#include "audio-repack.h" #include int check_buffer(struct audio_repack *repack, uint32_t frame_count) { const uint32_t new_size = frame_count * repack->base_dst_size + repack->extra_dst_size; if (repack->packet_size < new_size) { repack->packet_buffer = brealloc( repack->packet_buffer, new_size); if (!repack->packet_buffer) return -1; repack->packet_size = new_size; } return 0; } /* * Squash arrays. * For instance: * 2.1: * * | FL | FR | LFE | emp | emp | emp |emp |emp | * | | | * | FL | FR | LFE | */ int repack_squash(struct audio_repack *repack, const uint8_t *bsrc, uint32_t frame_count) { if (check_buffer(repack, frame_count) < 0) return -1; int squash = repack->extra_dst_size; const __m128i *src = (__m128i *)bsrc; const __m128i *esrc = src + frame_count; uint16_t *dst = (uint16_t *)repack->packet_buffer; /* Audio needs squashing in order to avoid resampling issues. */ while (src != esrc) { __m128i target = _mm_load_si128(src++); _mm_storeu_si128((__m128i *)dst, target); dst += 8 - squash; } return 0; } int audio_repack_init(struct audio_repack *repack, audio_repack_mode_t repack_mode, uint8_t sample_bit) { memset(repack, 0, sizeof(*repack)); if (sample_bit != 16) return -1; repack->base_src_size = 8 * (16 / 8); repack->base_dst_size = (int)repack_mode * (16 / 8); repack->extra_dst_size = 8 - (int)repack_mode; repack->repack_func = &repack_squash; return 0; } void audio_repack_free(struct audio_repack *repack) { if (repack->packet_buffer) bfree(repack->packet_buffer); memset(repack, 0, sizeof(*repack)); }