/****************************************************************************** Copyright (C) 2013-2014 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "obs.h" #include "obs-internal.h" #include "graphics/vec4.h" #include "media-io/format-conversion.h" static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time) { struct obs_core_data *data = &obs->data; struct obs_source *source; uint64_t delta_time; float seconds; if (!last_time) last_time = cur_time - video_getframetime(obs->video.video); delta_time = cur_time - last_time; seconds = (float)((double)delta_time / 1000000000.0); pthread_mutex_lock(&data->sources_mutex); source = data->first_source; while (source) { if (source->refs) obs_source_video_tick(source, seconds); source = (struct obs_source*)source->context.next; } pthread_mutex_unlock(&data->sources_mutex); return cur_time; } /* in obs-display.c */ extern void render_display(struct obs_display *display); static inline void render_displays(void) { struct obs_display *display; if (!obs->data.valid) return; gs_entercontext(obs_graphics()); /* render extra displays/swaps */ pthread_mutex_lock(&obs->data.displays_mutex); display = obs->data.first_display; while (display) { render_display(display); display = display->next; } pthread_mutex_unlock(&obs->data.displays_mutex); /* render main display */ render_display(&obs->video.main_display); gs_leavecontext(); } static inline void set_render_size(uint32_t width, uint32_t height) { gs_enable_depthtest(false); gs_enable_blending(false); gs_setcullmode(GS_NEITHER); gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f); gs_setviewport(0, 0, width, height); } static inline void unmap_last_surface(struct obs_core_video *video) { if (video->mapped_surface) { stagesurface_unmap(video->mapped_surface); video->mapped_surface = NULL; } } static inline void render_main_texture(struct obs_core_video *video, int cur_texture) { struct vec4 clear_color; vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f); gs_setrendertarget(video->render_textures[cur_texture], NULL); gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0); set_render_size(video->base_width, video->base_height); obs_view_render(&obs->data.main_view); video->textures_rendered[cur_texture] = true; } static inline void render_output_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { texture_t texture = video->render_textures[prev_texture]; texture_t target = video->output_textures[cur_texture]; uint32_t width = texture_getwidth(target); uint32_t height = texture_getheight(target); /* TODO: replace with actual downscalers or unpackers */ effect_t effect = video->default_effect; technique_t tech = effect_gettechnique(effect, "DrawMatrix"); eparam_t image = effect_getparambyname(effect, "image"); eparam_t matrix = effect_getparambyname(effect, "color_matrix"); size_t passes, i; if (!video->textures_rendered[prev_texture]) return; gs_setrendertarget(target, NULL); set_render_size(width, height); /* TODO: replace with programmable code */ const float mat_val[16] = { -0.100644f, -0.338572f, 0.439216f, 0.501961f, 0.182586f, 0.614231f, 0.062007f, 0.062745f, 0.439216f, -0.398942f, -0.040274f, 0.501961f, 0.000000f, 0.000000f, 0.000000f, 1.000000f }; effect_setval(effect, matrix, mat_val, sizeof(mat_val)); effect_settexture(effect, image, texture); passes = technique_begin(tech); for (i = 0; i < passes; i++) { technique_beginpass(tech, i); gs_draw_sprite(texture, 0, width, height); technique_endpass(tech); } technique_end(tech); video->textures_output[cur_texture] = true; } static inline void set_eparam(effect_t effect, const char *name, float val) { eparam_t param = effect_getparambyname(effect, name); effect_setfloat(effect, param, val); } static void render_convert_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { texture_t texture = video->output_textures[prev_texture]; texture_t target = video->convert_textures[cur_texture]; float fwidth = (float)video->output_width; float fheight = (float)video->output_height; size_t passes, i; effect_t effect = video->conversion_effect; eparam_t image = effect_getparambyname(effect, "image"); technique_t tech = effect_gettechnique(effect, video->conversion_tech); if (!video->textures_output[prev_texture]) return; set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]); set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]); set_eparam(effect, "width", fwidth); set_eparam(effect, "height", fheight); set_eparam(effect, "width_i", 1.0f / fwidth); set_eparam(effect, "height_i", 1.0f / fheight); set_eparam(effect, "width_d2", fwidth * 0.5f); set_eparam(effect, "height_d2", fheight * 0.5f); set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f)); set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f)); set_eparam(effect, "input_height", (float)video->conversion_height); effect_settexture(effect, image, texture); gs_setrendertarget(target, NULL); set_render_size(video->output_width, video->conversion_height); passes = technique_begin(tech); for (i = 0; i < passes; i++) { technique_beginpass(tech, i); gs_draw_sprite(texture, 0, video->output_width, video->conversion_height); technique_endpass(tech); } technique_end(tech); video->textures_converted[cur_texture] = true; } static inline void stage_output_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { texture_t texture; bool texture_ready; stagesurf_t copy = video->copy_surfaces[cur_texture]; if (video->gpu_conversion) { texture = video->convert_textures[prev_texture]; texture_ready = video->textures_converted[prev_texture]; } else { texture = video->output_textures[prev_texture]; texture_ready = video->output_textures[prev_texture]; } unmap_last_surface(video); if (!texture_ready) return; gs_stage_texture(copy, texture); video->textures_copied[cur_texture] = true; } static inline void render_video(struct obs_core_video *video, int cur_texture, int prev_texture) { gs_beginscene(); gs_enable_depthtest(false); gs_setcullmode(GS_NEITHER); render_main_texture(video, cur_texture); render_output_texture(video, cur_texture, prev_texture); if (video->gpu_conversion) render_convert_texture(video, cur_texture, prev_texture); stage_output_texture(video, cur_texture, prev_texture); gs_setrendertarget(NULL, NULL); gs_enable_blending(true); gs_endscene(); } static inline bool download_frame(struct obs_core_video *video, int prev_texture, struct video_data *frame) { stagesurf_t surface = video->copy_surfaces[prev_texture]; if (!video->textures_copied[prev_texture]) return false; if (!stagesurface_map(surface, &frame->data[0], &frame->linesize[0])) return false; video->mapped_surface = surface; return true; } static inline uint32_t calc_linesize(uint32_t pos, uint32_t linesize) { uint32_t size = pos % linesize; return size ? size : linesize; } static void copy_dealign( uint8_t *dst, uint32_t dst_pos, uint32_t dst_linesize, const uint8_t *src, uint32_t src_pos, uint32_t src_linesize, uint32_t remaining) { while (remaining) { uint32_t src_remainder = src_pos % src_linesize; uint32_t dst_offset = dst_linesize - src_remainder; uint32_t src_offset = src_linesize - src_remainder; if (remaining < dst_offset) { memcpy(dst + dst_pos, src + src_pos, remaining); src_pos += remaining; dst_pos += remaining; remaining = 0; } else { memcpy(dst + dst_pos, src + src_pos, dst_offset); src_pos += src_offset; dst_pos += dst_offset; remaining -= dst_offset; } } } static inline uint32_t make_aligned_linesize_offset(uint32_t offset, uint32_t dst_linesize, uint32_t src_linesize) { uint32_t remainder = offset % dst_linesize; return (offset / dst_linesize) * src_linesize + remainder; } static void fix_gpu_converted_alignment(struct obs_core_video *video, struct video_data *frame, int cur_texture) { struct source_frame *new_frame = &video->convert_frames[cur_texture]; uint32_t src_linesize = frame->linesize[0]; uint32_t dst_linesize = video->output_width * 4; uint32_t src_pos = 0; for (size_t i = 0; i < 3; i++) { if (video->plane_linewidth[i] == 0) break; src_pos = make_aligned_linesize_offset(video->plane_offsets[i], dst_linesize, src_linesize); copy_dealign(new_frame->data[i], 0, dst_linesize, frame->data[0], src_pos, src_linesize, video->plane_sizes[i]); } /* replace with cached frames */ for (size_t i = 0; i < MAX_AV_PLANES; i++) { frame->data[i] = new_frame->data[i]; frame->linesize[i] = new_frame->linesize[i]; } } static bool set_gpu_converted_data(struct obs_core_video *video, struct video_data *frame, int cur_texture) { if (frame->linesize[0] == video->output_width*4) { for (size_t i = 0; i < 3; i++) { if (video->plane_linewidth[i] == 0) break; frame->linesize[i] = video->plane_linewidth[i]; frame->data[i] = frame->data[0] + video->plane_offsets[i]; } } else { fix_gpu_converted_alignment(video, frame, cur_texture); } return true; } static bool convert_frame(struct obs_core_video *video, struct video_data *frame, const struct video_output_info *info, int cur_texture) { struct source_frame *new_frame = &video->convert_frames[cur_texture]; if (info->format == VIDEO_FORMAT_I420) { compress_uyvx_to_i420( frame->data[0], frame->linesize[0], 0, info->height, new_frame->data, new_frame->linesize); } else if (info->format == VIDEO_FORMAT_NV12) { compress_uyvx_to_nv12( frame->data[0], frame->linesize[0], 0, info->height, new_frame->data, new_frame->linesize); } else { blog(LOG_ERROR, "convert_frame: unsupported texture format"); return false; } for (size_t i = 0; i < MAX_AV_PLANES; i++) { frame->data[i] = new_frame->data[i]; frame->linesize[i] = new_frame->linesize[i]; } return true; } static inline void output_video_data(struct obs_core_video *video, struct video_data *frame, int cur_texture) { const struct video_output_info *info; info = video_output_getinfo(video->video); if (video->gpu_conversion) { if (!set_gpu_converted_data(video, frame, cur_texture)) return; } else if (format_is_yuv(info->format)) { if (!convert_frame(video, frame, info, cur_texture)) return; } video_output_swap_frame(video->video, frame); } static inline void output_frame(uint64_t timestamp) { struct obs_core_video *video = &obs->video; int cur_texture = video->cur_texture; int prev_texture = cur_texture == 0 ? NUM_TEXTURES-1 : cur_texture-1; struct video_data frame; bool frame_ready; memset(&frame, 0, sizeof(struct video_data)); frame.timestamp = timestamp; gs_entercontext(obs_graphics()); render_video(video, cur_texture, prev_texture); frame_ready = download_frame(video, prev_texture, &frame); gs_leavecontext(); if (frame_ready) output_video_data(video, &frame, cur_texture); if (++video->cur_texture == NUM_TEXTURES) video->cur_texture = 0; } void *obs_video_thread(void *param) { uint64_t last_time = 0; while (video_output_wait(obs->video.video)) { uint64_t cur_time = video_gettime(obs->video.video); last_time = tick_sources(cur_time, last_time); render_displays(); output_frame(cur_time); } UNUSED_PARAMETER(param); return NULL; }