/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" static inline bool upload_texture_cube(struct gs_texture_cube *tex, void **data) { uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format); uint32_t tex_size = tex->size * row_size / 8; uint32_t num_levels = tex->base.levels; bool compressed = gs_is_compressed_format(tex->base.format); GLenum gl_type = get_gl_format_type(tex->base.format); bool success = true; uint32_t i; if (!num_levels) num_levels = gs_num_total_levels(tex->size, tex->size); for (i = 0; i < 6; i++) { GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; if (!gl_bind_texture(target, tex->base.texture)) success = false; if (!gl_init_face(target, gl_type, num_levels, tex->base.gl_format, tex->base.gl_internal_format, compressed, tex->size, tex->size, tex_size, &data)) success = false; if (!gl_bind_texture(target, 0)) success = false; if (data) data++; } return success; } texture_t device_create_cubetexture(device_t device, uint32_t size, enum gs_color_format color_format, uint32_t levels, void **data, uint32_t flags) { struct gs_texture_cube *tex = bmalloc(sizeof(struct gs_texture_cube)); memset(tex, 0, sizeof(struct gs_texture_2d)); tex->base.device = device; tex->base.type = GS_TEXTURE_CUBE; tex->base.format = color_format; tex->base.gl_format = convert_gs_format(color_format); tex->base.gl_internal_format = convert_gs_internal_format(color_format); tex->base.gl_target = GL_TEXTURE_CUBE_MAP; tex->base.is_render_target = flags & GS_RENDERTARGET; tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS; tex->size = size; if (!gl_gen_textures(1, &tex->base.texture)) goto fail; if (!upload_texture_cube(tex, data)) goto fail; return (texture_t)tex; fail: cubetexture_destroy((texture_t)tex); blog(LOG_ERROR, "device_create_cubetexture (GL) failed"); return NULL; } void cubetexture_destroy(texture_t tex) { if (!tex) return; if (tex->texture) { glDeleteTextures(1, &tex->texture); gl_success("glDeleteTextures"); } bfree(tex); } static inline bool is_texture_cube(texture_t tex, const char *func) { bool is_texcube = tex->type == GS_TEXTURE_CUBE; if (!is_texcube) blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func); return is_texcube; } uint32_t cubetexture_getsize(texture_t cubetex) { struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex; if (!is_texture_cube(cubetex, "cubetexture_getsize")) return 0; return cube->size; } enum gs_color_format cubetexture_getcolorformat(texture_t cubetex) { return cubetex->format; }