/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "math-defs.h" #include "vec3.h" /* * Axis Aligned Bounding Box */ #ifdef __cplusplus extern "C" { #endif #define BOUNDS_MAX_X 1 #define BOUNDS_MAX_Y 2 #define BOUNDS_MAX_Z 4 #define BOUNDS_OUTSIDE 1 #define BOUNDS_INSIDE 2 #define BOUNDS_PARTIAL 3 struct bounds { struct vec3 min, max; }; static inline void bounds_zero(struct bounds *dst) { vec3_zero(&dst->min); vec3_zero(&dst->max); } static inline void bounds_copy(struct bounds *dst, const struct bounds *b) { vec3_copy(&dst->min, &b->min); vec3_copy(&dst->max, &b->max); } EXPORT void bounds_move(struct bounds *dst, const struct bounds *b, const struct vec3 *v); EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b, const struct vec3 *v); EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1, const struct bounds *b2); EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b, const struct vec3 *v); EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b, unsigned int i); EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b); /** * Note: transforms as OBB, then converts back to AABB, which can result in * the actual size becoming larger than it originally was. */ EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b, const struct matrix4 *m); EXPORT void bounds_transform3x4(struct bounds *dst, const struct bounds *b, const struct matrix3 *m); EXPORT bool bounds_intersection_ray(const struct bounds *b, const struct vec3 *orig, const struct vec3 *dir, float *t); EXPORT bool bounds_intersection_line(const struct bounds *b, const struct vec3 *p1, const struct vec3 *p2, float *t); EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p); EXPORT bool bounds_under_plane(const struct bounds *b, const struct plane *p); static inline bool bounds_inside(const struct bounds *b, const struct bounds *test) { return test->min.x >= b->min.x && test->min.y >= b->min.y && test->min.z >= b->min.z && test->max.x <= b->max.x && test->max.y <= b->max.y && test->max.z <= b->max.z; } static inline bool bounds_vec3_inside(const struct bounds *b, const struct vec3 *v) { return v->x >= (b->min.x-EPSILON) && v->x <= (b->max.x+EPSILON) && v->y >= (b->min.y-EPSILON) && v->y <= (b->max.y+EPSILON) && v->z >= (b->min.z-EPSILON) && v->z <= (b->max.z+EPSILON); } EXPORT bool bounds_intersects(const struct bounds *b, const struct bounds *test, float epsilon); EXPORT bool bounds_intersects_obb(const struct bounds *b, const struct bounds *test, const struct matrix4 *m, float epsilon); EXPORT bool bounds_intersects_obb3x4(const struct bounds *b, const struct bounds *test, const struct matrix3 *m, float epsilon); static inline bool bounds_intersects_ray(const struct bounds *b, const struct vec3 *orig, const struct vec3 *dir) { float t; return bounds_intersection_ray(b, orig, dir, &t); } static inline bool bounds_intersects_line(const struct bounds *b, const struct vec3 *p1, const struct vec3 *p2) { float t; return bounds_intersection_line(b, p1, p2, &t); } EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p); #ifdef __cplusplus } #endif