/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "util/c99defs.h" EXPORT device_t device_create(struct gs_init_data *data); EXPORT void device_destroy(device_t device); EXPORT void device_entercontext(device_t device); EXPORT void device_leavecontext(device_t device); EXPORT swapchain_t device_create_swapchain(device_t device, struct gs_init_data *data); EXPORT void device_resize(device_t device, uint32_t x, uint32_t y); EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y); EXPORT uint32_t device_getwidth(device_t device); EXPORT uint32_t device_getheight(device_t device); EXPORT texture_t device_create_texture(device_t device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags); EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags); EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags); EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width, uint32_t height, enum gs_zstencil_format format); EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width, uint32_t height, enum gs_color_format color_format); EXPORT samplerstate_t device_create_samplerstate(device_t device, struct gs_sampler_info *info); EXPORT shader_t device_create_vertexshader(device_t device, const char *shader, const char *file, char **error_string); EXPORT shader_t device_create_pixelshader(device_t device, const char *shader, const char *file, char **error_string); EXPORT vertbuffer_t device_create_vertexbuffer(device_t device, struct vb_data *data, uint32_t flags); EXPORT indexbuffer_t device_create_indexbuffer(device_t device, enum gs_index_type type, void *indices, size_t num, uint32_t flags); EXPORT enum gs_texture_type device_gettexturetype(device_t device, texture_t texture); EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer); EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer); EXPORT void device_load_texture(device_t device, texture_t tex, int unit); EXPORT void device_load_samplerstate(device_t device, samplerstate_t samplerstate, int unit); EXPORT void device_load_vertexshader(device_t device, shader_t vertshader); EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader); EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit); EXPORT shader_t device_getvertexshader(device_t device); EXPORT shader_t device_getpixelshader(device_t device); EXPORT texture_t device_getrendertarget(device_t device); EXPORT zstencil_t device_getzstenciltarget(device_t device); EXPORT void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil); EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex, int side, zstencil_t zstencil); EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src); EXPORT void device_stage_texture(device_t device, stagesurf_t dst, texture_t src); EXPORT void device_beginscene(device_t device); EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts); EXPORT void device_endscene(device_t device); EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain); EXPORT void device_clear(device_t device, uint32_t clear_flags, struct vec4 *color, float depth, uint8_t stencil); EXPORT void device_present(device_t device); EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode); EXPORT enum gs_cull_mode device_getcullmode(device_t device); EXPORT void device_enable_blending(device_t device, bool enable); EXPORT void device_enable_depthtest(device_t device, bool enable); EXPORT void device_enable_stenciltest(device_t device, bool enable); EXPORT void device_enable_stencilwrite(device_t device, bool enable); EXPORT void device_enable_color(device_t device, bool red, bool green, bool blue, bool alpha); EXPORT void device_blendfunction(device_t device, enum gs_blend_type src, enum gs_blend_type dest); EXPORT void device_depthfunction(device_t device, enum gs_depth_test test); EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side, enum gs_depth_test test); EXPORT void device_stencilop(device_t device, enum gs_stencil_side side, enum gs_stencil_op fail, enum gs_stencil_op zfail, enum gs_stencil_op zpass); EXPORT void device_enable_fullscreen(device_t device, bool enable); EXPORT int device_fullscreen_enabled(device_t device); EXPORT void device_setdisplaymode(device_t device, const struct gs_display_mode *mode); EXPORT void device_getdisplaymode(device_t device, struct gs_display_mode *mode); EXPORT void device_setcolorramp(device_t device, float gamma, float brightness, float contrast); EXPORT void device_setviewport(device_t device, int x, int y, int width, int height); EXPORT void device_getviewport(device_t device, struct gs_rect *rect); EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect); EXPORT void device_ortho(device_t device, float left, float right, float top, float bottom, float znear, float zfar); EXPORT void device_frustum(device_t device, float left, float right, float top, float bottom, float znear, float zfar); EXPORT void device_projection_push(device_t device); EXPORT void device_projection_pop(device_t device); EXPORT void swapchain_destroy(swapchain_t swapchain); EXPORT void texture_destroy(texture_t tex); EXPORT uint32_t texture_getwidth(texture_t tex); EXPORT uint32_t texture_getheight(texture_t tex); EXPORT enum gs_color_format texture_getcolorformat(texture_t tex); EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width); EXPORT void texture_unmap(texture_t tex); EXPORT void cubetexture_destroy(texture_t cubetex); EXPORT uint32_t cubetexture_getsize(texture_t cubetex); EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex); EXPORT void volumetexture_destroy(texture_t voltex); EXPORT uint32_t volumetexture_getwidth(texture_t voltex); EXPORT uint32_t volumetexture_getheight(texture_t voltex); EXPORT uint32_t volumetexture_getdepth(texture_t voltex); EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex); EXPORT void stagesurface_destroy(stagesurf_t stagesurf); EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf); EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf); EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf); EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data, uint32_t *byte_width); EXPORT void stagesurface_unmap(stagesurf_t stagesurf); EXPORT void zstencil_destroy(zstencil_t zstencil); EXPORT void samplerstate_destroy(samplerstate_t samplerstate); EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer); EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild); EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer); EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer); EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer); EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer); EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer); EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer); EXPORT void shader_destroy(shader_t shader); EXPORT int shader_numparams(shader_t shader); EXPORT sparam_t shader_getparambyidx(shader_t shader, int param); EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name); EXPORT void shader_getparaminfo(shader_t shader, sparam_t param, struct shader_param_info *info); EXPORT sparam_t shader_getviewprojmatrix(shader_t shader); EXPORT sparam_t shader_getworldmatrix(shader_t shader); EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val); EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val); EXPORT void shader_setint(shader_t shader, sparam_t param, int val); EXPORT void shader_setmatrix3(shader_t shader, sparam_t param, const struct matrix3 *val); EXPORT void shader_setmatrix4(shader_t shader, sparam_t param, const struct matrix4 *val); EXPORT void shader_setvec2(shader_t shader, sparam_t param, const struct vec2 *val); EXPORT void shader_setvec3(shader_t shader, sparam_t param, const struct vec3 *val); EXPORT void shader_setvec4(shader_t shader, sparam_t param, const struct vec4 *val); EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val); EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val, size_t size); EXPORT void shader_setdefault(shader_t shader, sparam_t param);