#include #include #include #define do_log(level, format, ...) \ blog(level, "[gain filter: '%s'] " format, \ obs_source_get_name(gf->context), ##__VA_ARGS__) #define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__) #define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__) #define S_GAIN_DB "db" #define MT_ obs_module_text #define TEXT_GAIN_DB MT_("Gain.GainDB") struct gain_data { obs_source_t *context; size_t channels; float multiple; }; static const char *gain_name(void *unused) { UNUSED_PARAMETER(unused); return obs_module_text("Gain"); } static void gain_destroy(void *data) { struct gain_data *gf = data; bfree(gf); } static void gain_update(void *data, obs_data_t *s) { struct gain_data *gf = data; double val = obs_data_get_double(s, S_GAIN_DB); gf->channels = audio_output_get_channels(obs_get_audio()); gf->multiple = db_to_mul((float)val); } static void *gain_create(obs_data_t *settings, obs_source_t *filter) { struct gain_data *gf = bzalloc(sizeof(*gf)); gf->context = filter; gain_update(gf, settings); return gf; } static struct obs_audio_data *gain_filter_audio(void *data, struct obs_audio_data *audio) { struct gain_data *gf = data; const size_t channels = gf->channels; float **adata = (float**)audio->data; const float multiple = gf->multiple; for (size_t c = 0; c < channels; c++) { if (audio->data[c]) { for (size_t i = 0; i < audio->frames; i++) { adata[c][i] *= multiple; } } } return audio; } static void gain_defaults(obs_data_t *s) { obs_data_set_default_double(s, S_GAIN_DB, 0.0f); } static obs_properties_t *gain_properties(void *data) { obs_properties_t *ppts = obs_properties_create(); obs_properties_add_float_slider(ppts, S_GAIN_DB, TEXT_GAIN_DB, -30.0, 30.0, 0.1); UNUSED_PARAMETER(data); return ppts; } struct obs_source_info gain_filter = { .id = "gain_filter", .type = OBS_SOURCE_TYPE_FILTER, .output_flags = OBS_SOURCE_AUDIO, .get_name = gain_name, .create = gain_create, .destroy = gain_destroy, .update = gain_update, .filter_audio = gain_filter_audio, .get_defaults = gain_defaults, .get_properties = gain_properties, };