/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #ifndef EFFECT_H #define EFFECT_H #include "effect-parser.h" #include "graphics.h" #ifdef __cplusplus extern "C" { #endif /* * Effects introduce a means of bundling together shader text into one * file with shared functions and parameters. This is done because often * shaders must be duplicated when you need to alter minor aspects of the code * that cannot be done via constants. Effects allow developers to easily * switch shaders and set constants that can be used between shaders. * * Effects are built via the effect parser, and shaders are automatically * generated for each technique's pass. */ /* ------------------------------------------------------------------------- */ enum effect_section { EFFECT_PARAM, EFFECT_TECHNIQUE, EFFECT_SAMPLER, EFFECT_PASS }; /* ------------------------------------------------------------------------- */ struct effect_param { char *name; enum effect_section section; enum shader_param_type type; bool changed; DARRAY(uint8_t) cur_val; DARRAY(uint8_t) default_val; /*char *full_name; float scroller_min, scroller_max, scroller_inc, scroller_mul;*/ }; static inline void effect_param_init(struct effect_param *param) { memset(param, 0, sizeof(struct effect_param)); } static inline void effect_param_free(struct effect_param *param) { bfree(param->name); //bfree(param->full_name); da_free(param->cur_val); da_free(param->default_val); } EXPORT void effect_param_parse_property(eparam_t param, const char *property); /* ------------------------------------------------------------------------- */ struct pass_shaderparam { struct effect_param *eparam; sparam_t sparam; }; struct effect_pass { char *name; enum effect_section section; shader_t vertshader; shader_t pixelshader; DARRAY(struct pass_shaderparam) vertshader_params; DARRAY(struct pass_shaderparam) pixelshader_params; }; static inline void effect_pass_init(struct effect_pass *pass) { memset(pass, 0, sizeof(struct effect_pass)); } static inline void effect_pass_free(struct effect_pass *pass) { bfree(pass->name); da_free(pass->vertshader_params); da_free(pass->pixelshader_params); shader_destroy(pass->vertshader); shader_destroy(pass->pixelshader); } /* ------------------------------------------------------------------------- */ struct effect_technique { char *name; enum effect_section section; struct gs_effect *effect; DARRAY(struct effect_pass) passes; }; static inline void effect_technique_init(struct effect_technique *t) { memset(t, 0, sizeof(struct effect_technique)); } static inline void effect_technique_free(struct effect_technique *t) { size_t i; for (i = 0; i < t->passes.num; i++) effect_pass_free(t->passes.array+i); da_free(t->passes); bfree(t->name); } /* ------------------------------------------------------------------------- */ struct gs_effect { bool processing; char *effect_path, *effect_dir; DARRAY(struct effect_param) params; DARRAY(struct effect_technique) techniques; struct effect_technique *cur_technique; struct effect_pass *cur_pass; eparam_t view_proj, world, scale; graphics_t graphics; }; static inline void effect_init(effect_t effect) { memset(effect, 0, sizeof(struct gs_effect)); } static inline void effect_free(effect_t effect) { size_t i; for (i = 0; i < effect->params.num; i++) effect_param_free(effect->params.array+i); for (i = 0; i < effect->techniques.num; i++) effect_technique_free(effect->techniques.array+i); da_free(effect->params); da_free(effect->techniques); bfree(effect->effect_path); bfree(effect->effect_dir); effect->effect_path = NULL; effect->effect_dir = NULL; } EXPORT void effect_upload_params(effect_t effect, bool changed_only); EXPORT void effect_upload_shader_params(effect_t effect, shader_t shader, struct darray *pass_params, bool changed_only); #ifdef __cplusplus } #endif #endif