/****************************************************************************** Copyright (C) 2013-2014 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "obs-internal.h" #define lock_transition(transition) \ pthread_mutex_lock(&transition->transition_mutex); #define unlock_transition(transition) \ pthread_mutex_unlock(&transition->transition_mutex); #define trylock_textures(transition) \ pthread_mutex_trylock(&transition->transition_tex_mutex) #define lock_textures(transition) \ pthread_mutex_lock(&transition->transition_tex_mutex) #define unlock_textures(transition) \ pthread_mutex_unlock(&transition->transition_tex_mutex) static inline bool transition_valid(const obs_source_t *transition, const char *func) { if (!obs_ptr_valid(transition, func)) return false; else if (transition->info.type != OBS_SOURCE_TYPE_TRANSITION) return false; return true; } bool obs_transition_init(obs_source_t *transition) { pthread_mutex_init_value(&transition->transition_mutex); pthread_mutex_init_value(&transition->transition_tex_mutex); if (pthread_mutex_init(&transition->transition_mutex, NULL) != 0) return false; if (pthread_mutex_init(&transition->transition_tex_mutex, NULL) != 0) return false; transition->transition_alignment = OBS_ALIGN_LEFT | OBS_ALIGN_TOP; transition->transition_texrender[0] = gs_texrender_create(GS_RGBA, GS_ZS_NONE); transition->transition_texrender[1] = gs_texrender_create(GS_RGBA, GS_ZS_NONE); transition->transition_source_active[0] = true; return transition->transition_texrender[0] != NULL && transition->transition_texrender[1] != NULL; } void obs_transition_free(obs_source_t *transition) { pthread_mutex_destroy(&transition->transition_mutex); pthread_mutex_destroy(&transition->transition_tex_mutex); gs_enter_context(obs->video.graphics); gs_texrender_destroy(transition->transition_texrender[0]); gs_texrender_destroy(transition->transition_texrender[1]); gs_leave_context(); } void obs_transition_clear(obs_source_t *transition) { obs_source_t *s[2]; bool active[2]; if (!transition_valid(transition, "obs_transition_clear")) return; lock_transition(transition); for (size_t i = 0; i < 2; i++) { s[i] = transition->transition_sources[i]; active[i] = transition->transition_source_active[i]; transition->transition_sources[i] = NULL; transition->transition_source_active[i] = false; } transition->transitioning_video = false; transition->transitioning_audio = false; unlock_transition(transition); for (size_t i = 0; i < 2; i++) { if (s[i] && active[i]) obs_source_remove_active_child(transition, s[i]); obs_source_release(s[i]); } } void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy); static inline uint32_t get_cx(obs_source_t *tr) { return tr->transition_cx ? tr->transition_cx : tr->transition_actual_cx; } static inline uint32_t get_cy(obs_source_t *tr) { return tr->transition_cy ? tr->transition_cy : tr->transition_actual_cy; } static void recalculate_transition_matrix(obs_source_t *tr, size_t idx) { obs_source_t *child; struct matrix4 mat; struct vec2 pos; struct vec2 scale; float tr_cx = (float)get_cx(tr); float tr_cy = (float)get_cy(tr); float source_cx; float source_cy; float tr_aspect = tr_cx / tr_cy; float source_aspect; enum obs_transition_scale_type scale_type = tr->transition_scale_type; lock_transition(tr); child = tr->transition_sources[idx]; if (!child) { unlock_transition(tr); return; } source_cx = (float)obs_source_get_width(child); source_cy = (float)obs_source_get_height(child); unlock_transition(tr); if (source_cx == 0.0f || source_cy == 0.0f) return; source_aspect = source_cx / source_cy; if (scale_type == OBS_TRANSITION_SCALE_MAX_ONLY) { if (source_cx > tr_cx || source_cy > tr_cy) { scale_type = OBS_TRANSITION_SCALE_ASPECT; } else { scale.x = 1.0f; scale.y = 1.0f; } } if (scale_type == OBS_TRANSITION_SCALE_ASPECT) { bool use_width = tr_aspect < source_aspect; scale.x = scale.y = use_width ? tr_cx / source_cx : tr_cy / source_cy; } else if (scale_type == OBS_TRANSITION_SCALE_STRETCH) { scale.x = tr_cx / source_cx; scale.y = tr_cy / source_cy; } source_cx *= scale.x; source_cy *= scale.y; vec2_zero(&pos); add_alignment(&pos, tr->transition_alignment, (int)(tr_cx - source_cx), (int)(tr_cy - source_cy)); matrix4_identity(&mat); matrix4_scale3f(&mat, &mat, scale.x, scale.y, 1.0f); matrix4_translate3f(&mat, &mat, pos.x, pos.y, 0.0f); matrix4_copy(&tr->transition_matrices[idx], &mat); } static inline void recalculate_transition_matrices(obs_source_t *transition) { recalculate_transition_matrix(transition, 0); recalculate_transition_matrix(transition, 1); } static void recalculate_transition_size(obs_source_t *transition) { uint32_t cx = 0, cy = 0; obs_source_t *child; lock_transition(transition); for (size_t i = 0; i < 2; i++) { child = transition->transition_sources[i]; if (child) { uint32_t new_cx = obs_source_get_width(child); uint32_t new_cy = obs_source_get_height(child); if (new_cx > cx) cx = new_cx; if (new_cy > cy) cy = new_cy; } } unlock_transition(transition); transition->transition_actual_cx = cx; transition->transition_actual_cy = cy; } void obs_transition_tick(obs_source_t *transition) { recalculate_transition_size(transition); recalculate_transition_matrices(transition); if (trylock_textures(transition) == 0) { gs_texrender_reset(transition->transition_texrender[0]); gs_texrender_reset(transition->transition_texrender[1]); unlock_textures(transition); } } static void set_source(obs_source_t *transition, enum obs_transition_target target, obs_source_t *new_child, bool (*callback)(obs_source_t *t, size_t idx, obs_source_t *c)) { size_t idx = (size_t)target; obs_source_t *old_child; bool add_success = true; bool already_active; if (new_child) obs_source_addref(new_child); lock_transition(transition); old_child = transition->transition_sources[idx]; if (new_child == old_child) { unlock_transition(transition); obs_source_release(new_child); return; } already_active = transition->transition_source_active[idx]; if (already_active) { if (new_child) add_success = obs_source_add_active_child(transition, new_child); if (old_child && add_success) obs_source_remove_active_child(transition, old_child); } if (callback && add_success) add_success = callback(transition, idx, new_child); transition->transition_sources[idx] = add_success ? new_child : NULL; unlock_transition(transition); if (add_success) { if (transition->transition_cx == 0 || transition->transition_cy == 0) { recalculate_transition_size(transition); recalculate_transition_matrices(transition); } } else { obs_source_release(new_child); } obs_source_release(old_child); } obs_source_t *obs_transition_get_source(obs_source_t *transition, enum obs_transition_target target) { size_t idx = (size_t)target; obs_source_t *ret; if (!transition_valid(transition, "obs_transition_get_source")) return NULL; lock_transition(transition); ret = transition->transition_sources[idx]; obs_source_addref(ret); unlock_transition(transition); return ret; } obs_source_t *obs_transition_get_active_source(obs_source_t *transition) { obs_source_t *ret; if (!transition_valid(transition, "obs_transition_get_source")) return NULL; lock_transition(transition); if (transition->transitioning_audio || transition->transitioning_video) ret = transition->transition_sources[1]; else ret = transition->transition_sources[0]; obs_source_addref(ret); unlock_transition(transition); return ret; } static inline bool activate_child(obs_source_t *transition, size_t idx) { bool success = true; lock_transition(transition); if (transition->transition_sources[idx] && !transition->transition_source_active[idx]) { success = obs_source_add_active_child(transition, transition->transition_sources[idx]); if (success) transition->transition_source_active[idx] = true; } unlock_transition(transition); return success; } static bool activate_transition(obs_source_t *transition, size_t idx, obs_source_t *child) { if (!transition->transition_source_active[idx]) { if (!obs_source_add_active_child(transition, child)) return false; transition->transition_source_active[idx] = true; } transition->transitioning_video = true; transition->transitioning_audio = true; return true; } static inline bool transition_active(obs_source_t *transition) { return transition->transitioning_audio || transition->transitioning_video; } bool obs_transition_start(obs_source_t *transition, enum obs_transition_mode mode, uint32_t duration_ms, obs_source_t *dest) { bool active; bool same_as_source; bool same_as_dest; if (!transition_valid(transition, "obs_transition_start")) return false; lock_transition(transition); same_as_source = dest == transition->transition_sources[0]; same_as_dest = dest == transition->transition_sources[1]; active = transition_active(transition); unlock_transition(transition); if (same_as_source && !active) return false; if (transition->info.transition_start) transition->info.transition_start(transition->context.data); if (transition->transition_use_fixed_duration) duration_ms = transition->transition_fixed_duration; if (!active || (!same_as_dest && !same_as_source)) { transition->transition_start_time = os_gettime_ns(); transition->transition_duration = (uint64_t)duration_ms * 1000000ULL; } set_source(transition, OBS_TRANSITION_SOURCE_B, dest, activate_transition); if (dest == NULL && same_as_dest && !same_as_source) { transition->transitioning_video = true; transition->transitioning_audio = true; } obs_source_dosignal(transition, "source_transition_start", "transition_start"); recalculate_transition_size(transition); recalculate_transition_matrices(transition); /* TODO: Add mode */ UNUSED_PARAMETER(mode); return true; } void obs_transition_set(obs_source_t *transition, obs_source_t *source) { obs_source_t *s[2]; bool active[2]; if (!transition_valid(transition, "obs_transition_clear")) return; obs_source_addref(source); lock_transition(transition); for (size_t i = 0; i < 2; i++) { s[i] = transition->transition_sources[i]; active[i] = transition->transition_source_active[i]; transition->transition_sources[i] = NULL; transition->transition_source_active[i] = false; } transition->transition_source_active[0] = true; transition->transition_sources[0] = source; transition->transitioning_video = false; transition->transitioning_audio = false; unlock_transition(transition); for (size_t i = 0; i < 2; i++) { if (s[i] && active[i]) obs_source_remove_active_child(transition, s[i]); obs_source_release(s[i]); } if (source) obs_source_add_active_child(transition, source); } static float calc_time(obs_source_t *transition, uint64_t ts) { uint64_t end; if (ts <= transition->transition_start_time) return 0.0f; end = transition->transition_duration; ts -= transition->transition_start_time; if (ts >= end || end == 0) return 1.0f; return (float)((long double)ts / (long double)end); } static inline float get_video_time(obs_source_t *transition) { uint64_t ts = obs->video.video_time; return calc_time(transition, ts); } float obs_transition_get_time(obs_source_t *transition) { return get_video_time(transition); } static inline gs_texture_t *get_texture(obs_source_t *transition, enum obs_transition_target target) { size_t idx = (size_t)target; return gs_texrender_get_texture(transition->transition_texrender[idx]); } void obs_transition_set_scale_type(obs_source_t *transition, enum obs_transition_scale_type type) { if (!transition_valid(transition, "obs_transition_set_scale_type")) return; transition->transition_scale_type = type; } enum obs_transition_scale_type obs_transition_get_scale_type( const obs_source_t *transition) { return transition_valid(transition, "obs_transition_get_scale_type") ? transition->transition_scale_type : OBS_TRANSITION_SCALE_MAX_ONLY; } void obs_transition_set_alignment(obs_source_t *transition, uint32_t alignment) { if (!transition_valid(transition, "obs_transition_set_alignment")) return; transition->transition_alignment = alignment; } uint32_t obs_transition_get_alignment(const obs_source_t *transition) { return transition_valid(transition, "obs_transition_get_alignment") ? transition->transition_alignment : 0; } void obs_transition_set_size(obs_source_t *transition, uint32_t cx, uint32_t cy) { if (!transition_valid(transition, "obs_transition_set_size")) return; transition->transition_cx = cx; transition->transition_cy = cy; } void obs_transition_get_size(const obs_source_t *transition, uint32_t *cx, uint32_t *cy) { if (!transition_valid(transition, "obs_transition_set_size")) { *cx = 0; *cy = 0; return; } *cx = transition->transition_cx; *cy = transition->transition_cy; } void obs_transition_save(obs_source_t *tr, obs_data_t *data) { obs_source_t *child; lock_transition(tr); child = transition_active(tr) ? tr->transition_sources[1] : tr->transition_sources[0]; obs_data_set_string(data, "transition_source_a", child ? child->context.name : ""); obs_data_set_int(data, "transition_alignment", tr->transition_alignment); obs_data_set_int(data, "transition_mode", (int64_t)tr->transition_mode); obs_data_set_int(data, "transition_scale_type", (int64_t)tr->transition_scale_type); obs_data_set_int(data, "transition_cx", tr->transition_cx); obs_data_set_int(data, "transition_cy", tr->transition_cy); unlock_transition(tr); } void obs_transition_load(obs_source_t *tr, obs_data_t *data) { const char *name = obs_data_get_string(data, "transition_source_a"); int64_t alignment = obs_data_get_int(data, "transition_alignment"); int64_t mode = obs_data_get_int(data, "transition_mode"); int64_t scale_type = obs_data_get_int(data, "transition_scale_type"); int64_t cx = obs_data_get_int(data, "transition_cx"); int64_t cy = obs_data_get_int(data, "transition_cy"); obs_source_t *source = NULL; if (name) { source = obs_get_source_by_name(name); if (source) { if (!obs_source_add_active_child(tr, source)) { blog(LOG_WARNING, "Cannot set transition '%s' " "to source '%s' due to " "infinite recursion", tr->context.name, name); obs_source_release(source); source = NULL; } } else { blog(LOG_WARNING, "Failed to find source '%s' for " "transition '%s'", name, tr->context.name); } } lock_transition(tr); tr->transition_sources[0] = source; tr->transition_source_active[0] = true; tr->transition_alignment = (uint32_t)alignment; tr->transition_mode = (enum obs_transition_mode)mode; tr->transition_scale_type = (enum obs_transition_scale_type)scale_type; tr->transition_cx = (uint32_t)cx; tr->transition_cy = (uint32_t)cy; unlock_transition(tr); recalculate_transition_size(tr); recalculate_transition_matrices(tr); } struct transition_state { obs_source_t *s[2]; bool transitioning_video; bool transitioning_audio; }; static inline void copy_transition_state(obs_source_t *transition, struct transition_state *state) { state->s[0] = transition->transition_sources[0]; state->s[1] = transition->transition_sources[1]; obs_source_addref(state->s[0]); obs_source_addref(state->s[1]); state->transitioning_video = transition->transitioning_video; state->transitioning_audio = transition->transitioning_audio; } static inline void enum_child(obs_source_t *tr, obs_source_t *child, obs_source_enum_proc_t enum_callback, void *param) { if (!child) return; if (child->context.data && child->info.enum_active_sources) child->info.enum_active_sources(child->context.data, enum_callback, param); enum_callback(tr, child, param); } void obs_transition_enum_sources(obs_source_t *transition, obs_source_enum_proc_t cb, void *param) { lock_transition(transition); for (size_t i = 0; i < 2; i++) { if (transition->transition_sources[i]) cb(transition, transition->transition_sources[i], param); } unlock_transition(transition); } static inline void render_child(obs_source_t *transition, obs_source_t *child, size_t idx) { uint32_t cx = get_cx(transition); uint32_t cy = get_cy(transition); struct vec4 blank; if (!child) return; if (gs_texrender_begin(transition->transition_texrender[idx], cx, cy)) { vec4_zero(&blank); gs_clear(GS_CLEAR_COLOR, &blank, 0.0f, 0); gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f); gs_matrix_push(); gs_matrix_mul(&transition->transition_matrices[idx]); obs_source_video_render(child); gs_matrix_pop(); gs_texrender_end(transition->transition_texrender[idx]); } } static void obs_transition_stop(obs_source_t *transition) { obs_source_t *old_child = transition->transition_sources[0]; if (old_child && transition->transition_source_active[0]) obs_source_remove_active_child(transition, old_child); obs_source_release(old_child); transition->transition_source_active[0] = true; transition->transition_source_active[1] = false; transition->transition_sources[0] = transition->transition_sources[1]; transition->transition_sources[1] = NULL; } static inline void handle_stop(obs_source_t *transition) { if (transition->info.transition_stop) transition->info.transition_stop(transition->context.data); obs_source_dosignal(transition, "source_transition_stop", "transition_stop"); } void obs_transition_video_render(obs_source_t *transition, obs_transition_video_render_callback_t callback) { struct transition_state state; struct matrix4 matrices[2]; bool locked = false; bool stopped = false; bool video_stopped = false; float t; if (!transition_valid(transition, "obs_transition_video_render")) return; t = get_video_time(transition); lock_transition(transition); if (t >= 1.0f && transition->transitioning_video) { transition->transitioning_video = false; video_stopped = true; if (!transition->transitioning_audio) { obs_transition_stop(transition); stopped = true; } } copy_transition_state(transition, &state); matrices[0] = transition->transition_matrices[0]; matrices[1] = transition->transition_matrices[1]; unlock_transition(transition); if (state.transitioning_video) locked = trylock_textures(transition) == 0; if (state.transitioning_video && locked && callback) { gs_texture_t *tex[2]; uint32_t cx; uint32_t cy; for (size_t i = 0; i < 2; i++) { if (state.s[i]) { render_child(transition, state.s[i], i); tex[i] = get_texture(transition, i); if (!tex[i]) tex[i] = obs->video.transparent_texture; } else { tex[i] = obs->video.transparent_texture; } } cx = get_cx(transition); cy = get_cy(transition); if (cx && cy) callback(transition->context.data, tex[0], tex[1], t, cx, cy); } else if (state.transitioning_audio) { if (state.s[1]) { gs_matrix_push(); gs_matrix_mul(&matrices[1]); obs_source_video_render(state.s[1]); gs_matrix_pop(); } } else { if (state.s[0]) { gs_matrix_push(); gs_matrix_mul(&matrices[0]); obs_source_video_render(state.s[0]); gs_matrix_pop(); } } if (locked) unlock_textures(transition); obs_source_release(state.s[0]); obs_source_release(state.s[1]); if (video_stopped) obs_source_dosignal(transition, "source_transition_video_stop", "transition_video_stop"); if (stopped) handle_stop(transition); } bool obs_transition_video_render_direct(obs_source_t *transition, enum obs_transition_target target) { struct transition_state state; struct matrix4 matrices[2]; bool stopped = false; bool video_stopped = false; bool render_b = target == OBS_TRANSITION_SOURCE_B; bool transitioning; float t; if (!transition_valid(transition, "obs_transition_video_render")) return false; t = get_video_time(transition); lock_transition(transition); if (t >= 1.0f && transition->transitioning_video) { transition->transitioning_video = false; video_stopped = true; if (!transition->transitioning_audio) { obs_transition_stop(transition); stopped = true; } } copy_transition_state(transition, &state); transitioning = state.transitioning_audio || state.transitioning_video; matrices[0] = transition->transition_matrices[0]; matrices[1] = transition->transition_matrices[1]; unlock_transition(transition); int idx = (transitioning && render_b) ? 1 : 0; if (state.s[idx]) { gs_matrix_push(); gs_matrix_mul(&matrices[idx]); obs_source_video_render(state.s[idx]); gs_matrix_pop(); } obs_source_release(state.s[0]); obs_source_release(state.s[1]); if (video_stopped) obs_source_dosignal(transition, "source_transition_video_stop", "transition_video_stop"); if (stopped) handle_stop(transition); return transitioning; } static inline float get_sample_time(obs_source_t *transition, size_t sample_rate, size_t sample, uint64_t ts) { uint64_t sample_ts_offset = (uint64_t)sample * 1000000000ULL / (uint64_t)sample_rate; uint64_t i_ts = ts + sample_ts_offset; return calc_time(transition, i_ts); } static inline void mix_child(obs_source_t *transition, float *out, float *in, size_t count, size_t sample_rate, uint64_t ts, obs_transition_audio_mix_callback_t mix) { void *context_data = transition->context.data; for (size_t i = 0; i < count; i++) { float t = get_sample_time(transition, sample_rate, i, ts); out[i] += in[i] * mix(context_data, t); } } static void process_audio(obs_source_t *transition, obs_source_t *child, struct obs_source_audio_mix *audio, uint64_t min_ts, uint32_t mixers, size_t channels, size_t sample_rate, obs_transition_audio_mix_callback_t mix) { bool valid = child && !child->audio_pending; struct obs_source_audio_mix child_audio; uint64_t ts; size_t pos; if (!valid) return; ts = child->audio_ts; obs_source_get_audio_mix(child, &child_audio); pos = (size_t)ns_to_audio_frames(sample_rate, ts - min_ts); if (pos > AUDIO_OUTPUT_FRAMES) return; for (size_t mix_idx = 0; mix_idx < MAX_AUDIO_MIXES; mix_idx++) { struct audio_output_data *output = &audio->output[mix_idx]; struct audio_output_data *input = &child_audio.output[mix_idx]; if ((mixers & (1 << mix_idx)) == 0) continue; for (size_t ch = 0; ch < channels; ch++) { float *out = output->data[ch]; float *in = input->data[ch]; mix_child(transition, out + pos, in, AUDIO_OUTPUT_FRAMES - pos, sample_rate, ts, mix); } } } static inline uint64_t calc_min_ts(obs_source_t *sources[2]) { uint64_t min_ts = 0; for (size_t i = 0; i < 2; i++) { if (sources[i] && !sources[i]->audio_pending) { if (!min_ts || sources[i]->audio_ts < min_ts) min_ts = sources[i]->audio_ts; } } return min_ts; } #define TOTAL_AUDIO_SIZE \ (MAX_AUDIO_MIXES * MAX_AUDIO_CHANNELS * \ AUDIO_OUTPUT_FRAMES * sizeof(float)) static inline bool stop_audio(obs_source_t *transition) { transition->transitioning_audio = false; if (!transition->transitioning_video) { obs_transition_stop(transition); return true; } return false; } bool obs_transition_audio_render(obs_source_t *transition, uint64_t *ts_out, struct obs_source_audio_mix *audio, uint32_t mixers, size_t channels, size_t sample_rate, obs_transition_audio_mix_callback_t mix_a, obs_transition_audio_mix_callback_t mix_b) { obs_source_t *sources[2]; struct transition_state state = {0}; bool stopped = false; uint64_t min_ts; float t; if (!transition_valid(transition, "obs_transition_audio_render")) return false; lock_transition(transition); sources[0] = transition->transition_sources[0]; sources[1] = transition->transition_sources[1]; min_ts = calc_min_ts(sources); if (min_ts) { t = calc_time(transition, min_ts); if (t >= 1.0f && transition->transitioning_audio) stopped = stop_audio(transition); sources[0] = transition->transition_sources[0]; sources[1] = transition->transition_sources[1]; min_ts = calc_min_ts(sources); if (min_ts) copy_transition_state(transition, &state); } else if (!transition->transitioning_video && transition->transitioning_audio) { stopped = stop_audio(transition); } unlock_transition(transition); if (min_ts) { if (state.transitioning_audio) { if (state.s[0]) process_audio(transition, state.s[0], audio, min_ts, mixers, channels, sample_rate, mix_a); if (state.s[1]) process_audio(transition, state.s[1], audio, min_ts, mixers, channels, sample_rate, mix_b); } else if (state.s[0]) { memcpy(audio->output[0].data[0], state.s[0]->audio_output_buf[0][0], TOTAL_AUDIO_SIZE); } obs_source_release(state.s[0]); obs_source_release(state.s[1]); } if (stopped) handle_stop(transition); *ts_out = min_ts; return !!min_ts; } void obs_transition_enable_fixed(obs_source_t *transition, bool enable, uint32_t duration) { if (!transition_valid(transition, "obs_transition_enable_fixed")) return; transition->transition_use_fixed_duration = enable; transition->transition_fixed_duration = duration; } bool obs_transition_fixed(obs_source_t *transition) { return transition_valid(transition, "obs_transition_fixed") ? transition->transition_use_fixed_duration : false; } static inline obs_source_t *copy_source_state(obs_source_t *tr_dest, obs_source_t *tr_source, size_t idx) { obs_source_t *old_child = tr_dest->transition_sources[idx]; obs_source_t *new_child = tr_source->transition_sources[idx]; bool active = tr_source->transition_source_active[idx]; if (old_child && tr_dest->transition_source_active[idx]) obs_source_remove_active_child(tr_dest, old_child); tr_dest->transition_sources[idx] = new_child; tr_dest->transition_source_active[idx] = active; if (active && new_child) obs_source_add_active_child(tr_dest, new_child); obs_source_addref(new_child); return old_child; } void obs_transition_swap_begin(obs_source_t *tr_dest, obs_source_t *tr_source) { obs_source_t *old_children[2]; if (tr_dest == tr_source) return; lock_textures(tr_source); lock_textures(tr_dest); lock_transition(tr_source); lock_transition(tr_dest); for (size_t i = 0; i < 2; i++) old_children[i] = copy_source_state(tr_dest, tr_source, i); unlock_transition(tr_dest); unlock_transition(tr_source); for (size_t i = 0; i < 2; i++) obs_source_release(old_children[i]); } void obs_transition_swap_end(obs_source_t *tr_dest, obs_source_t *tr_source) { if (tr_dest == tr_source) return; obs_transition_clear(tr_source); for (size_t i = 0; i < 2; i++) { gs_texrender_t *dest = tr_dest->transition_texrender[i]; gs_texrender_t *source = tr_source->transition_texrender[i]; tr_dest->transition_texrender[i] = source; tr_source->transition_texrender[i] = dest; } unlock_textures(tr_dest); unlock_textures(tr_source); }