/****************************************************************************** Copyright (C) 2014 by Zachary Lund This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include #include #include "gl-subsystem.h" #include "GL/glx_obs.h" static const int fb_attribs[] = { /* Hardcoded for now... */ GLX_STENCIL_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_BUFFER_SIZE, 32, /* Color buffer depth */ GLX_DOUBLEBUFFER, true, GLX_X_RENDERABLE, true, GLX_RENDER_TYPE, GLX_RGBA_BIT, None }; static const int ctx_attribs[] = { #ifdef _DEBUG GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, #endif GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, None, }; struct gl_windowinfo { Display *display; uint32_t id; uint32_t int_id; uint32_t glxid; }; struct gl_platform { GLXContext context; GLXFBConfig fbcfg; struct gs_swap_chain swap; }; extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform) { return &platform->swap; } extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info) { struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo)); wi->id = info->window.id; wi->display = info->window.display; return wi; } extern void gl_windowinfo_destroy(struct gl_windowinfo *wi) { bfree(wi); } extern void gl_getclientsize(struct gs_swap_chain *swap, uint32_t *width, uint32_t *height) { XWindowAttributes info = { 0 }; XGetWindowAttributes(swap->wi->display, swap->wi->id, &info); *height = info.height; *width = info.width; } static void print_info_stuff(struct gs_init_data *info) { blog( LOG_INFO, "X and Y: %i %i\n" "Backbuffers: %i\n" "Color Format: %i\n" "ZStencil Format: %i\n" "Adapter: %i\n", info->cx, info->cy, info->num_backbuffers, info->format, info->zsformat, info->adapter ); } int wait_for_notify(Display *dpy, XEvent *e, char *arg) { UNUSED_PARAMETER(dpy); return (e->type == MapNotify) && (e->xmap.window == (Window)arg); } static bool got_x_error = false; static int err_handler(Display *disp, XErrorEvent *e) { char estr[128]; XGetErrorText(disp, e->error_code, estr, 128); blog(LOG_DEBUG, "Got X error: %s", estr); got_x_error = true; return 0; } static bool handle_x_error(Display *disp, const char *error_string) { XSync(disp, 0); if (got_x_error) { if (error_string) blog(LOG_ERROR, "%s", error_string); got_x_error = false; return true; } return false; } struct gl_platform *gl_platform_create(device_t device, struct gs_init_data *info) { int num_configs = 0; int error_base = 0, event_base = 0; Display *display = info->window.display; struct gl_platform *plat = bzalloc(sizeof(struct gl_platform)); GLXFBConfig* configs; XWindowAttributes attrs; int screen; int major = 0, minor = 0; print_info_stuff(info); if (!display) { blog(LOG_ERROR, "Unable to find display. DISPLAY variable " "may not be set correctly."); goto fail0; } if (!XGetWindowAttributes(display, info->window.id, &attrs)) { blog(LOG_ERROR, "Failed getting window attributes"); goto fail0; } screen = XScreenNumberOfScreen(attrs.screen); if (!glx_LoadFunctions(display, screen)) { blog(LOG_ERROR, "Unable to load GLX entry functions."); goto fail0; } if (!glXQueryExtension(display, &error_base, &event_base)) { blog(LOG_ERROR, "GLX not supported."); goto fail0; } /* We require glX version 1.3 */ glXQueryVersion(display, &major, &minor); if (major < 1 || (major == 1 && minor < 3)) { blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: " "1.3", major, minor); goto fail0; } if (!glx_ext_ARB_create_context) { blog(LOG_ERROR, "ARB_GLX_create_context not supported!"); goto fail0; } configs = glXChooseFBConfig(display, screen, fb_attribs, &num_configs); if (!configs) { blog(LOG_ERROR, "Attribute list or screen is invalid."); goto fail0; } if (num_configs == 0) { XFree(configs); blog(LOG_ERROR, "No framebuffer configurations found."); goto fail0; } plat->fbcfg = configs[0]; XFree(configs); handle_x_error(display, NULL); /* We just use the first configuration found... as it does everything * we want at the very least. */ plat->context = glXCreateContextAttribsARB(display, plat->fbcfg, NULL, true, ctx_attribs); if (!plat->context) { blog(LOG_ERROR, "Failed to create OpenGL context."); goto fail0; } if (handle_x_error(display, "Failed to create OpenGL context.")) goto fail2; device->plat = plat; plat->swap.device = device; plat->swap.info.window.id = info->window.id; plat->swap.info.window.display = display; plat->swap.info.format = GS_RGBA; plat->swap.info.zsformat = GS_Z24_S8; plat->swap.info.num_backbuffers = 1; plat->swap.info.adapter = info->adapter; plat->swap.info.cx = attrs.width; plat->swap.info.cy = attrs.height; plat->swap.wi = gl_windowinfo_create(info); if (!gl_platform_init_swapchain(&plat->swap)) goto fail2; if (!glXMakeCurrent(display, plat->swap.wi->glxid, plat->context)) { blog(LOG_ERROR, "Failed to make context current."); goto fail2; } if (!ogl_LoadFunctions()) { blog(LOG_ERROR, "Failed to load OpenGL entry functions."); goto fail2; } blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION)); /* We assume later that cur_swap is already set. */ device->cur_swap = &plat->swap; XSync(display, false); blog(LOG_INFO, "Created new platform data"); return plat; fail2: glXMakeCurrent(display, None, NULL); glXDestroyContext(display, plat->context); gl_platform_cleanup_swapchain(&plat->swap); fail0: bfree(plat); device->plat = 0; return NULL; } void gl_platform_destroy(struct gl_platform *platform) { if (!platform) return; Display *dpy = platform->swap.wi->display; glXMakeCurrent(dpy, None, NULL); glXDestroyContext(dpy, platform->context); gl_windowinfo_destroy(platform->swap.wi); gl_platform_cleanup_swapchain(&platform->swap); bfree(platform); } bool gl_platform_init_swapchain(struct gs_swap_chain *swap) { Display *display = swap->wi->display; struct gl_windowinfo *info = swap->wi; struct gl_platform *plat = swap->device->plat; XVisualInfo *vi = 0; Colormap cmap = 0; XSetWindowAttributes swa; XWindowAttributes attrs; XErrorHandler phandler = XSetErrorHandler(err_handler); gl_platform_cleanup_swapchain(swap); if (!XGetWindowAttributes(display, info->id, &attrs)) { blog(LOG_ERROR, "Failed getting window attributes"); goto fail; } vi = glXGetVisualFromFBConfig(display, plat->fbcfg); if (handle_x_error(display, "Failed to get visual from fb config.")) goto fail; cmap = XCreateColormap(display, info->id, vi->visual, AllocNone); if (handle_x_error(display, "Failed creating colormap")) goto fail; swa.colormap = cmap; swa.border_pixel = 0; info->int_id = XCreateWindow(display, info->id, 0, 0, attrs.width, attrs.height, 0, 24, InputOutput, vi->visual, CWBorderPixel|CWColormap, &swa); XMapWindow(display, info->int_id); if (handle_x_error(display, "Failed creating intermediate X window")) goto fail; info->glxid = glXCreateWindow(display, plat->fbcfg, info->int_id, 0); if (handle_x_error(display, "Failed creating intermediate GLX window")) goto fail; XFreeColormap(display, cmap); XFree(vi); return true; fail: gl_platform_cleanup_swapchain(swap); if (cmap) XFreeColormap(display, cmap); if (vi) XFree(vi); XSetErrorHandler(phandler); return false; } void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap) { Display *display = swap->wi->display; struct gl_windowinfo *info = swap->wi; if (!info) return; if (info->glxid) glXDestroyWindow(display, info->glxid); if (info->int_id) XDestroyWindow(display, info->int_id); info->glxid = 0; info->int_id = 0; } void device_entercontext(device_t device) { GLXContext context = device->plat->context; XID window = device->cur_swap->wi->glxid; Display *display = device->cur_swap->wi->display; if (!glXMakeCurrent(display, window, context)) { blog(LOG_ERROR, "Failed to make context current."); } } void device_leavecontext(device_t device) { Display *display = device->cur_swap->wi->display; if (!glXMakeCurrent(display, None, NULL)) { blog(LOG_ERROR, "Failed to reset current context."); } } void gl_update(device_t device) { Display *display = device->cur_swap->wi->display; XID window = device->cur_swap->wi->int_id; XResizeWindow(display, window, device->cur_swap->info.cx, device->cur_swap->info.cy); } void device_load_swapchain(device_t device, swapchain_t swap) { if (!swap) swap = &device->plat->swap; if (device->cur_swap == swap) return; Display *dpy = swap->wi->display; XID window = swap->wi->glxid; GLXContext ctx = device->plat->context; device->cur_swap = swap; if (!glXMakeCurrent(dpy, window, ctx)) { blog(LOG_ERROR, "Failed to make context current."); } } void device_present(device_t device) { Display *display = device->cur_swap->wi->display; XID window = device->cur_swap->wi->glxid; glXSwapBuffers(display, window); }