define glDeleteOcclusionQueriesNV _ptrc_glDeleteOcclusionQueriesNV extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(); #define glEndOcclusionQueryNV _ptrc_glEndOcclusionQueryNV extern void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *); #define glGenOcclusionQueriesNV _ptrc_glGenOcclusionQueriesNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *); #define glGetOcclusionQueryivNV _ptrc_glGetOcclusionQueryivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *); #define glGetOcclusionQueryuivNV _ptrc_glGetOcclusionQueryuivNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint); #define glIsOcclusionQueryNV _ptrc_glIsOcclusionQueryNV #endif /*GL_NV_occlusion_query*/ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *); #define glProgramBufferParametersIivNV _ptrc_glProgramBufferParametersIivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *); #define glProgramBufferParametersIuivNV _ptrc_glProgramBufferParametersIuivNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *); #define glProgramBufferParametersfvNV _ptrc_glProgramBufferParametersfvNV #endif /*GL_NV_parameter_buffer_object*/ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint); #define glCopyPathNV _ptrc_glCopyPathNV extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); #define glCoverFillPathInstancedNV _ptrc_glCoverFillPathInstancedNV extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum); #define glCoverFillPathNV _ptrc_glCoverFillPathNV extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); #define glCoverStrokePathInstancedNV _ptrc_glCoverStrokePathInstancedNV extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum); #define glCoverStrokePathNV _ptrc_glCoverStrokePathNV extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei); #define glDeletePathsNV _ptrc_glDeletePathsNV extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei); #define glGenPathsNV _ptrc_glGenPathsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *); #define glGetPathColorGenfvNV _ptrc_glGetPathColorGenfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *); #define glGetPathColorGenivNV _ptrc_glGetPathColorGenivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *); #define glGetPathCommandsNV _ptrc_glGetPathCommandsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *); #define glGetPathCoordsNV _ptrc_glGetPathCoordsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *); #define glGetPathDashArrayNV _ptrc_glGetPathDashArrayNV extern GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei); #define glGetPathLengthNV _ptrc_glGetPathLengthNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *); #define glGetPathMetricRangeNV _ptrc_glGetPathMetricRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *); #define glGetPathMetricsNV _ptrc_glGetPathMetricsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *); #define glGetPathParameterfvNV _ptrc_glGetPathParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *); #define glGetPathParameterivNV _ptrc_glGetPathParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *); #define glGetPathSpacingNV _ptrc_glGetPathSpacingNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *); #define glGetPathTexGenfvNV _ptrc_glGetPathTexGenfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *); #define glGetPathTexGenivNV _ptrc_glGetPathTexGenivNV extern void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat); #define glInterpolatePathsNV _ptrc_glInterpolatePathsNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint); #define glIsPathNV _ptrc_glIsPathNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat); #define glIsPointInFillPathNV _ptrc_glIsPointInFillPathNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat); #define glIsPointInStrokePathNV _ptrc_glIsPointInStrokePathNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *); #define glPathColorGenNV _ptrc_glPathColorGenNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); #define glPathCommandsNV _ptrc_glPathCommandsNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *); #define glPathCoordsNV _ptrc_glPathCoordsNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum); #define glPathCoverDepthFuncNV _ptrc_glPathCoverDepthFuncNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *); #define glPathDashArrayNV _ptrc_glPathDashArrayNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum); #define glPathFogGenNV _ptrc_glPathFogGenNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat); #define glPathGlyphRangeNV _ptrc_glPathGlyphRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat); #define glPathGlyphsNV _ptrc_glPathGlyphsNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat); #define glPathParameterfNV _ptrc_glPathParameterfNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *); #define glPathParameterfvNV _ptrc_glPathParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint); #define glPathParameteriNV _ptrc_glPathParameteriNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *); #define glPathParameterivNV _ptrc_glPathParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat); #define glPathStencilDepthOffsetNV _ptrc_glPathStencilDepthOffsetNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint); #define glPathStencilFuncNV _ptrc_glPathStencilFuncNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *); #define glPathStringNV _ptrc_glPathStringNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); #define glPathSubCommandsNV _ptrc_glPathSubCommandsNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *); #define glPathSubCoordsNV _ptrc_glPathSubCoordsNV extern void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *); #define glPathTexGenNV _ptrc_glPathTexGenNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *); #define glPointAlongPathNV _ptrc_glPointAlongPathNV extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *); #define glStencilFillPathInstancedNV _ptrc_glStencilFillPathInstancedNV extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint); #define glStencilFillPathNV _ptrc_glStencilFillPathNV extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *); #define glStencilStrokePathInstancedNV _ptrc_glStencilStrokePathInstancedNV extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint); #define glStencilStrokePathNV _ptrc_glStencilStrokePathNV extern void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *); #define glTransformPathNV _ptrc_glTransformPathNV extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *); #define glWeightPathsNV _ptrc_glWeightPathsNV #endif /*GL_NV_path_rendering*/ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum); #define glFlushPixelDataRangeNV _ptrc_glFlushPixelDataRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *); #define glPixelDataRangeNV _ptrc_glPixelDataRangeNV #endif /*GL_NV_pixel_data_range*/ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint); #define glPointParameteriNV _ptrc_glPointParameteriNV extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *); #define glPointParameterivNV _ptrc_glPointParameterivNV #endif /*GL_NV_point_sprite*/ #ifndef GL_NV_present_video #define GL_NV_present_video 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *); #define glGetVideoi64vNV _ptrc_glGetVideoi64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *); #define glGetVideoivNV _ptrc_glGetVideoivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *); #define glGetVideoui64vNV _ptrc_glGetVideoui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *); #define glGetVideouivNV _ptrc_glGetVideouivNV extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint); #define glPresentFrameDualFillNV _ptrc_glPresentFrameDualFillNV extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint); #define glPresentFrameKeyedNV _ptrc_glPresentFrameKeyedNV #endif /*GL_NV_present_video*/ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint); #define glPrimitiveRestartIndexNV _ptrc_glPrimitiveRestartIndexNV extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(); #define glPrimitiveRestartNV _ptrc_glPrimitiveRestartNV #endif /*GL_NV_primitive_restart*/ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); #define glCombinerInputNV _ptrc_glCombinerInputNV extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); #define glCombinerOutputNV _ptrc_glCombinerOutputNV extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat); #define glCombinerParameterfNV _ptrc_glCombinerParameterfNV extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *); #define glCombinerParameterfvNV _ptrc_glCombinerParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint); #define glCombinerParameteriNV _ptrc_glCombinerParameteriNV extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *); #define glCombinerParameterivNV _ptrc_glCombinerParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum); #define glFinalCombinerInputNV _ptrc_glFinalCombinerInputNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *); #define glGetCombinerInputParameterfvNV _ptrc_glGetCombinerInputParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *); #define glGetCombinerInputParameterivNV _ptrc_glGetCombinerInputParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *); #define glGetCombinerOutputParameterfvNV _ptrc_glGetCombinerOutputParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *); #define glGetCombinerOutputParameterivNV _ptrc_glGetCombinerOutputParameterivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *); #define glGetFinalCombinerInputParameterfvNV _ptrc_glGetFinalCombinerInputParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *); #define glGetFinalCombinerInputParameterivNV _ptrc_glGetFinalCombinerInputParameterivNV #endif /*GL_NV_register_combiners*/ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *); #define glCombinerStageParameterfvNV _ptrc_glCombinerStageParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *); #define glGetCombinerStageParameterfvNV _ptrc_glGetCombinerStageParameterfvNV #endif /*GL_NV_register_combiners2*/ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *); #define glGetBufferParameterui64vNV _ptrc_glGetBufferParameterui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *); #define glGetIntegerui64vNV _ptrc_glGetIntegerui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *); #define glGetNamedBufferParameterui64vNV _ptrc_glGetNamedBufferParameterui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *); #define glGetUniformui64vNV _ptrc_glGetUniformui64vNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum); #define glIsBufferResidentNV _ptrc_glIsBufferResidentNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint); #define glIsNamedBufferResidentNV _ptrc_glIsNamedBufferResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum); #define glMakeBufferNonResidentNV _ptrc_glMakeBufferNonResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum); #define glMakeBufferResidentNV _ptrc_glMakeBufferResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint); #define glMakeNamedBufferNonResidentNV _ptrc_glMakeNamedBufferNonResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum); #define glMakeNamedBufferResidentNV _ptrc_glMakeNamedBufferResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT); #define glProgramUniformui64NV _ptrc_glProgramUniformui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); #define glProgramUniformui64vNV _ptrc_glProgramUniformui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT); #define glUniformui64NV _ptrc_glUniformui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *); #define glUniformui64vNV _ptrc_glUniformui64vNV #endif /*GL_NV_shader_buffer_load*/ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(); #define glTextureBarrierNV _ptrc_glTextureBarrierNV #endif /*GL_NV_texture_barrier*/ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisampleCoverageNV _ptrc_glTexImage2DMultisampleCoverageNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisampleCoverageNV _ptrc_glTexImage3DMultisampleCoverageNV extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTextureImage2DMultisampleCoverageNV _ptrc_glTextureImage2DMultisampleCoverageNV extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTextureImage2DMultisampleNV _ptrc_glTextureImage2DMultisampleNV extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTextureImage3DMultisampleCoverageNV _ptrc_glTextureImage3DMultisampleCoverageNV extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTextureImage3DMultisampleNV _ptrc_glTextureImage3DMultisampleNV #endif /*GL_NV_texture_multisample*/ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *); #define glActiveVaryingNV _ptrc_glActiveVaryingNV extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum); #define glBeginTransformFeedbackNV _ptrc_glBeginTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint); #define glBindBufferBaseNV _ptrc_glBindBufferBaseNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr); #define glBindBufferOffsetNV _ptrc_glBindBufferOffsetNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRangeNV _ptrc_glBindBufferRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(); #define glEndTransformFeedbackNV _ptrc_glEndTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetActiveVaryingNV _ptrc_glGetActiveVaryingNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *); #define glGetTransformFeedbackVaryingNV _ptrc_glGetTransformFeedbackVaryingNV extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *); #define glGetVaryingLocationNV _ptrc_glGetVaryingLocationNV extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum); #define glTransformFeedbackAttribsNV _ptrc_glTransformFeedbackAttribsNV extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum); #define glTransformFeedbackStreamAttribsNV _ptrc_glTransformFeedbackStreamAttribsNV extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum); #define glTransformFeedbackVaryingsNV _ptrc_glTransformFeedbackVaryingsNV #endif /*GL_NV_transform_feedback*/ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint); #define glBindTransformFeedbackNV _ptrc_glBindTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *); #define glDeleteTransformFeedbacksNV _ptrc_glDeleteTransformFeedbacksNV extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint); #define glDrawTransformFeedbackNV _ptrc_glDrawTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *); #define glGenTransformFeedbacksNV _ptrc_glGenTransformFeedbacksNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint); #define glIsTransformFeedbackNV _ptrc_glIsTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(); #define glPauseTransformFeedbackNV _ptrc_glPauseTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(); #define glResumeTransformFeedbackNV _ptrc_glResumeTransformFeedbackNV #endif /*GL_NV_transform_feedback2*/ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(); #define glVDPAUFiniNV _ptrc_glVDPAUFiniNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *); #define glVDPAUGetSurfaceivNV _ptrc_glVDPAUGetSurfaceivNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *); #define glVDPAUInitNV _ptrc_glVDPAUInitNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV); #define glVDPAUIsSurfaceNV _ptrc_glVDPAUIsSurfaceNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); #define glVDPAUMapSurfacesNV _ptrc_glVDPAUMapSurfacesNV extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); #define glVDPAURegisterOutputSurfaceNV _ptrc_glVDPAURegisterOutputSurfaceNV extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); #define glVDPAURegisterVideoSurfaceNV _ptrc_glVDPAURegisterVideoSurfaceNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); #define glVDPAUSurfaceAccessNV _ptrc_glVDPAUSurfaceAccessNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); #define glVDPAUUnmapSurfacesNV _ptrc_glVDPAUUnmapSurfacesNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); #define glVDPAUUnregisterSurfaceNV _ptrc_glVDPAUUnregisterSurfaceNV #endif /*GL_NV_vdpau_interop*/ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(); #define glFlushVertexArrayRangeNV _ptrc_glFlushVertexArrayRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *); #define glVertexArrayRangeNV _ptrc_glVertexArrayRangeNV #endif /*GL_NV_vertex_array_range*/ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *); #define glGetVertexAttribLi64vNV _ptrc_glGetVertexAttribLi64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *); #define glGetVertexAttribLui64vNV _ptrc_glGetVertexAttribLui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT); #define glVertexAttribL1i64NV _ptrc_glVertexAttribL1i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *); #define glVertexAttribL1i64vNV _ptrc_glVertexAttribL1i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT); #define glVertexAttribL1ui64NV _ptrc_glVertexAttribL1ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *); #define glVertexAttribL1ui64vNV _ptrc_glVertexAttribL1ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT); #define glVertexAttribL2i64NV _ptrc_glVertexAttribL2i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *); #define glVertexAttribL2i64vNV _ptrc_glVertexAttribL2i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT); #define glVertexAttribL2ui64NV _ptrc_glVertexAttribL2ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *); #define glVertexAttribL2ui64vNV _ptrc_glVertexAttribL2ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT); #define glVertexAttribL3i64NV _ptrc_glVertexAttribL3i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *); #define glVertexAttribL3i64vNV _ptrc_glVertexAttribL3i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glVertexAttribL3ui64NV _ptrc_glVertexAttribL3ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *); #define glVertexAttribL3ui64vNV _ptrc_glVertexAttribL3ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); #define glVertexAttribL4i64NV _ptrc_glVertexAttribL4i64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *); #define glVertexAttribL4i64vNV _ptrc_glVertexAttribL4i64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); #define glVertexAttribL4ui64NV _ptrc_glVertexAttribL4ui64NV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *); #define glVertexAttribL4ui64vNV _ptrc_glVertexAttribL4ui64vNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei); #define glVertexAttribLFormatNV _ptrc_glVertexAttribLFormatNV #endif /*GL_NV_vertex_attrib_integer_64bit*/ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr); #define glBufferAddressRangeNV _ptrc_glBufferAddressRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei); #define glColorFormatNV _ptrc_glColorFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei); #define glEdgeFlagFormatNV _ptrc_glEdgeFlagFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei); #define glFogCoordFormatNV _ptrc_glFogCoordFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *); #define glGetIntegerui64i_vNV _ptrc_glGetIntegerui64i_vNV extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei); #define glIndexFormatNV _ptrc_glIndexFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei); #define glNormalFormatNV _ptrc_glNormalFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei); #define glSecondaryColorFormatNV _ptrc_glSecondaryColorFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei); #define glTexCoordFormatNV _ptrc_glTexCoordFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei); #define glVertexAttribFormatNV _ptrc_glVertexAttribFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei); #define glVertexAttribIFormatNV _ptrc_glVertexAttribIFormatNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei); #define glVertexFormatNV _ptrc_glVertexFormatNV #endif /*GL_NV_vertex_buffer_unified_memory*/ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); #define glAreProgramsResidentNV _ptrc_glAreProgramsResidentNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint); #define glBindProgramNV _ptrc_glBindProgramNV extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *); #define glDeleteProgramsNV _ptrc_glDeleteProgramsNV extern void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *); #define glExecuteProgramNV _ptrc_glExecuteProgramNV extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *); #define glGenProgramsNV _ptrc_glGenProgramsNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); #define glGetProgramParameterdvNV _ptrc_glGetProgramParameterdvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); #define glGetProgramParameterfvNV _ptrc_glGetProgramParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *); #define glGetProgramStringNV _ptrc_glGetProgramStringNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *); #define glGetProgramivNV _ptrc_glGetProgramivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); #define glGetTrackMatrixivNV _ptrc_glGetTrackMatrixivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **); #define glGetVertexAttribPointervNV _ptrc_glGetVertexAttribPointervNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdvNV _ptrc_glGetVertexAttribdvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfvNV _ptrc_glGetVertexAttribfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *); #define glGetVertexAttribivNV _ptrc_glGetVertexAttribivNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint); #define glIsProgramNV _ptrc_glIsProgramNV extern void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); #define glLoadProgramNV _ptrc_glLoadProgramNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramParameter4dNV _ptrc_glProgramParameter4dNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *); #define glProgramParameter4dvNV _ptrc_glProgramParameter4dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramParameter4fNV _ptrc_glProgramParameter4fNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *); #define glProgramParameter4fvNV _ptrc_glProgramParameter4fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *); #define glProgramParameters4dvNV _ptrc_glProgramParameters4dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *); #define glProgramParameters4fvNV _ptrc_glProgramParameters4fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *); #define glRequestResidentProgramsNV _ptrc_glRequestResidentProgramsNV extern void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); #define glTrackMatrixNV _ptrc_glTrackMatrixNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble); #define glVertexAttrib1dNV _ptrc_glVertexAttrib1dNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *); #define glVertexAttrib1dvNV _ptrc_glVertexAttrib1dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat); #define glVertexAttrib1fNV _ptrc_glVertexAttrib1fNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *); #define glVertexAttrib1fvNV _ptrc_glVertexAttrib1fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort); #define glVertexAttrib1sNV _ptrc_glVertexAttrib1sNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *); #define glVertexAttrib1svNV _ptrc_glVertexAttrib1svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2dNV _ptrc_glVertexAttrib2dNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *); #define glVertexAttrib2dvNV _ptrc_glVertexAttrib2dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2fNV _ptrc_glVertexAttrib2fNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *); #define glVertexAttrib2fvNV _ptrc_glVertexAttrib2fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort); #define glVertexAttrib2sNV _ptrc_glVertexAttrib2sNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *); #define glVertexAttrib2svNV _ptrc_glVertexAttrib2svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3dNV _ptrc_glVertexAttrib3dNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *); #define glVertexAttrib3dvNV _ptrc_glVertexAttrib3dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3fNV _ptrc_glVertexAttrib3fNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *); #define glVertexAttrib3fvNV _ptrc_glVertexAttrib3fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3sNV _ptrc_glVertexAttrib3sNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *); #define glVertexAttrib3svNV _ptrc_glVertexAttrib3svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4dNV _ptrc_glVertexAttrib4dNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *); #define glVertexAttrib4dvNV _ptrc_glVertexAttrib4dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4fNV _ptrc_glVertexAttrib4fNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *); #define glVertexAttrib4fvNV _ptrc_glVertexAttrib4fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4sNV _ptrc_glVertexAttrib4sNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *); #define glVertexAttrib4svNV _ptrc_glVertexAttrib4svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4ubNV _ptrc_glVertexAttrib4ubNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *); #define glVertexAttrib4ubvNV _ptrc_glVertexAttrib4ubvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribPointerNV _ptrc_glVertexAttribPointerNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *); #define glVertexAttribs1dvNV _ptrc_glVertexAttribs1dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); #define glVertexAttribs1fvNV _ptrc_glVertexAttribs1fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *); #define glVertexAttribs1svNV _ptrc_glVertexAttribs1svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *); #define glVertexAttribs2dvNV _ptrc_glVertexAttribs2dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); #define glVertexAttribs2fvNV _ptrc_glVertexAttribs2fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *); #define glVertexAttribs2svNV _ptrc_glVertexAttribs2svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *); #define glVertexAttribs3dvNV _ptrc_glVertexAttribs3dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); #define glVertexAttribs3fvNV _ptrc_glVertexAttribs3fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *); #define glVertexAttribs3svNV _ptrc_glVertexAttribs3svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *); #define glVertexAttribs4dvNV _ptrc_glVertexAttribs4dvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); #define glVertexAttribs4fvNV _ptrc_glVertexAttribs4fvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *); #define glVertexAttribs4svNV _ptrc_glVertexAttribs4svNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *); #define glVertexAttribs4ubvNV _ptrc_glVertexAttribs4ubvNV #endif /*GL_NV_vertex_program*/ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *); #define glGetVertexAttribIivEXT _ptrc_glGetVertexAttribIivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *); #define glGetVertexAttribIuivEXT _ptrc_glGetVertexAttribIuivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint); #define glVertexAttribI1iEXT _ptrc_glVertexAttribI1iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *); #define glVertexAttribI1ivEXT _ptrc_glVertexAttribI1ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint); #define glVertexAttribI1uiEXT _ptrc_glVertexAttribI1uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *); #define glVertexAttribI1uivEXT _ptrc_glVertexAttribI1uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint); #define glVertexAttribI2iEXT _ptrc_glVertexAttribI2iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *); #define glVertexAttribI2ivEXT _ptrc_glVertexAttribI2ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint); #define glVertexAttribI2uiEXT _ptrc_glVertexAttribI2uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *); #define glVertexAttribI2uivEXT _ptrc_glVertexAttribI2uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint); #define glVertexAttribI3iEXT _ptrc_glVertexAttribI3iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *); #define glVertexAttribI3ivEXT _ptrc_glVertexAttribI3ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI3uiEXT _ptrc_glVertexAttribI3uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *); #define glVertexAttribI3uivEXT _ptrc_glVertexAttribI3uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *); #define glVertexAttribI4bvEXT _ptrc_glVertexAttribI4bvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint); #define glVertexAttribI4iEXT _ptrc_glVertexAttribI4iEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *); #define glVertexAttribI4ivEXT _ptrc_glVertexAttribI4ivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *); #define glVertexAttribI4svEXT _ptrc_glVertexAttribI4svEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *); #define glVertexAttribI4ubvEXT _ptrc_glVertexAttribI4ubvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI4uiEXT _ptrc_glVertexAttribI4uiEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *); #define glVertexAttribI4uivEXT _ptrc_glVertexAttribI4uivEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *); #define glVertexAttribI4usvEXT _ptrc_glVertexAttribI4usvEXT extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribIPointerEXT _ptrc_glVertexAttribIPointerEXT #endif /*GL_NV_vertex_program4*/ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint); #define glBeginVideoCaptureNV _ptrc_glBeginVideoCaptureNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB); #define glBindVideoCaptureStreamBufferNV _ptrc_glBindVideoCaptureStreamBufferNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint); #define glBindVideoCaptureStreamTextureNV _ptrc_glBindVideoCaptureStreamTextureNV extern void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint); #define glEndVideoCaptureNV _ptrc_glEndVideoCaptureNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *); #define glGetVideoCaptureStreamdvNV _ptrc_glGetVideoCaptureStreamdvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *); #define glGetVideoCaptureStreamfvNV _ptrc_glGetVideoCaptureStreamfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *); #define glGetVideoCaptureStreamivNV _ptrc_glGetVideoCaptureStreamivNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *); #define glGetVideoCaptureivNV _ptrc_glGetVideoCaptureivNV extern GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *); #define glVideoCaptureNV _ptrc_glVideoCaptureNV extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *); #define glVideoCaptureStreamParameterdvNV _ptrc_glVideoCaptureStreamParameterdvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *); #define glVideoCaptureStreamParameterfvNV _ptrc_glVideoCaptureStreamParameterfvNV extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *); #define glVideoCaptureStreamParameterivNV _ptrc_glVideoCaptureStreamParameterivNV #endif /*GL_NV_video_capture*/ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte); #define glMultiTexCoord1bOES _ptrc_glMultiTexCoord1bOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *); #define glMultiTexCoord1bvOES _ptrc_glMultiTexCoord1bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte); #define glMultiTexCoord2bOES _ptrc_glMultiTexCoord2bOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *); #define glMultiTexCoord2bvOES _ptrc_glMultiTexCoord2bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte); #define glMultiTexCoord3bOES _ptrc_glMultiTexCoord3bOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *); #define glMultiTexCoord3bvOES _ptrc_glMultiTexCoord3bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte); #define glMultiTexCoord4bOES _ptrc_glMultiTexCoord4bOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *); #define glMultiTexCoord4bvOES _ptrc_glMultiTexCoord4bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte); #define glTexCoord1bOES _ptrc_glTexCoord1bOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *); #define glTexCoord1bvOES _ptrc_glTexCoord1bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte); #define glTexCoord2bOES _ptrc_glTexCoord2bOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *); #define glTexCoord2bvOES _ptrc_glTexCoord2bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte); #define glTexCoord3bOES _ptrc_glTexCoord3bOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *); #define glTexCoord3bvOES _ptrc_glTexCoord3bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte); #define glTexCoord4bOES _ptrc_glTexCoord4bOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *); #define glTexCoord4bvOES _ptrc_glTexCoord4bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte); #define glVertex2bOES _ptrc_glVertex2bOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *); #define glVertex2bvOES _ptrc_glVertex2bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte); #define glVertex3bOES _ptrc_glVertex3bOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *); #define glVertex3bvOES _ptrc_glVertex3bvOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte); #define glVertex4bOES _ptrc_glVertex4bOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *); #define glVertex4bvOES _ptrc_glVertex4bvOES #endif /*GL_OES_byte_coordinates*/ #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 extern void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed); #define glAccumxOES _ptrc_glAccumxOES extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed); #define glAlphaFuncxOES _ptrc_glAlphaFuncxOES extern void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *); #define glBitmapxOES _ptrc_glBitmapxOES extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glBlendColorxOES _ptrc_glBlendColorxOES extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glClearAccumxOES _ptrc_glClearAccumxOES extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glClearColorxOES _ptrc_glClearColorxOES extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed); #define glClearDepthxOES _ptrc_glClearDepthxOES extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *); #define glClipPlanexOES _ptrc_glClipPlanexOES extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed); #define glColor3xOES _ptrc_glColor3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *); #define glColor3xvOES _ptrc_glColor3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glColor4xOES _ptrc_glColor4xOES extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *); #define glColor4xvOES _ptrc_glColor4xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed); #define glConvolutionParameterxOES _ptrc_glConvolutionParameterxOES extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *); #define glConvolutionParameterxvOES _ptrc_glConvolutionParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed); #define glDepthRangexOES _ptrc_glDepthRangexOES extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed); #define glEvalCoord1xOES _ptrc_glEvalCoord1xOES extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *); #define glEvalCoord1xvOES _ptrc_glEvalCoord1xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed); #define glEvalCoord2xOES _ptrc_glEvalCoord2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *); #define glEvalCoord2xvOES _ptrc_glEvalCoord2xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *); #define glFeedbackBufferxOES _ptrc_glFeedbackBufferxOES extern void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed); #define glFogxOES _ptrc_glFogxOES extern void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *); #define glFogxvOES _ptrc_glFogxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); #define glFrustumxOES _ptrc_glFrustumxOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *); #define glGetClipPlanexOES _ptrc_glGetClipPlanexOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *); #define glGetConvolutionParameterxvOES _ptrc_glGetConvolutionParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *); #define glGetFixedvOES _ptrc_glGetFixedvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *); #define glGetHistogramParameterxvOES _ptrc_glGetHistogramParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *); #define glGetLightxOES _ptrc_glGetLightxOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *); #define glGetMapxvOES _ptrc_glGetMapxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed); #define glGetMaterialxOES _ptrc_glGetMaterialxOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *); #define glGetPixelMapxv _ptrc_glGetPixelMapxv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *); #define glGetTexEnvxvOES _ptrc_glGetTexEnvxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *); #define glGetTexGenxvOES _ptrc_glGetTexGenxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *); #define glGetTexLevelParameterxvOES _ptrc_glGetTexLevelParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *); #define glGetTexParameterxvOES _ptrc_glGetTexParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed); #define glIndexxOES _ptrc_glIndexxOES extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *); #define glIndexxvOES _ptrc_glIndexxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed); #define glLightModelxOES _ptrc_glLightModelxOES extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *); #define glLightModelxvOES _ptrc_glLightModelxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed); #define glLightxOES _ptrc_glLightxOES extern void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *); #define glLightxvOES _ptrc_glLightxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed); #define glLineWidthxOES _ptrc_glLineWidthxOES extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *); #define glLoadMatrixxOES _ptrc_glLoadMatrixxOES extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *); #define glLoadTransposeMatrixxOES _ptrc_glLoadTransposeMatrixxOES extern void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed); #define glMap1xOES _ptrc_glMap1xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed); #define glMap2xOES _ptrc_glMap2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed); #define glMapGrid1xOES _ptrc_glMapGrid1xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed); #define glMapGrid2xOES _ptrc_glMapGrid2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed); #define glMaterialxOES _ptrc_glMaterialxOES extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *); #define glMaterialxvOES _ptrc_glMaterialxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *); #define glMultMatrixxOES _ptrc_glMultMatrixxOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *); #define glMultTransposeMatrixxOES _ptrc_glMultTransposeMatrixxOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed); #define glMultiTexCoord1xOES _ptrc_glMultiTexCoord1xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *); #define glMultiTexCoord1xvOES _ptrc_glMultiTexCoord1xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed); #define glMultiTexCoord2xOES _ptrc_glMultiTexCoord2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *); #define glMultiTexCoord2xvOES _ptrc_glMultiTexCoord2xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed); #define glMultiTexCoord3xOES _ptrc_glMultiTexCoord3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *); #define glMultiTexCoord3xvOES _ptrc_glMultiTexCoord3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed); #define glMultiTexCoord4xOES _ptrc_glMultiTexCoord4xOES extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *); #define glMultiTexCoord4xvOES _ptrc_glMultiTexCoord4xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed); #define glNormal3xOES _ptrc_glNormal3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *); #define glNormal3xvOES _ptrc_glNormal3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); #define glOrthoxOES _ptrc_glOrthoxOES extern void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed); #define glPassThroughxOES _ptrc_glPassThroughxOES extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *); #define glPixelMapx _ptrc_glPixelMapx extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed); #define glPixelStorex _ptrc_glPixelStorex extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed); #define glPixelTransferxOES _ptrc_glPixelTransferxOES extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed); #define glPixelZoomxOES _ptrc_glPixelZoomxOES extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *); #define glPointParameterxvOES _ptrc_glPointParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed); #define glPointSizexOES _ptrc_glPointSizexOES extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed); #define glPolygonOffsetxOES _ptrc_glPolygonOffsetxOES extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *); #define glPrioritizeTexturesxOES _ptrc_glPrioritizeTexturesxOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed); #define glRasterPos2xOES _ptrc_glRasterPos2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *); #define glRasterPos2xvOES _ptrc_glRasterPos2xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed); #define glRasterPos3xOES _ptrc_glRasterPos3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *); #define glRasterPos3xvOES _ptrc_glRasterPos3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glRasterPos4xOES _ptrc_glRasterPos4xOES extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *); #define glRasterPos4xvOES _ptrc_glRasterPos4xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glRectxOES _ptrc_glRectxOES extern void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *); #define glRectxvOES _ptrc_glRectxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glRotatexOES _ptrc_glRotatexOES extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean); #define glSampleCoverageOES _ptrc_glSampleCoverageOES extern void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed); #define glScalexOES _ptrc_glScalexOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed); #define glTexCoord1xOES _ptrc_glTexCoord1xOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *); #define glTexCoord1xvOES _ptrc_glTexCoord1xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed); #define glTexCoord2xOES _ptrc_glTexCoord2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *); #define glTexCoord2xvOES _ptrc_glTexCoord2xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed); #define glTexCoord3xOES _ptrc_glTexCoord3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *); #define glTexCoord3xvOES _ptrc_glTexCoord3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); #define glTexCoord4xOES _ptrc_glTexCoord4xOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *); #define glTexCoord4xvOES _ptrc_glTexCoord4xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed); #define glTexEnvxOES _ptrc_glTexEnvxOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *); #define glTexEnvxvOES _ptrc_glTexEnvxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed); #define glTexGenxOES _ptrc_glTexGenxOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *); #define glTexGenxvOES _ptrc_glTexGenxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed); #define glTexParameterxOES _ptrc_glTexParameterxOES extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *); #define glTexParameterxvOES _ptrc_glTexParameterxvOES extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed); #define glTranslatexOES _ptrc_glTranslatexOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed); #define glVertex2xOES _ptrc_glVertex2xOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *); #define glVertex2xvOES _ptrc_glVertex2xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed); #define glVertex3xOES _ptrc_glVertex3xOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *); #define glVertex3xvOES _ptrc_glVertex3xvOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed); #define glVertex4xOES _ptrc_glVertex4xOES extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *); #define glVertex4xvOES _ptrc_glVertex4xvOES #endif /*GL_OES_fixed_point*/ #ifndef GL_OES_query_matrix #define GL_OES_query_matrix 1 extern GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *); #define glQueryMatrixxOES _ptrc_glQueryMatrixxOES #endif /*GL_OES_query_matrix*/ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf); #define glClearDepthfOES _ptrc_glClearDepthfOES extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *); #define glClipPlanefOES _ptrc_glClipPlanefOES extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf); #define glDepthRangefOES _ptrc_glDepthRangefOES extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glFrustumfOES _ptrc_glFrustumfOES extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *); #define glGetClipPlanefOES _ptrc_glGetClipPlanefOES extern void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glOrthofOES _ptrc_glOrthofOES #endif /*GL_OES_single_precision*/ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 extern void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint); #define glHintPGI _ptrc_glHintPGI #endif /*GL_PGI_misc_hints*/ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); #define glDetailTexFuncSGIS _ptrc_glDetailTexFuncSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *); #define glGetDetailTexFuncSGIS _ptrc_glGetDetailTexFuncSGIS #endif /*GL_SGIS_detail_texture*/ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *); #define glFogFuncSGIS _ptrc_glFogFuncSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *); #define glGetFogFuncSGIS _ptrc_glGetFogFuncSGIS #endif /*GL_SGIS_fog_function*/ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean); #define glSampleMaskSGIS _ptrc_glSampleMaskSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum); #define glSamplePatternSGIS _ptrc_glSamplePatternSGIS #endif /*GL_SGIS_multisample*/ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *); #define glGetPixelTexGenParameterfvSGIS _ptrc_glGetPixelTexGenParameterfvSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *); #define glGetPixelTexGenParameterivSGIS _ptrc_glGetPixelTexGenParameterivSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat); #define glPixelTexGenParameterfSGIS _ptrc_glPixelTexGenParameterfSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *); #define glPixelTexGenParameterfvSGIS _ptrc_glPixelTexGenParameterfvSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint); #define glPixelTexGenParameteriSGIS _ptrc_glPixelTexGenParameteriSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *); #define glPixelTexGenParameterivSGIS _ptrc_glPixelTexGenParameterivSGIS #endif /*GL_SGIS_pixel_texture*/ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat); #define glPointParameterfSGIS _ptrc_glPointParameterfSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *); #define glPointParameterfvSGIS _ptrc_glPointParameterfvSGIS #endif /*GL_SGIS_point_parameters*/ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *); #define glGetSharpenTexFuncSGIS _ptrc_glGetSharpenTexFuncSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); #define glSharpenTexFuncSGIS _ptrc_glSharpenTexFuncSGIS #endif /*GL_SGIS_sharpen_texture*/ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage4DSGIS _ptrc_glTexImage4DSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage4DSGIS _ptrc_glTexSubImage4DSGIS #endif /*GL_SGIS_texture4D*/ #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean); #define glTextureColorMaskSGIS _ptrc_glTextureColorMaskSGIS #endif /*GL_SGIS_texture_color_mask*/ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *); #define glGetTexFilterFuncSGIS _ptrc_glGetTexFilterFuncSGIS extern void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *); #define glTexFilterFuncSGIS _ptrc_glTexFilterFuncSGIS #endif /*GL_SGIS_texture_filter4*/ #ifndef GL_SGIX_async #define GL_SGIX_async 1 extern void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint); #define glAsyncMarkerSGIX _ptrc_glAsyncMarkerSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei); #define glDeleteAsyncMarkersSGIX _ptrc_glDeleteAsyncMarkersSGIX extern GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *); #define glFinishAsyncSGIX _ptrc_glFinishAsyncSGIX extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei); #define glGenAsyncMarkersSGIX _ptrc_glGenAsyncMarkersSGIX extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint); #define glIsAsyncMarkerSGIX _ptrc_glIsAsyncMarkerSGIX extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *); #define glPollAsyncSGIX _ptrc_glPollAsyncSGIX #endif /*GL_SGIX_async*/ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(); #define glFlushRasterSGIX _ptrc_glFlushRasterSGIX #endif /*GL_SGIX_flush_raster*/ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum); #define glFragmentColorMaterialSGIX _ptrc_glFragmentColorMaterialSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat); #define glFragmentLightModelfSGIX _ptrc_glFragmentLightModelfSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *); #define glFragmentLightModelfvSGIX _ptrc_glFragmentLightModelfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint); #define glFragmentLightModeliSGIX _ptrc_glFragmentLightModeliSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *); #define glFragmentLightModelivSGIX _ptrc_glFragmentLightModelivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat); #define glFragmentLightfSGIX _ptrc_glFragmentLightfSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *); #define glFragmentLightfvSGIX _ptrc_glFragmentLightfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint); #define glFragmentLightiSGIX _ptrc_glFragmentLightiSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *); #define glFragmentLightivSGIX _ptrc_glFragmentLightivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat); #define glFragmentMaterialfSGIX _ptrc_glFragmentMaterialfSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *); #define glFragmentMaterialfvSGIX _ptrc_glFragmentMaterialfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint); #define glFragmentMaterialiSGIX _ptrc_glFragmentMaterialiSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *); #define glFragmentMaterialivSGIX _ptrc_glFragmentMaterialivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *); #define glGetFragmentLightfvSGIX _ptrc_glGetFragmentLightfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *); #define glGetFragmentLightivSGIX _ptrc_glGetFragmentLightivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *); #define glGetFragmentMaterialfvSGIX _ptrc_glGetFragmentMaterialfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *); #define glGetFragmentMaterialivSGIX _ptrc_glGetFragmentMaterialivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint); #define glLightEnviSGIX _ptrc_glLightEnviSGIX #endif /*GL_SGIX_fragment_lighting*/ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint); #define glFrameZoomSGIX _ptrc_glFrameZoomSGIX #endif /*GL_SGIX_framezoom*/ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 extern void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *); #define glIglooInterfaceSGIX _ptrc_glIglooInterfaceSGIX #endif /*GL_SGIX_igloo_interface*/ #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(); #define glGetInstrumentsSGIX _ptrc_glGetInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *); #define glInstrumentsBufferSGIX _ptrc_glInstrumentsBufferSGIX extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *); #define glPollInstrumentsSGIX _ptrc_glPollInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint); #define glReadInstrumentsSGIX _ptrc_glReadInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(); #define glStartInstrumentsSGIX _ptrc_glStartInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint); #define glStopInstrumentsSGIX _ptrc_glStopInstrumentsSGIX #endif /*GL_SGIX_instruments*/ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *); #define glGetListParameterfvSGIX _ptrc_glGetListParameterfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *); #define glGetListParameterivSGIX _ptrc_glGetListParameterivSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat); #define glListParameterfSGIX _ptrc_glListParameterfSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *); #define glListParameterfvSGIX _ptrc_glListParameterfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint); #define glListParameteriSGIX _ptrc_glListParameteriSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *); #define glListParameterivSGIX _ptrc_glListParameterivSGIX #endif /*GL_SGIX_list_priority*/ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum); #define glPixelTexGenSGIX _ptrc_glPixelTexGenSGIX #endif /*GL_SGIX_pixel_texture*/ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield); #define glDeformSGIX _ptrc_glDeformSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); #define glDeformationMap3dSGIX _ptrc_glDeformationMap3dSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); #define glDeformationMap3fSGIX _ptrc_glDeformationMap3fSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield); #define glLoadIdentityDeformationMapSGIX _ptrc_glLoadIdentityDeformationMapSGIX #endif /*GL_SGIX_polynomial_ffd*/ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 extern void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *); #define glReferencePlaneSGIX _ptrc_glReferencePlaneSGIX #endif /*GL_SGIX_reference_plane*/ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat); #define glSpriteParameterfSGIX _ptrc_glSpriteParameterfSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *); #define glSpriteParameterfvSGIX _ptrc_glSpriteParameterfvSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint); #define glSpriteParameteriSGIX _ptrc_glSpriteParameteriSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *); #define glSpriteParameterivSGIX _ptrc_glSpriteParameterivSGIX #endif /*GL_SGIX_sprite*/ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(); #define glTagSampleBufferSGIX _ptrc_glTagSampleBufferSGIX #endif /*GL_SGIX_tag_sample_buffer*/ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *); #define glColorTableParameterfvSGI _ptrc_glColorTableParameterfvSGI extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *); #define glColorTableParameterivSGI _ptrc_glColorTableParameterivSGI extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); #define glColorTableSGI _ptrc_glColorTableSGI extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei); #define glCopyColorTableSGI _ptrc_glCopyColorTableSGI extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *); #define glGetColorTableParameterfvSGI _ptrc_glGetColorTableParameterfvSGI extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *); #define glGetColorTableParameterivSGI _ptrc_glGetColorTableParameterivSGI extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *); #define glGetColorTableSGI _ptrc_glGetColorTableSGI #endif /*GL_SGI_color_table*/ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(); #define glFinishTextureSUNX _ptrc_glFinishTextureSUNX #endif /*GL_SUNX_constant_data*/ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte); #define glGlobalAlphaFactorbSUN _ptrc_glGlobalAlphaFactorbSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble); #define glGlobalAlphaFactordSUN _ptrc_glGlobalAlphaFactordSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat); #define glGlobalAlphaFactorfSUN _ptrc_glGlobalAlphaFactorfSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint); #define glGlobalAlphaFactoriSUN _ptrc_glGlobalAlphaFactoriSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort); #define glGlobalAlphaFactorsSUN _ptrc_glGlobalAlphaFactorsSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte); #define glGlobalAlphaFactorubSUN _ptrc_glGlobalAlphaFactorubSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint); #define glGlobalAlphaFactoruiSUN _ptrc_glGlobalAlphaFactoruiSUN extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort); #define glGlobalAlphaFactorusSUN _ptrc_glGlobalAlphaFactorusSUN #endif /*GL_SUN_global_alpha*/ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei); #define glDrawMeshArraysSUN _ptrc_glDrawMeshArraysSUN #endif /*GL_SUN_mesh_array*/ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **); #define glReplacementCodePointerSUN _ptrc_glReplacementCodePointerSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte); #define glReplacementCodeubSUN _ptrc_glReplacementCodeubSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *); #define glReplacementCodeubvSUN _ptrc_glReplacementCodeubvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint); #define glReplacementCodeuiSUN _ptrc_glReplacementCodeuiSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *); #define glReplacementCodeuivSUN _ptrc_glReplacementCodeuivSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort); #define glReplacementCodeusSUN _ptrc_glReplacementCodeusSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *); #define glReplacementCodeusvSUN _ptrc_glReplacementCodeusvSUN #endif /*GL_SUN_triangle_list*/ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glColor3fVertex3fSUN _ptrc_glColor3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *); #define glColor3fVertex3fvSUN _ptrc_glColor3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glColor4fNormal3fVertex3fSUN _ptrc_glColor4fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); #define glColor4fNormal3fVertex3fvSUN _ptrc_glColor4fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); #define glColor4ubVertex2fSUN _ptrc_glColor4ubVertex2fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *); #define glColor4ubVertex2fvSUN _ptrc_glColor4ubVertex2fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); #define glColor4ubVertex3fSUN _ptrc_glColor4ubVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *); #define glColor4ubVertex3fvSUN _ptrc_glColor4ubVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glNormal3fVertex3fSUN _ptrc_glNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *); #define glNormal3fVertex3fvSUN _ptrc_glNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiColor3fVertex3fSUN _ptrc_glReplacementCodeuiColor3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiColor3fVertex3fvSUN _ptrc_glReplacementCodeuiColor3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiColor4ubVertex3fSUN _ptrc_glReplacementCodeuiColor4ubVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *); #define glReplacementCodeuiColor4ubVertex3fvSUN _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiNormal3fVertex3fSUN _ptrc_glReplacementCodeuiNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiTexCoord2fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); #define glReplacementCodeuiTexCoord2fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat); #define glReplacementCodeuiVertex3fSUN _ptrc_glReplacementCodeuiVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *); #define glReplacementCodeuiVertex3fvSUN _ptrc_glReplacementCodeuiVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord2fColor3fVertex3fSUN _ptrc_glTexCoord2fColor3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); #define glTexCoord2fColor3fVertex3fvSUN _ptrc_glTexCoord2fColor3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #define glTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); #define glTexCoord2fColor4ubVertex3fSUN _ptrc_glTexCoord2fColor4ubVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *); #define glTexCoord2fColor4ubVertex3fvSUN _ptrc_glTexCoord2fColor4ubVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord2fNormal3fVertex3fSUN _ptrc_glTexCoord2fNormal3fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); #define glTexCoord2fNormal3fVertex3fvSUN _ptrc_glTexCoord2fNormal3fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord2fVertex3fSUN _ptrc_glTexCoord2fVertex3fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *); #define glTexCoord2fVertex3fvSUN _ptrc_glTexCoord2fVertex3fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord4fColor4fNormal3fVertex4fSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #define glTexCoord4fColor4fNormal3fVertex4fvSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); #define glTexCoord4fVertex4fSUN _ptrc_glTexCoord4fVertex4fSUN extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *); #define glTexCoord4fVertex4fvSUN _ptrc_glTexCoord4fVertex4fvSUN #endif /*GL_SUN_vertex*/ extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); #define glBlendFunc _ptrc_glBlendFunc extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); #define glClear _ptrc_glClear extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glClearColor _ptrc_glClearColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); #define glClearDepth _ptrc_glClearDepth extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); #define glClearStencil _ptrc_glClearStencil extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMask _ptrc_glColorMask extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); #define glCullFace _ptrc_glCullFace extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); #define glDepthFunc _ptrc_glDepthFunc extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); #define glDepthMask _ptrc_glDepthMask extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); #define glDepthRange _ptrc_glDepthRange extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); #define glDisable _ptrc_glDisable extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); #define glDrawBuffer _ptrc_glDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); #define glEnable _ptrc_glEnable extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); #define glFinish _ptrc_glFinish extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); #define glFlush _ptrc_glFlush extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); #define glFrontFace _ptrc_glFrontFace extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); #define glGetBooleanv _ptrc_glGetBooleanv extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); #define glGetDoublev _ptrc_glGetDoublev extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); #define glGetError _ptrc_glGetError extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); #define glGetFloatv _ptrc_glGetFloatv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); #define glGetIntegerv _ptrc_glGetIntegerv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); #define glGetString _ptrc_glGetString extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); #define glGetTexImage _ptrc_glGetTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); #define glGetTexParameterfv _ptrc_glGetTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); #define glGetTexParameteriv _ptrc_glGetTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); #define glHint _ptrc_glHint extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); #define glIsEnabled _ptrc_glIsEnabled extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); #define glLineWidth _ptrc_glLineWidth extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); #define glLogicOp _ptrc_glLogicOp extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); #define glPixelStoref _ptrc_glPixelStoref extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); #define glPixelStorei _ptrc_glPixelStorei extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); #define glPointSize _ptrc_glPointSize extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); #define glPolygonMode _ptrc_glPolygonMode extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); #define glReadBuffer _ptrc_glReadBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); #define glReadPixels _ptrc_glReadPixels extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); #define glScissor _ptrc_glScissor extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); #define glStencilFunc _ptrc_glStencilFunc extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); #define glStencilMask _ptrc_glStencilMask extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); #define glStencilOp _ptrc_glStencilOp extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage1D _ptrc_glTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage2D _ptrc_glTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); #define glTexParameterf _ptrc_glTexParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); #define glTexParameterfv _ptrc_glTexParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); #define glTexParameteri _ptrc_glTexParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); #define glTexParameteriv _ptrc_glTexParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); #define glViewport _ptrc_glViewport extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); #define glBindTexture _ptrc_glBindTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTexImage1D _ptrc_glCopyTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTexImage2D _ptrc_glCopyTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); #define glDeleteTextures _ptrc_glDeleteTextures extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); #define glDrawArrays _ptrc_glDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); #define glDrawElements _ptrc_glDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); #define glGenTextures _ptrc_glGenTextures extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); #define glGetPointerv _ptrc_glGetPointerv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); #define glIsTexture _ptrc_glIsTexture extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); #define glPolygonOffset _ptrc_glPolygonOffset extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage1D _ptrc_glTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage2D _ptrc_glTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor _ptrc_glBlendColor extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); #define glBlendEquation _ptrc_glBlendEquation extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #define glDrawRangeElements _ptrc_glDrawRangeElements extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); #define glTexImage3D _ptrc_glTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #define glTexSubImage3D _ptrc_glTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); #define glActiveTexture _ptrc_glActiveTexture extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); #define glSampleCoverage _ptrc_glSampleCoverage extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArrays _ptrc_glMultiDrawArrays extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); #define glMultiDrawElements _ptrc_glMultiDrawElements extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); #define glPointParameterf _ptrc_glPointParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); #define glPointParameterfv _ptrc_glPointParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); #define glPointParameteri _ptrc_glPointParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); #define glPointParameteriv _ptrc_glPointParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); #define glBeginQuery _ptrc_glBeginQuery extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); #define glBindBuffer _ptrc_glBindBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); #define glBufferData _ptrc_glBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); #define glBufferSubData _ptrc_glBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); #define glDeleteBuffers _ptrc_glDeleteBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); #define glDeleteQueries _ptrc_glDeleteQueries extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); #define glEndQuery _ptrc_glEndQuery extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); #define glGenBuffers _ptrc_glGenBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); #define glGenQueries _ptrc_glGenQueries extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); #define glGetBufferPointerv _ptrc_glGetBufferPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); #define glGetBufferSubData _ptrc_glGetBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); #define glGetQueryiv _ptrc_glGetQueryiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); #define glIsBuffer _ptrc_glIsBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); #define glIsQuery _ptrc_glIsQuery extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); #define glMapBuffer _ptrc_glMapBuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); #define glUnmapBuffer _ptrc_glUnmapBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); #define glAttachShader _ptrc_glAttachShader extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); #define glBindAttribLocation _ptrc_glBindAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); #define glCompileShader _ptrc_glCompileShader extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); #define glCreateProgram _ptrc_glCreateProgram extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); #define glCreateShader _ptrc_glCreateShader extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); #define glDeleteProgram _ptrc_glDeleteProgram extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); #define glDeleteShader _ptrc_glDeleteShader extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); #define glDetachShader _ptrc_glDetachShader extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); #define glDrawBuffers _ptrc_glDrawBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveAttrib _ptrc_glGetActiveAttrib extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveUniform _ptrc_glGetActiveUniform extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); #define glGetAttachedShaders _ptrc_glGetAttachedShaders extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); #define glGetAttribLocation _ptrc_glGetAttribLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); #define glGetProgramiv _ptrc_glGetProgramiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderSource _ptrc_glGetShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); #define glGetShaderiv _ptrc_glGetShaderiv extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); #define glGetUniformLocation _ptrc_glGetUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); #define glGetUniformfv _ptrc_glGetUniformfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); #define glGetUniformiv _ptrc_glGetUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); #define glIsProgram _ptrc_glIsProgram extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); #define glIsShader _ptrc_glIsShader extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); #define glLinkProgram _ptrc_glLinkProgram extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glShaderSource _ptrc_glShaderSource extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparate _ptrc_glStencilOpSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); #define glUniform1f _ptrc_glUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); #define glUniform1fv _ptrc_glUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); #define glUniform1i _ptrc_glUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); #define glUniform1iv _ptrc_glUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); #define glUniform2f _ptrc_glUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); #define glUniform2fv _ptrc_glUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); #define glUniform2i _ptrc_glUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); #define glUniform2iv _ptrc_glUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3f _ptrc_glUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); #define glUniform3fv _ptrc_glUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); #define glUniform3i _ptrc_glUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); #define glUniform3iv _ptrc_glUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4f _ptrc_glUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); #define glUniform4fv _ptrc_glUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); #define glUniform4i _ptrc_glUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); #define glUniform4iv _ptrc_glUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); #define glUseProgram _ptrc_glUseProgram extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); #define glValidateProgram _ptrc_glValidateProgram extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); #define glVertexAttrib1d _ptrc_glVertexAttrib1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); #define glVertexAttrib1f _ptrc_glVertexAttrib1f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); #define glVertexAttrib1s _ptrc_glVertexAttrib1s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2d _ptrc_glVertexAttrib2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2f _ptrc_glVertexAttrib2f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); #define glVertexAttrib2s _ptrc_glVertexAttrib2s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3d _ptrc_glVertexAttrib3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3f _ptrc_glVertexAttrib3f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3s _ptrc_glVertexAttrib3s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4d _ptrc_glVertexAttrib4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4f _ptrc_glVertexAttrib4f extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4s _ptrc_glVertexAttrib4s extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glVertexAttribPointer _ptrc_glVertexAttribPointer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); #define glBeginConditionalRender _ptrc_glBeginConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); #define glBindBufferBase _ptrc_glBindBufferBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRange _ptrc_glBindBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); #define glBindFragDataLocation _ptrc_glBindFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); #define glBindFramebuffer _ptrc_glBindFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); #define glBindRenderbuffer _ptrc_glBindRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); #define glBindVertexArray _ptrc_glBindVertexArray extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebuffer _ptrc_glBlitFramebuffer extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); #define glClampColor _ptrc_glClampColor extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); #define glClearBufferfi _ptrc_glClearBufferfi extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); #define glClearBufferfv _ptrc_glClearBufferfv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); #define glClearBufferiv _ptrc_glClearBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); #define glClearBufferuiv _ptrc_glClearBufferuiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaski _ptrc_glColorMaski extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); #define glDisablei _ptrc_glDisablei extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); #define glEnablei _ptrc_glEnablei extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); #define glEndConditionalRender _ptrc_glEndConditionalRender extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); #define glEndTransformFeedback _ptrc_glEndTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); #define glGenFramebuffers _ptrc_glGenFramebuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); #define glGenRenderbuffers _ptrc_glGenRenderbuffers extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); #define glGenVertexArrays _ptrc_glGenVertexArrays extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); #define glGenerateMipmap _ptrc_glGenerateMipmap extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); #define glGetBooleani_v _ptrc_glGetBooleani_v extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); #define glGetFragDataLocation _ptrc_glGetFragDataLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); #define glGetIntegeri_v _ptrc_glGetIntegeri_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); #define glGetStringi _ptrc_glGetStringi extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); #define glGetUniformuiv _ptrc_glGetUniformuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); #define glIsEnabledi _ptrc_glIsEnabledi extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); #define glIsFramebuffer _ptrc_glIsFramebuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); #define glIsRenderbuffer _ptrc_glIsRenderbuffer extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); #define glIsVertexArray _ptrc_glIsVertexArray extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRange _ptrc_glMapBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage _ptrc_glRenderbufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); #define glTexParameterIiv _ptrc_glTexParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); #define glTexParameterIuiv _ptrc_glTexParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); #define glUniform1ui _ptrc_glUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); #define glUniform1uiv _ptrc_glUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); #define glUniform2ui _ptrc_glUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); #define glUniform2uiv _ptrc_glUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); #define glUniform3ui _ptrc_glUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); #define glUniform3uiv _ptrc_glUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); #define glUniform4ui _ptrc_glUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); #define glUniform4uiv _ptrc_glUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); #define glVertexAttribI1i _ptrc_glVertexAttribI1i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); #define glVertexAttribI2i _ptrc_glVertexAttribI2i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); #define glVertexAttribI3i _ptrc_glVertexAttribI3i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); #define glVertexAttribI4i _ptrc_glVertexAttribI4i extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData _ptrc_glCopyBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstanced _ptrc_glDrawArraysInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); #define glDrawElementsInstanced _ptrc_glDrawElementsInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformName _ptrc_glGetActiveUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); #define glGetUniformIndices _ptrc_glGetUniformIndices extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); #define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); #define glTexBuffer _ptrc_glTexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); #define glUniformBlockBinding _ptrc_glUniformBlockBinding extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); #define glClientWaitSync _ptrc_glClientWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); #define glDeleteSync _ptrc_glDeleteSync extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); #define glFenceSync _ptrc_glFenceSync extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture _ptrc_glFramebufferTexture extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); #define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); #define glGetInteger64i_v _ptrc_glGetInteger64i_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); #define glGetInteger64v _ptrc_glGetInteger64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv _ptrc_glGetMultisamplefv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); #define glGetSynciv _ptrc_glGetSynciv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); #define glIsSync _ptrc_glIsSync extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); #define glProvokingVertex _ptrc_glProvokingVertex extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); #define glSampleMaski _ptrc_glSampleMaski extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); #define glWaitSync _ptrc_glWaitSync extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); #define glBindSampler _ptrc_glBindSampler extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint); #define glColorP3ui _ptrc_glColorP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *); #define glColorP3uiv _ptrc_glColorP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint); #define glColorP4ui _ptrc_glColorP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *); #define glColorP4uiv _ptrc_glColorP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); #define glDeleteSamplers _ptrc_glDeleteSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); #define glGenSamplers _ptrc_glGenSamplers extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); #define glGetFragDataIndex _ptrc_glGetFragDataIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); #define glIsSampler _ptrc_glIsSampler extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint); #define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); #define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint); #define glNormalP3ui _ptrc_glNormalP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *); #define glNormalP3uiv _ptrc_glNormalP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); #define glQueryCounter _ptrc_glQueryCounter extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); #define glSamplerParameterf _ptrc_glSamplerParameterf extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); #define glSamplerParameterfv _ptrc_glSamplerParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); #define glSamplerParameteri _ptrc_glSamplerParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); #define glSamplerParameteriv _ptrc_glSamplerParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint); #define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *); #define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint); #define glTexCoordP1ui _ptrc_glTexCoordP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *); #define glTexCoordP1uiv _ptrc_glTexCoordP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint); #define glTexCoordP2ui _ptrc_glTexCoordP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *); #define glTexCoordP2uiv _ptrc_glTexCoordP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint); #define glTexCoordP3ui _ptrc_glTexCoordP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *); #define glTexCoordP3uiv _ptrc_glTexCoordP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint); #define glTexCoordP4ui _ptrc_glTexCoordP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *); #define glTexCoordP4uiv _ptrc_glTexCoordP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); #define glVertexAttribDivisor _ptrc_glVertexAttribDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint); #define glVertexP2ui _ptrc_glVertexP2ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *); #define glVertexP2uiv _ptrc_glVertexP2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint); #define glVertexP3ui _ptrc_glVertexP3ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *); #define glVertexP3uiv _ptrc_glVertexP3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint); #define glVertexP4ui _ptrc_glVertexP4ui extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *); #define glVertexP4uiv _ptrc_glVertexP4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); #define glBeginQueryIndexed _ptrc_glBeginQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); #define glBindTransformFeedback _ptrc_glBindTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); #define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); #define glBlendEquationi _ptrc_glBlendEquationi extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); #define glBlendFunci _ptrc_glBlendFunci extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); #define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); #define glDrawArraysIndirect _ptrc_glDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); #define glDrawElementsIndirect _ptrc_glDrawElementsIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); #define glDrawTransformFeedback _ptrc_glDrawTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); #define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); #define glEndQueryIndexed _ptrc_glEndQueryIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); #define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); #define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramStageiv _ptrc_glGetProgramStageiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); #define glGetQueryIndexediv _ptrc_glGetQueryIndexediv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); #define glGetSubroutineIndex _ptrc_glGetSubroutineIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); #define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); #define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); #define glGetUniformdv _ptrc_glGetUniformdv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); #define glIsTransformFeedback _ptrc_glIsTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); #define glMinSampleShading _ptrc_glMinSampleShading extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); #define glPatchParameterfv _ptrc_glPatchParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); #define glPatchParameteri _ptrc_glPatchParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); #define glPauseTransformFeedback _ptrc_glPauseTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); #define glResumeTransformFeedback _ptrc_glResumeTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); #define glUniform1d _ptrc_glUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); #define glUniform1dv _ptrc_glUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); #define glUniform2d _ptrc_glUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); #define glUniform2dv _ptrc_glUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); #define glUniform3d _ptrc_glUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); #define glUniform3dv _ptrc_glUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glUniform4d _ptrc_glUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); #define glUniform4dv _ptrc_glUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2dv _ptrc_glUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3dv _ptrc_glUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4dv _ptrc_glUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); #define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); #define glActiveShaderProgram _ptrc_glActiveShaderProgram extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); #define glBindProgramPipeline _ptrc_glBindProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); #define glClearDepthf _ptrc_glClearDepthf extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); #define glCreateShaderProgramv _ptrc_glCreateShaderProgramv extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); #define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); #define glDepthRangeArrayv _ptrc_glDepthRangeArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); #define glDepthRangeIndexed _ptrc_glDepthRangeIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); #define glDepthRangef _ptrc_glDepthRangef extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); #define glGenProgramPipelines _ptrc_glGenProgramPipelines extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); #define glGetDoublei_v _ptrc_glGetDoublei_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); #define glGetFloati_v _ptrc_glGetFloati_v extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); #define glGetProgramBinary _ptrc_glGetProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); #define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); #define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); #define glIsProgramPipeline _ptrc_glIsProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); #define glProgramBinary _ptrc_glProgramBinary extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); #define glProgramParameteri _ptrc_glProgramParameteri extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); #define glProgramUniform1d _ptrc_glProgramUniform1d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform1dv _ptrc_glProgramUniform1dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); #define glProgramUniform1f _ptrc_glProgramUniform1f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fv _ptrc_glProgramUniform1fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); #define glProgramUniform1i _ptrc_glProgramUniform1i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1iv _ptrc_glProgramUniform1iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); #define glProgramUniform1ui _ptrc_glProgramUniform1ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uiv _ptrc_glProgramUniform1uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); #define glProgramUniform2d _ptrc_glProgramUniform2d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform2dv _ptrc_glProgramUniform2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2f _ptrc_glProgramUniform2f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fv _ptrc_glProgramUniform2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); #define glProgramUniform2i _ptrc_glProgramUniform2i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2iv _ptrc_glProgramUniform2iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2ui _ptrc_glProgramUniform2ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uiv _ptrc_glProgramUniform2uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); #define glProgramUniform3d _ptrc_glProgramUniform3d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform3dv _ptrc_glProgramUniform3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3f _ptrc_glProgramUniform3f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fv _ptrc_glProgramUniform3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3i _ptrc_glProgramUniform3i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3iv _ptrc_glProgramUniform3iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3ui _ptrc_glProgramUniform3ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uiv _ptrc_glProgramUniform3uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramUniform4d _ptrc_glProgramUniform4d extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform4dv _ptrc_glProgramUniform4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4f _ptrc_glProgramUniform4f extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fv _ptrc_glProgramUniform4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4i _ptrc_glProgramUniform4i extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4iv _ptrc_glProgramUniform4iv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4ui _ptrc_glProgramUniform4ui extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uiv _ptrc_glProgramUniform4uiv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); #define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); #define glScissorArrayv _ptrc_glScissorArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); #define glScissorIndexed _ptrc_glScissorIndexed extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); #define glScissorIndexedv _ptrc_glScissorIndexedv extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); #define glShaderBinary _ptrc_glShaderBinary extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); #define glUseProgramStages _ptrc_glUseProgramStages extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); #define glValidateProgramPipeline _ptrc_glValidateProgramPipeline extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); #define glVertexAttribL1d _ptrc_glVertexAttribL1d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); #define glVertexAttribL1dv _ptrc_glVertexAttribL1dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); #define glVertexAttribL2d _ptrc_glVertexAttribL2d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); #define glVertexAttribL2dv _ptrc_glVertexAttribL2dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttribL3d _ptrc_glVertexAttribL3d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); #define glVertexAttribL3dv _ptrc_glVertexAttribL3dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttribL4d _ptrc_glVertexAttribL4d extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); #define glVertexAttribL4dv _ptrc_glVertexAttribL4dv extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); #define glVertexAttribLPointer _ptrc_glVertexAttribLPointer extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); #define glViewportArrayv _ptrc_glViewportArrayv extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glViewportIndexedf _ptrc_glViewportIndexedf extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); #define glViewportIndexedfv _ptrc_glViewportIndexedfv extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); #define glBindImageTexture _ptrc_glBindImageTexture extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); #define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); #define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); #define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); #define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); #define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); #define glGetInternalformati64v _ptrc_glGetInternalformati64v extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); #define glMemoryBarrier _ptrc_glMemoryBarrier extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); #define glTexStorage1D _ptrc_glTexStorage1D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTexStorage2D _ptrc_glTexStorage2D extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTexStorage3D _ptrc_glTexStorage3D extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); #define glBindVertexBuffer _ptrc_glBindVertexBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); #define glClearBufferData _ptrc_glClearBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); #define glClearBufferSubData _ptrc_glClearBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glCopyImageSubData _ptrc_glCopyImageSubData extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); #define glDebugMessageCallback _ptrc_glDebugMessageCallback extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControl _ptrc_glDebugMessageControl extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsert _ptrc_glDebugMessageInsert extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); #define glDispatchCompute _ptrc_glDispatchCompute extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); #define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); #define glFramebufferParameteri _ptrc_glFramebufferParameteri extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLog _ptrc_glGetDebugMessageLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); #define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabel _ptrc_glGetObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramResourceName _ptrc_glGetProgramResourceName extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); #define glGetProgramResourceiv _ptrc_glGetProgramResourceiv extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); #define glInvalidateBufferData _ptrc_glInvalidateBufferData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); #define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); #define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); #define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); #define glInvalidateTexImage _ptrc_glInvalidateTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel _ptrc_glObjectPtrLabel extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup _ptrc_glPushDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); #define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTexBufferRange _ptrc_glTexBufferRange extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); #define glTextureView _ptrc_glTextureView extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); #define glVertexAttribBinding _ptrc_glVertexAttribBinding extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexAttribFormat _ptrc_glVertexAttribFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribIFormat _ptrc_glVertexAttribIFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribLFormat _ptrc_glVertexAttribLFormat extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); #define glVertexBindingDivisor _ptrc_glVertexBindingDivisor extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); #define glBindBuffersBase _ptrc_glBindBuffersBase extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); #define glBindBuffersRange _ptrc_glBindBuffersRange extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); #define glBindImageTextures _ptrc_glBindImageTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); #define glBindSamplers _ptrc_glBindSamplers extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); #define glBindTextures _ptrc_glBindTextures extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); #define glBindVertexBuffers _ptrc_glBindVertexBuffers extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); #define glBufferStorage _ptrc_glBufferStorage extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); #define glClearTexImage _ptrc_glClearTexImage extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glClearTexSubImage _ptrc_glClearTexSubImage enum ogl_LoadStatus { ogl_LOAD_FAILED = 0, ogl_LOAD_SUCCEEDED = 1, }; int ogl_LoadFunctions(); int ogl_GetMinorVersion(); int ogl_GetMajorVersion(); int ogl_IsVersionGEQ(int majorVersion, int minorVersion); #ifdef __cplusplus } #endif /*__cplusplus*/ #endif //POINTER_C_GENERATED_HEADER_OPENGL_H