/***************************************************************************** INTEL CORPORATION PROPRIETARY INFORMATION This software is supplied under the terms of a license agreement or nondisclosure agreement with Intel Corporation and may not be copied or disclosed except in accordance with the terms of that agreement. Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved. *****************************************************************************/ #pragma once #include #include "mfxvideo++.h" // ================================================================= // OS-specific definitions of types, macro, etc... // The following should be defined: // - mfxTime // - MSDK_FOPEN // - MSDK_SLEEP #if defined(_WIN32) || defined(_WIN64) #include "bits/windows_defs.h" #elif defined(__linux__) #include "bits/linux_defs.h" #endif // ================================================================= // Helper macro definitions... #define MSDK_PRINT_RET_MSG(ERR) {PrintErrString(ERR, __FILE__, __LINE__);} #define MSDK_CHECK_RESULT(P, X, ERR) {if ((X) > (P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}} #define MSDK_CHECK_POINTER(P, ERR) {if (!(P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}} #define MSDK_CHECK_ERROR(P, X, ERR) {if ((X) == (P)) {MSDK_PRINT_RET_MSG(ERR); return ERR;}} #define MSDK_IGNORE_MFX_STS(P, X) {if ((X) == (P)) {P = MFX_ERR_NONE;}} #define MSDK_BREAK_ON_ERROR(P) {if (MFX_ERR_NONE != (P)) break;} #define MSDK_SAFE_DELETE_ARRAY(P) {if (P) {delete[] P; P = NULL;}} #define MSDK_ALIGN32(X) (((mfxU32)((X)+31)) & (~ (mfxU32)31)) #define MSDK_ALIGN16(value) (((value + 15) >> 4) << 4) #define MSDK_SAFE_RELEASE(X) {if (X) { X->Release(); X = NULL; }} #define MSDK_MAX(A, B) (((A) > (B)) ? (A) : (B)) // Usage of the following two macros are only required for certain Windows DirectX11 use cases #define WILL_READ 0x1000 #define WILL_WRITE 0x2000 // ================================================================= // Intel Media SDK memory allocator entrypoints.... // Implementation of this functions is OS/Memory type specific. mfxStatus simple_alloc(mfxHDL pthis, mfxFrameAllocRequest* request, mfxFrameAllocResponse* response); mfxStatus simple_lock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr); mfxStatus simple_unlock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr); mfxStatus simple_gethdl(mfxHDL pthis, mfxMemId mid, mfxHDL* handle); mfxStatus simple_free(mfxHDL pthis, mfxFrameAllocResponse* response); // ================================================================= // Utility functions, not directly tied to Media SDK functionality // void PrintErrString(int err,const char* filestr,int line); // LoadRawFrame: Reads raw frame from YUV file (YV12) into NV12 surface // - YV12 is a more common format for YUV files than NV12 (therefore the conversion during read and write) // - For the simulation case (fSource = NULL), the surface is filled with default image data // LoadRawRGBFrame: Reads raw RGB32 frames from file into RGB32 surface // - For the simulation case (fSource = NULL), the surface is filled with default image data mfxStatus LoadRawFrame(mfxFrameSurface1* pSurface, FILE* fSource); mfxStatus LoadRawRGBFrame(mfxFrameSurface1* pSurface, FILE* fSource); // Write raw YUV (NV12) surface to YUV (YV12) file mfxStatus WriteRawFrame(mfxFrameSurface1* pSurface, FILE* fSink); // Write bit stream data for frame to file mfxStatus WriteBitStreamFrame(mfxBitstream* pMfxBitstream, FILE* fSink); // Read bit stream data from file. Stream is read as large chunks (= many frames) mfxStatus ReadBitStreamData(mfxBitstream* pBS, FILE* fSource); void ClearYUVSurfaceSysMem(mfxFrameSurface1* pSfc, mfxU16 width, mfxU16 height); void ClearYUVSurfaceVMem(mfxMemId memId); void ClearRGBSurfaceVMem(mfxMemId memId); // Get free raw frame surface int GetFreeSurfaceIndex(mfxFrameSurface1** pSurfacesPool, mfxU16 nPoolSize); // For use with asynchronous task management typedef struct { mfxBitstream mfxBS; mfxSyncPoint syncp; } Task; // Get free task int GetFreeTaskIndex(Task* pTaskPool, mfxU16 nPoolSize); // Initialize Intel Media SDK Session, device/display and memory manager mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, MFXVideoSession* pSession, mfxFrameAllocator* pmfxAllocator, bool bCreateSharedHandles = false, bool dx9hack = false); // Release resources (device/display) void Release(); // Convert frame type to string char mfxFrameTypeString(mfxU16 FrameType); void mfxGetTime(mfxTime* timestamp); //void mfxInitTime(); might need this for Windows double TimeDiffMsec(mfxTime tfinish, mfxTime tstart);