#include #include #include #define do_log(level, format, ...) \ blog(level, "[noise gate: '%s'] " format, \ obs_source_get_name(ng->context), ##__VA_ARGS__) #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__) #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__) #define S_OPEN_THRESHOLD "open_threshold" #define S_CLOSE_THRESHOLD "close_threshold" #define S_ATTACK_TIME "attack_time" #define S_HOLD_TIME "hold_time" #define S_RELEASE_TIME "release_time" #define MT_ obs_module_text #define TEXT_OPEN_THRESHOLD MT_("NoiseGate.OpenThreshold") #define TEXT_CLOSE_THRESHOLD MT_("NoiseGate.CloseThreshold") #define TEXT_ATTACK_TIME MT_("NoiseGate.AttackTime") #define TEXT_HOLD_TIME MT_("NoiseGate.HoldTime") #define TEXT_RELEASE_TIME MT_("NoiseGate.ReleaseTime") struct noise_gate_data { obs_source_t *context; float sample_rate_i; size_t channels; float open_threshold; float close_threshold; float decay_rate; float attack_rate; float release_rate; float hold_time; bool is_open; float attenuation; float level; float held_time; }; #define VOL_MIN -96.0f #define VOL_MAX 0.0f static const char *noise_gate_name(void) { return obs_module_text("NoiseGate"); } static void noise_gate_destroy(void *data) { struct noise_gate_data *ng = data; bfree(ng); } static inline float ms_to_secf(int ms) { return (float)ms / 1000.0f; } static void noise_gate_update(void *data, obs_data_t *s) { struct noise_gate_data *ng = data; float open_threshold_db; float close_threshold_db; float sample_rate; int attack_time_ms; int hold_time_ms; int release_time_ms; open_threshold_db = (float)obs_data_get_double(s, S_OPEN_THRESHOLD); close_threshold_db = (float)obs_data_get_double(s, S_CLOSE_THRESHOLD); attack_time_ms = (int)obs_data_get_int(s, S_ATTACK_TIME); hold_time_ms = (int)obs_data_get_int(s, S_HOLD_TIME); release_time_ms = (int)obs_data_get_int(s, S_RELEASE_TIME); sample_rate = (float)audio_output_get_sample_rate(obs_get_audio()); ng->sample_rate_i = 1.0f / sample_rate; ng->channels = audio_output_get_channels(obs_get_audio()); ng->open_threshold = db_to_mul(open_threshold_db); ng->close_threshold = db_to_mul(close_threshold_db); ng->attack_rate = 1.0f / (ms_to_secf(attack_time_ms) * sample_rate); ng->release_rate = 1.0f / (ms_to_secf(release_time_ms) * sample_rate); const float threshold_diff = ng->open_threshold - ng->close_threshold; const float min_decay_period = (1.0f / 75.0f) * sample_rate; ng->decay_rate = threshold_diff / min_decay_period; ng->hold_time = ms_to_secf(hold_time_ms); ng->is_open = false; ng->attenuation = 0.0f; ng->level = 0.0f; ng->held_time = 0.0f; } static void *noise_gate_create(obs_data_t *settings, obs_source_t *filter) { struct noise_gate_data *ng = bzalloc(sizeof(*ng)); ng->context = filter; noise_gate_update(ng, settings); return ng; } static struct obs_audio_data *noise_gate_filter_audio(void *data, struct obs_audio_data *audio) { struct noise_gate_data *ng = data; float *adata[2] = {(float*)audio->data[0], (float*)audio->data[1]}; const float close_threshold = ng->close_threshold; const float open_threshold = ng->open_threshold; const float sample_rate_i = ng->sample_rate_i; const float release_rate = ng->release_rate; const float attack_rate = ng->attack_rate; const float decay_rate = ng->decay_rate; const float hold_time = ng->hold_time; const size_t channels = ng->channels; for (size_t i = 0; i < audio->frames; i++) { float cur_level = (channels == 2) ? (fabsf(adata[0][i] + adata[1][i]) * 0.5f) : (fabsf(adata[0][i]) * 0.5f); if (cur_level > open_threshold && !ng->is_open) { ng->is_open = true; } if (ng->level < close_threshold && ng->is_open) { ng->held_time = 0.0f; ng->is_open = false; } ng->level = fmaxf(ng->level, cur_level) - decay_rate; if (ng->is_open) { ng->attenuation = fminf(1.0f, ng->attenuation + attack_rate); } else { ng->held_time += sample_rate_i; if (ng->held_time > hold_time) { ng->attenuation = fmaxf(0.0f, ng->attenuation - release_rate); } } for (size_t c = 0; c < channels; c++) adata[c][i] *= ng->attenuation; } return audio; } static void noise_gate_defaults(obs_data_t *s) { obs_data_set_default_double(s, S_OPEN_THRESHOLD, -26.0f); obs_data_set_default_double(s, S_CLOSE_THRESHOLD, -32.0f); obs_data_set_default_int (s, S_ATTACK_TIME, 25); obs_data_set_default_int (s, S_HOLD_TIME, 200); obs_data_set_default_int (s, S_RELEASE_TIME, 150); } static obs_properties_t *noise_gate_properties(void *data) { obs_properties_t *ppts = obs_properties_create(); obs_properties_add_float_slider(ppts, S_CLOSE_THRESHOLD, TEXT_CLOSE_THRESHOLD, VOL_MIN, VOL_MAX, 1.0f); obs_properties_add_float_slider(ppts, S_OPEN_THRESHOLD, TEXT_OPEN_THRESHOLD, VOL_MIN, VOL_MAX, 1.0f); obs_properties_add_int(ppts, S_ATTACK_TIME, TEXT_ATTACK_TIME, 0, 10000, 1); obs_properties_add_int(ppts, S_HOLD_TIME, TEXT_HOLD_TIME, 0, 10000, 1); obs_properties_add_int(ppts, S_RELEASE_TIME, TEXT_RELEASE_TIME, 0, 10000, 1); UNUSED_PARAMETER(data); return ppts; } struct obs_source_info noise_gate_filter = { .id = "noise_gate_filter", .type = OBS_SOURCE_TYPE_FILTER, .output_flags = OBS_SOURCE_AUDIO, .get_name = noise_gate_name, .create = noise_gate_create, .destroy = noise_gate_destroy, .update = noise_gate_update, .filter_audio = noise_gate_filter_audio, .get_defaults = noise_gate_defaults, .get_properties = noise_gate_properties, };