/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "vec3.h" #include "vec4.h" #include "axisang.h" /* 4x4 Matrix */ #ifdef __cplusplus extern "C" { #endif struct matrix3; struct matrix4 { struct vec4 x, y, z, t; }; static inline void matrix4_copy(struct matrix4 *dst, const struct matrix4 *m) { dst->x.m = m->x.m; dst->y.m = m->y.m; dst->z.m = m->z.m; dst->t.m = m->t.m; } static inline void matrix4_identity(struct matrix4 *dst) { vec4_zero(&dst->x); vec4_zero(&dst->y); vec4_zero(&dst->z); vec4_zero(&dst->t); dst->x.x = 1.0f; dst->y.y = 1.0f; dst->z.z = 1.0f; dst->t.w = 1.0f; } EXPORT void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m); EXPORT void matrix4_from_quat(struct matrix4 *dst, const struct quat *q); EXPORT void matrix4_from_axisang(struct matrix4 *dst, const struct axisang *aa); EXPORT void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1, const struct matrix4 *m2); EXPORT float matrix4_determinant(const struct matrix4 *m); EXPORT void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m, const struct vec3 *v); EXPORT void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m, const struct vec4 *v); EXPORT void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m, const struct quat *q); EXPORT void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m, const struct axisang *aa); EXPORT void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m, const struct vec3 *v); EXPORT bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m); EXPORT void matrix4_transpose(struct matrix4 *dst, const struct matrix4 *m); EXPORT void matrix4_translate3v_i(struct matrix4 *dst, const struct vec3 *v, const struct matrix4 *m); EXPORT void matrix4_translate4v_i(struct matrix4 *dst, const struct vec4 *v, const struct matrix4 *m); EXPORT void matrix4_rotate_i(struct matrix4 *dst, const struct quat *q, const struct matrix4 *m); EXPORT void matrix4_rotate_aa_i(struct matrix4 *dst, const struct axisang *aa, const struct matrix4 *m); EXPORT void matrix4_scale_i(struct matrix4 *dst, const struct vec3 *v, const struct matrix4 *m); static inline void matrix4_translate3f(struct matrix4 *dst, const struct matrix4 *m, float x, float y, float z) { struct vec3 v; vec3_set(&v, x, y, z); matrix4_translate3v(dst, m, &v); } static inline void matrix4_rotate_aa4f(struct matrix4 *dst, const struct matrix4 *m, float x, float y, float z, float rot) { struct axisang aa; axisang_set(&aa, x, y, z, rot); matrix4_rotate_aa(dst, m, &aa); } static inline void matrix4_scale3f(struct matrix4 *dst, const struct matrix4 *m, float x, float y, float z) { struct vec3 v; vec3_set(&v, x, y, z); matrix4_scale(dst, m, &v); } #ifdef __cplusplus } #endif