/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include #include "../util/base.h" #include "../util/bmem.h" #include "../util/platform.h" #include "graphics-internal.h" #include "vec2.h" #include "vec3.h" #include "quat.h" #include "axisang.h" #include "effect-parser.h" #include "effect.h" #ifdef _MSC_VER static __declspec(thread) graphics_t thread_graphics = NULL; #else /* assume GCC or that other compiler we dare not mention */ static __thread graphics_t thread_graphics = NULL; #endif #define IMMEDIATE_COUNT 512 bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name); static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics) { struct vb_data *vbd; vbd = vbdata_create(); vbd->num = IMMEDIATE_COUNT; vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT); vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT); vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT); vbd->num_tex = 1; vbd->tvarray = bmalloc(sizeof(struct tvertarray)); vbd->tvarray[0].width = 2; vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT); graphics->immediate_vertbuffer = graphics->exports. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC); if (!graphics->immediate_vertbuffer) return false; return true; } static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics) { struct vb_data *vbd; vbd = vbdata_create(); vbd->num = 4; vbd->points = bmalloc(sizeof(struct vec3) * 4); vbd->num_tex = 1; vbd->tvarray = bmalloc(sizeof(struct tvertarray)); vbd->tvarray[0].width = 2; vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4); memset(vbd->points, 0, sizeof(struct vec3) * 4); memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4); graphics->sprite_buffer = graphics->exports. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC); if (!graphics->sprite_buffer) return false; return true; } static bool graphics_init(struct graphics_subsystem *graphics) { struct matrix4 top_mat; matrix4_identity(&top_mat); da_push_back(graphics->matrix_stack, &top_mat); graphics->exports.device_entercontext(graphics->device); if (!graphics_init_immediate_vb(graphics)) return false; if (!graphics_init_sprite_vb(graphics)) return false; if (pthread_mutex_init(&graphics->mutex, NULL) != 0) return false; graphics->exports.device_leavecontext(graphics->device); return true; } int gs_create(graphics_t *pgraphics, const char *module, struct gs_init_data *data) { int errcode = GS_ERROR_FAIL; graphics_t graphics = bzalloc(sizeof(struct graphics_subsystem)); pthread_mutex_init_value(&graphics->mutex); if (!data->num_backbuffers) data->num_backbuffers = 1; graphics->module = os_dlopen(module); if (!graphics->module) { errcode = GS_ERROR_MODULENOTFOUND; goto error; } if (!load_graphics_imports(&graphics->exports, graphics->module, module)) goto error; graphics->device = graphics->exports.device_create(data); if (!graphics->device) goto error; if (!graphics_init(graphics)) goto error; *pgraphics = graphics; return GS_SUCCESS; error: gs_destroy(graphics); return errcode; } void gs_destroy(graphics_t graphics) { if (!graphics) return; while (thread_graphics) gs_leavecontext(); if (graphics->device) { graphics->exports.device_entercontext(graphics->device); graphics->exports.vertexbuffer_destroy(graphics->sprite_buffer); graphics->exports.vertexbuffer_destroy( graphics->immediate_vertbuffer); graphics->exports.device_destroy(graphics->device); } pthread_mutex_destroy(&graphics->mutex); da_free(graphics->matrix_stack); da_free(graphics->viewport_stack); if (graphics->module) os_dlclose(graphics->module); bfree(graphics); } void gs_entercontext(graphics_t graphics) { if (!graphics) return; bool is_current = thread_graphics == graphics; if (thread_graphics && !is_current) { while (thread_graphics) gs_leavecontext(); } if (!is_current) { pthread_mutex_lock(&graphics->mutex); graphics->exports.device_entercontext(graphics->device); thread_graphics = graphics; } os_atomic_inc_long(&graphics->ref); } void gs_leavecontext(void) { if (thread_graphics) { if (!os_atomic_dec_long(&thread_graphics->ref)) { graphics_t graphics = thread_graphics; graphics->exports.device_leavecontext(graphics->device); pthread_mutex_unlock(&graphics->mutex); thread_graphics = NULL; } } } graphics_t gs_getcontext(void) { return thread_graphics; } static inline struct matrix4 *top_matrix(graphics_t graphics) { return graphics ? (graphics->matrix_stack.array + graphics->cur_matrix) : NULL; } void gs_matrix_push(void) { graphics_t graphics = thread_graphics; if (!graphics) return; struct matrix4 mat, *top_mat = top_matrix(graphics); memcpy(&mat, top_mat, sizeof(struct matrix4)); da_push_back(graphics->matrix_stack, &mat); graphics->cur_matrix++; } void gs_matrix_pop(void) { graphics_t graphics = thread_graphics; if (!graphics) return; if (graphics->cur_matrix == 0) { blog(LOG_ERROR, "Tried to pop last matrix on stack"); return; } da_erase(graphics->matrix_stack, graphics->cur_matrix); graphics->cur_matrix--; } void gs_matrix_identity(void) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_identity(top_mat); } void gs_matrix_transpose(void) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_transpose(top_mat, top_mat); } void gs_matrix_set(const struct matrix4 *matrix) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_copy(top_mat, matrix); } void gs_matrix_get(struct matrix4 *dst) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_copy(dst, top_mat); } void gs_matrix_mul(const struct matrix4 *matrix) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_mul(top_mat, top_mat, matrix); } void gs_matrix_rotquat(const struct quat *rot) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_rotate(top_mat, top_mat, rot); } void gs_matrix_rotaa(const struct axisang *rot) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_rotate_aa(top_mat, top_mat, rot); } void gs_matrix_translate(const struct vec3 *pos) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_translate3v(top_mat, top_mat, pos); } void gs_matrix_scale(const struct vec3 *scale) { struct matrix4 *top_mat = top_matrix(thread_graphics); if (top_mat) matrix4_scale(top_mat, top_mat, scale); } void gs_matrix_rotaa4f(float x, float y, float z, float angle) { struct matrix4 *top_mat = top_matrix(thread_graphics); struct axisang aa; if (top_mat) { axisang_set(&aa, x, y, z, angle); matrix4_rotate_aa(top_mat, top_mat, &aa); } } void gs_matrix_translate3f(float x, float y, float z) { struct matrix4 *top_mat = top_matrix(thread_graphics); struct vec3 p; if (top_mat) { vec3_set(&p, x, y, z); matrix4_translate3v(top_mat, top_mat, &p); } } void gs_matrix_scale3f(float x, float y, float z) { struct matrix4 *top_mat = top_matrix(thread_graphics); struct vec3 p; if (top_mat) { vec3_set(&p, x, y, z); matrix4_scale(top_mat, top_mat, &p); } } static inline void reset_immediate_arrays(graphics_t graphics) { da_init(graphics->verts); da_init(graphics->norms); da_init(graphics->colors); for (size_t i = 0; i < 16; i++) da_init(graphics->texverts[i]); } void gs_renderstart(bool b_new) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->using_immediate = !b_new; reset_immediate_arrays(graphics); if (b_new) { graphics->vbd = vbdata_create(); } else { graphics->vbd = vertexbuffer_getdata( graphics->immediate_vertbuffer); memset(graphics->vbd->colors, 0xFF, sizeof(uint32_t) * IMMEDIATE_COUNT); graphics->verts.array = graphics->vbd->points; graphics->norms.array = graphics->vbd->normals; graphics->colors.array = graphics->vbd->colors; graphics->texverts[0].array = graphics->vbd->tvarray[0].array; graphics->verts.capacity = IMMEDIATE_COUNT; graphics->norms.capacity = IMMEDIATE_COUNT; graphics->colors.capacity = IMMEDIATE_COUNT; graphics->texverts[0].capacity = IMMEDIATE_COUNT; } } static inline size_t min_size(const size_t a, const size_t b) { return (a < b) ? a : b; } void gs_renderstop(enum gs_draw_mode mode) { graphics_t graphics = thread_graphics; size_t i, num; if (!graphics) return; num = graphics->verts.num; if (!num) { if (!graphics->using_immediate) { da_free(graphics->verts); da_free(graphics->norms); da_free(graphics->colors); for (i = 0; i < 16; i++) da_free(graphics->texverts[i]); vbdata_destroy(graphics->vbd); } return; } if (graphics->norms.num && (graphics->norms.num != graphics->verts.num)) { blog(LOG_ERROR, "gs_renderstop: normal count does " "not match vertex count"); num = min_size(num, graphics->norms.num); } if (graphics->colors.num && (graphics->colors.num != graphics->verts.num)) { blog(LOG_ERROR, "gs_renderstop: color count does " "not match vertex count"); num = min_size(num, graphics->colors.num); } if (graphics->texverts[0].num && (graphics->texverts[0].num != graphics->verts.num)) { blog(LOG_ERROR, "gs_renderstop: texture vertex count does " "not match vertex count"); num = min_size(num, graphics->texverts[0].num); } if (graphics->using_immediate) { vertexbuffer_flush(graphics->immediate_vertbuffer); gs_load_vertexbuffer(graphics->immediate_vertbuffer); gs_load_indexbuffer(NULL); gs_draw(mode, 0, (uint32_t)num); reset_immediate_arrays(graphics); } else { vertbuffer_t vb = gs_rendersave(); gs_load_vertexbuffer(vb); gs_load_indexbuffer(NULL); gs_draw(mode, 0, 0); vertexbuffer_destroy(vb); } graphics->vbd = NULL; } vertbuffer_t gs_rendersave(void) { graphics_t graphics = thread_graphics; size_t num_tex, i; if (!graphics) return NULL; if (graphics->using_immediate) return NULL; if (!graphics->verts.num) { vbdata_destroy(graphics->vbd); return NULL; } for (num_tex = 0; num_tex < 16; num_tex++) if (!graphics->texverts[num_tex].num) break; graphics->vbd->points = graphics->verts.array; graphics->vbd->normals = graphics->norms.array; graphics->vbd->colors = graphics->colors.array; graphics->vbd->num = graphics->verts.num; graphics->vbd->num_tex = num_tex; if (graphics->vbd->num_tex) { graphics->vbd->tvarray = bmalloc(sizeof(struct tvertarray) * num_tex); for (i = 0; i < num_tex; i++) { graphics->vbd->tvarray[i].width = 2; graphics->vbd->tvarray[i].array = graphics->texverts[i].array; } } reset_immediate_arrays(graphics); return gs_create_vertexbuffer(graphics->vbd, 0); } void gs_vertex2f(float x, float y) { struct vec3 v3; vec3_set(&v3, x, y, 0.0f); gs_vertex3v(&v3); } void gs_vertex3f(float x, float y, float z) { struct vec3 v3; vec3_set(&v3, x, y, z); gs_vertex3v(&v3); } void gs_normal3f(float x, float y, float z) { struct vec3 v3; vec3_set(&v3, x, y, z); gs_normal3v(&v3); } static inline bool validvertsize(graphics_t graphics, size_t num, const char *name) { if (graphics->using_immediate && num == IMMEDIATE_COUNT) { blog(LOG_ERROR, "%s: tried to use over %u " "for immediate rendering", name, IMMEDIATE_COUNT); return false; } return true; } void gs_color(uint32_t color) { graphics_t graphics = thread_graphics; if (!graphics) return; if (!validvertsize(graphics, graphics->colors.num, "gs_color")) return; da_push_back(graphics->colors, &color); } void gs_texcoord(float x, float y, int unit) { struct vec2 v2; vec2_set(&v2, x, y); gs_texcoord2v(&v2, unit); } void gs_vertex2v(const struct vec2 *v) { struct vec3 v3; vec3_set(&v3, v->x, v->y, 0.0f); gs_vertex3v(&v3); } void gs_vertex3v(const struct vec3 *v) { graphics_t graphics = thread_graphics; if (!graphics) return; if (!validvertsize(graphics, graphics->verts.num, "gs_vertex")) return; da_push_back(graphics->verts, v); } void gs_normal3v(const struct vec3 *v) { graphics_t graphics = thread_graphics; if (!graphics) return; if (!validvertsize(graphics, graphics->norms.num, "gs_normal")) return; da_push_back(graphics->norms, v); } void gs_color4v(const struct vec4 *v) { /* TODO */ UNUSED_PARAMETER(v); } void gs_texcoord2v(const struct vec2 *v, int unit) { graphics_t graphics = thread_graphics; if (!graphics) return; if (!validvertsize(graphics, graphics->texverts[unit].num, "gs_texcoord")) return; da_push_back(graphics->texverts[unit], v); } input_t gs_getinput(void) { /* TODO */ return NULL; } effect_t gs_geteffect(void) { return thread_graphics ? thread_graphics->cur_effect : NULL; } effect_t gs_create_effect_from_file(const char *file, char **error_string) { char *file_string; effect_t effect = NULL; if (!thread_graphics || !file) return NULL; file_string = os_quick_read_utf8_file(file); if (!file_string) { blog(LOG_ERROR, "Could not load effect file '%s'", file); return NULL; } effect = gs_create_effect(file_string, file, error_string); bfree(file_string); return effect; } effect_t gs_create_effect(const char *effect_string, const char *filename, char **error_string) { if (!thread_graphics || !effect_string) return NULL; struct gs_effect *effect = bzalloc(sizeof(struct gs_effect)); struct effect_parser parser; bool success; effect->graphics = thread_graphics; ep_init(&parser); success = ep_parse(&parser, effect, effect_string, filename); if (!success) { if (error_string) *error_string = error_data_buildstring( &parser.cfp.error_list); effect_destroy(effect); effect = NULL; } ep_free(&parser); return effect; } shader_t gs_create_vertexshader_from_file(const char *file, char **error_string) { if (!thread_graphics || !file) return NULL; char *file_string; shader_t shader = NULL; file_string = os_quick_read_utf8_file(file); if (!file_string) { blog(LOG_ERROR, "Could not load vertex shader file '%s'", file); return NULL; } shader = gs_create_vertexshader(file_string, file, error_string); bfree(file_string); return shader; } shader_t gs_create_pixelshader_from_file(const char *file, char **error_string) { char *file_string; shader_t shader = NULL; if (!thread_graphics || !file) return NULL; file_string = os_quick_read_utf8_file(file); if (!file_string) { blog(LOG_ERROR, "Could not load pixel shader file '%s'", file); return NULL; } shader = gs_create_pixelshader(file_string, file, error_string); bfree(file_string); return shader; } texture_t gs_create_texture_from_file(const char *file) { /* TODO */ UNUSED_PARAMETER(file); return NULL; } static inline void assign_sprite_rect(float *start, float *end, float size, bool flip) { if (!flip) { *start = 0.0f; *end = size; } else { *start = size; *end = 0.0f; } } static inline void assign_sprite_uv(float *start, float *end, bool flip) { if (!flip) { *start = 0.0f; *end = 1.0f; } else { *start = 1.0f; *end = 0.0f; } } static void build_sprite(struct vb_data *data, float fcx, float fcy, float start_u, float end_u, float start_v, float end_v) { struct vec2 *tvarray = data->tvarray[0].array; vec3_zero(data->points); vec3_set(data->points+1, fcx, 0.0f, 0.0f); vec3_set(data->points+2, 0.0f, fcy, 0.0f); vec3_set(data->points+3, fcx, fcy, 0.0f); vec2_set(tvarray, start_u, start_v); vec2_set(tvarray+1, end_u, start_v); vec2_set(tvarray+2, start_u, end_v); vec2_set(tvarray+3, end_u, end_v); } static inline void build_sprite_norm(struct vb_data *data, float fcx, float fcy, uint32_t flip) { float start_u, end_u; float start_v, end_v; assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0); assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0); build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v); } static inline void build_sprite_rect(struct vb_data *data, texture_t tex, float fcx, float fcy, uint32_t flip) { float start_u, end_u; float start_v, end_v; float width = (float)texture_getwidth(tex); float height = (float)texture_getheight(tex); assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0); assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0); build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v); } void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width, uint32_t height) { graphics_t graphics = thread_graphics; float fcx, fcy; struct vb_data *data; assert(tex); if (!tex || !thread_graphics) return; if (gs_gettexturetype(tex) != GS_TEXTURE_2D) { blog(LOG_ERROR, "A sprite must be a 2D texture"); return; } fcx = width ? (float)width : (float)texture_getwidth(tex); fcy = height ? (float)height : (float)texture_getheight(tex); data = vertexbuffer_getdata(graphics->sprite_buffer); if (texture_isrect(tex)) build_sprite_rect(data, tex, fcx, fcy, flip); else build_sprite_norm(data, fcx, fcy, flip); vertexbuffer_flush(graphics->sprite_buffer); gs_load_vertexbuffer(graphics->sprite_buffer); gs_load_indexbuffer(NULL); gs_draw(GS_TRISTRIP, 0, 0); } void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot, float left, float right, float top, float bottom, float znear) { /* TODO */ UNUSED_PARAMETER(cubetex); UNUSED_PARAMETER(rot); UNUSED_PARAMETER(left); UNUSED_PARAMETER(right); UNUSED_PARAMETER(top); UNUSED_PARAMETER(bottom); UNUSED_PARAMETER(znear); } void gs_resetviewport(void) { uint32_t cx, cy; assert(thread_graphics != NULL); gs_getsize(&cx, &cy); gs_setviewport(0, 0, (int)cx, (int)cy); } void gs_set2dmode(void) { uint32_t cx, cy; assert(thread_graphics != NULL); gs_getsize(&cx, &cy); gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f); } void gs_set3dmode(double fovy, double znear, double zvar) { /* TODO */ UNUSED_PARAMETER(fovy); UNUSED_PARAMETER(znear); UNUSED_PARAMETER(zvar); } void gs_viewport_push(void) { if (!thread_graphics) return; struct gs_rect *rect = da_push_back_new( thread_graphics->viewport_stack); gs_getviewport(rect); } void gs_viewport_pop(void) { struct gs_rect *rect; if (!thread_graphics || !thread_graphics->viewport_stack.num) return; rect = da_end(thread_graphics->viewport_stack); gs_setviewport(rect->x, rect->y, rect->cx, rect->cy); da_pop_back(thread_graphics->viewport_stack); } void texture_setimage(texture_t tex, const void *data, uint32_t linesize, bool flip) { if (!thread_graphics || !tex) return; void *ptr; uint32_t linesize_out; uint32_t row_copy; int32_t height = (int32_t)texture_getheight(tex); int32_t y; if (!texture_map(tex, &ptr, &linesize_out)) return; row_copy = (linesize < linesize_out) ? linesize : linesize_out; if (flip) { for (y = height-1; y >= 0; y--) memcpy((uint8_t*)ptr + (uint32_t)y * linesize_out, (uint8_t*)data + (uint32_t)y * linesize, row_copy); } else if (linesize == linesize_out) { memcpy(ptr, data, row_copy * height); } else { for (y = 0; y < height; y++) memcpy((uint8_t*)ptr + (uint32_t)y * linesize_out, (uint8_t*)data + (uint32_t)y * linesize, row_copy); } texture_unmap(tex); } void cubetexture_setimage(texture_t cubetex, uint32_t side, const void *data, uint32_t linesize, bool invert) { /* TODO */ UNUSED_PARAMETER(cubetex); UNUSED_PARAMETER(side); UNUSED_PARAMETER(data); UNUSED_PARAMETER(linesize); UNUSED_PARAMETER(invert); } void gs_perspective(float angle, float aspect, float near, float far) { graphics_t graphics = thread_graphics; float xmin, xmax, ymin, ymax; if (!graphics) return; ymax = near * tanf(RAD(angle)*0.5f); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin, ymax, near, far); } /* ------------------------------------------------------------------------- */ const char *gs_preprocessor_name(void) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_preprocessor_name(); } swapchain_t gs_create_swapchain(struct gs_init_data *data) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_swapchain(graphics->device, data); } void gs_resize(uint32_t x, uint32_t y) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_resize(graphics->device, x, y); } void gs_getsize(uint32_t *x, uint32_t *y) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_getsize(graphics->device, x, y); } uint32_t gs_getwidth(void) { graphics_t graphics = thread_graphics; if (!graphics) return 0; return graphics->exports.device_getwidth(graphics->device); } uint32_t gs_getheight(void) { graphics_t graphics = thread_graphics; if (!graphics) return 0; return graphics->exports.device_getheight(graphics->device); } static inline bool is_pow2(uint32_t size) { return size >= 2 && (size & (size-1)) == 0; } texture_t gs_create_texture(uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags) { graphics_t graphics = thread_graphics; bool pow2tex = is_pow2(width) && is_pow2(height); bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1); if (!graphics) return NULL; if (uses_mipmaps && !pow2tex) { blog(LOG_WARNING, "Cannot use mipmaps with a " "non-power-of-two texture. Disabling " "mipmaps for this texture."); uses_mipmaps = false; flags &= ~GS_BUILDMIPMAPS; levels = 1; } if (uses_mipmaps && flags & GS_RENDERTARGET) { blog(LOG_WARNING, "Cannot use mipmaps with render targets. " "Disabling mipmaps for this texture."); flags &= ~GS_BUILDMIPMAPS; levels = 1; } return graphics->exports.device_create_texture(graphics->device, width, height, color_format, levels, data, flags); } texture_t gs_create_cubetexture(uint32_t size, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags) { graphics_t graphics = thread_graphics; bool pow2tex = is_pow2(size); bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1); if (!graphics) return NULL; if (uses_mipmaps && !pow2tex) { blog(LOG_WARNING, "Cannot use mipmaps with a " "non-power-of-two texture. Disabling " "mipmaps for this texture."); uses_mipmaps = false; flags &= ~GS_BUILDMIPMAPS; levels = 1; } if (uses_mipmaps && flags & GS_RENDERTARGET) { blog(LOG_WARNING, "Cannot use mipmaps with render targets. " "Disabling mipmaps for this texture."); flags &= ~GS_BUILDMIPMAPS; levels = 1; data = NULL; } return graphics->exports.device_create_cubetexture(graphics->device, size, color_format, levels, data, flags); } texture_t gs_create_volumetexture(uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const void **data, uint32_t flags) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_volumetexture(graphics->device, width, height, depth, color_format, levels, data, flags); } zstencil_t gs_create_zstencil(uint32_t width, uint32_t height, enum gs_zstencil_format format) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_zstencil(graphics->device, width, height, format); } stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height, enum gs_color_format color_format) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_stagesurface(graphics->device, width, height, color_format); } samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_samplerstate(graphics->device, info); } shader_t gs_create_vertexshader(const char *shader, const char *file, char **error_string) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_vertexshader(graphics->device, shader, file, error_string); } shader_t gs_create_pixelshader(const char *shader, const char *file, char **error_string) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_pixelshader(graphics->device, shader, file, error_string); } vertbuffer_t gs_create_vertexbuffer(struct vb_data *data, uint32_t flags) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_vertexbuffer(graphics->device, data, flags); } indexbuffer_t gs_create_indexbuffer(enum gs_index_type type, void *indices, size_t num, uint32_t flags) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_create_indexbuffer(graphics->device, type, indices, num, flags); } enum gs_texture_type gs_gettexturetype(texture_t texture) { graphics_t graphics = thread_graphics; if (!graphics) return GS_TEXTURE_2D; return graphics->exports.device_gettexturetype(texture); } void gs_load_vertexbuffer(vertbuffer_t vertbuffer) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_vertexbuffer(graphics->device, vertbuffer); } void gs_load_indexbuffer(indexbuffer_t indexbuffer) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_indexbuffer(graphics->device, indexbuffer); } void gs_load_texture(texture_t tex, int unit) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_texture(graphics->device, tex, unit); } void gs_load_samplerstate(samplerstate_t samplerstate, int unit) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_samplerstate(graphics->device, samplerstate, unit); } void gs_load_vertexshader(shader_t vertshader) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_vertexshader(graphics->device, vertshader); } void gs_load_pixelshader(shader_t pixelshader) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_pixelshader(graphics->device, pixelshader); } void gs_load_defaultsamplerstate(bool b_3d, int unit) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_defaultsamplerstate(graphics->device, b_3d, unit); } shader_t gs_getvertexshader(void) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_getvertexshader(graphics->device); } shader_t gs_getpixelshader(void) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_getpixelshader(graphics->device); } texture_t gs_getrendertarget(void) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_getrendertarget(graphics->device); } zstencil_t gs_getzstenciltarget(void) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; return graphics->exports.device_getzstenciltarget(graphics->device); } void gs_setrendertarget(texture_t tex, zstencil_t zstencil) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_setrendertarget(graphics->device, tex, zstencil); } void gs_setcuberendertarget(texture_t cubetex, int side, zstencil_t zstencil) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_setcuberendertarget(graphics->device, cubetex, side, zstencil); } void gs_copy_texture(texture_t dst, texture_t src) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_copy_texture(graphics->device, dst, src); } void gs_copy_texture_region(texture_t dst, uint32_t dst_x, uint32_t dst_y, texture_t src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_copy_texture_region(graphics->device, dst, dst_x, dst_y, src, src_x, src_y, src_w, src_h); } void gs_stage_texture(stagesurf_t dst, texture_t src) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_stage_texture(graphics->device, dst, src); } void gs_beginscene(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_beginscene(graphics->device); } void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_draw(graphics->device, draw_mode, start_vert, num_verts); } void gs_endscene(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_endscene(graphics->device); } void gs_load_swapchain(swapchain_t swapchain) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_load_swapchain(graphics->device, swapchain); } void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth, uint8_t stencil) { graphics_t graphics = thread_graphics; graphics->exports.device_clear(graphics->device, clear_flags, color, depth, stencil); } void gs_present(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_present(graphics->device); } void gs_flush(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_flush(graphics->device); } void gs_setcullmode(enum gs_cull_mode mode) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_setcullmode(graphics->device, mode); } enum gs_cull_mode gs_getcullmode(void) { graphics_t graphics = thread_graphics; if (!graphics) return GS_NEITHER; return graphics->exports.device_getcullmode(graphics->device); } void gs_enable_blending(bool enable) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_enable_blending(graphics->device, enable); } void gs_enable_depthtest(bool enable) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_enable_depthtest(graphics->device, enable); } void gs_enable_stenciltest(bool enable) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_enable_stenciltest(graphics->device, enable); } void gs_enable_stencilwrite(bool enable) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_enable_stencilwrite(graphics->device, enable); } void gs_enable_color(bool red, bool green, bool blue, bool alpha) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_enable_color(graphics->device, red, green, blue, alpha); } void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_blendfunction(graphics->device, src, dest); } void gs_depthfunction(enum gs_depth_test test) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_depthfunction(graphics->device, test); } void gs_stencilfunction(enum gs_stencil_side side, enum gs_depth_test test) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_stencilfunction(graphics->device, side, test); } void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail, enum gs_stencil_op zfail, enum gs_stencil_op zpass) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_stencilop(graphics->device, side, fail, zfail, zpass); } void gs_setviewport(int x, int y, int width, int height) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_setviewport(graphics->device, x, y, width, height); } void gs_getviewport(struct gs_rect *rect) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_getviewport(graphics->device, rect); } void gs_setscissorrect(struct gs_rect *rect) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_setscissorrect(graphics->device, rect); } void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_ortho(graphics->device, left, right, top, bottom, znear, zfar); } void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_frustum(graphics->device, left, right, top, bottom, znear, zfar); } void gs_projection_push(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_projection_push(graphics->device); } void gs_projection_pop(void) { graphics_t graphics = thread_graphics; if (!graphics) return; graphics->exports.device_projection_pop(graphics->device); } void swapchain_destroy(swapchain_t swapchain) { graphics_t graphics = thread_graphics; if (!graphics || !swapchain) return; graphics->exports.swapchain_destroy(swapchain); } void shader_destroy(shader_t shader) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return; graphics->exports.shader_destroy(shader); } int shader_numparams(shader_t shader) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return 0; return graphics->exports.shader_numparams(shader); } sparam_t shader_getparambyidx(shader_t shader, uint32_t param) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return NULL; return graphics->exports.shader_getparambyidx(shader, param); } sparam_t shader_getparambyname(shader_t shader, const char *name) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return NULL; return graphics->exports.shader_getparambyname(shader, name); } void shader_getparaminfo(shader_t shader, sparam_t param, struct shader_param_info *info) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_getparaminfo(shader, param, info); } sparam_t shader_getviewprojmatrix(shader_t shader) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return NULL; return graphics->exports.shader_getviewprojmatrix(shader); } sparam_t shader_getworldmatrix(shader_t shader) { graphics_t graphics = thread_graphics; if (!graphics || !shader) return NULL; return graphics->exports.shader_getworldmatrix(shader); } void shader_setbool(shader_t shader, sparam_t param, bool val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setbool(shader, param, val); } void shader_setfloat(shader_t shader, sparam_t param, float val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setfloat(shader, param, val); } void shader_setint(shader_t shader, sparam_t param, int val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setint(shader, param, val); } void shader_setmatrix3(shader_t shader, sparam_t param, const struct matrix3 *val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setmatrix3(shader, param, val); } void shader_setmatrix4(shader_t shader, sparam_t param, const struct matrix4 *val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setmatrix4(shader, param, val); } void shader_setvec2(shader_t shader, sparam_t param, const struct vec2 *val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setvec2(shader, param, val); } void shader_setvec3(shader_t shader, sparam_t param, const struct vec3 *val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setvec3(shader, param, val); } void shader_setvec4(shader_t shader, sparam_t param, const struct vec4 *val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setvec4(shader, param, val); } void shader_settexture(shader_t shader, sparam_t param, texture_t val) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_settexture(shader, param, val); } void shader_setval(shader_t shader, sparam_t param, const void *val, size_t size) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setval(shader, param, val, size); } void shader_setdefault(shader_t shader, sparam_t param) { graphics_t graphics = thread_graphics; if (!graphics || !shader || !param) return; graphics->exports.shader_setdefault(shader, param); } void texture_destroy(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return; graphics->exports.texture_destroy(tex); } uint32_t texture_getwidth(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return 0; return graphics->exports.texture_getwidth(tex); } uint32_t texture_getheight(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return 0; return graphics->exports.texture_getheight(tex); } enum gs_color_format texture_getcolorformat(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return GS_UNKNOWN; return graphics->exports.texture_getcolorformat(tex); } bool texture_map(texture_t tex, void **ptr, uint32_t *linesize) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return false; return graphics->exports.texture_map(tex, ptr, linesize); } void texture_unmap(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return; graphics->exports.texture_unmap(tex); } bool texture_isrect(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return false; if (graphics->exports.texture_isrect) return graphics->exports.texture_isrect(tex); else return false; } void *texture_getobj(texture_t tex) { graphics_t graphics = thread_graphics; if (!graphics || !tex) return NULL; return graphics->exports.texture_getobj(tex); } void cubetexture_destroy(texture_t cubetex) { graphics_t graphics = thread_graphics; if (!graphics || !cubetex) return; graphics->exports.cubetexture_destroy(cubetex); } uint32_t cubetexture_getsize(texture_t cubetex) { graphics_t graphics = thread_graphics; if (!graphics || !cubetex) return 0; return graphics->exports.cubetexture_getsize(cubetex); } enum gs_color_format cubetexture_getcolorformat(texture_t cubetex) { graphics_t graphics = thread_graphics; if (!graphics || !cubetex) return GS_UNKNOWN; return graphics->exports.cubetexture_getcolorformat(cubetex); } void volumetexture_destroy(texture_t voltex) { graphics_t graphics = thread_graphics; if (!graphics || !voltex) return; graphics->exports.volumetexture_destroy(voltex); } uint32_t volumetexture_getwidth(texture_t voltex) { graphics_t graphics = thread_graphics; if (!graphics || !voltex) return 0; return graphics->exports.volumetexture_getwidth(voltex); } uint32_t volumetexture_getheight(texture_t voltex) { graphics_t graphics = thread_graphics; if (!graphics || !voltex) return 0; return graphics->exports.volumetexture_getheight(voltex); } uint32_t volumetexture_getdepth(texture_t voltex) { graphics_t graphics = thread_graphics; if (!graphics || !voltex) return 0; return graphics->exports.volumetexture_getdepth(voltex); } enum gs_color_format volumetexture_getcolorformat(texture_t voltex) { graphics_t graphics = thread_graphics; if (!graphics || !voltex) return GS_UNKNOWN; return graphics->exports.volumetexture_getcolorformat(voltex); } void stagesurface_destroy(stagesurf_t stagesurf) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return; graphics->exports.stagesurface_destroy(stagesurf); } uint32_t stagesurface_getwidth(stagesurf_t stagesurf) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return 0; return graphics->exports.stagesurface_getwidth(stagesurf); } uint32_t stagesurface_getheight(stagesurf_t stagesurf) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return 0; return graphics->exports.stagesurface_getheight(stagesurf); } enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return GS_UNKNOWN; return graphics->exports.stagesurface_getcolorformat(stagesurf); } bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data, uint32_t *linesize) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return false; return graphics->exports.stagesurface_map(stagesurf, data, linesize); } void stagesurface_unmap(stagesurf_t stagesurf) { graphics_t graphics = thread_graphics; if (!graphics || !stagesurf) return; graphics->exports.stagesurface_unmap(stagesurf); } void zstencil_destroy(zstencil_t zstencil) { if (!thread_graphics || !zstencil) return; thread_graphics->exports.zstencil_destroy(zstencil); } void samplerstate_destroy(samplerstate_t samplerstate) { if (!thread_graphics || !samplerstate) return; thread_graphics->exports.samplerstate_destroy(samplerstate); } void vertexbuffer_destroy(vertbuffer_t vertbuffer) { graphics_t graphics = thread_graphics; if (!graphics || !vertbuffer) return; graphics->exports.vertexbuffer_destroy(vertbuffer); } void vertexbuffer_flush(vertbuffer_t vertbuffer) { if (!thread_graphics || !vertbuffer) return; thread_graphics->exports.vertexbuffer_flush(vertbuffer); } struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer) { if (!thread_graphics || !vertbuffer) return NULL; return thread_graphics->exports.vertexbuffer_getdata(vertbuffer); } void indexbuffer_destroy(indexbuffer_t indexbuffer) { graphics_t graphics = thread_graphics; if (!graphics || !indexbuffer) return; graphics->exports.indexbuffer_destroy(indexbuffer); } void indexbuffer_flush(indexbuffer_t indexbuffer) { if (!thread_graphics || !indexbuffer) return; thread_graphics->exports.indexbuffer_flush(indexbuffer); } void *indexbuffer_getdata(indexbuffer_t indexbuffer) { if (!thread_graphics || !indexbuffer) return NULL; return thread_graphics->exports.indexbuffer_getdata(indexbuffer); } size_t indexbuffer_numindices(indexbuffer_t indexbuffer) { if (!thread_graphics || !indexbuffer) return 0; return thread_graphics->exports.indexbuffer_numindices(indexbuffer); } enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer) { if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0; return thread_graphics->exports.indexbuffer_gettype(indexbuffer); } #ifdef __APPLE__ /** Platform specific functions */ texture_t gs_create_texture_from_iosurface(void *iosurf) { graphics_t graphics = thread_graphics; if (!graphics || !iosurf || !graphics->exports.texture_create_from_iosurface) return NULL; return graphics->exports.texture_create_from_iosurface( graphics->device, iosurf); } bool texture_rebind_iosurface(texture_t texture, void *iosurf) { graphics_t graphics = thread_graphics; if (!graphics || !iosurf || !graphics->exports.texture_rebind_iosurface) return false; return graphics->exports.texture_rebind_iosurface(texture, iosurf); } #elif _WIN32 bool gs_gdi_texture_available(void) { if (!thread_graphics) return false; return thread_graphics->exports.gdi_texture_available(); } /** creates a windows GDI-lockable texture */ texture_t gs_create_gdi_texture(uint32_t width, uint32_t height) { graphics_t graphics = thread_graphics; if (!graphics) return NULL; if (graphics->exports.device_create_gdi_texture) return graphics->exports.device_create_gdi_texture( graphics->device, width, height); return NULL; } void *texture_get_dc(texture_t gdi_tex) { if (!thread_graphics || !gdi_tex) return NULL; if (thread_graphics->exports.texture_get_dc) return thread_graphics->exports.texture_get_dc(gdi_tex); return NULL; } void texture_release_dc(texture_t gdi_tex) { if (!thread_graphics || !gdi_tex) return; if (thread_graphics->exports.texture_release_dc) thread_graphics->exports.texture_release_dc(gdi_tex); } #endif